Crowdsourcing Market by Platform Type (Open Services Platform, Managed Services Platform); by End Use (Non-Profit Organization, Education and Academics, Healthcare, IT and Telecommunication, Media and Entertainment, and Others); By Region (U.S., Canada, Mexico, Rest of North America, France, The UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027
Industry Trends
Global crowdsourcing market is witnessing growth owing to the rising count of crowdfunding projects and crowdsourcing methods used by entrepreneurs and organizations. Crowdsourcing is a practice of engaging a crowd or group for achieving common goals such as innovation, problem solving, fund raising, services etc. It is an innovative concept of raising money for people’s passion towards a product/service which is currently under development. In addition, organizations use crowdsourcing with an aim to understand the trends of consumers with respect to certain products or the underlying technology. At present, the crowdsourcing market across the globe is experiencing dramatic growth such as advent of blockchain-based decentralized platform for crowdsourcing and user-generated content in crowdsourcing amongst others. These trends are enabling end users to implement crowdsourcing frameworks that uses human intelligence to understand complex tasks. In addition, it also assists in realizing decentralized crowdsourcing that fulfills the fair exchanges between data and rewards, confidentiality of the data, i.e., other than the requester the submitted data is confidential to everyone and accountability. Technological advancements in decentralized framework has led towards introduction of advanced crowdsourcing model that empowers individuals and organizations to encrypt their information and host machine learning competitions to use aggregate intelligence of models. Such factors are anticipated to contribute in the growth of crowdsourcing market during the forecast period.
Global crowdsourcing market is primarily driven by various factors, including increasing penetration among organizations, such as non-profits, education and academics, and healthcare for gauging individuals with technical skillset for a particular operation. Increasing number of partnerships among organizations and crowdsourcing provider’s, inorder to pursue people with required skillset for various functions is another factor, which is responsible for the growth of the market. For instance, in 2019, United Airlines, Inc. launched ‘Miles on a Mission’, a crowdsourcing platform that provides customers a medium to make contributions to organizations like the Transplant Life Foundation, OperationUSA and Waves for Water. Similarly, in 2019, Arrow Electronics, Inc. partnered with Freelancer.com, an Australian crowdsourcing marketplace website to launch electronics and electrical engineering marketplace for getting the electrical and electronics component designed and manufactured. The partnership has bridged the gap between fortune companies and freelancers with adequate skills to meet the requirements of particular operations. Market participants in global crowdsourcing market are heading towards advancements in open services and managed services crowdsourcing platforms with an aim to enable individuals and organizations to fetch valuable information from unstructured data. For instance, Mighty AI, LLC introduced Spare5 platform that uses a known community of specialists to accomplish custom micro-tasks that are filtered for quality, allow product owners to train powerful artificial intelligence models, improve their search and browse experiences, augment their directories.
Crowdsourcing market is expected to gain momentum in North America, followed by Europe and Asia Pacific region. Increasing practices of leveraging crowdsourcing platform by major technology companies to build voice-based applications and for enhancing human interaction are among the major factors contributing in the growth of crowdsourcing market in North America. For instance, in 2019, IBM Corp. sent its AI-enabled computer-controlled robot to Las Vegas for crowdsourcing decision support. Similarly, Mozilla Corporation introduced Common Voice, a project to crowdsource voice samples and validate them, enabling developers to train speech-to-text systems for their projects. In addition, crowdsourcing market in Europe is currently being driven by increasing number of strategic alliances formed by market participants along with increasing penetration of the platform in recruitment market. For instance, in 2019, London-based BeMyEye acquired Streetbee, a Russian crowdsourcing and image recognition provider. With this acquisition, BeMyEye introduced ‘Perfect Shelf’ platform that uses image recognition technology in order to lower the cost for consumer goods that the companies seek to get objective and actionable in-store insights. Thus, such factors are projected to increase the growth of crowdsourcing market.
In terms of revenue, the global crowdsourcing market was estimated to be US$ 9,519.53 Mn in 2018 and is expected to reach US$ 154,835.74 Mn by 2027 growing at a CAGR of 36.5% over the forecast period. The study analyzes the market in terms of revenue across all the major regions, which is further bifurcated into countries.
Crowdsourcing Market Revenue & Forecast, (US$ Million), 2015 – 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of crowdsourcing market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the crowdsourcing market are 99designs, Amazon Mechanical Turk, Inc., Cad Crowd, crowdSPRING, LLC, Fiverr International Ltd., Freelancer Technology Pty Limited, Microworkers.com, clickworker GmbH, Upwork, and zbj.com among others.
Global Crowdsourcing Market:
- By Platform Type
- Open Services Platform
- Managed Services Platform
- By End Use
- Non-Profit Organization
- Education and Academics
- Healthcare
- IT and Telecommunication
- Media and Entertainment
- Others
- By Geography
- North America
- U.S
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
1. Market Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2013 - 2017
1.2.2. Base
Year: 2018
1.2.3. Forecast
Years: 2019 – 2027
2. Key Target Audiences
3. Research Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of Crowdsourcing Market
6. Market Synopsis:
Crowdsourcing Market
7. Crowdsourcing Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.2.4. Challenges
7.3. Trends in
Crowdsourcing Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: Crowdsourcing Market
7.6. Porter’s
Five Force Analysis
8. Global Crowdsourcing Market Analysis and Forecasts, 2019 –
2027
8.1. Overview
8.1.1. Global
Crowdsourcing Market Revenue (US$ Mn)
8.2. Global
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
8.2.1. Open
Services Platform
8.2.1.1. Definition
8.2.1.2. Market
Estimation and Penetration, 2013 – 2018
8.2.1.3. Market
Forecast, 2019 – 2027
8.2.1.4. Compound
Annual Growth Rate (CAGR)
8.2.1.5. Regional
Bifurcation
8.2.1.5.1. North America
8.2.1.5.1.1. Market
Estimation, 2013 – 2018
8.2.1.5.1.2. Market
Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2013 – 2018
8.2.1.5.2.2. Market
Forecast, 2019 – 2027
8.2.1.5.3. Asia Pacific
8.2.1.5.3.1. Market
Estimation, 2013 – 2018
8.2.1.5.3.2. Market
Forecast, 2019 – 2027
8.2.1.5.4. Middle East and Africa
8.2.1.5.4.1. Market
Estimation, 2013 – 2018
8.2.1.5.4.2. Market
Forecast, 2019 – 2027
8.2.1.5.5. Latin America
8.2.1.5.5.1. Market
Estimation, 2013 – 2018
8.2.1.5.5.2. Market
Forecast, 2019 – 2027
8.2.2. Managed
Services Platform
8.2.2.1. Definition
8.2.2.2. Market
Estimation and Penetration, 2013 – 2018
8.2.2.3. Market
Forecast, 2019 – 2027
8.2.2.4. Compound
Annual Growth Rate (CAGR)
8.2.2.5. Regional
Bifurcation
8.2.2.5.1. North America
8.2.2.5.1.1. Market
Estimation, 2013 – 2018
8.2.2.5.1.2. Market
Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2013 – 2018
8.2.2.5.2.2. Market
Forecast, 2019 – 2027
8.2.2.5.3. Asia Pacific
8.2.2.5.3.1. Market
Estimation, 2013 – 2018
8.2.2.5.3.2. Market
Forecast, 2019 – 2027
8.2.2.5.4. Middle East and Africa
8.2.2.5.4.1. Market
Estimation, 2013 – 2018
8.2.2.5.4.2. Market
Forecast, 2019 – 2027
8.2.2.5.5. Latin America
8.2.2.5.5.1. Market
Estimation, 2013 – 2018
8.2.2.5.5.2. Market
Forecast, 2019 – 2027
8.3. Key
Segment for Channeling Investments
8.3.1. By
Platform Type
9. Global Crowdsourcing Market Analysis and Forecasts, 2019 –
2027
9.1. Overview
9.2. Global
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
9.2.1. Non-Profit
Organization
9.2.1.1. Definition
9.2.1.2. Market
Estimation and Penetration, 2013 – 2018
9.2.1.3. Market
Forecast, 2019 – 2027
9.2.1.4. Compound
Annual Growth Rate (CAGR)
9.2.1.5. Regional
Bifurcation
9.2.1.5.1. North America
9.2.1.5.1.1. Market
Estimation, 2013 – 2018
9.2.1.5.1.2. Market
Forecast, 2019 – 2027
9.2.1.5.2. Europe
9.2.1.5.2.1. Market
Estimation, 2013 – 2018
9.2.1.5.2.2. Market
Forecast, 2019 – 2027
9.2.1.5.3. Asia Pacific
9.2.1.5.3.1. Market
Estimation, 2013 – 2018
9.2.1.5.3.2. Market
Forecast, 2019 – 2027
9.2.1.5.4. Middle East and Africa
9.2.1.5.4.1. Market
Estimation, 2013 – 2018
9.2.1.5.4.2. Market
Forecast, 2019 – 2027
9.2.1.5.5. Latin America
9.2.1.5.5.1. Market
Estimation, 2013 – 2018
9.2.1.5.5.2. Market
Forecast, 2019 – 2027
9.2.2. Education
and Academics
9.2.2.1. Definition
9.2.2.2. Market
Estimation and Penetration, 2013 – 2018
9.2.2.3. Market
Forecast, 2019 – 2027
9.2.2.4. Compound
Annual Growth Rate (CAGR)
9.2.2.5. Regional
Bifurcation
9.2.2.5.1. North America
9.2.2.5.1.1. Market
Estimation, 2013 – 2018
9.2.2.5.1.2. Market
Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2013 – 2018
9.2.2.5.2.2. Market
Forecast, 2019 – 2027
9.2.2.5.3. Asia Pacific
9.2.2.5.3.1. Market
Estimation, 2013 – 2018
9.2.2.5.3.2. Market
Forecast, 2019 – 2027
9.2.2.5.4. Middle East and Africa
9.2.2.5.4.1. Market
Estimation, 2013 – 2018
9.2.2.5.4.2. Market
Forecast, 2019 – 2027
9.2.2.5.5. Latin America
9.2.2.5.5.1. Market
Estimation, 2013 – 2018
9.2.2.5.5.2. Market
Forecast, 2019 – 2027
9.2.3. Healthcare
9.2.3.1. Definition
9.2.3.2. Market
Estimation and Penetration, 2013 – 2018
9.2.3.3. Market
Forecast, 2019 – 2027
9.2.3.4. Compound
Annual Growth Rate (CAGR)
9.2.3.5. Regional
Bifurcation
9.2.3.5.1. North America
9.2.3.5.1.1. Market
Estimation, 2013 – 2018
9.2.3.5.1.2. Market
Forecast, 2019 – 2027
9.2.3.5.2. Europe
9.2.3.5.2.1. Market
Estimation, 2013 – 2018
9.2.3.5.2.2. Market
Forecast, 2019 – 2027
9.2.3.5.3. Asia Pacific
9.2.3.5.3.1. Market
Estimation, 2013 – 2018
9.2.3.5.3.2. Market
Forecast, 2019 – 2027
9.2.3.5.4. Middle East and Africa
9.2.3.5.4.1. Market
Estimation, 2013 – 2018
9.2.3.5.4.2. Market
Forecast, 2019 – 2027
9.2.3.5.5. Latin America
9.2.3.5.5.1. Market
Estimation, 2013 – 2018
9.2.3.5.5.2. Market
Forecast, 2019 – 2027
9.2.4. IT and
Telecommunication
9.2.4.1. Definition
9.2.4.2. Market
Estimation and Penetration, 2013 – 2018
9.2.4.3. Market
Forecast, 2019 – 2027
9.2.4.4. Compound
Annual Growth Rate (CAGR)
9.2.4.5. Regional
Bifurcation
9.2.4.5.1. North America
9.2.4.5.1.1. Market
Estimation, 2013 – 2018
9.2.4.5.1.2. Market
Forecast, 2019 – 2027
9.2.4.5.2. Europe
9.2.4.5.2.1. Market
Estimation, 2013 – 2018
9.2.4.5.2.2. Market
Forecast, 2019 – 2027
9.2.4.5.3. Asia Pacific
9.2.4.5.3.1. Market
Estimation, 2013 – 2018
9.2.4.5.3.2. Market
Forecast, 2019 – 2027
9.2.4.5.4. Middle East and Africa
9.2.4.5.4.1. Market
Estimation, 2013 – 2018
9.2.4.5.4.2. Market
Forecast, 2019 – 2027
9.2.4.5.5. Latin America
9.2.4.5.5.1. Market
Estimation, 2013 – 2018
9.2.4.5.5.2. Market
Forecast, 2019 – 2027
9.2.5. Media
and Entertainment
9.2.5.1. Definition
9.2.5.2. Market
Estimation and Penetration, 2013 – 2018
9.2.5.3. Market
Forecast, 2019 – 2027
9.2.5.4. Compound
Annual Growth Rate (CAGR)
9.2.5.5. Regional
Bifurcation
9.2.5.5.1. North America
9.2.5.5.1.1. Market
Estimation, 2013 – 2018
9.2.5.5.1.2. Market
Forecast, 2019 – 2027
9.2.5.5.2. Europe
9.2.5.5.2.1. Market
Estimation, 2013 – 2018
9.2.5.5.2.2. Market
Forecast, 2019 – 2027
9.2.5.5.3. Asia Pacific
9.2.5.5.3.1. Market
Estimation, 2013 – 2018
9.2.5.5.3.2. Market
Forecast, 2019 – 2027
9.2.5.5.4. Middle East and Africa
9.2.5.5.4.1. Market
Estimation, 2013 – 2018
9.2.5.5.4.2. Market
Forecast, 2019 – 2027
9.2.5.5.5. Latin America
9.2.5.5.5.1. Market
Estimation, 2013 – 2018
9.2.5.5.5.2. Market
Forecast, 2019 – 2027
9.2.6. Others
9.2.6.1. Definition
9.2.6.2. Market
Estimation and Penetration, 2013 – 2018
9.2.6.3. Market
Forecast, 2019 – 2027
9.2.6.4. Compound
Annual Growth Rate (CAGR)
9.2.6.5. Regional
Bifurcation
9.2.6.5.1. North America
9.2.6.5.1.1. Market
Estimation, 2013 – 2018
9.2.6.5.1.2. Market
Forecast, 2019 – 2027
9.2.6.5.2. Europe
9.2.6.5.2.1. Market
Estimation, 2013 – 2018
9.2.6.5.2.2. Market
Forecast, 2019 – 2027
9.2.6.5.3. Asia Pacific
9.2.6.5.3.1. Market
Estimation, 2013 – 2018
9.2.6.5.3.2. Market
Forecast, 2019 – 2027
9.2.6.5.4. Middle East and Africa
9.2.6.5.4.1. Market
Estimation, 2013 – 2018
9.2.6.5.4.2. Market
Forecast, 2019 – 2027
9.2.6.5.5. Latin America
9.2.6.5.5.1. Market
Estimation, 2013 – 2018
9.2.6.5.5.2. Market
Forecast, 2019 – 2027
9.3. Key
Segment for Channeling Investments
9.3.1. By End
Use
10. North America Crowdsourcing Market Analysis and Forecasts,
2019 - 2027
10.1. Overview
10.1.1. North
America Crowdsourcing Market Revenue (US$ Mn)
10.2. North
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
10.2.1. Open
Services Platform
10.2.2. Managed
Services Platform
10.3. North
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
10.3.1. Non-Profit
Organization
10.3.2. Education
and Academics
10.3.3. Healthcare
10.3.4. IT and
Telecommunication
10.3.5. Media
and Entertainment
10.3.6. Others
10.4. North
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
10.4.1. U.S
10.4.1.1. U.S
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
10.4.1.1.1. Open Services Platform
10.4.1.1.2. Managed Services Platform
10.4.1.2. U.S
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
10.4.1.2.1. Non-Profit Organization
10.4.1.2.2. Education and Academics
10.4.1.2.3. Healthcare
10.4.1.2.4. IT and Telecommunication
10.4.1.2.5. Media and Entertainment
10.4.1.2.6. Others
10.4.2. Canada
10.4.2.1. Canada
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
10.4.2.1.1. Open Services Platform
10.4.2.1.2. Managed Services Platform
10.4.2.2. Canada
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
10.4.2.2.1. Non-Profit Organization
10.4.2.2.2. Education and Academics
10.4.2.2.3. Healthcare
10.4.2.2.4. IT and Telecommunication
10.4.2.2.5. Media and Entertainment
10.4.2.2.6. Others
10.4.3. Mexico
10.4.3.1. Mexico
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
10.4.3.1.1. Open Services Platform
10.4.3.1.2. Managed Services Platform
10.4.3.2. Mexico
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
10.4.3.2.1. Non-Profit Organization
10.4.3.2.2. Education and Academics
10.4.3.2.3. Healthcare
10.4.3.2.4. IT and Telecommunication
10.4.3.2.5. Media and Entertainment
10.4.3.2.6. Others
10.4.4. Rest of
North America
10.4.4.1. Rest
of North America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By
Platform Type
10.4.4.1.1. Open Services Platform
10.4.4.1.2. Managed Services Platform
10.4.4.2. Rest
of North America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End
Use
10.4.4.2.1. Non-Profit Organization
10.4.4.2.2. Education and Academics
10.4.4.2.3. Healthcare
10.4.4.2.4. IT and Telecommunication
10.4.4.2.5. Media and Entertainment
10.4.4.2.6. Others
10.5. Key
Segment for Channeling Investments
10.5.1. By
Country
10.5.2. By
Platform Type
10.5.3. By End
Use
11. Europe Crowdsourcing Market Analysis and Forecasts, 2019 -
2027
11.1. Overview
11.1.1. Europe
Crowdsourcing Market Revenue (US$ Mn)
11.2. Europe
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.2.1. Open
Services Platform
11.2.2. Managed
Services Platform
11.3. Europe
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.3.1. Non-Profit
Organization
11.3.2. Education
and Academics
11.3.3. Healthcare
11.3.4. IT and
Telecommunication
11.3.5. Media
and Entertainment
11.3.6. Others
11.4. Europe
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
11.4.1. France
11.4.1.1. France
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.1.1.1. Open Services Platform
11.4.1.1.2. Managed Services Platform
11.4.1.2. France
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.1.2.1. Non-Profit Organization
11.4.1.2.2. Education and Academics
11.4.1.2.3. Healthcare
11.4.1.2.4. IT and Telecommunication
11.4.1.2.5. Media and Entertainment
11.4.1.2.6. Others
11.4.2. The UK
11.4.2.1. The
UK Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.2.1.1. Open Services Platform
11.4.2.1.2. Managed Services Platform
11.4.2.2. The
UK Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.2.2.1. Non-Profit Organization
11.4.2.2.2. Education and Academics
11.4.2.2.3. Healthcare
11.4.2.2.4. IT and Telecommunication
11.4.2.2.5. Media and Entertainment
11.4.2.2.6. Others
11.4.3. Spain
11.4.3.1. Spain
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.3.1.1. Open Services Platform
11.4.3.1.2. Managed Services Platform
11.4.3.2. Spain
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.3.2.1. Non-Profit Organization
11.4.3.2.2. Education and Academics
11.4.3.2.3. Healthcare
11.4.3.2.4. IT and Telecommunication
11.4.3.2.5. Media and Entertainment
11.4.3.2.6. Others
11.4.4. Germany
11.4.4.1. Germany
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.4.1.1. Open Services Platform
11.4.4.1.2. Managed Services Platform
11.4.4.2. Germany
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.4.2.1. Non-Profit Organization
11.4.4.2.2. Education and Academics
11.4.4.2.3. Healthcare
11.4.4.2.4. IT and Telecommunication
11.4.4.2.5. Media and Entertainment
11.4.4.2.6. Others
11.4.5. Italy
11.4.5.1. Italy
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.5.1.1. Open Services Platform
11.4.5.1.2. Managed Services Platform
11.4.5.2. Italy
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.5.2.1. Non-Profit Organization
11.4.5.2.2. Education and Academics
11.4.5.2.3. Healthcare
11.4.5.2.4. IT and Telecommunication
11.4.5.2.5. Media and Entertainment
11.4.5.2.6. Others
11.4.6. Nordic
Countries
11.4.6.1. Nordic
Countries Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.6.1.1. Open Services Platform
11.4.6.1.2. Managed Services Platform
11.4.6.2. Nordic
Countries Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.6.2.1. Non-Profit Organization
11.4.6.2.2. Education and Academics
11.4.6.2.3. Healthcare
11.4.6.2.4. IT and Telecommunication
11.4.6.2.5. Media and Entertainment
11.4.6.2.6. Others
11.4.6.3. Nordic
Countries Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
11.4.6.3.1. Denmark
11.4.6.3.2. Finland
11.4.6.3.3. Iceland
11.4.6.3.4. Sweden
11.4.6.3.5. Norway
11.4.7. Benelux
Union
11.4.7.1. Benelux
Union Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.7.1.1. Open Services Platform
11.4.7.1.2. Managed Services Platform
11.4.7.2. Benelux
Union Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.7.2.1. Non-Profit Organization
11.4.7.2.2. Education and Academics
11.4.7.2.3. Healthcare
11.4.7.2.4. IT and Telecommunication
11.4.7.2.5. Media and Entertainment
11.4.7.2.6. Others
11.4.7.3. Benelux
Union Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
11.4.7.3.1. Belgium
11.4.7.3.2. The Netherlands
11.4.7.3.3. Luxembourg
11.4.8. Rest of
Europe
11.4.8.1. Rest
of Europe Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
11.4.8.1.1. Open Services Platform
11.4.8.1.2. Managed Services Platform
11.4.8.2. Rest
of Europe Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
11.4.8.2.1. Non-Profit Organization
11.4.8.2.2. Education and Academics
11.4.8.2.3. Healthcare
11.4.8.2.4. IT and Telecommunication
11.4.8.2.5. Media and Entertainment
11.4.8.2.6. Others
11.5. Key
Segment for Channeling Investments
11.5.1. By
Country
11.5.2. By
Platform Type
11.5.3. By End
Use
12. Asia Pacific Crowdsourcing Market Analysis and Forecasts,
2019 - 2027
12.1. Overview
12.1.1. Asia
Pacific Crowdsourcing Market Revenue (US$ Mn)
12.2. Asia
Pacific Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.2.1. Open
Services Platform
12.2.2. Managed
Services Platform
12.3. Asia
Pacific Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.3.1. Non-Profit
Organization
12.3.2. Education
and Academics
12.3.3. Healthcare
12.3.4. IT and
Telecommunication
12.3.5. Media
and Entertainment
12.3.6. Others
12.4. Asia
Pacific Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
12.4.1. China
12.4.1.1. China
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.1.1.1. Open Services Platform
12.4.1.1.2. Managed Services Platform
12.4.1.2. China
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.1.2.1. Non-Profit Organization
12.4.1.2.2. Education and Academics
12.4.1.2.3. Healthcare
12.4.1.2.4. IT and Telecommunication
12.4.1.2.5. Media and Entertainment
12.4.1.2.6. Others
12.4.2. Japan
12.4.2.1. Japan
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.2.1.1. Open Services Platform
12.4.2.1.2. Managed Services Platform
12.4.2.2. Japan
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.2.2.1. Non-Profit Organization
12.4.2.2.2. Education and Academics
12.4.2.2.3. Healthcare
12.4.2.2.4. IT and Telecommunication
12.4.2.2.5. Media and Entertainment
12.4.2.2.6. Others
12.4.3. India
12.4.3.1. India
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.3.1.1. Open Services Platform
12.4.3.1.2. Managed Services Platform
12.4.3.2. India
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.3.2.1. Non-Profit Organization
12.4.3.2.2. Education and Academics
12.4.3.2.3. Healthcare
12.4.3.2.4. IT and Telecommunication
12.4.3.2.5. Media and Entertainment
12.4.3.2.6. Others
12.4.4. New
Zealand
12.4.4.1. New
Zealand Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.4.1.1. Open Services Platform
12.4.4.1.2. Managed Services Platform
12.4.4.2. New
Zealand Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.4.2.1. Non-Profit Organization
12.4.4.2.2. Education and Academics
12.4.4.2.3. Healthcare
12.4.4.2.4. IT and Telecommunication
12.4.4.2.5. Media and Entertainment
12.4.4.2.6. Others
12.4.5. Australia
12.4.5.1. Australia
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.5.1.1. Open Services Platform
12.4.5.1.2. Managed Services Platform
12.4.5.2. Australia
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.5.2.1. Non-Profit Organization
12.4.5.2.2. Education and Academics
12.4.5.2.3. Healthcare
12.4.5.2.4. IT and Telecommunication
12.4.5.2.5. Media and Entertainment
12.4.5.2.6. Others
12.4.6. South
Korea
12.4.6.1. South
Korea Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.6.1.1. Open Services Platform
12.4.6.1.2. Managed Services Platform
12.4.6.2. South
Korea Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.6.2.1. Non-Profit Organization
12.4.6.2.2. Education and Academics
12.4.6.2.3. Healthcare
12.4.6.2.4. IT and Telecommunication
12.4.6.2.5. Media and Entertainment
12.4.6.2.6. Others
12.4.7. Southeast
Asia
12.4.7.1. Southeast
Asia Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
12.4.7.1.1. Open Services Platform
12.4.7.1.2. Managed Services Platform
12.4.7.2. Southeast
Asia Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.7.2.1. Non-Profit Organization
12.4.7.2.2. Education and Academics
12.4.7.2.3. Healthcare
12.4.7.2.4. IT and Telecommunication
12.4.7.2.5. Media and Entertainment
12.4.7.2.6. Others
12.4.7.3. Southeast
Asia Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
12.4.7.3.1. Indonesia
12.4.7.3.2. Thailand
12.4.7.3.3. Malaysia
12.4.7.3.4. Singapore
12.4.7.3.5. Rest of Southeast Asia
12.4.8. Rest of
Asia Pacific
12.4.8.1. Rest
of Asia Pacific Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By
Platform Type
12.4.8.1.1. Open Services Platform
12.4.8.1.2. Managed Services Platform
12.4.8.2. Rest
of Asia Pacific Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
12.4.8.2.1. Non-Profit Organization
12.4.8.2.2. Education and Academics
12.4.8.2.3. Healthcare
12.4.8.2.4. IT and Telecommunication
12.4.8.2.5. Media and Entertainment
12.4.8.2.6. Others
12.5. Key
Segment for Channeling Investments
12.5.1. By
Country
12.5.2. By
Platform Type
12.5.3. By End
Use
13. Middle East and Africa Crowdsourcing Market Analysis and
Forecasts, 2019 - 2027
13.1. Overview
13.1.1. Middle
East and Africa Crowdsourcing Market Revenue (US$ Mn)
13.2. Middle
East and Africa Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By
Platform Type
13.2.1. Open
Services Platform
13.2.2. Managed
Services Platform
13.3. Middle
East and Africa Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.3.1. Non-Profit
Organization
13.3.2. Education
and Academics
13.3.3. Healthcare
13.3.4. IT and Telecommunication
13.3.5. Media
and Entertainment
13.3.6. Others
13.4. Middle
East and Africa Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
13.4.1. Saudi
Arabia
13.4.1.1. Saudi
Arabia Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
13.4.1.1.1. Open Services Platform
13.4.1.1.2. Managed Services Platform
13.4.1.2. Saudi
Arabia Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.4.1.2.1. Non-Profit Organization
13.4.1.2.2. Education and Academics
13.4.1.2.3. Healthcare
13.4.1.2.4. IT and Telecommunication
13.4.1.2.5. Media and Entertainment
13.4.1.2.6. Others
13.4.2. UAE
13.4.2.1. UAE
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
13.4.2.1.1. Open Services Platform
13.4.2.1.2. Managed Services Platform
13.4.2.2. UAE
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.4.2.2.1. Non-Profit Organization
13.4.2.2.2. Education and Academics
13.4.2.2.3. Healthcare
13.4.2.2.4. IT and Telecommunication
13.4.2.2.5. Media and Entertainment
13.4.2.2.6. Others
13.4.3. Egypt
13.4.3.1. Egypt
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
13.4.3.1.1. Open Services Platform
13.4.3.1.2. Managed Services Platform
13.4.3.2. Egypt
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.4.3.2.1. Non-Profit Organization
13.4.3.2.2. Education and Academics
13.4.3.2.3. Healthcare
13.4.3.2.4. IT and Telecommunication
13.4.3.2.5. Media and Entertainment
13.4.3.2.6. Others
13.4.4. Kuwait
13.4.4.1. Kuwait
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
13.4.4.1.1. Open Services Platform
13.4.4.1.2. Managed Services Platform
13.4.4.2. Kuwait
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.4.4.2.1. Non-Profit Organization
13.4.4.2.2. Education and Academics
13.4.4.2.3. Healthcare
13.4.4.2.4. IT and Telecommunication
13.4.4.2.5. Media and Entertainment
13.4.4.2.6. Others
13.4.5. South
Africa
13.4.5.1. South
Africa Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
13.4.5.1.1. Open Services Platform
13.4.5.1.2. Managed Services Platform
13.4.5.2. South
Africa Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
13.4.5.2.1. Non-Profit Organization
13.4.5.2.2. Education and Academics
13.4.5.2.3. Healthcare
13.4.5.2.4. IT and Telecommunication
13.4.5.2.5. Media and Entertainment
13.4.5.2.6. Others
13.4.6. Rest of
Middle East & Africa
13.4.6.1. Rest
of Middle East & Africa Crowdsourcing Market Revenue (US$ Mn) and
Forecasts, By Platform Type
13.4.6.1.1. Open Services Platform
13.4.6.1.2. Managed Services Platform
13.4.6.2. Rest
of Middle East & Africa Crowdsourcing Market Revenue (US$ Mn) and
Forecasts, By End Use
13.4.6.2.1. Non-Profit Organization
13.4.6.2.2. Education and Academics
13.4.6.2.3. Healthcare
13.4.6.2.4. IT and Telecommunication
13.4.6.2.5. Media and Entertainment
13.4.6.2.6. Others
13.5. Key
Segment for Channeling Investments
13.5.1. By
Country
13.5.2. By
Platform Type
13.5.3. By End
Use
14. Latin America Crowdsourcing Market Analysis and Forecasts,
2019 - 2027
14.1. Overview
14.1.1. Latin
America Crowdsourcing Market Revenue (US$ Mn)
14.2. Latin
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
14.2.1. Open
Services Platform
14.2.2. Managed
Services Platform
14.3. Latin
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
14.3.1. Non-Profit
Organization
14.3.2. Education
and Academics
14.3.3. Healthcare
14.3.4. IT and
Telecommunication
14.3.5. Media
and Entertainment
14.3.6. Others
14.4. Latin
America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Country
14.4.1. Brazil
14.4.1.1. Brazil
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
14.4.1.1.1. Open Services Platform
14.4.1.1.2. Managed Services Platform
14.4.1.2. Brazil
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
14.4.1.2.1. Non-Profit Organization
14.4.1.2.2. Education and Academics
14.4.1.2.3. Healthcare
14.4.1.2.4. IT and Telecommunication
14.4.1.2.5. Media and Entertainment
14.4.1.2.6. Others
14.4.2. Argentina
14.4.2.1. Argentina
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By Platform Type
14.4.2.1.1. Open Services Platform
14.4.2.1.2. Managed Services Platform
14.4.2.2. Argentina
Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End Use
14.4.2.2.1. Non-Profit Organization
14.4.2.2.2. Education and Academics
14.4.2.2.3. Healthcare
14.4.2.2.4. IT and Telecommunication
14.4.2.2.5. Media and Entertainment
14.4.2.2.6. Others
14.4.3. Rest of
Latin America
14.4.3.1. Rest
of Latin America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By
Platform Type
14.4.3.1.1. Open Services Platform
14.4.3.1.2. Managed Services Platform
14.4.3.2. Rest
of Latin America Crowdsourcing Market Revenue (US$ Mn) and Forecasts, By End
Use
14.4.3.2.1. Non-Profit Organization
14.4.3.2.2. Education and Academics
14.4.3.2.3. Healthcare
14.4.3.2.4. IT and Telecommunication
14.4.3.2.5. Media and Entertainment
14.4.3.2.6. Others
14.5. Key
Segment for Channeling Investments
14.5.1. By
Country
14.5.2. By Platform
Type
14.5.3. By End
Use
15. Competitive Benchmarking
15.1. Brand
Benchmarking
15.2. Market
Share Analysis, 2018
15.3. Global
Presence and Growth Strategies
15.3.1. Mergers
and Acquisitions
15.3.2. Product
Launches
15.3.3. Investments
Trends
15.3.4. R&D
Initiatives
16. Player Profiles
16.1. 99designs,
16.1.1. Company
Details
16.1.2. Company
Overview
16.1.3. Product
Offerings
16.1.4. Key
Developments
16.1.5. Financial
Analysis
16.1.6. SWOT
Analysis
16.1.7. Business
Strategies
16.2. Amazon
Mechanical Turk, Inc.,
16.2.1. Company
Details
16.2.2. Company
Overview
16.2.3. Product
Offerings
16.2.4. Key
Developments
16.2.5. Financial
Analysis
16.2.6. SWOT
Analysis
16.2.7. Business
Strategies
16.3. Cad Crowd
16.3.1. Company
Details
16.3.2. Company
Overview
16.3.3. Product
Offerings
16.3.4. Key
Developments
16.3.5. Financial
Analysis
16.3.6. SWOT
Analysis
16.3.7. Business
Strategies
16.4. clickworker
GmbH.
16.4.1. Company
Details
16.4.2. Company
Overview
16.4.3. Product
Offerings
16.4.4. Key
Developments
16.4.5. Financial
Analysis
16.4.6. SWOT
Analysis
16.4.7. Business
Strategies
16.5. crowdSPRING,
LLC.
16.5.1. Company
Details
16.5.2. Company
Overview
16.5.3. Product
Offerings
16.5.4. Key
Developments
16.5.5. Financial
Analysis
16.5.6. SWOT
Analysis
16.5.7. Business
Strategies
16.6. Fiverr
International Ltd.
16.6.1. Company
Details
16.6.2. Company
Overview
16.6.3. Product
Offerings
16.6.4. Key
Developments
16.6.5. Financial
Analysis
16.6.6. SWOT
Analysis
16.6.7. Business
Strategies
16.7. Microworkers.com,
16.7.1. Company
Details
16.7.2. Company
Overview
16.7.3. Product
Offerings
16.7.4. Key
Developments
16.7.5. Financial
Analysis
16.7.6. SWOT
Analysis
16.7.7. Business
Strategies
16.8. Upwork,
16.8.1. Company
Details
16.8.2. Company
Overview
16.8.3. Product
Offerings
16.8.4. Key
Developments
16.8.5. Financial
Analysis
16.8.6. SWOT
Analysis
16.8.7. Business
Strategies
16.9. Freelancer
Technology Pty Limited,
16.9.1. Company
Details
16.9.2. Company
Overview
16.9.3. Product
Offerings
16.9.4. Key
Developments
16.9.5. Financial
Analysis
16.9.6. SWOT
Analysis
16.9.7. Business
Strategies
16.10. zbj.com
16.10.1. Company
Details
16.10.2. Company
Overview
16.10.3. Product
Offerings
16.10.4. Key
Developments
16.10.5. Financial
Analysis
16.10.6. SWOT
Analysis
16.10.7. Business
Strategies
16.11.
Other Market Participants
17. Key Findings
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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