Global Animation Market By Animation Type, 2D Animation, 3DAnimation, Motion graphics, Stop Motion, Others); By Offering (Services, Software); By Industry (Education, Media and Entertainment, Aerospace and Defense, Automotive, Healthcare, Others); By Region (U.S., Canada, Mexico, Rest of North America, The UK, France, Germany, Italy, Spain, Nordic Countries (Denmark, Finland, Iceland, Sweden, Norway), Benelux Union (Belgium, the Netherlands, Luxembourg), Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia (Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia), Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027
Industry Trends
Animation can be defined as the rapid display of static images in a way that creates an illusion of motion. Currently, animation is used mostly in motion pictures and videos, and in computer applications such as moving images, and video games. Photographic cinema and animated videos incorporate sound for dialog, musical accompaniment, and other effects to create special visual effects within movie productions Stop-motion animation has been used in motion pictures since the beginning of technology in cinema. The growth of 3D animation has helped in the transformation of the media and entertainment industry. Furthermore, with the advancement in animation technology, animated movies have been received well by the audience, with movies like Frozen crossing more than US$ 1.28 billion. The increasing usage of animation across the film industry for the addition of special effects is propelling the growth of the animation market worldwide.
The advent of computer graphics processing hardware has transformed the world of animation. Even though, the time taken to make an animated movie content has remained relatively the same, the quality of the end result has significantly improved as a result of this technology. 3D modelers, for example, are integrated software that creates user interface characters such as frictional characters, buildings, landscapes, amongst others, which enhances the overall content quality. For instance, Autodesk Maya is an animation software that digitally sculpts the physical features of the content used in movies and ads. These applications allow creative technicians to design and draw imaginary characters to catch the attention of the targeted audience, hence increasing its adoption across the professionals and contributing towards the growth of global animation market.
The recent outbreak of coronavirus pandemic has affected countries across continents. Government bodies of these affected countries have imposed nationwide lockdowns to inhibit the spread of this infectious disease. However, the pandemic has had a positive impact on the global animation market. The rise of OTT content streaming platforms has contributed to the growth of the animation market. Walt Disney Co.’s 20th Century Fox Television, for instance, had a 25% increase in animation orders during the initial months of the pandemic. This is because of the higher demand for animated movies by the consumers during the social distancing period. The studio's animated content, Solar Opposites, was launched on the popular content streaming platform, Hulu. Furthermore, animation tools are also being used in the education sector to aid the students in online learning. The adoption of online learning tools has seen a massive rise during the lockdown phase. In Udemy, for example, there was an increase of 55% in course creation, and a 425% increase in consumer enrolments. The educators are adopting online animation tools to enhance understanding and knowledge transfer amongst the students. FilmoraPro, for instance, is a video animation tool that helps the educators create interactive animated videos without the need for technical expertise. Therefore, the global animation market is an attractive investment option during the coming years.
Animation Type Outlook
Based on the animation type, the global animation market is classified into 2D animation, 3D animation, motion graphics, stop motion, and others. In 2019, the 3D animation segmented accounted for the major market share. The larger market share of this segment is attributed to the growing demand for 3D and frictional characters in the film and educational industry. Animations are helping in improving student cognitive processes that ultimately result in a better understanding of the subject matter in a personalized manner. Animation is currently being used to transform training activities in the education sector. Instructors are using animation to demonstrate concepts visually. The growing benefits through animated learning are helping in increasing the adoption of animation tools by learning entities.
Offering Outlook
The proliferation of virtual reality and artificial intelligence technology is aiding in the growth of 3D animation. Opportunities are being created in medical forensics, media & entertainment, education, etc., which is anticipated to influence the demand for animation software during the forecast period. Based on offering, the animation market is bifurcated into solution and services. In 2019, the solution segment accounted for the larger market share. The higher share of this segment is due to rising demand for 3D mobile applications and 3D games. For instance, 3DEverywhere, an Italy based, animation solution provider, offers a 3DE modeling suite. It is a professional application for the automatic construction of 3D models of free-form surfaces with or without texture. It allows 3D animators to design and draw 3D models of the projects and simulate the same before implementing it.
Industry Outlook
Animation has been trending across several sectors. Major companies are integrating animation in their products and solution to optimize user experience. Based on the industry outlook, the prominent industries in the global animation market include education, media and entertainment, aerospace and defense, automotive and healthcare, amongst others. Media and entertainment segment accounted for the maximum share in 2019. The growing demand for animated movies and frictional characters across the film industry is a major reason for the higher market share. Most of the animation series and movies are created for children as well as the GEN X audience. Likewise, a range of cartoons and TV series are created to target a wider audience including all age groups. Animation is thus playing a huge roll in the entertainment industry. Furthermore, animated games have also been well received by the consumers. DOTA, a popular animated game, had an all time hourly peak of 1,291,328 players. In April 2020, there was a 12.85% increase in the number of players. The global animation industry is being boosted by the adoption of online games, and the gaming segment is expected to see considerable growth during the forecast years.
Regional Outlook
North America region contributes a significant share to the global animation market owing to the presence of a major animation studio that operates worldwide. Los Angeles is renowned for being the entertainment capital of the world. With studios like Disney, MGM, the Motion Picture Corp of America, Sony Pictures Imageworks, the Ebeling Group, Nickelodeon,etc., Los Angles has emerged as the backbone of the animation market. However, Asia Pacific is expected to grow with the highest CAGR over the forecast period owing to the growing demand for animated TV shows and games in the region. For instance, Green Gold Animation, an India based animation company, creates animation content primary across all leading kids’ TV channels like Cartoon Network, Pogo, Discovery Kids, Hungama & Disney. The show draws a viewership of more than 60 million. The growing popularity of animated content across the millennials is pushing the growth of the animation market across the globe.
In terms of revenue, global animation market was valued at US$ 334.4 Bn in 2019 and is anticipated to grow at a CAGR of 5.2% over the forecast period. The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
Global Animation Market Revenue & Forecast, (US$ Million), 2015 – 2028
Competitive Landscape
The report provides both, qualitative and quantitative research of global animation market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analysed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the global animation market are Animation Sharks, Autodesk Inc., BRAFTON, Broadcast2World, Inc., Corel Corporation, EIAS3D, IdeaRocket, Maxon Computer, NewTek, Inc., SideFX, Smith Micro Software, Inc., Triggerfish Studios, Videocaddy, WinBizSolutionsIndia, amongst others.
Global Animation Market:
By Animation Type
- 2D Animation
- 3DAnimation
- Motion graphics
- Stop Motion
- Others
By Offering
- Services
- Software
By Industry
- Education
- Media and Entertainment
- Aerospace and Defense
- Automotive
- Healthcare
- Others
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
1. Market
Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2013 - 2017
1.2.2. Base
Year: 2018
1.2.3. Forecast
Years: 2019 – 2027
2. Key Target
Audiences
3. Research
Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations
and Insights from AMI’s Perspective**
5. Holistic
Overview of Animation Market
6. Market
Synopsis: Animation Market
7. Animation
Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in Animation
Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: Animation Market
7.6. Porter’s Five Force Analysis
7.7. Analysis
on Impact of Covid-19 on Global Animation Market
8. Global
Animation Market Analysis and Forecasts, 2019 – 2027
8.1. Overview
8.1.1. Global
Animation Market Revenue (US$ Mn)
8.2. Global
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
8.2.1. 2D
Animation
8.2.1.1. Definition
8.2.1.2. Market
Estimation and Penetration, 2013 – 2018
8.2.1.3. Market
Forecast, 2019 – 2027
8.2.1.4. Compound
Annual Growth Rate (CAGR)
8.2.1.5. Regional
Bifurcation
8.2.1.5.1. North
America
8.2.1.5.1.1. Market
Estimation, 2013 – 2018
8.2.1.5.1.2. Market
Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2013 – 2018
8.2.1.5.2.2. Market
Forecast, 2019 – 2027
8.2.1.5.3. Asia
Pacific
8.2.1.5.3.1. Market
Estimation, 2013 – 2018
8.2.1.5.3.2. Market
Forecast, 2019 – 2027
8.2.1.5.4. Middle
East and Africa
8.2.1.5.4.1. Market
Estimation, 2013 – 2018
8.2.1.5.4.2. Market
Forecast, 2019 – 2027
8.2.1.5.5. Latin
America
8.2.1.5.5.1. Market
Estimation, 2013 – 2018
8.2.1.5.5.2. Market
Forecast, 2019 – 2027
8.2.2. 3D
Animation
8.2.2.1. Definition
8.2.2.2. Market
Estimation and Penetration, 2013 – 2018
8.2.2.3. Market
Forecast, 2019 – 2027
8.2.2.4. Compound
Annual Growth Rate (CAGR)
8.2.2.5. Regional
Bifurcation
8.2.2.5.1. North
America
8.2.2.5.1.1. Market
Estimation, 2013 – 2018
8.2.2.5.1.2. Market
Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2013 – 2018
8.2.2.5.2.2. Market
Forecast, 2019 – 2027
8.2.2.5.3. Asia
Pacific
8.2.2.5.3.1. Market
Estimation, 2013 – 2018
8.2.2.5.3.2. Market
Forecast, 2019 – 2027
8.2.2.5.4. Middle
East and Africa
8.2.2.5.4.1. Market
Estimation, 2013 – 2018
8.2.2.5.4.2. Market
Forecast, 2019 – 2027
8.2.2.5.5. Latin
America
8.2.2.5.5.1. Market
Estimation, 2013 – 2018
8.2.2.5.5.2. Market
Forecast, 2019 – 2027
8.2.3. Motion
graphics
8.2.3.1. Definition
8.2.3.2. Market
Estimation and Penetration, 2013 – 2018
8.2.3.3. Market
Forecast, 2019 – 2027
8.2.3.4. Compound
Annual Growth Rate (CAGR)
8.2.3.5. Regional
Bifurcation
8.2.3.5.1. North
America
8.2.3.5.1.1. Market
Estimation, 2013 – 2018
8.2.3.5.1.2. Market
Forecast, 2019 – 2027
8.2.3.5.2. Europe
8.2.3.5.2.1. Market
Estimation, 2013 – 2018
8.2.3.5.2.2. Market
Forecast, 2019 – 2027
8.2.3.5.3. Asia
Pacific
8.2.3.5.3.1. Market
Estimation, 2013 – 2018
8.2.3.5.3.2. Market
Forecast, 2019 – 2027
8.2.3.5.4. Middle
East and Africa
8.2.3.5.4.1. Market
Estimation, 2013 – 2018
8.2.3.5.4.2. Market
Forecast, 2019 – 2027
8.2.3.5.5. Latin
America
8.2.3.5.5.1. Market
Estimation, 2013 – 2018
8.2.3.5.5.2. Market
Forecast, 2019 – 2027
8.2.4. Stop
Motion
8.2.4.1. Definition
8.2.4.2. Market
Estimation and Penetration, 2013 – 2018
8.2.4.3. Market
Forecast, 2019 – 2027
8.2.4.4. Compound
Annual Growth Rate (CAGR)
8.2.4.5. Regional
Bifurcation
8.2.4.5.1. North
America
8.2.4.5.1.1. Market
Estimation, 2013 – 2018
8.2.4.5.1.2. Market
Forecast, 2019 – 2027
8.2.4.5.2. Europe
8.2.4.5.2.1. Market
Estimation, 2013 – 2018
8.2.4.5.2.2. Market
Forecast, 2019 – 2027
8.2.4.5.3. Asia
Pacific
8.2.4.5.3.1. Market
Estimation, 2013 – 2018
8.2.4.5.3.2. Market
Forecast, 2019 – 2027
8.2.4.5.4. Middle
East and Africa
8.2.4.5.4.1. Market
Estimation, 2013 – 2018
8.2.4.5.4.2. Market
Forecast, 2019 – 2027
8.2.4.5.5. Latin
America
8.2.4.5.5.1. Market
Estimation, 2013 – 2018
8.2.4.5.5.2. Market
Forecast, 2019 – 2027
8.2.5. Others
8.2.5.1. Definition
8.2.5.2. Market
Estimation and Penetration, 2013 – 2018
8.2.5.3. Market
Forecast, 2019 – 2027
8.2.5.4. Compound
Annual Growth Rate (CAGR)
8.2.5.5. Regional
Bifurcation
8.2.5.5.1. North
America
8.2.5.5.1.1. Market
Estimation, 2013 – 2018
8.2.5.5.1.2. Market
Forecast, 2019 – 2027
8.2.5.5.2. Europe
8.2.5.5.2.1. Market
Estimation, 2013 – 2018
8.2.5.5.2.2. Market
Forecast, 2019 – 2027
8.2.5.5.3. Asia
Pacific
8.2.5.5.3.1. Market
Estimation, 2013 – 2018
8.2.5.5.3.2. Market
Forecast, 2019 – 2027
8.2.5.5.4. Middle
East and Africa
8.2.5.5.4.1. Market
Estimation, 2013 – 2018
8.2.5.5.4.2. Market
Forecast, 2019 – 2027
8.2.5.5.5. Latin
America
8.2.5.5.5.1. Market
Estimation, 2013 – 2018
8.2.5.5.5.2. Market
Forecast, 2019 – 2027
8.3. Key
Segment for Channeling Investments
8.3.1. By
Animation Type
9. Global
Animation Market Analysis and Forecasts, 2019 – 2027
9.1. Overview
9.2. Global
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
9.2.1. Services
9.2.1.1. Definition
9.2.1.2. Market
Estimation and Penetration, 2013 – 2018
9.2.1.3. Market
Forecast, 2019 – 2027
9.2.1.4. Compound
Annual Growth Rate (CAGR)
9.2.1.5. Regional
Bifurcation
9.2.1.5.1. North
America
9.2.1.5.1.1. Market
Estimation, 2013 – 2018
9.2.1.5.1.2. Market
Forecast, 2019 – 2027
9.2.1.5.2. Europe
9.2.1.5.2.1. Market
Estimation, 2013 – 2018
9.2.1.5.2.2. Market
Forecast, 2019 – 2027
9.2.1.5.3. Asia
Pacific
9.2.1.5.3.1. Market
Estimation, 2013 – 2018
9.2.1.5.3.2. Market
Forecast, 2019 – 2027
9.2.1.5.4. Middle
East and Africa
9.2.1.5.4.1. Market
Estimation, 2013 – 2018
9.2.1.5.4.2. Market
Forecast, 2019 – 2027
9.2.1.5.5. Latin
America
9.2.1.5.5.1. Market
Estimation, 2013 – 2018
9.2.1.5.5.2. Market
Forecast, 2019 – 2027
9.2.2. Software
9.2.2.1. Definition
9.2.2.2. Market
Estimation and Penetration, 2013 – 2018
9.2.2.3. Market
Forecast, 2019 – 2027
9.2.2.4. Compound
Annual Growth Rate (CAGR)
9.2.2.5. Regional
Bifurcation
9.2.2.5.1. North
America
9.2.2.5.1.1. Market
Estimation, 2013 – 2018
9.2.2.5.1.2. Market
Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2013 – 2018
9.2.2.5.2.2. Market
Forecast, 2019 – 2027
9.2.2.5.3. Asia
Pacific
9.2.2.5.3.1. Market
Estimation, 2013 – 2018
9.2.2.5.3.2. Market
Forecast, 2019 – 2027
9.2.2.5.4. Middle
East and Africa
9.2.2.5.4.1. Market
Estimation, 2013 – 2018
9.2.2.5.4.2. Market
Forecast, 2019 – 2027
9.2.2.5.5. Latin
America
9.2.2.5.5.1. Market
Estimation, 2013 – 2018
9.2.2.5.5.2. Market
Forecast, 2019 – 2027
9.3. Key
Segment for Channeling Investments
9.3.1. By
Offering
10. Global
Animation Market Analysis and Forecasts, 2019 – 2027
10.1. Overview
10.2. Global
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
10.2.1. Education
10.2.1.1. Definition
10.2.1.2. Market
Estimation and Penetration, 2013 – 2018
10.2.1.3. Market
Forecast, 2019 – 2027
10.2.1.4. Compound
Annual Growth Rate (CAGR)
10.2.1.5. Regional
Bifurcation
10.2.1.5.1. North
America
10.2.1.5.1.1. Market
Estimation, 2013 – 2018
10.2.1.5.1.2. Market
Forecast, 2019 – 2027
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2013 – 2018
10.2.1.5.2.2. Market
Forecast, 2019 – 2027
10.2.1.5.3. Asia
Pacific
10.2.1.5.3.1. Market
Estimation, 2013 – 2018
10.2.1.5.3.2. Market
Forecast, 2019 – 2027
10.2.1.5.4. Middle
East and Africa
10.2.1.5.4.1. Market
Estimation, 2013 – 2018
10.2.1.5.4.2. Market
Forecast, 2019 – 2027
10.2.1.5.5. Latin
America
10.2.1.5.5.1. Market
Estimation, 2013 – 2018
10.2.1.5.5.2. Market
Forecast, 2019 – 2027
10.2.2. Media
and Entertainment
10.2.2.1. Definition
10.2.2.2. Market
Estimation and Penetration, 2013 – 2018
10.2.2.3. Market
Forecast, 2019 – 2027
10.2.2.4. Compound
Annual Growth Rate (CAGR)
10.2.2.5. Regional
Bifurcation
10.2.2.5.1. North
America
10.2.2.5.1.1. Market
Estimation, 2013 – 2018
10.2.2.5.1.2. Market
Forecast, 2019 – 2027
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2013 – 2018
10.2.2.5.2.2. Market
Forecast, 2019 – 2027
10.2.2.5.3. Asia
Pacific
10.2.2.5.3.1. Market
Estimation, 2013 – 2018
10.2.2.5.3.2. Market
Forecast, 2019 – 2027
10.2.2.5.4. Middle
East and Africa
10.2.2.5.4.1. Market
Estimation, 2013 – 2018
10.2.2.5.4.2. Market
Forecast, 2019 – 2027
10.2.2.5.5. Latin
America
10.2.2.5.5.1. Market
Estimation, 2013 – 2018
10.2.2.5.5.2. Market
Forecast, 2019 – 2027
10.2.3. Aerospace
and Defense
10.2.3.1. Definition
10.2.3.2. Market
Estimation and Penetration, 2013 – 2018
10.2.3.3. Market
Forecast, 2019 – 2027
10.2.3.4. Compound
Annual Growth Rate (CAGR)
10.2.3.5. Regional
Bifurcation
10.2.3.5.1. North
America
10.2.3.5.1.1. Market
Estimation, 2013 – 2018
10.2.3.5.1.2. Market
Forecast, 2019 – 2027
10.2.3.5.2. Europe
10.2.3.5.2.1. Market
Estimation, 2013 – 2018
10.2.3.5.2.2. Market
Forecast, 2019 – 2027
10.2.3.5.3. Asia
Pacific
10.2.3.5.3.1. Market
Estimation, 2013 – 2018
10.2.3.5.3.2. Market
Forecast, 2019 – 2027
10.2.3.5.4. Middle
East and Africa
10.2.3.5.4.1. Market
Estimation, 2013 – 2018
10.2.3.5.4.2. Market
Forecast, 2019 – 2027
10.2.3.5.5. Latin
America
10.2.3.5.5.1. Market
Estimation, 2013 – 2018
10.2.3.5.5.2. Market
Forecast, 2019 – 2027
10.2.4. Automotive
10.2.4.1. Definition
10.2.4.2. Market
Estimation and Penetration, 2013 – 2018
10.2.4.3. Market
Forecast, 2019 – 2027
10.2.4.4. Compound
Annual Growth Rate (CAGR)
10.2.4.5. Regional
Bifurcation
10.2.4.5.1. North
America
10.2.4.5.1.1. Market
Estimation, 2013 – 2018
10.2.4.5.1.2. Market
Forecast, 2019 – 2027
10.2.4.5.2. Europe
10.2.4.5.2.1. Market
Estimation, 2013 – 2018
10.2.4.5.2.2. Market
Forecast, 2019 – 2027
10.2.4.5.3. Asia
Pacific
10.2.4.5.3.1. Market
Estimation, 2013 – 2018
10.2.4.5.3.2. Market
Forecast, 2019 – 2027
10.2.4.5.4. Middle
East and Africa
10.2.4.5.4.1. Market
Estimation, 2013 – 2018
10.2.4.5.4.2. Market
Forecast, 2019 – 2027
10.2.4.5.5. Latin
America
10.2.4.5.5.1. Market
Estimation, 2013 – 2018
10.2.4.5.5.2. Market
Forecast, 2019 – 2027
10.2.5. Healthcare
10.2.5.1. Definition
10.2.5.2. Market
Estimation and Penetration, 2013 – 2018
10.2.5.3. Market
Forecast, 2019 – 2027
10.2.5.4. Compound
Annual Growth Rate (CAGR)
10.2.5.5. Regional
Bifurcation
10.2.5.5.1. North
America
10.2.5.5.1.1. Market
Estimation, 2013 – 2018
10.2.5.5.1.2. Market
Forecast, 2019 – 2027
10.2.5.5.2. Europe
10.2.5.5.2.1. Market
Estimation, 2013 – 2018
10.2.5.5.2.2. Market
Forecast, 2019 – 2027
10.2.5.5.3. Asia
Pacific
10.2.5.5.3.1. Market
Estimation, 2013 – 2018
10.2.5.5.3.2. Market
Forecast, 2019 – 2027
10.2.5.5.4. Middle
East and Africa
10.2.5.5.4.1. Market
Estimation, 2013 – 2018
10.2.5.5.4.2. Market
Forecast, 2019 – 2027
10.2.5.5.5. Latin
America
10.2.5.5.5.1. Market
Estimation, 2013 – 2018
10.2.5.5.5.2. Market
Forecast, 2019 – 2027
10.2.6. Others
10.2.6.1. Definition
10.2.6.2. Market
Estimation and Penetration, 2013 – 2018
10.2.6.3. Market
Forecast, 2019 – 2027
10.2.6.4. Compound
Annual Growth Rate (CAGR)
10.2.6.5. Regional
Bifurcation
10.2.6.5.1. North
America
10.2.6.5.1.1. Market
Estimation, 2013 – 2018
10.2.6.5.1.2. Market
Forecast, 2019 – 2027
10.2.6.5.2. Europe
10.2.6.5.2.1. Market
Estimation, 2013 – 2018
10.2.6.5.2.2. Market
Forecast, 2019 – 2027
10.2.6.5.3. Asia
Pacific
10.2.6.5.3.1. Market
Estimation, 2013 – 2018
10.2.6.5.3.2. Market
Forecast, 2019 – 2027
10.2.6.5.4. Middle
East and Africa
10.2.6.5.4.1. Market
Estimation, 2013 – 2018
10.2.6.5.4.2. Market
Forecast, 2019 – 2027
10.2.6.5.5. Latin
America
10.2.6.5.5.1. Market
Estimation, 2013 – 2018
10.2.6.5.5.2. Market
Forecast, 2019 – 2027
10.3. Key
Segment for Channeling Investments
10.3.1. By
Industry
11. North
America Animation Market Analysis and Forecasts, 2019 - 2027
11.1. Overview
11.1.1. North
America Animation Market Revenue (US$ Mn)
11.2. North
America Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
11.2.1. 2D
Animation
11.2.2. 3D
Animation
11.2.3. Motion
graphics
11.2.4. Stop
Motion
11.2.5. Others
11.3. North
America Animation Market Revenue (US$ Mn) and Forecasts, By Offering
11.3.1. Services
11.3.2. Software
11.4. North
America Animation Market Revenue (US$ Mn) and Forecasts, By Industry
11.4.1. Education
11.4.2. Media
and Entertainment
11.4.3. Aerospace
and Defense
11.4.4. Automotive
11.4.5. Healthcare
11.4.6. Others
11.5. North
America Animation Market Revenue (US$ Mn) and Forecasts, By Country
11.5.1. U.S
11.5.1.1. U.S
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
11.5.1.1.1. 2D
Animation
11.5.1.1.2. 3D
Animation
11.5.1.1.3. Motion
graphics
11.5.1.1.4. Stop
Motion
11.5.1.1.5. Others
11.5.1.2. U.S
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
11.5.1.2.1. Services
11.5.1.2.2. Software
11.5.1.3. U.S
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
11.5.1.3.1. Education
11.5.1.3.2. Media
and Entertainment
11.5.1.3.3. Aerospace
and Defense
11.5.1.3.4. Automotive
11.5.1.3.5. Healthcare
11.5.1.3.6. Others
11.5.2. Canada
11.5.2.1. Canada
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
11.5.2.1.1. 2D
Animation
11.5.2.1.2. 3D
Animation
11.5.2.1.3. Motion
graphics
11.5.2.1.4. Stop
Motion
11.5.2.1.5. Others
11.5.2.2. Canada
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
11.5.2.2.1. Services
11.5.2.2.2. Software
11.5.2.3. Canada
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
11.5.2.3.1. Education
11.5.2.3.2. Media
and Entertainment
11.5.2.3.3. Aerospace
and Defense
11.5.2.3.4. Automotive
11.5.2.3.5. Healthcare
11.5.2.3.6. Others
11.5.3. Mexico
11.5.3.1. Mexico
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
11.5.3.1.1. 2D
Animation
11.5.3.1.2. 3D
Animation
11.5.3.1.3. Motion
graphics
11.5.3.1.4. Stop
Motion
11.5.3.1.5. Others
11.5.3.2. Mexico
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
11.5.3.2.1. Services
11.5.3.2.2. Software
11.5.3.3. Mexico
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
11.5.3.3.1. Education
11.5.3.3.2. Media
and Entertainment
11.5.3.3.3. Aerospace
and Defense
11.5.3.3.4. Automotive
11.5.3.3.5. Healthcare
11.5.3.3.6. Others
11.5.4. Rest of
North America
11.5.4.1. Rest
of North America Animation Market Revenue (US$ Mn) and Forecasts, By Animation
Type
11.5.4.1.1. 2D
Animation
11.5.4.1.2. 3D
Animation
11.5.4.1.3. Motion
graphics
11.5.4.1.4. Stop
Motion
11.5.4.1.5. Others
11.5.4.2. Rest
of North America Animation Market Revenue (US$ Mn) and Forecasts, By Offering
11.5.4.2.1. Services
11.5.4.2.2. Software
11.5.4.3. Rest
of North America Animation Market Revenue (US$ Mn) and Forecasts, By Industry
11.5.4.3.1. Education
11.5.4.3.2. Media
and Entertainment
11.5.4.3.3. Aerospace
and Defense
11.5.4.3.4. Automotive
11.5.4.3.5. Healthcare
11.5.4.3.6. Others
11.6. Key
Segment for Channeling Investments
11.6.1. By
Country
11.6.2. By
Animation Type
11.6.3. By
Offering
11.6.4. By
Industry
12. Europe
Animation Market Analysis and Forecasts, 2019 - 2027
12.1. Overview
12.1.1. Europe
Animation Market Revenue (US$ Mn)
12.2. Europe
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.2.1. 2D
Animation
12.2.2. 3D
Animation
12.2.3. Motion
graphics
12.2.4. Stop
Motion
12.2.5. Others
12.3. Europe
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.3.1. Services
12.3.2. Software
12.4. Europe
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.4.1. Education
12.4.2. Media
and Entertainment
12.4.3. Aerospace
and Defense
12.4.4. Automotive
12.4.5. Healthcare
12.4.6. Others
12.5. Europe
Animation Market Revenue (US$ Mn) and Forecasts, By Country
12.5.1. France
12.5.1.1. France
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.1.1.1. 2D
Animation
12.5.1.1.2. 3D
Animation
12.5.1.1.3. Motion
graphics
12.5.1.1.4. Stop
Motion
12.5.1.1.5. Others
12.5.1.2. France
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.1.2.1. Services
12.5.1.2.2. Software
12.5.1.3. France
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.1.3.1. Education
12.5.1.3.2. Media
and Entertainment
12.5.1.3.3. Aerospace
and Defense
12.5.1.3.4. Automotive
12.5.1.3.5. Healthcare
12.5.1.3.6. Others
12.5.2. The UK
12.5.2.1. The
UK Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.2.1.1. 2D
Animation
12.5.2.1.2. 3D
Animation
12.5.2.1.3. Motion
graphics
12.5.2.1.4. Stop
Motion
12.5.2.1.5. Others
12.5.2.2. The
UK Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.2.2.1. Services
12.5.2.2.2. Software
12.5.2.3. The
UK Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.2.3.1. Education
12.5.2.3.2. Media
and Entertainment
12.5.2.3.3. Aerospace
and Defense
12.5.2.3.4. Automotive
12.5.2.3.5. Healthcare
12.5.2.3.6. Others
12.5.3. Spain
12.5.3.1. Spain
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.3.1.1. 2D
Animation
12.5.3.1.2. 3D
Animation
12.5.3.1.3. Motion
graphics
12.5.3.1.4. Stop
Motion
12.5.3.1.5. Others
12.5.3.2. Spain
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.3.2.1. Services
12.5.3.2.2. Software
12.5.3.3. Spain
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.3.3.1. Education
12.5.3.3.2. Media
and Entertainment
12.5.3.3.3. Aerospace
and Defense
12.5.3.3.4. Automotive
12.5.3.3.5. Healthcare
12.5.3.3.6. Others
12.5.4. Germany
12.5.4.1. Germany
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.4.1.1. 2D
Animation
12.5.4.1.2. 3D
Animation
12.5.4.1.3. Motion
graphics
12.5.4.1.4. Stop
Motion
12.5.4.1.5. Others
12.5.4.2. Germany
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.4.2.1. Services
12.5.4.2.2. Software
12.5.4.3. Germany
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.4.3.1. Education
12.5.4.3.2. Media
and Entertainment
12.5.4.3.3. Aerospace
and Defense
12.5.4.3.4. Automotive
12.5.4.3.5. Healthcare
12.5.4.3.6. Others
12.5.5. Italy
12.5.5.1. Italy
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.5.1.1. 2D
Animation
12.5.5.1.2. 3D
Animation
12.5.5.1.3. Motion
graphics
12.5.5.1.4. Stop
Motion
12.5.5.1.5. Others
12.5.5.2. Italy
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.5.2.1. Services
12.5.5.2.2. Software
12.5.5.3. Italy
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.5.3.1. Education
12.5.5.3.2. Media
and Entertainment
12.5.5.3.3. Aerospace
and Defense
12.5.5.3.4. Automotive
12.5.5.3.5. Healthcare
12.5.5.3.6. Others
12.5.6. Nordic
Countries
12.5.6.1. Nordic
Countries Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.6.1.1. 2D
Animation
12.5.6.1.2. 3D
Animation
12.5.6.1.3. Motion
graphics
12.5.6.1.4. Stop
Motion
12.5.6.1.5. Others
12.5.6.2. Nordic
Countries Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.6.2.1. Services
12.5.6.2.2. Software
12.5.6.3. Nordic
Countries Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.6.3.1. Education
12.5.6.3.2. Media
and Entertainment
12.5.6.3.3. Aerospace
and Defense
12.5.6.3.4. Automotive
12.5.6.3.5. Healthcare
12.5.6.3.6. Others
12.5.6.4. Nordic
Countries Animation Market Revenue (US$ Mn) and Forecasts, By Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux
Union
12.5.7.1. Benelux
Union Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.7.1.1. 2D
Animation
12.5.7.1.2. 3D
Animation
12.5.7.1.3. Motion
graphics
12.5.7.1.4. Stop
Motion
12.5.7.1.5. Others
12.5.7.2. Benelux
Union Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.7.2.1. Services
12.5.7.2.2. Software
12.5.7.3. Benelux
Union Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.7.3.1. Education
12.5.7.3.2. Media
and Entertainment
12.5.7.3.3. Aerospace
and Defense
12.5.7.3.4. Automotive
12.5.7.3.5. Healthcare
12.5.7.3.6. Others
12.5.7.4. Benelux
Union Animation Market Revenue (US$ Mn) and Forecasts, By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The
Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of
Europe
12.5.8.1. Rest
of Europe Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
12.5.8.1.1. 2D
Animation
12.5.8.1.2. 3D
Animation
12.5.8.1.3. Motion
graphics
12.5.8.1.4. Stop
Motion
12.5.8.1.5. Others
12.5.8.2. Rest
of Europe Animation Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.8.2.1. Services
12.5.8.2.2. Software
12.5.8.3. Rest
of Europe Animation Market Revenue (US$ Mn) and Forecasts, By Industry
12.5.8.3.1. Education
12.5.8.3.2. Media
and Entertainment
12.5.8.3.3. Aerospace
and Defense
12.5.8.3.4. Automotive
12.5.8.3.5. Healthcare
12.5.8.3.6. Others
12.6. Key
Segment for Channeling Investments
12.6.1. By
Country
12.6.2. By
Animation Type
12.6.3. By Offering
12.6.4. By
Industry
13. Asia
Pacific Animation Market Analysis and Forecasts, 2019 - 2027
13.1. Overview
13.1.1. Asia
Pacific Animation Market Revenue (US$ Mn)
13.2. Asia
Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.2.1. 2D
Animation
13.2.2. 3D
Animation
13.2.3. Motion graphics
13.2.4. Stop
Motion
13.2.5. Others
13.3. Asia
Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.3.1. Services
13.3.2. Software
13.4. Asia
Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.4.1. Education
13.4.2. Media
and Entertainment
13.4.3. Aerospace
and Defense
13.4.4. Automotive
13.4.5. Healthcare
13.4.6. Others
13.5. Asia
Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Country
13.5.1. China
13.5.1.1. China
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.1.1.1. 2D
Animation
13.5.1.1.2. 3D
Animation
13.5.1.1.3. Motion
graphics
13.5.1.1.4. Stop
Motion
13.5.1.1.5. Others
13.5.1.2. China
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.1.2.1. Services
13.5.1.2.2. Software
13.5.1.3. China
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.1.3.1. Education
13.5.1.3.2. Media
and Entertainment
13.5.1.3.3. Aerospace
and Defense
13.5.1.3.4. Automotive
13.5.1.3.5. Healthcare
13.5.1.3.6. Others
13.5.2. Japan
13.5.2.1. Japan
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.2.1.1. 2D
Animation
13.5.2.1.2. 3D
Animation
13.5.2.1.3. Motion
graphics
13.5.2.1.4. Stop
Motion
13.5.2.1.5. Others
13.5.2.2. Japan
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.2.2.1. Services
13.5.2.2.2. Software
13.5.2.3. Japan
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.2.3.1. Education
13.5.2.3.2. Media
and Entertainment
13.5.2.3.3. Aerospace
and Defense
13.5.2.3.4. Automotive
13.5.2.3.5. Healthcare
13.5.2.3.6. Others
13.5.3. India
13.5.3.1. India
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.3.1.1. 2D
Animation
13.5.3.1.2. 3D
Animation
13.5.3.1.3. Motion
graphics
13.5.3.1.4. Stop
Motion
13.5.3.1.5. Others
13.5.3.2. India
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.3.2.1. Services
13.5.3.2.2. Software
13.5.3.3. India
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.3.3.1. Education
13.5.3.3.2. Media
and Entertainment
13.5.3.3.3. Aerospace
and Defense
13.5.3.3.4. Automotive
13.5.3.3.5. Healthcare
13.5.3.3.6. Others
13.5.4. New
Zealand
13.5.4.1. New
Zealand Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.4.1.1. 2D
Animation
13.5.4.1.2. 3D
Animation
13.5.4.1.3. Motion
graphics
13.5.4.1.4. Stop
Motion
13.5.4.1.5. Others
13.5.4.2. New
Zealand Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.4.2.1. Services
13.5.4.2.2. Software
13.5.4.3. New
Zealand Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.4.3.1. Education
13.5.4.3.2. Media
and Entertainment
13.5.4.3.3. Aerospace
and Defense
13.5.4.3.4. Automotive
13.5.4.3.5. Healthcare
13.5.4.3.6. Others
13.5.5. Australia
13.5.5.1. Australia
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.5.1.1. 2D
Animation
13.5.5.1.2. 3D
Animation
13.5.5.1.3. Motion
graphics
13.5.5.1.4. Stop
Motion
13.5.5.1.5. Others
13.5.5.2. Australia
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.5.2.1. Services
13.5.5.2.2. Software
13.5.5.3. Australia
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.5.3.1. Education
13.5.5.3.2. Media
and Entertainment
13.5.5.3.3. Aerospace
and Defense
13.5.5.3.4. Automotive
13.5.5.3.5. Healthcare
13.5.5.3.6. Others
13.5.6. South
Korea
13.5.6.1. South
Korea Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.6.1.1. 2D
Animation
13.5.6.1.2. 3D
Animation
13.5.6.1.3. Motion
graphics
13.5.6.1.4. Stop
Motion
13.5.6.1.5. Others
13.5.6.2. South
Korea Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.6.2.1. Services
13.5.6.2.2. Software
13.5.6.3. South
Korea Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.6.3.1. Education
13.5.6.3.2. Media
and Entertainment
13.5.6.3.3. Aerospace
and Defense
13.5.6.3.4. Automotive
13.5.6.3.5. Healthcare
13.5.6.3.6. Others
13.5.7. Southeast
Asia
13.5.7.1. Southeast
Asia Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.7.1.1. 2D
Animation
13.5.7.1.2. 3D
Animation
13.5.7.1.3. Motion
graphics
13.5.7.1.4. Stop
Motion
13.5.7.1.5. Others
13.5.7.2. Southeast
Asia Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.7.2.1. Services
13.5.7.2.2. Software
13.5.7.3. Southeast
Asia Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.7.3.1. Education
13.5.7.3.2. Media
and Entertainment
13.5.7.3.3. Aerospace
and Defense
13.5.7.3.4. Automotive
13.5.7.3.5. Healthcare
13.5.7.3.6. Others
13.5.7.4. Southeast
Asia Animation Market Revenue (US$ Mn) and Forecasts, By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest
of Southeast Asia
13.5.8. Rest of
Asia Pacific
13.5.8.1. Rest of
Asia Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
13.5.8.1.1. 2D
Animation
13.5.8.1.2. 3D
Animation
13.5.8.1.3. Motion
graphics
13.5.8.1.4. Stop
Motion
13.5.8.1.5. Others
13.5.8.2. Rest
of Asia Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.8.2.1. Services
13.5.8.2.2. Software
13.5.8.3. Rest
of Asia Pacific Animation Market Revenue (US$ Mn) and Forecasts, By Industry
13.5.8.3.1. Education
13.5.8.3.2. Media
and Entertainment
13.5.8.3.3. Aerospace
and Defense
13.5.8.3.4. Automotive
13.5.8.3.5. Healthcare
13.5.8.3.6. Others
13.6. Key
Segment for Channeling Investments
13.6.1. By
Country
13.6.2. By
Animation Type
13.6.3. By
Offering
13.6.4. By
Industry
14. Middle
East and Africa Animation Market Analysis and Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Middle
East and Africa Animation Market Revenue (US$ Mn)
14.2. Middle
East and Africa Animation Market Revenue (US$ Mn) and Forecasts, By Animation
Type
14.2.1. 2D
Animation
14.2.2. 3D
Animation
14.2.3. Motion
graphics
14.2.4. Stop
Motion
14.2.5. Others
14.3. Middle
East and Africa Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.3.1. Services
14.3.2. Software
14.4. Middle
East and Africa Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.4.1. Education
14.4.2. Media
and Entertainment
14.4.3. Aerospace
and Defense
14.4.4. Automotive
14.4.5. Healthcare
14.4.6. Others
14.5. Middle
East and Africa Animation Market Revenue (US$ Mn) and Forecasts, By Country
14.5.1. Saudi
Arabia
14.5.1.1. Saudi
Arabia Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
14.5.1.1.1. 2D
Animation
14.5.1.1.2. 3D
Animation
14.5.1.1.3. Motion
graphics
14.5.1.1.4. Stop
Motion
14.5.1.1.5. Others
14.5.1.2. Saudi
Arabia Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.5.1.2.1. Services
14.5.1.2.2. Software
14.5.1.3. Saudi
Arabia Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.5.1.3.1. Education
14.5.1.3.2. Media
and Entertainment
14.5.1.3.3. Aerospace
and Defense
14.5.1.3.4. Automotive
14.5.1.3.5. Healthcare
14.5.1.3.6. Others
14.5.2. UAE
14.5.2.1. UAE
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
14.5.2.1.1. 2D
Animation
14.5.2.1.2. 3D
Animation
14.5.2.1.3. Motion
graphics
14.5.2.1.4. Stop
Motion
14.5.2.1.5. Others
14.5.2.2. UAE
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.5.2.2.1. Services
14.5.2.2.2. Software
14.5.2.3. UAE
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.5.2.3.1. Education
14.5.2.3.2. Media
and Entertainment
14.5.2.3.3. Aerospace
and Defense
14.5.2.3.4. Automotive
14.5.2.3.5. Healthcare
14.5.2.3.6. Others
14.5.3. Egypt
14.5.3.1. Egypt
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
14.5.3.1.1. 2D
Animation
14.5.3.1.2. 3D Animation
14.5.3.1.3. Motion
graphics
14.5.3.1.4. Stop
Motion
14.5.3.1.5. Others
14.5.3.2. Egypt
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.5.3.2.1. Services
14.5.3.2.2. Software
14.5.3.3. Egypt
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.5.3.3.1. Education
14.5.3.3.2. Media
and Entertainment
14.5.3.3.3. Aerospace
and Defense
14.5.3.3.4. Automotive
14.5.3.3.5. Healthcare
14.5.3.3.6. Others
14.5.4. Kuwait
14.5.4.1. Kuwait
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
14.5.4.1.1. 2D
Animation
14.5.4.1.2. 3D
Animation
14.5.4.1.3. Motion
graphics
14.5.4.1.4. Stop
Motion
14.5.4.1.5. Others
14.5.4.2. Kuwait
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.5.4.2.1. Services
14.5.4.2.2. Software
14.5.4.3. Kuwait
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.5.4.3.1. Education
14.5.4.3.2. Media
and Entertainment
14.5.4.3.3. Aerospace
and Defense
14.5.4.3.4. Automotive
14.5.4.3.5. Healthcare
14.5.4.3.6. Others
14.5.5. South
Africa
14.5.5.1. South
Africa Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
14.5.5.1.1. 2D Animation
14.5.5.1.2. 3D
Animation
14.5.5.1.3. Motion
graphics
14.5.5.1.4. Stop
Motion
14.5.5.1.5. Others
14.5.5.2. South
Africa Animation Market Revenue (US$ Mn) and Forecasts, By Offering
14.5.5.2.1. Services
14.5.5.2.2. Software
14.5.5.3. South
Africa Animation Market Revenue (US$ Mn) and Forecasts, By Industry
14.5.5.3.1. Education
14.5.5.3.2. Media
and Entertainment
14.5.5.3.3. Aerospace
and Defense
14.5.5.3.4. Automotive
14.5.5.3.5. Healthcare
14.5.5.3.6. Others
14.5.6. Rest of
Middle East & Africa
14.5.6.1. Rest
of Middle East & Africa Animation Market Revenue (US$ Mn) and Forecasts, By
Animation Type
14.5.6.1.1. 2D
Animation
14.5.6.1.2. 3D
Animation
14.5.6.1.3. Motion
graphics
14.5.6.1.4. Stop
Motion
14.5.6.1.5. Others
14.5.6.2. Rest
of Middle East & Africa Animation Market Revenue (US$ Mn) and Forecasts, By
Offering
14.5.6.2.1. Services
14.5.6.2.2. Software
14.5.6.3. Rest
of Middle East & Africa Animation Market Revenue (US$ Mn) and Forecasts, By
Industry
14.5.6.3.1. Education
14.5.6.3.2. Media
and Entertainment
14.5.6.3.3. Aerospace
and Defense
14.5.6.3.4. Automotive
14.5.6.3.5. Healthcare
14.5.6.3.6. Others
14.6. Key
Segment for Channeling Investments
14.6.1. By
Country
14.6.2. By
Animation Type
14.6.3. By
Offering
14.6.4. By
Industry
15. Latin
America Animation Market Analysis and Forecasts, 2019 - 2027
15.1. Overview
15.1.1. Latin
America Animation Market Revenue (US$ Mn)
15.2. Latin
America Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
15.2.1. 2D
Animation
15.2.2. 3D
Animation
15.2.3. Motion
graphics
15.2.4. Stop
Motion
15.2.5. Others
15.3. Latin
America Animation Market Revenue (US$ Mn) and Forecasts, By Offering
15.3.1. Services
15.3.2. Software
15.4. Latin
America Animation Market Revenue (US$ Mn) and Forecasts, By Industry
15.4.1. Education
15.4.2. Media
and Entertainment
15.4.3. Aerospace
and Defense
15.4.4. Automotive
15.4.5. Healthcare
15.4.6. Others
15.5. Latin
America Animation Market Revenue (US$ Mn) and Forecasts, By Country
15.5.1. Brazil
15.5.1.1. Brazil
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
15.5.1.1.1. 2D
Animation
15.5.1.1.2. 3D
Animation
15.5.1.1.3. Motion
graphics
15.5.1.1.4. Stop
Motion
15.5.1.1.5. Others
15.5.1.2. Brazil
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
15.5.1.2.1. Services
15.5.1.2.2. Software
15.5.1.3. Brazil
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
15.5.1.3.1. Education
15.5.1.3.2. Media
and Entertainment
15.5.1.3.3. Aerospace
and Defense
15.5.1.3.4. Automotive
15.5.1.3.5. Healthcare
15.5.1.3.6. Others
15.5.2. Argentina
15.5.2.1. Argentina
Animation Market Revenue (US$ Mn) and Forecasts, By Animation Type
15.5.2.1.1. 2D
Animation
15.5.2.1.2. 3D
Animation
15.5.2.1.3. Motion
graphics
15.5.2.1.4. Stop
Motion
15.5.2.1.5. Others
15.5.2.2. Argentina
Animation Market Revenue (US$ Mn) and Forecasts, By Offering
15.5.2.2.1. Services
15.5.2.2.2. Software
15.5.2.3. Argentina
Animation Market Revenue (US$ Mn) and Forecasts, By Industry
15.5.2.3.1. Education
15.5.2.3.2. Media
and Entertainment
15.5.2.3.3. Aerospace
and Defense
15.5.2.3.4. Automotive
15.5.2.3.5. Healthcare
15.5.2.3.6. Others
15.5.3. Rest of
Latin America
15.5.3.1. Rest
of Latin America Animation Market Revenue (US$ Mn) and Forecasts, By Animation
Type
15.5.3.1.1. 2D
Animation
15.5.3.1.2. 3D
Animation
15.5.3.1.3. Motion
graphics
15.5.3.1.4. Stop
Motion
15.5.3.1.5. Others
15.5.3.2. Rest
of Latin America Animation Market Revenue (US$ Mn) and Forecasts, By Offering
15.5.3.2.1. Services
15.5.3.2.2. Software
15.5.3.3. Rest
of Latin America Animation Market Revenue (US$ Mn) and Forecasts, By Industry
15.5.3.3.1. Education
15.5.3.3.2. Media
and Entertainment
15.5.3.3.3. Aerospace
and Defense
15.5.3.3.4. Automotive
15.5.3.3.5. Healthcare
15.5.3.3.6. Others
15.6. Key
Segment for Channeling Investments
15.6.1. By
Country
15.6.2. By
Animation Type
15.6.3. By
Offering
15.6.4. By
Industry
16. Competitive
Benchmarking
16.1. Market
Share Analysis, 2018
16.2. Global
Presence and Growth Strategies
16.2.1. Mergers
and Acquisitions
16.2.2. Product
Launches
16.2.3. Investments
Trends
16.2.4. R&D
Initiatives
17. Player
Profiles
17.1. Adobe
17.1.1. Company
Details
17.1.2. Company
Overview
17.1.3. Product
Offerings
17.1.4. Key Developments
17.1.5. Financial
Analysis
17.1.6. SWOT
Analysis
17.1.7. Business
Strategies
17.2. Animation
Sharks
17.2.1. Company
Details
17.2.2. Company
Overview
17.2.3. Product
Offerings
17.2.4. Key
Developments
17.2.5. Financial
Analysis
17.2.6. SWOT
Analysis
17.2.7. Business
Strategies
17.3. Autodesk
Inc.
17.3.1. Company
Details
17.3.2. Company
Overview
17.3.3. Product
Offerings
17.3.4. Key
Developments
17.3.5. Financial
Analysis
17.3.6. SWOT
Analysis
17.3.7. Business
Strategies
17.4. BRAFTON
17.4.1. Company
Details
17.4.2. Company
Overview
17.4.3. Product
Offerings
17.4.4. Key
Developments
17.4.5. Financial
Analysis
17.4.6. SWOT
Analysis
17.4.7. Business
Strategies
17.5. Broadcast2World,
Inc.
17.5.1. Company
Details
17.5.2. Company
Overview
17.5.3. Product
Offerings
17.5.4. Key
Developments
17.5.5. Financial
Analysis
17.5.6. SWOT
Analysis
17.5.7. Business
Strategies
17.6. Corel
Corporation
17.6.1. Company
Details
17.6.2. Company
Overview
17.6.3. Product
Offerings
17.6.4. Key
Developments
17.6.5. Financial
Analysis
17.6.6. SWOT
Analysis
17.6.7. Business
Strategies
17.7. EIAS3D
17.7.1. Company
Details
17.7.2. Company
Overview
17.7.3. Product
Offerings
17.7.4. Key
Developments
17.7.5. Financial
Analysis
17.7.6. SWOT
Analysis
17.7.7. Business
Strategies
17.8. IdeaRocket
17.8.1. Company
Details
17.8.2. Company
Overview
17.8.3. Product
Offerings
17.8.4. Key
Developments
17.8.5. Financial
Analysis
17.8.6. SWOT
Analysis
17.8.7. Business
Strategies
17.9. Maxon
Computer
17.9.1. Company
Details
17.9.2. Company
Overview
17.9.3. Product
Offerings
17.9.4. Key
Developments
17.9.5. Financial
Analysis
17.9.6. SWOT
Analysis
17.9.7. Business
Strategies
17.10. NewTek,
Inc.
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. SideFX
17.11.1. Company
Details
17.11.2. Company
Overview
17.11.3. Product
Offerings
17.11.4. Key
Developments
17.11.5. Financial
Analysis
17.11.6. SWOT
Analysis
17.11.7. Business
Strategies
17.12. Smith
Micro Software, Inc.
17.12.1. Company
Details
17.12.2. Company
Overview
17.12.3. Product
Offerings
17.12.4. Key
Developments
17.12.5. Financial
Analysis
17.12.6. SWOT
Analysis
17.12.7. Business
Strategies
17.13. Triggerfish
Studios
17.13.1. Company
Details
17.13.2. Company
Overview
17.13.3. Product
Offerings
17.13.4. Key
Developments
17.13.5. Financial
Analysis
17.13.6. SWOT
Analysis
17.13.7. Business
Strategies
17.14. Videocaddy
17.14.1. Company
Details
17.14.2. Company
Overview
17.14.3. Product
Offerings
17.14.4. Key
Developments
17.14.5. Financial
Analysis
17.14.6. SWOT
Analysis
17.14.7. Business
Strategies
17.15. WinBizSolutionsIndia
17.15.1. Company
Details
17.15.2. Company
Overview
17.15.3. Product
Offerings
17.15.4. Key
Developments
17.15.5. Financial
Analysis
17.15.6. SWOT
Analysis
17.15.7. Business
Strategies
17.16. Other
Industry Participants
18. Key
Findings
Note: This ToC is tentative
and can be changed according to the research study conducted during the course
of report completion.
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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