Global Augmented Reality and Virtual Reality Market by Offering (Hardware (Standalone (Sensors (Accelerometers, Gyroscopes, Magnetometers, Proximity Sensors, Others), Semiconductor Components (Integrated Circuits, Processors/Controllers), Cameras, Position Trackers)) Integrated (Head-mounted Displays, Head-up Displays, Gesture-tracking Devices, Projectors and Display Walls, Others)), Software (3D Modelling Software, Visualization Software, Remote Collaboration Software, Documentation Software, Workflow Optimization Software, Navigation Software, Others), Services (Professional Services, Managed Services)) by AR/VR Technology (Monitor-based Technology, Near-eye-based Technology, Mobile Augmented Reality, Non-immersive Technology, Semi-immersive Technology, Fully Immersive Technology) by End User (Individual, Businesses (Aerospace and Defense, Education, Gaming and Entertainment, Healthcare, Travel and Tourism, Transportation and Logistics, Others)), by Region (U.S., Canada, Mexico, Rest of North America, France, The UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 – 2027
Report ID :AMI-458 | Category : Information & Technology | Published Date : February, 2020 | Pages : 402 | Format :PDF