Global Gesture Recognition Market By Offering (Systems and Accessories – TOF Sensors: Direct, Indirect, Camera Module, Others, Software, Services); By Technology (Electric Field, Infrared-based, Ultrasonic Technology, Camera Based – 2D Gesture Recognition, 3D Gesture Recognition, Others); By Application (Automotive – Lighting Control, Head-Up Display, Infotainment Control, Collision Avoidance, Seatbelt Detection, Driving Assistance, Others, Healthcare – Communication, Lab Operations, Entry Management, Others, Consumer Electronics and Home Appliances – Smartphones and Tablets, PCs and Notebooks, Vacuum Cleaners, Smart TV, Head-Mounted Display, Air Conditioning, Smart Lighting, Toys and Game Controllers, Music Control, Others, Industrial and Commercial Automation – Lighting Management, People Density Monitoring, Door Entry Management, Washroom Automation, Elevators, Robotics, Stock Monitoring, Others, Military and Defence, Retail and Banking – Digital Signage, Kiosk, Vending Machines, ATMs, Others, Security and Surveillance, Unmanned Aerial Vehicles and Others); By Region (U.S., Canada, Mexico, Rest of North America, France, UK, Germany, Spain, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of MEA, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2022 – 2030
Industry Trends
Global gesture recognition market, was valued at US$ 14.08 Bn in 2021, growing at an estimated CAGR of 19.2% over the forecast period. Gesture recognition happens to be a topic in computer science and language technology that has a primary objective of interpreting human gestures with the help of mathematical algorithms. Gesture recognition basically is a sub discipline of computer vision. Right from bodily motion to ones from hand or face, any type of gestures can be recognized by the software. The scope of gesture recognition is inclusive of emotion recognition as they are based out of expressions. In order to interact with a device or simply control it, users can make easy gestures and without any need of touching it physically. In an attempt to make our lives convenient, advanced technology is being integrated and gesture recognition is also being used in a similar way. This is the reason why the global gesture recognition market is growing.
By Offering
On the basis of offering, the global gesture recognition market has been bifurcated into systems and accessories, software and services. The systems and accessories segment is further segregated into TOF sensors, camera module and others, where the TOF sensors segment is again fragmented into direct and indirect. The system and accessories segment accounts for majority of revenue generated by this market.
Global Gesture Recognition Market Revenue & Forecast, (US$ Million), 2022 – 2030
By Technology
On the basis of technology, the global gesture recognition market has been bifurcated into electric field, infrared-based, ultrasonic technology, camera based and others. The camera-based segment is again divided into 2D gesture recognition and 3D gesture recognition. With the help of latest and more advanced artificial intelligence (AI) technology, cameras can easily recognise gestures and successfully process it.
By Application
On the basis of application, the global gesture recognition market has been divided into automotive, healthcare, consumer electronics and home appliances, industrial and commercial automation, military and defence, and retail and banking. The consumer electronics and home appliances products are being bought the most by people. This is due to rise in income-levels and spending capacity along with presence of top banking and finance companies that provide easy credit facility. This is the reason why this segment most of the money for the market.
By Region
On the basis of region, the global gesture recognition market has been divided into Latin America, Europe, North America, Asia-Pacific and others. The region of the North America bags the top spot when it comes to generating revenue for this market. Presence of top companies along with higher spending capacity of people is the reason behind this market’s success.
Competitive Landscape
The report provides both, qualitative and quantitative research of global gesture recognition market as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contacts adopted by these major market participants are also recognized and analysed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the major players operating in the global gesture recognition market are listed below:
- Ams AG
- Analog Devices, Inc.
- Apple LLC
- Cipia Vision Ltd
- GestureTek
- Google LLC
- Infineon Technologies AG
- Intel Corporation
- Microchip Technology Inc.
- OmniVision Technologies, Inc.
- Sony Depthsening Solutions SA/ NV
- STMicroelectronics
- Synaptics Incorporated
- Terabee
- Texas Instruments Incorporated
- XYZ Interactive
- Other Market Participants
Global Gesture Recognition Market
By Offering
- Systems and Accessories
- TOF Sensors
- Direct
- Indirect
- Camera Module
- Others
- Software
- Services
By Technology
- Electric Field
- Infrared-based
- Ultrasonic Technology
- Camera Based
- 2D Gesture Recognition
- 3D Gesture Recognition
- Others
By Application
- Automotive
- Lighting Control
- Head-Up Display
- Infotainment Control
- Collision Avoidance
- Seatbelt Detection
- Driving Assistance
- Others
- Healthcare
- Communication
- Lab Operations
- Entry Management
- Others
- Consumer Electronics and Home Appliances
- Smartphones and Tablets
- PCs and Notebooks
- Vacuum Cleaners
- Smart TV
- Head-Mounted Display
- Air Conditioning
- Smart Lighting
- Toys and Game Controllers
- Music Control
- Others
- Industrial and Commercial Automation
- Lighting Management
- People Density Monitoring
- Door Entry Management
- Washroom Automation
- Elevators
- Robotics
- Stock Monitoring
- Others
- Military and Defence
- Retail and Banking
- Digital Signage
- Kiosk
- Vending Machines
- ATMs
- Others
- Security and Surveillance
- Unmanned Aerial Vehicles
- Others
By Region
- North America
- U.S
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of
Contents
1.
Market Scope
1.1.
Market Segmentation
1.2.
Years Considered
1.2.1.
Historic Years: 2015 - 2020
1.2.2.
Base Year: 2021
1.2.3.
Forecast Years: 2022 – 2030
2.
Key Target Audiences
3.
Research Methodology
3.1.
Primary Research
3.1.1.
Research Questionnaire
3.1.2.
Global Percentage Breakdown
3.1.3.
Primary Interviews: Key Opinion Leaders
(KOLs)
3.2.
Secondary Research
3.2.1.
Paid Databases
3.2.2.
Secondary Sources
3.3.
Market Size Estimates
3.3.1.
Top-Down Approach
3.3.2.
Bottom-Up Approach
3.4.
Data Triangulation Methodology
3.5.
Research Assumptions
4. Recommendations and Insights
from AMI’s Perspective**
5.
Holistic Overview
of Gesture Recognition Market
6.
Market Synopsis:
Gesture Recognition Market
7.
Gesture Recognition Market
Analysis: Qualitative Perspective
7.1.
Introduction
7.1.1.
Product Definition
7.1.2.
Industry Development
7.2.
Market Dynamics
7.2.1.
Drivers
7.2.2.
Restraints
7.2.3.
Opportunities
7.3.
Trends in Gesture Recognition Market
7.4.
Market Determinants Radar Chart
7.5.
Macro-Economic and Micro-Economic Indicators: Gesture
Recognition Market
7.6.
Porter’s Five Force Analysis
7.7.
Impact of Covid-19
on Gesture Recognition Market
8.
Global Gesture
Recognition Market Analysis
and Forecasts, 2022 – 2030
8.1.
Overview
8.1.1.
Global Gesture Recognition Market
Revenue (US$ Mn)
8.2.
Global Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
8.2.1.
Systems and Accessories (Definition, Market Estimation
and Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast
(2022 – 2030), Compound Annual
Growth Rate (CAGR), Regional Bifurcation (North America, Europe, Asia Pacific,
Middle East and Africa, Latin America) and Information on TOF Sensors, Camera
Module, Others)
8.2.1.1.
TOF Sensors
8.2.1.1.1.
Direct
8.2.1.1.2.
Indirect
8.2.1.2.
Camera Module
8.2.1.3.
Others
8.2.2.
Software
8.2.2.1.
Definition
8.2.2.2.
Market Estimation and Penetration, 2015 – 2021
8.2.2.3.
Market Forecast, 2022 – 2030
8.2.2.4.
Compound Annual Growth
Rate (CAGR)
8.2.2.5.
Regional Bifurcation
8.2.2.5.1.
North America
8.2.2.5.1.1.
Market Estimation, 2015 – 2021
8.2.2.5.1.2.
Market Forecast, 2022 – 2030
8.2.2.5.2.
Europe
8.2.2.5.2.1.
Market Estimation, 2015 – 2021
8.2.2.5.2.2.
Market Forecast, 2022 – 2030
8.2.2.5.3.
Asia Pacific
8.2.2.5.3.1.
Market Estimation, 2015 – 2021
8.2.2.5.3.2.
Market Forecast, 2022 – 2030
8.2.2.5.4.
Middle East and Africa
8.2.2.5.4.1.
Market Estimation, 2015 – 2021
8.2.2.5.4.2.
Market Forecast, 2022 – 2030
8.2.2.5.5.
Latin America
8.2.2.5.5.1.
Market Estimation, 2015 – 2021
8.2.2.5.5.2.
Market Forecast, 2022 – 2030
8.2.3.
Services
8.2.3.1.
Definition
8.2.3.2.
Market Estimation and Penetration, 2015 – 2021
8.2.3.3.
Market Forecast, 2022 – 2030
8.2.3.4.
Compound Annual Growth
Rate (CAGR)
8.2.3.5.
Regional Bifurcation
8.2.3.5.1.
North America
8.2.3.5.1.1.
Market Estimation, 2015 – 2021
8.2.3.5.1.2.
Market Forecast, 2022 – 2030
8.2.3.5.2.
Europe
8.2.3.5.2.1.
Market Estimation, 2015 – 2021
8.2.3.5.2.2.
Market Forecast, 2022 – 2030
8.2.3.5.3.
Asia Pacific
8.2.3.5.3.1.
Market Estimation, 2015 – 2021
8.2.3.5.3.2.
Market Forecast, 2022 – 2030
8.2.3.5.4.
Middle East and Africa
8.2.3.5.4.1.
Market Estimation, 2015 – 2021
8.2.3.5.4.2.
Market Forecast, 2022 – 2030
8.2.3.5.5.
Latin America
8.2.3.5.5.1.
Market Estimation, 2015 – 2021
8.2.3.5.5.2.
Market Forecast, 2022 – 2030
8.3. Key Segment
for Channeling Investments
8.3.1.
By Offering
9.
Global Gesture
Recognition Market Analysis
and Forecasts, 2022 – 2030
9.1.
Overview
9.2.
Global Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
9.2.1.
Electric Field
9.2.1.1.
Definition
9.2.1.2.
Market Estimation and Penetration, 2015 – 2021
9.2.1.3.
Market Forecast, 2022 – 2030
9.2.1.4.
Compound Annual Growth
Rate (CAGR)
9.2.1.5.
Regional Bifurcation
9.2.1.5.1.
North America
9.2.1.5.1.1.
Market Estimation, 2015 – 2021
9.2.1.5.1.2.
Market Forecast, 2022 – 2030
9.2.1.5.2.
Europe
9.2.1.5.2.1.
Market Estimation, 2015 – 2021
9.2.1.5.2.2.
Market Forecast, 2022 – 2030
9.2.1.5.3.
Asia Pacific
9.2.1.5.3.1.
Market Estimation, 2015 – 2021
9.2.1.5.3.2.
Market Forecast, 2022 – 2030
9.2.1.5.4.
Middle East and Africa
9.2.1.5.4.1.
Market Estimation, 2015 – 2021
9.2.1.5.4.2.
Market Forecast, 2022 – 2030
9.2.1.5.5.
Latin America
9.2.1.5.5.1.
Market Estimation, 2015 – 2021
9.2.1.5.5.2.
Market Forecast, 2022 – 2030
9.2.2.
Infrared-based
9.2.2.1.
Definition
9.2.2.2.
Market Estimation and Penetration, 2015 – 2021
9.2.2.3.
Market Forecast, 2022 – 2030
9.2.2.4.
Compound Annual Growth
Rate (CAGR)
9.2.2.5.
Regional Bifurcation
9.2.2.5.1.
North America
9.2.2.5.1.1.
Market Estimation, 2015 – 2021
9.2.2.5.1.2.
Market Forecast, 2022 – 2030
9.2.2.5.2.
Europe
9.2.2.5.2.1.
Market Estimation, 2015 – 2021
9.2.2.5.2.2.
Market Forecast, 2022 – 2030
9.2.2.5.3.
Asia Pacific
9.2.2.5.3.1.
Market Estimation, 2015 – 2021
9.2.2.5.3.2.
Market Forecast, 2022 – 2030
9.2.2.5.4.
Middle East and Africa
9.2.2.5.4.1.
Market Estimation, 2015 – 2021
9.2.2.5.4.2.
Market Forecast, 2022 – 2030
9.2.2.5.5.
Latin America
9.2.2.5.5.1.
Market Estimation, 2015 – 2021
9.2.2.5.5.2.
Market Forecast, 2022 – 2030
9.2.3.
Ultrasonic Technology
9.2.3.1.
Definition
9.2.3.2.
Market Estimation and Penetration, 2015 – 2021
9.2.3.3.
Market Forecast, 2022 – 2030
9.2.3.4.
Compound Annual Growth
Rate (CAGR)
9.2.3.5.
Regional Bifurcation
9.2.3.5.1.
North America
9.2.3.5.1.1.
Market Estimation, 2015 – 2021
9.2.3.5.1.2.
Market Forecast, 2022 – 2030
9.2.3.5.2.
Europe
9.2.3.5.2.1.
Market Estimation, 2015 – 2021
9.2.3.5.2.2.
Market Forecast, 2022 – 2030
9.2.3.5.3.
Asia Pacific
9.2.3.5.3.1.
Market Estimation, 2015 – 2021
9.2.3.5.3.2.
Market Forecast, 2022 – 2030
9.2.3.5.4.
Middle East and Africa
9.2.3.5.4.1.
Market Estimation, 2015 – 2021
9.2.3.5.4.2.
Market Forecast, 2022 – 2030
9.2.3.5.5.
Latin America
9.2.3.5.5.1.
Market Estimation, 2015 – 2021
9.2.3.5.5.2.
Market Forecast, 2022 – 2030
9.2.4.
Camera Based (Definition, Market Estimation and Penetration, 2015
– 2021, Market Estimation (2015 –
2021), Market Forecast (2022 – 2030), Compound Annual Growth Rate (CAGR),
Regional Bifurcation (North America, Europe, Asia Pacific, Middle East and Africa,
Latin America) and Information on 2D Gesture
Recognition, 3D Gesture Recognition)
9.2.4.1.
2D Gesture Recognition
9.2.4.2.
3D Gesture Recognition
9.2.5.
Others
9.2.5.1.
Definition
9.2.5.2.
Market Estimation and Penetration, 2015 – 2021
9.2.5.3.
Market Forecast, 2022 – 2030
9.2.5.4.
Compound Annual Growth
Rate (CAGR)
9.2.5.5.
Regional Bifurcation
9.2.5.5.1.
North America
9.2.5.5.1.1.
Market Estimation, 2015 – 2021
9.2.5.5.1.2.
Market Forecast, 2022 – 2030
9.2.5.5.2.
Europe
9.2.5.5.2.1.
Market Estimation, 2015 – 2021
9.2.5.5.2.2.
Market Forecast, 2022 – 2030
9.2.5.5.3.
Asia Pacific
9.2.5.5.3.1.
Market Estimation, 2015 – 2021
9.2.5.5.3.2.
Market Forecast, 2022 – 2030
9.2.5.5.4.
Middle East and Africa
9.2.5.5.4.1.
Market Estimation, 2015 – 2021
9.2.5.5.4.2.
Market Forecast, 2022 – 2030
9.2.5.5.5.
Latin America
9.2.5.5.5.1.
Market Estimation, 2015 – 2021
9.2.5.5.5.2.
Market Forecast, 2022 – 2030
9.3. Key Segment
for Channeling Investments
9.3.1.
By Technology
10.
Global Gesture
Recognition Market Analysis and Forecasts,
2022 – 2030
10.1.
Overview
10.2.
Global Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Application
10.2.1.
Automotive (Definition, Market Estimation and
Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast (2022
– 2030), Compound Annual Growth Rate
(CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle East
and Africa, Latin America) and Information on Lighting Control,
Head-Up Display (HUD), Infotainment Control, Collision Avoidance, Seatbelt Detection, Driving Assistance, Others)
10.2.1.1.
Lighting Control
10.2.1.2.
Head-Up Display (HUD)
10.2.1.3.
Infotainment Control
10.2.1.4.
Collision Avoidance
10.2.1.5.
Seatbelt Detection
10.2.1.6.
Driving Assistance
10.2.1.7.
Others
10.2.2.
Healthcare (Definition, Market Estimation and
Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast (2022
– 2030), Compound Annual Growth Rate (CAGR),
Regional Bifurcation (North America, Europe,
Asia Pacific, Middle East and
Africa, Latin America) and Information on Communication, Lab Operations, Entry
Management, Others)
10.2.2.1.
Communication
10.2.2.2.
Lab Operations
10.2.2.3.
Entry Management
10.2.2.4.
Others
10.2.3.
Consumer Electronics and Home Appliances (Definition,
Market Estimation and Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast (2022 – 2030), Compound Annual Growth Rate
(CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle East
and Africa, Latin America) and Information on Smartphones and Tablets, PCs and
Notebooks, Vacuum Cleaners, Smart TV, Air Conditioning, Smart Lighting, Toys
and Game Controllers, Music Control, Others)
10.2.3.1.
Smartphones and Tablets
10.2.3.2.
PCs and Notebooks
10.2.3.3.
Vacuum Cleaners
10.2.3.4.
Smart TV
10.2.3.5.
Air Conditioning
10.2.3.6.
Smart Lighting
10.2.3.7.
Toys and Game Controllers
10.2.3.8.
Music Control
10.2.3.9.
Others
10.2.4.
Industrial and Commercial Automation (Definition,
Market Estimation and Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast (2022 – 2030), Compound Annual Growth Rate
(CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle East
and Africa, Latin America) and Information on Lighting Management, Physical
Safety and People Density Monitoring, Door Entry Management (Including Airport
Gates), Washroom Automation, Elevators, Robotics, Process and Stock Monitoring,
Others)
10.2.4.1.
Lighting Management
10.2.4.2.
Physical Safety and People Density
Monitoring
10.2.4.3.
Door Entry Management (Including Airport Gates)
10.2.4.4.
Washroom Automation
10.2.4.5.
Elevators
10.2.4.6.
Robotics
10.2.4.7.
Process and Stock Monitoring
10.2.4.8.
Others
10.2.5.
Head-Mounted Display
(HMDs) (Definition, Market Estimation and Penetration, 2015 – 2021, Market
Estimation (2015 – 2021), Market Forecast (2022 – 2030), Compound Annual Growth
Rate (CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle
East and Africa, Latin America) and Information on Gaming, Infrastructure
Inspection, Others)
10.2.5.1.
Gaming
10.2.5.2.
Infrastructure Inspection
10.2.5.3.
Others
10.2.6.
Military and Defence
10.2.6.1.
Definition
10.2.6.2.
Market Estimation and Penetration, 2015 – 2021
10.2.6.3.
Market Forecast, 2022 – 2030
10.2.6.4.
Compound Annual Growth
Rate (CAGR)
10.2.6.5.
Regional Bifurcation
10.2.6.5.1.
North America
10.2.6.5.1.1.
Market Estimation, 2015 – 2021
10.2.6.5.1.2.
Market Forecast, 2022 – 2030
10.2.6.5.2.
Europe
10.2.6.5.2.1.
Market Estimation, 2015 – 2021
10.2.6.5.2.2.
Market Forecast, 2022 – 2030
10.2.6.5.3.
Asia Pacific
10.2.6.5.3.1.
Market Estimation, 2015 – 2021
10.2.6.5.3.2.
Market Forecast, 2022 – 2030 10.2.6.5.4. Middle East and
Africa
10.2.6.5.4.1.
Market Estimation, 2015 – 2021
10.2.6.5.4.2.
Market Forecast, 2022 – 2030
10.2.6.5.5.
Latin America
10.2.6.5.5.1.
Market Estimation, 2015 – 2021
10.2.6.5.5.2.
Market Forecast, 2022 – 2030
10.2.7.
Retail and Banking (Definition, Market Estimation and
Penetration, 2015 – 2021, Market Estimation (2015 – 2021), Market Forecast (2022 – 2030), Compound Annual Growth
Rate (CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle
East and Africa, Latin America) and Information on Digital Signage, Kiosk
(Including Tickets Sales for Trains, Busses, Etc.), Vending Machines, ATMs,
Others)
10.2.7.1.
Digital Signage
10.2.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
10.2.7.3.
Vending Machines
10.2.7.4.
ATMs
10.2.7.5.
Others
10.2.8.
Security and Surveillance
10.2.8.1.
Definition
10.2.8.2.
Market Estimation and Penetration, 2015 – 2021
10.2.8.3.
Market Forecast, 2022 – 2030
10.2.8.4.
Compound Annual Growth
Rate (CAGR)
10.2.8.5.
Regional Bifurcation
10.2.8.5.1.
North America
10.2.8.5.1.1.
Market Estimation, 2015 – 2021
10.2.8.5.1.2.
Market Forecast, 2022 – 2030
10.2.8.5.2.
Europe
10.2.8.5.2.1.
Market Estimation, 2015 – 2021
10.2.8.5.2.2.
Market Forecast, 2022 – 2030
10.2.8.5.3.
Asia Pacific
10.2.8.5.3.1.
Market Estimation, 2015 – 2021
10.2.8.5.3.2.
Market Forecast, 2022 – 2030 10.2.8.5.4. Middle East and
Africa
10.2.8.5.4.1.
Market Estimation, 2015 – 2021
10.2.8.5.4.2.
Market Forecast, 2022 – 2030
10.2.8.5.5.
Latin America
10.2.8.5.5.1.
Market Estimation, 2015 – 2021
10.2.8.5.5.2.
Market Forecast, 2022 – 2030
10.2.9.
Unmanned Aerial Vehicles
(UAVs)
10.2.9.1.
Definition
10.2.9.2.
Market Estimation and Penetration, 2015 – 2021
10.2.9.3.
Market Forecast, 2022 – 2030
10.2.9.4.
Compound Annual Growth
Rate (CAGR)
10.2.9.5.
Regional Bifurcation
10.2.9.5.1.
North America
10.2.9.5.1.1.
Market Estimation, 2015 – 2021
10.2.9.5.1.2.
Market Forecast, 2022 – 2030
10.2.9.5.2.
Europe
10.2.9.5.2.1.
Market Estimation, 2015 – 2021
10.2.9.5.2.2.
Market Forecast, 2022 – 2030
10.2.9.5.3.
Asia Pacific
10.2.9.5.3.1.
Market Estimation, 2015 – 2021
10.2.9.5.3.2.
Market Forecast, 2022 – 2030 10.2.9.5.4. Middle East and
Africa
10.2.9.5.4.1.
Market Estimation, 2015 – 2021
10.2.9.5.4.2.
Market Forecast, 2022 – 2030
10.2.9.5.5.
Latin America
10.2.9.5.5.1.
Market Estimation, 2015 – 2021
10.2.9.5.5.2.
Market Forecast, 2022 – 2030
10.2.10.
Others
10.2.10.1.
Definition
10.2.10.2.
Market Estimation and Penetration, 2015 – 2021
10.2.10.3.
Market Forecast, 2022 – 2030
10.2.10.4.
Compound Annual Growth
Rate (CAGR)
10.2.10.5.
Regional Bifurcation
10.2.10.5.1.
North America
10.2.10.5.1.1.
Market Estimation, 2015 – 2021
10.2.10.5.1.2.
Market Forecast, 2022 – 2030
10.2.10.5.2.
Europe
10.2.10.5.2.1.
Market Estimation, 2015 – 2021
10.2.10.5.2.2.
Market Forecast, 2022 – 2030
10.2.10.5.3.
Asia Pacific
10.2.10.5.3.1.
Market Estimation, 2015 – 2021
10.2.10.5.3.2.
Market Forecast, 2022 – 2030 10.2.10.5.4. Middle East and
Africa
10.2.10.5.4.1.
Market Estimation, 2015 – 2021
10.2.10.5.4.2.
Market Forecast, 2022 – 2030
10.2.10.5.5.
Latin America
10.2.10.5.5.1.
Market Estimation, 2015 – 2021
10.2.10.5.5.2.
Market Forecast, 2022 – 2030
10.3. Key Segment
for Channeling Investments
10.3.1.
By Application
11.
North America
Gesture Recognition Market
Analysis and Forecasts, 2020 - 2028
11.1.
Overview
11.1.1.
North America Gesture
Recognition Market Revenue (US$ Mn)
11.2.
North America Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
11.2.1.
Systems and Accessories
11.2.1.1.
TOF Sensors
11.2.1.1.1.
Direct
11.2.1.1.2.
Indirect
11.2.1.2.
Camera Module
11.2.1.3.
Others
11.2.2.
Software
11.2.3.
Services
11.3.
North America Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Technology
11.3.1.
Electric Field
11.3.2.
Infrared-based
11.3.3.
Ultrasonic Technology
11.3.4.
Camera Based
11.3.4.1.
2D Gesture Recognition
11.3.4.2.
3D Gesture Recognition
11.3.5.
Others
11.4.
North America Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Application
11.4.1.
Automotive
11.4.1.1.
Lighting Control
11.4.1.2.
Head-Up Display (HUD)
11.4.1.3.
Infotainment Control
11.4.1.4.
Collision Avoidance
11.4.1.5.
Seatbelt Detection
11.4.1.6.
Driving Assistance
11.4.1.7.
Others
11.4.2.
Healthcare
11.4.2.1.
Communication
11.4.2.2.
Lab Operations
11.4.2.3.
Entry Management
11.4.2.4.
Others
11.4.3.
Consumer Electronics and Home Appliances
11.4.3.1.
Smartphones and Tablets
11.4.3.2.
PCs and Notebooks
11.4.3.3.
Vacuum Cleaners
11.4.3.4.
Smart TV
11.4.3.5.
Air Conditioning
11.4.3.6.
Smart Lighting
11.4.3.7.
Toys and Game Controllers
11.4.3.8.
Music Control
11.4.3.9.
Others
11.4.4.
Industrial and Commercial Automation
11.4.4.1.
Lighting Management
11.4.4.2.
Physical Safety and People Density
Monitoring
11.4.4.3.
Door Entry Management (Including Airport Gates)
11.4.4.4.
Washroom Automation
11.4.4.5.
Elevators
11.4.4.6.
Robotics
11.4.4.7.
Process and Stock Monitoring
11.4.4.8.
Others
11.4.5.
Head-Mounted Display (HMDs)
11.4.5.1.
Gaming
11.4.5.2.
Infrastructure Inspection
11.4.5.3.
Others
11.4.6.
Military and Defence
11.4.7.
Retail and Banking
11.4.7.1.
Digital Signage
11.4.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
11.4.7.3.
Vending Machines
11.4.7.4.
ATMs
11.4.7.5.
Others
11.4.8.
Security and Surveillance
11.4.9.
Unmanned Aerial Vehicles
(UAVs)
11.4.10.
Others
11.5.
North America Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Country
11.5.1.
U.S
11.5.1.1.
U.S Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
11.5.1.1.1.
Systems and Accessories
11.5.1.1.1.1.
TOF Sensors
11.5.1.1.1.1.1.
Direct
11.5.1.1.1.1.2.
Indirect
11.5.1.1.1.2.
Camera Module
11.5.1.1.1.3.
Others
11.5.1.1.2.
Software
11.5.1.1.3.
Services
11.5.1.2.
U.S Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
11.5.1.2.1.
Electric Field
11.5.1.2.2.
Infrared-based
11.5.1.2.3.
Ultrasonic Technology
11.5.1.2.4.
Camera Based
11.5.1.2.4.1.
2D Gesture Recognition 11.5.1.2.4.2. 3D Gesture Recognition
11.5.1.2.5.
Others
11.5.1.3.
U.S Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Application
11.5.1.3.1.
Automotive
11.5.1.3.1.1.
Lighting Control 11.5.1.3.1.2. Head-Up Display (HUD) 11.5.1.3.1.3. Infotainment Control
11.5.1.3.1.4.
Collision Avoidance
11.5.1.3.1.5.
Seatbelt Detection
11.5.1.3.1.6.
Driving Assistance
11.5.1.3.1.7.
Others
11.5.1.3.2.
Healthcare
11.5.1.3.2.1.
Communication
11.5.1.3.2.2.
Lab Operations
11.5.1.3.2.3.
Entry Management
11.5.1.3.2.4.
Others
11.5.1.3.3.
Consumer Electronics and Home Appliances 11.5.1.3.3.1. Smartphones and
Tablets 11.5.1.3.3.2. PCs and Notebooks 11.5.1.3.3.3. Vacuum Cleaners
11.5.1.3.3.4.
Smart TV
11.5.1.3.3.5.
Air Conditioning
11.5.1.3.3.6.
Smart Lighting 11.5.1.3.3.7. Toys and Game Controllers
11.5.2.
Canada
11.5.1.3.3.8. Music Control
11.5.1.3.3.9. Others
11.5.1.3.4.
Industrial and Commercial Automation 11.5.1.3.4.1. Lighting Management
11.5.1.3.4.2.
Physical Safety and People Density Monitoring
11.5.1.3.4.3. Door Entry Management (Including Airport Gates)
11.5.1.3.4.4. Washroom Automation
11.5.1.3.4.5.
Elevators
11.5.1.3.4.6.
Robotics
11.5.1.3.4.7.
Process and Stock Monitoring
11.5.1.3.4.8. Others
11.5.1.3.5.
Head-Mounted Display (HMDs) 11.5.1.3.5.1. Gaming
11.5.1.3.5.2.
Infrastructure Inspection
11.5.1.3.5.3.
Others
11.5.1.3.6.
Military and Defence 11.5.1.3.7. Retail and Banking
11.5.1.3.7.1.
Digital Signage
11.5.1.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
11.5.1.3.7.3.
Vending Machines
11.5.1.3.7.4.
ATMs
11.5.1.3.7.5.
Others
11.5.1.3.8.
Security and Surveillance 11.5.1.3.9. Unmanned Aerial
Vehicles (UAVs) 11.5.1.3.10.
Others
11.5.2.1.
Canada Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
11.5.2.1.1.
Systems and Accessories
11.5.2.1.1.1.
TOF Sensors
11.5.2.1.1.1.1.
Direct
11.5.2.1.1.1.2.
Indirect
11.5.2.1.1.2.
Camera Module
11.5.2.1.1.3.
Others
11.5.2.1.2.
Software
11.5.2.1.3.
Services
11.5.2.2.
Canada Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
11.5.2.2.1.
Electric Field
11.5.2.2.2.
Infrared-based
11.5.2.2.3.
Ultrasonic Technology
11.5.2.2.4.
Camera Based
11.5.2.2.4.1.
2D Gesture Recognition 11.5.2.2.4.2. 3D Gesture Recognition
11.5.2.2.5.
Others
11.5.2.3.
Canada Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
11.5.2.3.1.
Automotive
11.5.2.3.1.1.
Lighting Control 11.5.2.3.1.2. Head-Up Display (HUD) 11.5.2.3.1.3. Infotainment Control
11.5.2.3.1.4.
Collision Avoidance
11.5.2.3.1.5.
Seatbelt Detection
11.5.2.3.1.6.
Driving Assistance
11.5.2.3.1.7.
Others
11.5.2.3.2.
Healthcare
11.5.2.3.2.1.
Communication
11.5.2.3.2.2.
Lab Operations
11.5.2.3.2.3.
Entry Management
11.5.2.3.2.4.
Others
11.5.2.3.3.
Consumer Electronics and Home Appliances 11.5.2.3.3.1. Smartphones and
Tablets 11.5.2.3.3.2. PCs and Notebooks 11.5.2.3.3.3. Vacuum Cleaners
11.5.2.3.3.4.
Smart TV
11.5.2.3.3.5.
Air Conditioning
11.5.2.3.3.6.
Smart Lighting 11.5.2.3.3.7. Toys and Game Controllers
11.5.2.3.3.8. Music Control
11.5.2.3.3.9. Others
11.5.2.3.4.
Industrial and Commercial Automation 11.5.2.3.4.1. Lighting Management
11.5.2.3.4.2.
Physical Safety and People Density Monitoring 11.5.2.3.4.3. Door Entry Management (Including Airport Gates) 11.5.2.3.4.4. Washroom Automation
11.5.2.3.4.5.
Elevators
11.5.2.3.4.6.
Robotics
11.5.3.
Mexico
11.5.2.3.4.7.
Process and Stock Monitoring
11.5.2.3.4.8. Others
11.5.2.3.5.
Head-Mounted Display (HMDs) 11.5.2.3.5.1. Gaming
11.5.2.3.5.2.
Infrastructure Inspection
11.5.2.3.5.3.
Others
11.5.2.3.6.
Military and Defence 11.5.2.3.7. Retail and Banking
11.5.2.3.7.1.
Digital Signage
11.5.2.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
11.5.2.3.7.3.
Vending Machines
11.5.2.3.7.4.
ATMs
11.5.2.3.7.5.
Others
11.5.2.3.8.
Security and Surveillance 11.5.2.3.9. Unmanned Aerial
Vehicles (UAVs) 11.5.2.3.10.
Others
11.5.3.1.
Mexico Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
11.5.3.1.1.
Systems and Accessories
11.5.3.1.1.1.
TOF Sensors
11.5.3.1.1.1.1.
Direct
11.5.3.1.1.1.2.
Indirect
11.5.3.1.1.2.
Camera Module
11.5.3.1.1.3.
Others
11.5.3.1.2.
Software
11.5.3.1.3.
Services
11.5.3.2.
Mexico Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
11.5.3.2.1.
Electric Field
11.5.3.2.2.
Infrared-based
11.5.3.2.3.
Ultrasonic Technology
11.5.3.2.4.
Camera Based
11.5.3.2.4.1.
2D Gesture Recognition 11.5.3.2.4.2. 3D Gesture Recognition
11.5.3.2.5.
Others
11.5.3.3.
Mexico Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
11.5.3.3.1.
Automotive
11.5.3.3.1.1.
Lighting Control 11.5.3.3.1.2. Head-Up Display (HUD) 11.5.3.3.1.3. Infotainment Control
11.5.3.3.1.4.
Collision Avoidance
11.5.3.3.1.5.
Seatbelt Detection
11.5.3.3.1.6.
Driving Assistance
11.5.3.3.1.7.
Others
11.5.3.3.2.
Healthcare
11.5.3.3.2.1.
Communication
11.5.3.3.2.2.
Lab Operations
11.5.3.3.2.3.
Entry Management
11.5.3.3.2.4.
Others
11.5.3.3.3.
Consumer Electronics and Home Appliances 11.5.3.3.3.1. Smartphones and
Tablets 11.5.3.3.3.2. PCs and Notebooks 11.5.3.3.3.3. Vacuum Cleaners
11.5.3.3.3.4.
Smart TV
11.5.3.3.3.5.
Air Conditioning
11.5.3.3.3.6.
Smart Lighting 11.5.3.3.3.7. Toys and Game Controllers
11.5.3.3.3.8. Music Control
11.5.3.3.3.9. Others
11.5.3.3.4.
Industrial and Commercial Automation 11.5.3.3.4.1. Lighting Management
11.5.3.3.4.2.
Physical Safety and People Density Monitoring 11.5.3.3.4.3. Door Entry Management (Including Airport Gates) 11.5.3.3.4.4. Washroom Automation
11.5.3.3.4.5.
Elevators
11.5.3.3.4.6.
Robotics
11.5.3.3.4.7.
Process and Stock Monitoring
11.5.3.3.4.8. Others
11.5.3.3.5.
Head-Mounted Display (HMDs) 11.5.3.3.5.1. Gaming
11.5.3.3.5.2. Infrastructure Inspection
11.5.3.3.5.3. Others
11.5.3.3.6.
Military and Defence 11.5.3.3.7. Retail and Banking
11.5.3.3.7.1.
Digital Signage
11.5.3.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
11.5.3.3.7.3.
Vending Machines
11.5.3.3.7.4.
ATMs
11.5.3.3.7.5.
Others
11.5.3.3.8.
Security and Surveillance 11.5.3.3.9. Unmanned Aerial
Vehicles (UAVs) 11.5.3.3.10.
Others
11.5.4.
Rest of North
America
11.5.4.1.
Rest of North
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Offering
11.5.4.1.1.
Systems and Accessories
11.5.4.1.1.1.
TOF Sensors
11.5.4.1.1.1.1.
Direct
11.5.4.1.1.1.2.
Indirect
11.5.4.1.1.2.
Camera Module
11.5.4.1.1.3.
Others
11.5.4.1.2.
Software
11.5.4.1.3.
Services
11.5.4.2.
Rest of North
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Technology
11.5.4.2.1.
Electric Field
11.5.4.2.2.
Infrared-based
11.5.4.2.3.
Ultrasonic Technology
11.5.4.2.4.
Camera Based
11.5.4.2.4.1.
2D Gesture Recognition 11.5.4.2.4.2. 3D Gesture Recognition
11.5.4.2.5.
Others
11.5.4.3.
Rest of North
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Application
11.5.4.3.1.
Automotive
11.5.4.3.1.1.
Lighting Control 11.5.4.3.1.2. Head-Up Display (HUD) 11.5.4.3.1.3. Infotainment Control
11.5.4.3.1.4.
Collision Avoidance
11.5.4.3.1.5.
Seatbelt Detection
11.5.4.3.1.6.
Driving Assistance
11.5.4.3.1.7.
Others
11.5.4.3.2.
Healthcare
11.5.4.3.2.1.
Communication
11.5.4.3.2.2.
Lab Operations
11.5.4.3.2.3.
Entry Management
11.5.4.3.2.4.
Others
11.5.4.3.3.
Consumer Electronics and Home Appliances 11.5.4.3.3.1. Smartphones and
Tablets 11.5.4.3.3.2. PCs and Notebooks 11.5.4.3.3.3. Vacuum Cleaners
11.5.4.3.3.4.
Smart TV
11.5.4.3.3.5.
Air Conditioning
11.5.4.3.3.6.
Smart Lighting 11.5.4.3.3.7. Toys and Game Controllers
11.5.4.3.3.8. Music Control
11.5.4.3.3.9. Others
11.5.4.3.4.
Industrial and Commercial Automation 11.5.4.3.4.1. Lighting Management
11.5.4.3.4.2.
Physical Safety and People Density Monitoring 11.5.4.3.4.3. Door Entry Management (Including Airport Gates) 11.5.4.3.4.4. Washroom Automation
11.5.4.3.4.5.
Elevators
11.5.4.3.4.6.
Robotics
11.5.4.3.4.7.
Process and Stock Monitoring
11.5.4.3.4.8. Others
11.5.4.3.5.
Head-Mounted Display (HMDs) 11.5.4.3.5.1. Gaming
11.5.4.3.5.2. Infrastructure Inspection
11.5.4.3.5.3. Others
11.5.4.3.6.
Military and Defence 11.5.4.3.7. Retail and Banking
11.5.4.3.7.1.
Digital Signage
11.5.4.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
11.5.4.3.7.3.
Vending Machines
11.5.4.3.7.4.
ATMs
11.5.4.3.7.5.
Others
11.5.4.3.8.
Security and Surveillance 11.5.4.3.9. Unmanned Aerial
Vehicles (UAVs) 11.5.4.3.10.
Others
11.6.
Key Segment for Channeling Investments
11.6.1.
By Country
11.6.2.
By Offering
11.6.3.
By Technology
11.6.4.
By Application
12.
Europe Gesture
Recognition Market Analysis
and Forecasts, 2020 - 2028
12.1.
Overview
12.1.1.
Europe Gesture Recognition Market Revenue (US$ Mn)
12.2.
Europe Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
12.2.1.
Systems and Accessories
12.2.1.1.
TOF Sensors
12.2.1.1.1.
Direct
12.2.1.1.2.
Indirect
12.2.1.2.
Camera Module
12.2.1.3.
Others
12.2.2.
Software
12.2.3.
Services
12.3.
Europe Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Technology
12.3.1.
Electric Field
12.3.2.
Infrared-based
12.3.3.
Ultrasonic Technology
12.3.4.
Camera Based
12.3.4.1.
2D Gesture Recognition
12.3.4.2.
3D Gesture Recognition
12.3.5.
Others
12.4.
Europe Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Application
12.4.1.
Automotive
12.4.1.1.
Lighting Control
12.4.1.2.
Head-Up Display (HUD)
12.4.1.3.
Infotainment Control
12.4.1.4.
Collision Avoidance
12.4.1.5.
Seatbelt Detection
12.4.1.6.
Driving Assistance
12.4.1.7.
Others
12.4.2.
Healthcare
12.4.2.1.
Communication
12.4.2.2.
Lab Operations
12.4.2.3.
Entry Management
12.4.2.4.
Others
12.4.3.
Consumer Electronics and Home Appliances
12.4.3.1.
Smartphones and Tablets
12.4.3.2.
PCs and Notebooks
12.4.3.3.
Vacuum Cleaners
12.4.3.4.
Smart TV
12.4.3.5.
Air Conditioning
12.4.3.6.
Smart Lighting
12.4.3.7.
Toys and Game Controllers
12.4.3.8.
Music Control
12.4.3.9.
Others
12.4.4.
Industrial and Commercial Automation
12.4.4.1.
Lighting Management
12.4.4.2.
Physical Safety and People Density
Monitoring
12.4.4.3.
Door Entry Management (Including Airport Gates)
12.4.4.4.
Washroom Automation
12.4.4.5.
Elevators
12.4.4.6.
Robotics
12.4.4.7.
Process and Stock Monitoring
12.4.4.8.
Others
12.4.5.
Head-Mounted Display (HMDs)
12.4.5.1.
Gaming
12.4.5.2.
Infrastructure Inspection
12.4.5.3.
Others
12.4.6.
Military and Defence
12.4.7.
Retail and Banking
12.4.7.1.
Digital Signage
12.4.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.4.7.3.
Vending Machines
12.4.7.4.
ATMs
12.4.7.5.
Others
12.4.8.
Security and Surveillance
12.4.9.
Unmanned Aerial Vehicles
(UAVs)
12.4.10.
Others
12.5.
Europe Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Country
12.5.1.
France
12.5.1.1.
France Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
12.5.1.1.1.
Systems and Accessories
12.5.1.1.1.1.
TOF Sensors
12.5.1.1.1.1.1.
Direct
12.5.1.1.1.1.2.
Indirect
12.5.1.1.1.2.
Camera Module
12.5.1.1.1.3.
Others
12.5.1.1.2.
Software
12.5.1.1.3.
Services
12.5.1.2.
France Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.1.2.1.
Electric Field
12.5.1.2.2.
Infrared-based
12.5.1.2.3.
Ultrasonic Technology
12.5.1.2.4.
Camera Based
12.5.1.2.4.1.
2D Gesture Recognition 12.5.1.2.4.2. 3D Gesture Recognition
12.5.1.2.5.
Others
12.5.1.3.
France Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.1.3.1.
Automotive
12.5.1.3.1.1.
Lighting Control 12.5.1.3.1.2. Head-Up Display (HUD) 12.5.1.3.1.3. Infotainment Control
12.5.1.3.1.4.
Collision Avoidance
12.5.1.3.1.5.
Seatbelt Detection
12.5.1.3.1.6.
Driving Assistance
12.5.1.3.1.7.
Others
12.5.1.3.2.
Healthcare
12.5.1.3.2.1.
Communication
12.5.1.3.2.2.
Lab Operations
12.5.1.3.2.3.
Entry Management
12.5.1.3.2.4.
Others
12.5.1.3.3.
Consumer Electronics and Home Appliances 12.5.1.3.3.1. Smartphones and
Tablets 12.5.1.3.3.2. PCs and Notebooks 12.5.1.3.3.3. Vacuum Cleaners
12.5.1.3.3.4.
Smart TV
12.5.1.3.3.5.
Air Conditioning
12.5.1.3.3.6.
Smart Lighting
12.5.2.
The UK
12.5.1.3.3.7.
Toys and Game Controllers
12.5.1.3.3.8. Music Control
12.5.1.3.3.9. Others
12.5.1.3.4.
Industrial and Commercial Automation 12.5.1.3.4.1. Lighting Management
12.5.1.3.4.2.
Physical Safety and People Density Monitoring
12.5.1.3.4.3. Door Entry Management (Including Airport Gates)
12.5.1.3.4.4. Washroom Automation
12.5.1.3.4.5.
Elevators
12.5.1.3.4.6.
Robotics
12.5.1.3.4.7.
Process and Stock Monitoring
12.5.1.3.4.8. Others
12.5.1.3.5.
Head-Mounted Display (HMDs) 12.5.1.3.5.1. Gaming
12.5.1.3.5.2.
Infrastructure Inspection
12.5.1.3.5.3.
Others
12.5.1.3.6.
Military and Defence 12.5.1.3.7. Retail and Banking
12.5.1.3.7.1.
Digital Signage
12.5.1.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.1.3.7.3.
Vending Machines
12.5.1.3.7.4.
ATMs
12.5.1.3.7.5.
Others
12.5.1.3.8.
Security and Surveillance 12.5.1.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.1.3.10.
Others
12.5.2.1.
The UK Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
12.5.2.1.1.
Systems and Accessories
12.5.2.1.1.1.
TOF Sensors
12.5.2.1.1.1.1.
Direct
12.5.2.1.1.1.2.
Indirect
12.5.2.1.1.2.
Camera Module
12.5.2.1.1.3.
Others
12.5.2.1.2.
Software
12.5.2.1.3.
Services
12.5.2.2.
The UK Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
12.5.2.2.1.
Electric Field
12.5.2.2.2.
Infrared-based
12.5.2.2.3.
Ultrasonic Technology
12.5.2.2.4.
Camera Based
12.5.2.2.4.1.
2D Gesture Recognition 12.5.2.2.4.2. 3D Gesture Recognition
12.5.2.2.5.
Others
12.5.2.3.
The UK Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.2.3.1.
Automotive
12.5.2.3.1.1.
Lighting Control 12.5.2.3.1.2. Head-Up Display (HUD) 12.5.2.3.1.3. Infotainment Control
12.5.2.3.1.4.
Collision Avoidance
12.5.2.3.1.5.
Seatbelt Detection
12.5.2.3.1.6.
Driving Assistance
12.5.2.3.1.7.
Others
12.5.2.3.2.
Healthcare
12.5.2.3.2.1.
Communication
12.5.2.3.2.2.
Lab Operations
12.5.2.3.2.3.
Entry Management
12.5.2.3.2.4.
Others
12.5.2.3.3.
Consumer Electronics and Home Appliances 12.5.2.3.3.1. Smartphones and
Tablets 12.5.2.3.3.2. PCs and Notebooks 12.5.2.3.3.3. Vacuum Cleaners
12.5.2.3.3.4.
Smart TV
12.5.2.3.3.5.
Air Conditioning
12.5.2.3.3.6.
Smart Lighting 12.5.2.3.3.7. Toys and Game Controllers
12.5.2.3.3.8. Music Control
12.5.2.3.3.9. Others
12.5.2.3.4.
Industrial and Commercial Automation 12.5.2.3.4.1. Lighting Management
12.5.2.3.4.2.
Physical Safety and People Density Monitoring 12.5.2.3.4.3. Door Entry Management (Including Airport Gates) 12.5.2.3.4.4. Washroom Automation
12.5.3.
Spain
12.5.2.3.4.5.
Elevators
12.5.2.3.4.6.
Robotics
12.5.2.3.4.7.
Process and Stock Monitoring
12.5.2.3.4.8. Others
12.5.2.3.5.
Head-Mounted Display (HMDs) 12.5.2.3.5.1. Gaming
12.5.2.3.5.2.
Infrastructure Inspection
12.5.2.3.5.3.
Others
12.5.2.3.6.
Military and Defence 12.5.2.3.7. Retail and Banking
12.5.2.3.7.1.
Digital Signage
12.5.2.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.2.3.7.3.
Vending Machines
12.5.2.3.7.4.
ATMs
12.5.2.3.7.5.
Others
12.5.2.3.8.
Security and Surveillance 12.5.2.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.2.3.10.
Others
12.5.3.1.
Spain Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
12.5.3.1.1.
Systems and Accessories
12.5.3.1.1.1.
TOF Sensors
12.5.3.1.1.1.1.
Direct
12.5.3.1.1.1.2.
Indirect
12.5.3.1.1.2.
Camera Module
12.5.3.1.1.3.
Others
12.5.3.1.2.
Software
12.5.3.1.3.
Services
12.5.3.2.
Spain Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
12.5.3.2.1.
Electric Field
12.5.3.2.2.
Infrared-based
12.5.3.2.3.
Ultrasonic Technology
12.5.3.2.4.
Camera Based
12.5.3.2.4.1.
2D Gesture Recognition 12.5.3.2.4.2. 3D Gesture Recognition
12.5.3.2.5.
Others
12.5.3.3.
Spain Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.3.3.1.
Automotive
12.5.3.3.1.1.
Lighting Control 12.5.3.3.1.2. Head-Up Display (HUD) 12.5.3.3.1.3. Infotainment Control
12.5.3.3.1.4.
Collision Avoidance
12.5.3.3.1.5.
Seatbelt Detection
12.5.3.3.1.6.
Driving Assistance
12.5.3.3.1.7.
Others
12.5.3.3.2.
Healthcare
12.5.3.3.2.1.
Communication
12.5.3.3.2.2.
Lab Operations
12.5.3.3.2.3.
Entry Management
12.5.3.3.2.4.
Others
12.5.3.3.3.
Consumer Electronics and Home Appliances 12.5.3.3.3.1. Smartphones and
Tablets 12.5.3.3.3.2. PCs and Notebooks 12.5.3.3.3.3. Vacuum Cleaners
12.5.3.3.3.4.
Smart TV
12.5.3.3.3.5.
Air Conditioning
12.5.3.3.3.6.
Smart Lighting 12.5.3.3.3.7. Toys and Game Controllers
12.5.3.3.3.8. Music Control
12.5.3.3.3.9. Others
12.5.3.3.4.
Industrial and Commercial Automation 12.5.3.3.4.1. Lighting Management
12.5.3.3.4.2.
Physical Safety and People Density Monitoring 12.5.3.3.4.3. Door Entry Management (Including Airport Gates) 12.5.3.3.4.4. Washroom Automation
12.5.3.3.4.5.
Elevators
12.5.3.3.4.6.
Robotics
12.5.3.3.4.7.
Process and Stock Monitoring
12.5.3.3.4.8. Others
12.5.3.3.5.
Head-Mounted Display (HMDs) 12.5.3.3.5.1. Gaming
12.5.3.3.5.2. Infrastructure Inspection
12.5.3.3.5.3. Others
12.5.3.3.6.
Military and Defence
12.5.3.3.7.
Retail and Banking
12.5.3.3.7.1.
Digital Signage
12.5.3.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.3.3.7.3.
Vending Machines
12.5.3.3.7.4.
ATMs
12.5.3.3.7.5.
Others
12.5.3.3.8.
Security and Surveillance 12.5.3.3.9. Unmanned
Aerial Vehicles (UAVs) 12.5.3.3.10. Others
12.5.4.
Germany
12.5.4.1.
Germany Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
12.5.4.1.1.
Systems and Accessories
12.5.4.1.1.1.
TOF Sensors
12.5.4.1.1.1.1.
Direct
12.5.4.1.1.1.2.
Indirect
12.5.4.1.1.2.
Camera Module
12.5.4.1.1.3.
Others
12.5.4.1.2.
Software
12.5.4.1.3.
Services
12.5.4.2.
Germany Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
12.5.4.2.1.
Electric Field
12.5.4.2.2.
Infrared-based
12.5.4.2.3.
Ultrasonic Technology
12.5.4.2.4.
Camera Based
12.5.4.2.4.1.
2D Gesture Recognition 12.5.4.2.4.2. 3D Gesture Recognition
12.5.4.2.5.
Others
12.5.4.3.
Germany Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.4.3.1.
Automotive
12.5.4.3.1.1.
Lighting Control 12.5.4.3.1.2. Head-Up Display (HUD) 12.5.4.3.1.3. Infotainment Control
12.5.4.3.1.4.
Collision Avoidance
12.5.4.3.1.5.
Seatbelt Detection
12.5.4.3.1.6.
Driving Assistance
12.5.4.3.1.7.
Others
12.5.4.3.2.
Healthcare
12.5.4.3.2.1.
Communication
12.5.4.3.2.2.
Lab Operations
12.5.4.3.2.3.
Entry Management
12.5.4.3.2.4.
Others
12.5.4.3.3.
Consumer Electronics and Home Appliances 12.5.4.3.3.1. Smartphones and
Tablets 12.5.4.3.3.2. PCs and Notebooks 12.5.4.3.3.3. Vacuum Cleaners
12.5.4.3.3.4.
Smart TV
12.5.4.3.3.5.
Air Conditioning
12.5.4.3.3.6.
Smart Lighting 12.5.4.3.3.7. Toys and Game Controllers
12.5.4.3.3.8. Music Control
12.5.4.3.3.9. Others
12.5.4.3.4.
Industrial and Commercial Automation 12.5.4.3.4.1. Lighting Management
12.5.4.3.4.2. Physical
Safety and People Density Monitoring 12.5.4.3.4.3. Door Entry Management (Including Airport Gates) 12.5.4.3.4.4. Washroom Automation
12.5.4.3.4.5.
Elevators
12.5.4.3.4.6.
Robotics
12.5.4.3.4.7.
Process and Stock Monitoring
12.5.4.3.4.8. Others
12.5.4.3.5.
Head-Mounted Display (HMDs) 12.5.4.3.5.1. Gaming
12.5.4.3.5.2. Infrastructure Inspection
12.5.4.3.5.3. Others
12.5.4.3.6.
Military and Defence 12.5.4.3.7. Retail and Banking
12.5.4.3.7.1.
Digital Signage
12.5.4.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.4.3.7.3.
Vending Machines
12.5.4.3.7.4.
ATMs
12.5.4.3.7.5.
Others
12.5.4.3.8.
Security and Surveillance 12.5.4.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.4.3.10.
Others
12.5.5.
Italy
12.5.5.1.
Italy Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
12.5.5.1.1.
Systems and Accessories
12.5.5.1.1.1.
TOF Sensors
12.5.5.1.1.1.1.
Direct
12.5.5.1.1.1.2.
Indirect
12.5.5.1.1.2.
Camera Module
12.5.5.1.1.3.
Others
12.5.5.1.2.
Software
12.5.5.1.3.
Services
12.5.5.2.
Italy Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
12.5.5.2.1.
Electric Field
12.5.5.2.2.
Infrared-based
12.5.5.2.3.
Ultrasonic Technology
12.5.5.2.4.
Camera Based
12.5.5.2.4.1.
2D Gesture Recognition 12.5.5.2.4.2. 3D Gesture Recognition
12.5.5.2.5.
Others
12.5.5.3.
Italy Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Application
12.5.5.3.1.
Automotive
12.5.5.3.1.1.
Lighting Control 12.5.5.3.1.2. Head-Up Display (HUD) 12.5.5.3.1.3. Infotainment Control
12.5.5.3.1.4.
Collision Avoidance
12.5.5.3.1.5.
Seatbelt Detection
12.5.5.3.1.6.
Driving Assistance
12.5.5.3.1.7.
Others
12.5.5.3.2.
Healthcare
12.5.5.3.2.1.
Communication
12.5.5.3.2.2.
Lab Operations
12.5.5.3.2.3.
Entry Management
12.5.5.3.2.4.
Others
12.5.5.3.3.
Consumer Electronics and Home Appliances 12.5.5.3.3.1. Smartphones and
Tablets 12.5.5.3.3.2. PCs and Notebooks 12.5.5.3.3.3. Vacuum Cleaners
12.5.5.3.3.4.
Smart TV
12.5.5.3.3.5.
Air Conditioning
12.5.5.3.3.6.
Smart Lighting 12.5.5.3.3.7. Toys and Game Controllers
12.5.5.3.3.8. Music Control
12.5.5.3.3.9. Others
12.5.5.3.4.
Industrial and Commercial Automation 12.5.5.3.4.1. Lighting Management
12.5.5.3.4.2.
Physical Safety and People Density Monitoring 12.5.5.3.4.3. Door Entry Management (Including Airport Gates) 12.5.5.3.4.4. Washroom Automation
12.5.5.3.4.5.
Elevators
12.5.5.3.4.6.
Robotics
12.5.5.3.4.7.
Process and Stock Monitoring
12.5.5.3.4.8. Others
12.5.5.3.5.
Head-Mounted Display (HMDs) 12.5.5.3.5.1. Gaming
12.5.5.3.5.2. Infrastructure Inspection
12.5.5.3.5.3. Others
12.5.5.3.6.
Military and Defence 12.5.5.3.7. Retail and Banking
12.5.5.3.7.1.
Digital Signage
12.5.5.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.5.3.7.3.
Vending Machines
12.5.5.3.7.4.
ATMs
12.5.5.3.7.5.
Others
12.5.5.3.8.
Security and Surveillance 12.5.5.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.5.3.10.
Others
12.5.6.
Nordic Countries
12.5.6.1.
Nordic Countries Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.6.1.1.
Systems and Accessories
12.5.6.1.1.1.
TOF Sensors
12.5.6.1.1.1.1.
Direct
12.5.6.1.1.1.2.
Indirect
12.5.6.1.1.2.
Camera Module
12.5.6.1.1.3.
Others
12.5.6.1.2.
Software
12.5.6.1.3.
Services
12.5.6.2.
Nordic Countries Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.6.2.1.
Electric Field
12.5.6.2.2.
Infrared-based
12.5.6.2.3.
Ultrasonic Technology
12.5.6.2.4.
Camera Based
12.5.6.2.4.1.
2D Gesture Recognition 12.5.6.2.4.2. 3D Gesture Recognition
12.5.6.2.5.
Others
12.5.6.3.
Nordic Countries Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Application
12.5.6.3.1.
Automotive
12.5.6.3.1.1.
Lighting Control 12.5.6.3.1.2. Head-Up Display (HUD) 12.5.6.3.1.3. Infotainment Control
12.5.6.3.1.4.
Collision Avoidance
12.5.6.3.1.5.
Seatbelt Detection
12.5.6.3.1.6.
Driving Assistance
12.5.6.3.1.7.
Others
12.5.6.3.2.
Healthcare
12.5.6.3.2.1.
Communication
12.5.6.3.2.2.
Lab Operations
12.5.6.3.2.3.
Entry Management
12.5.6.3.2.4.
Others
12.5.6.3.3.
Consumer Electronics and Home Appliances 12.5.6.3.3.1. Smartphones and
Tablets 12.5.6.3.3.2. PCs and Notebooks 12.5.6.3.3.3. Vacuum Cleaners
12.5.6.3.3.4.
Smart TV
12.5.6.3.3.5.
Air Conditioning
12.5.6.3.3.6.
Smart Lighting 12.5.6.3.3.7. Toys and Game Controllers
12.5.6.3.3.8. Music Control
12.5.6.3.3.9. Others
12.5.6.3.4.
Industrial and Commercial Automation 12.5.6.3.4.1. Lighting Management
12.5.6.3.4.2. Physical
Safety and People
Density Monitoring
12.5.6.3.4.3. Door Entry Management (Including Airport Gates) 12.5.6.3.4.4. Washroom Automation
12.5.6.3.4.5.
Elevators
12.5.6.3.4.6.
Robotics
12.5.6.3.4.7.
Process and Stock Monitoring
12.5.6.3.4.8. Others
12.5.6.3.5.
Head-Mounted Display (HMDs) 12.5.6.3.5.1. Gaming
12.5.6.3.5.2. Infrastructure Inspection
12.5.6.3.5.3. Others
12.5.6.3.6.
Military and Defence 12.5.6.3.7. Retail and Banking
12.5.6.3.7.1.
Digital Signage
12.5.6.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.6.3.7.3.
Vending Machines
12.5.6.3.7.4.
ATMs
12.5.6.3.7.5.
Others
12.5.6.3.8.
Security and Surveillance 12.5.6.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.6.3.10.
Others
12.5.6.4.
Nordic Countries Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Country
12.5.6.4.1.
Denmark
12.5.6.4.2.
Finland
12.5.6.4.3.
Iceland
12.5.6.4.4.
Sweden
12.5.6.4.5.
Norway
12.5.7.
Benelux Union
12.5.7.1.
Benelux Union Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
12.5.7.1.1.
Systems and Accessories
12.5.7.1.1.1.
TOF Sensors
12.5.7.1.1.1.1.
Direct
12.5.7.1.1.1.2.
Indirect
12.5.7.1.1.2.
Camera Module
12.5.7.1.1.3.
Others
12.5.7.1.2.
Software
12.5.7.1.3.
Services
12.5.7.2.
Benelux Union Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.7.2.1.
Electric Field
12.5.7.2.2.
Infrared-based
12.5.7.2.3.
Ultrasonic Technology
12.5.7.2.4.
Camera Based
12.5.7.2.4.1.
2D Gesture Recognition 12.5.7.2.4.2. 3D Gesture Recognition
12.5.7.2.5.
Others
12.5.7.3.
Benelux Union Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Application
12.5.7.3.1.
Automotive
12.5.7.3.1.1.
Lighting Control 12.5.7.3.1.2. Head-Up Display (HUD) 12.5.7.3.1.3. Infotainment Control
12.5.7.3.1.4.
Collision Avoidance
12.5.7.3.1.5.
Seatbelt Detection
12.5.7.3.1.6.
Driving Assistance
12.5.7.3.1.7.
Others
12.5.7.3.2.
Healthcare
12.5.7.3.2.1.
Communication
12.5.7.3.2.2.
Lab Operations
12.5.7.3.2.3.
Entry Management
12.5.7.3.2.4.
Others
12.5.7.3.3.
Consumer Electronics and Home Appliances 12.5.7.3.3.1. Smartphones and
Tablets 12.5.7.3.3.2. PCs and Notebooks 12.5.7.3.3.3. Vacuum Cleaners
12.5.7.3.3.4.
Smart TV
12.5.7.3.3.5.
Air Conditioning
12.5.7.3.3.6.
Smart Lighting 12.5.7.3.3.7. Toys and Game Controllers
12.5.7.3.3.8. Music Control
12.5.7.3.3.9. Others
12.5.7.3.4.
Industrial and Commercial Automation 12.5.7.3.4.1. Lighting Management
12.5.7.3.4.2.
Physical Safety and People Density Monitoring 12.5.7.3.4.3. Door Entry Management (Including Airport Gates) 12.5.7.3.4.4. Washroom Automation
12.5.7.3.4.5.
Elevators
12.5.7.3.4.6.
Robotics
12.5.7.3.4.7.
Process and Stock Monitoring
12.5.7.3.4.8. Others
12.5.7.3.5.
Head-Mounted Display (HMDs) 12.5.7.3.5.1. Gaming
12.5.7.3.5.2. Infrastructure Inspection
12.5.7.3.5.3. Others
12.5.7.3.6.
Military and Defence 12.5.7.3.7. Retail and Banking
12.5.7.3.7.1.
Digital Signage
12.5.7.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.7.3.7.3.
Vending Machines
12.5.7.3.7.4.
ATMs
12.5.7.3.7.5.
Others
12.5.7.3.8.
Security and Surveillance 12.5.7.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.7.3.10.
Others
12.5.7.4.
Benelux Union Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Country
12.5.7.4.1.
Belgium
12.5.7.4.2.
The Netherlands
12.5.7.4.3.
Luxembourg
12.5.8.
Rest of Europe
12.5.8.1.
Rest of Europe
Gesture Recognition Market
Revenue (US$ Mn) and Forecasts, By Offering
12.5.8.1.1.
Systems and Accessories
12.5.8.1.1.1.
TOF Sensors
12.5.8.1.1.1.1.
Direct
12.5.8.1.1.1.2.
Indirect
12.5.8.1.1.2.
Camera Module
12.5.8.1.1.3.
Others
12.5.8.1.2.
Software
12.5.8.1.3.
Services
12.5.8.2.
Rest of Europe
Gesture Recognition Market
Revenue (US$ Mn) and Forecasts, By Technology
12.5.8.2.1.
Electric Field
12.5.8.2.2.
Infrared-based
12.5.8.2.3.
Ultrasonic Technology
12.5.8.2.4.
Camera Based
12.5.8.2.4.1.
2D Gesture Recognition 12.5.8.2.4.2. 3D Gesture Recognition
12.5.8.2.5.
Others
12.5.8.3.
Rest of Europe
Gesture Recognition Market
Revenue (US$ Mn) and Forecasts, By Application
12.5.8.3.1.
Automotive
12.5.8.3.1.1.
Lighting Control 12.5.8.3.1.2. Head-Up Display (HUD) 12.5.8.3.1.3. Infotainment Control
12.5.8.3.1.4.
Collision Avoidance
12.5.8.3.1.5.
Seatbelt Detection
12.5.8.3.1.6.
Driving Assistance
12.5.8.3.1.7.
Others
12.5.8.3.2.
Healthcare
12.5.8.3.2.1.
Communication
12.5.8.3.2.2.
Lab Operations
12.5.8.3.2.3.
Entry Management
12.5.8.3.2.4.
Others
12.5.8.3.3.
Consumer Electronics and Home Appliances 12.5.8.3.3.1. Smartphones and
Tablets 12.5.8.3.3.2. PCs and Notebooks 12.5.8.3.3.3. Vacuum Cleaners
12.5.8.3.3.4.
Smart TV
12.5.8.3.3.5.
Air Conditioning
12.5.8.3.3.6.
Smart Lighting 12.5.8.3.3.7. Toys and Game Controllers
12.5.8.3.3.8. Music Control
12.5.8.3.3.9. Others
12.5.8.3.4.
Industrial and Commercial Automation 12.5.8.3.4.1. Lighting Management
12.5.8.3.4.2.
Physical Safety and People Density Monitoring 12.5.8.3.4.3. Door Entry Management (Including Airport Gates) 12.5.8.3.4.4. Washroom Automation
12.5.8.3.4.5.
Elevators
12.5.8.3.4.6.
Robotics
12.5.8.3.4.7.
Process and Stock Monitoring
12.5.8.3.4.8. Others
12.5.8.3.5.
Head-Mounted Display (HMDs)
12.5.8.3.5.1.
Gaming
12.5.8.3.5.2.
Infrastructure Inspection
12.5.8.3.5.3.
Others
12.5.8.3.6.
Military and Defence 12.5.8.3.7. Retail and Banking
12.5.8.3.7.1.
Digital Signage
12.5.8.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
12.5.8.3.7.3.
Vending Machines
12.5.8.3.7.4.
ATMs
12.5.8.3.7.5.
Others
12.5.8.3.8.
Security and Surveillance 12.5.8.3.9. Unmanned Aerial
Vehicles (UAVs) 12.5.8.3.10.
Others
12.6.
Key Segment for Channeling Investments
12.6.1.
By Country
12.6.2.
By Offering
12.6.3.
By Technology
12.6.4.
By Application
13.
Asia Pacific Gesture Recognition Market Analysis and Forecasts, 2020 - 2028
13.1.
Overview
13.1.1.
Asia Pacific Gesture
Recognition Market Revenue (US$ Mn)
13.2.
Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
13.2.1.
Systems and Accessories
13.2.1.1.
TOF Sensors
13.2.1.1.1.
Direct
13.2.1.1.2.
Indirect
13.2.1.2.
Camera Module
13.2.1.3.
Others
13.2.2.
Software
13.2.3.
Services
13.3.
Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.3.1.
Electric Field
13.3.2.
Infrared-based
13.3.3.
Ultrasonic Technology
13.3.4.
Camera Based
13.3.4.1.
2D Gesture Recognition
13.3.4.2.
3D Gesture Recognition
13.3.5.
Others
13.4.
Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.4.1.
Automotive
13.4.1.1.
Lighting Control
13.4.1.2.
Head-Up Display (HUD)
13.4.1.3.
Infotainment Control
13.4.1.4.
Collision Avoidance
13.4.1.5.
Seatbelt Detection
13.4.1.6.
Driving Assistance
13.4.1.7.
Others
13.4.2.
Healthcare
13.4.2.1.
Communication
13.4.2.2.
Lab Operations
13.4.2.3.
Entry Management
13.4.2.4.
Others
13.4.3.
Consumer Electronics and Home Appliances
13.4.3.1.
Smartphones and Tablets
13.4.3.2.
PCs and Notebooks
13.4.3.3.
Vacuum Cleaners
13.4.3.4.
Smart TV
13.4.3.5.
Air Conditioning
13.4.3.6.
Smart Lighting
13.4.3.7.
Toys and Game Controllers
13.4.3.8.
Music Control
13.4.3.9.
Others
13.4.4.
Industrial and Commercial Automation
13.4.4.1.
Lighting Management
13.4.4.2.
Physical Safety and People Density
Monitoring
13.4.4.3.
Door Entry Management (Including Airport Gates)
13.4.4.4.
Washroom Automation
13.4.4.5.
Elevators
13.4.4.6.
Robotics
13.4.4.7.
Process and Stock Monitoring
13.4.4.8.
Others
13.4.5.
Head-Mounted Display (HMDs)
13.4.5.1.
Gaming
13.4.5.2.
Infrastructure Inspection
13.4.5.3.
Others
13.4.6.
Military and Defence
13.4.7.
Retail and Banking
13.4.7.1.
Digital Signage
13.4.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.4.7.3.
Vending Machines
13.4.7.4.
ATMs
13.4.7.5.
Others
13.4.8.
Security and Surveillance
13.4.9.
Unmanned Aerial Vehicles
(UAVs)
13.4.10.
Others
13.5.
Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Country
13.5.1.
China
13.5.1.1.
China Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.1.1.1.
Systems and Accessories
13.5.1.1.1.1.
TOF Sensors
13.5.1.1.1.1.1.
Direct
13.5.1.1.1.1.2.
Indirect
13.5.1.1.1.2.
Camera Module
13.5.1.1.1.3.
Others
13.5.1.1.2.
Software
13.5.1.1.3.
Services
13.5.1.2.
China Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.1.2.1.
Electric Field
13.5.1.2.2.
Infrared-based
13.5.1.2.3.
Ultrasonic Technology
13.5.1.2.4.
Camera Based
13.5.1.2.4.1.
2D Gesture Recognition 13.5.1.2.4.2. 3D Gesture Recognition
13.5.1.2.5.
Others
13.5.1.3.
China Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.1.3.1.
Automotive
13.5.1.3.1.1.
Lighting Control 13.5.1.3.1.2. Head-Up Display (HUD) 13.5.1.3.1.3. Infotainment Control
13.5.1.3.1.4.
Collision Avoidance
13.5.1.3.1.5.
Seatbelt Detection
13.5.1.3.1.6.
Driving Assistance
13.5.1.3.1.7.
Others
13.5.1.3.2.
Healthcare
13.5.1.3.2.1.
Communication
13.5.1.3.2.2.
Lab Operations
13.5.1.3.2.3.
Entry Management
13.5.1.3.2.4.
Others
13.5.1.3.3.
Consumer Electronics and Home Appliances 13.5.1.3.3.1. Smartphones and
Tablets 13.5.1.3.3.2. PCs and Notebooks 13.5.1.3.3.3. Vacuum Cleaners
13.5.1.3.3.4.
Smart TV
13.5.1.3.3.5.
Air Conditioning
13.5.1.3.3.6.
Smart Lighting 13.5.1.3.3.7. Toys and Game Controllers
13.5.1.3.3.8. Music Control
13.5.1.3.3.9. Others
13.5.1.3.4.
Industrial and Commercial Automation 13.5.1.3.4.1. Lighting Management
13.5.1.3.4.2.
Physical Safety and People Density Monitoring 13.5.1.3.4.3. Door Entry Management (Including Airport Gates) 13.5.1.3.4.4. Washroom Automation
13.5.1.3.4.5.
Elevators
13.5.1.3.4.6.
Robotics
13.5.1.3.4.7.
Process and Stock Monitoring
13.5.1.3.4.8. Others
13.5.1.3.5.
Head-Mounted Display (HMDs) 13.5.1.3.5.1. Gaming
13.5.1.3.5.2. Infrastructure Inspection
13.5.1.3.5.3. Others
13.5.1.3.6.
Military and Defence 13.5.1.3.7. Retail and Banking
13.5.1.3.7.1.
Digital Signage
13.5.1.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.1.3.7.3.
Vending Machines
13.5.1.3.7.4.
ATMs
13.5.2.
Japan
13.5.1.3.7.5.
Others
13.5.1.3.8.
Security and Surveillance 13.5.1.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.1.3.10.
Others
13.5.2.1.
Japan Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.2.1.1.
Systems and Accessories
13.5.2.1.1.1.
TOF Sensors
13.5.2.1.1.1.1.
Direct
13.5.2.1.1.1.2.
Indirect
13.5.2.1.1.2.
Camera Module
13.5.2.1.1.3.
Others
13.5.2.1.2.
Software
13.5.2.1.3.
Services
13.5.2.2.
Japan Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.2.2.1.
Electric Field
13.5.2.2.2.
Infrared-based
13.5.2.2.3.
Ultrasonic Technology
13.5.2.2.4.
Camera Based
13.5.2.2.4.1.
2D Gesture Recognition 13.5.2.2.4.2. 3D Gesture Recognition
13.5.2.2.5.
Others
13.5.2.3.
Japan Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.2.3.1.
Automotive
13.5.2.3.1.1.
Lighting Control 13.5.2.3.1.2. Head-Up Display (HUD) 13.5.2.3.1.3. Infotainment Control
13.5.2.3.1.4.
Collision Avoidance
13.5.2.3.1.5.
Seatbelt Detection
13.5.2.3.1.6.
Driving Assistance
13.5.2.3.1.7.
Others
13.5.2.3.2.
Healthcare
13.5.2.3.2.1.
Communication
13.5.2.3.2.2.
Lab Operations
13.5.2.3.2.3.
Entry Management
13.5.2.3.2.4.
Others
13.5.3.
India
13.5.2.3.3.
Consumer Electronics and Home Appliances 13.5.2.3.3.1. Smartphones and
Tablets 13.5.2.3.3.2. PCs and Notebooks 13.5.2.3.3.3. Vacuum Cleaners
13.5.2.3.3.4.
Smart TV
13.5.2.3.3.5.
Air Conditioning
13.5.2.3.3.6.
Smart Lighting 13.5.2.3.3.7. Toys and Game Controllers
13.5.2.3.3.8. Music Control
13.5.2.3.3.9. Others
13.5.2.3.4.
Industrial and Commercial Automation 13.5.2.3.4.1. Lighting Management
13.5.2.3.4.2.
Physical Safety and People Density Monitoring 13.5.2.3.4.3. Door Entry Management (Including Airport Gates) 13.5.2.3.4.4. Washroom Automation
13.5.2.3.4.5.
Elevators
13.5.2.3.4.6.
Robotics
13.5.2.3.4.7.
Process and Stock Monitoring
13.5.2.3.4.8. Others
13.5.2.3.5.
Head-Mounted Display (HMDs) 13.5.2.3.5.1. Gaming
13.5.2.3.5.2. Infrastructure Inspection
13.5.2.3.5.3. Others
13.5.2.3.6.
Military and Defence 13.5.2.3.7. Retail and Banking
13.5.2.3.7.1.
Digital Signage
13.5.2.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.2.3.7.3.
Vending Machines
13.5.2.3.7.4.
ATMs
13.5.2.3.7.5.
Others
13.5.2.3.8.
Security and Surveillance 13.5.2.3.9. Unmanned Aerial Vehicles (UAVs) 13.5.2.3.10. Others
13.5.3.1.
India Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
13.5.3.1.1.
Systems and Accessories
13.5.3.1.1.1.
TOF Sensors
13.5.3.1.1.1.1.
Direct
13.5.3.1.1.1.2.
Indirect
13.5.3.1.1.2.
Camera Module
13.5.3.1.1.3.
Others
13.5.3.1.2.
Software
13.5.3.1.3.
Services
13.5.3.2.
India Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
13.5.3.2.1.
Electric Field
13.5.3.2.2.
Infrared-based
13.5.3.2.3.
Ultrasonic Technology
13.5.3.2.4.
Camera Based
13.5.3.2.4.1.
2D Gesture Recognition 13.5.3.2.4.2. 3D Gesture Recognition
13.5.3.2.5.
Others
13.5.3.3.
India Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Application
13.5.3.3.1.
Automotive
13.5.3.3.1.1.
Lighting Control 13.5.3.3.1.2. Head-Up Display (HUD) 13.5.3.3.1.3. Infotainment Control
13.5.3.3.1.4.
Collision Avoidance
13.5.3.3.1.5.
Seatbelt Detection
13.5.3.3.1.6.
Driving Assistance
13.5.3.3.1.7.
Others
13.5.3.3.2.
Healthcare
13.5.3.3.2.1.
Communication
13.5.3.3.2.2.
Lab Operations
13.5.3.3.2.3.
Entry Management
13.5.3.3.2.4.
Others
13.5.3.3.3.
Consumer Electronics and Home Appliances 13.5.3.3.3.1. Smartphones and
Tablets 13.5.3.3.3.2. PCs and Notebooks 13.5.3.3.3.3. Vacuum Cleaners
13.5.3.3.3.4.
Smart TV
13.5.3.3.3.5.
Air Conditioning
13.5.3.3.3.6.
Smart Lighting 13.5.3.3.3.7. Toys and Game Controllers
13.5.3.3.3.8. Music Control
13.5.3.3.3.9. Others
13.5.3.3.4.
Industrial and Commercial Automation 13.5.3.3.4.1. Lighting Management
13.5.3.3.4.2.
Physical Safety and People Density Monitoring 13.5.3.3.4.3. Door Entry Management (Including Airport Gates) 13.5.3.3.4.4. Washroom Automation
13.5.3.3.4.5.
Elevators
13.5.3.3.4.6.
Robotics
13.5.3.3.4.7.
Process and Stock Monitoring
13.5.3.3.4.8. Others
13.5.3.3.5.
Head-Mounted Display (HMDs) 13.5.3.3.5.1. Gaming
13.5.3.3.5.2. Infrastructure Inspection
13.5.3.3.5.3. Others
13.5.3.3.6.
Military and Defence 13.5.3.3.7. Retail and Banking
13.5.3.3.7.1.
Digital Signage
13.5.3.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.3.3.7.3.
Vending Machines
13.5.3.3.7.4.
ATMs
13.5.3.3.7.5.
Others
13.5.3.3.8.
Security and Surveillance 13.5.3.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.3.3.10.
Others
13.5.4.
New Zealand
13.5.4.1.
New Zealand Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.4.1.1.
Systems and Accessories
13.5.4.1.1.1.
TOF Sensors
13.5.4.1.1.1.1.
Direct
13.5.4.1.1.1.2.
Indirect
13.5.4.1.1.2.
Camera Module
13.5.4.1.1.3.
Others
13.5.4.1.2.
Software
13.5.4.1.3.
Services
13.5.4.2.
New Zealand Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.4.2.1.
Electric Field
13.5.4.2.2.
Infrared-based
13.5.4.2.3.
Ultrasonic Technology
13.5.4.2.4.
Camera Based
13.5.4.2.4.1.
2D Gesture Recognition 13.5.4.2.4.2. 3D Gesture Recognition
13.5.4.2.5.
Others
13.5.4.3.
New Zealand Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.4.3.1.
Automotive
13.5.4.3.1.1.
Lighting Control 13.5.4.3.1.2. Head-Up Display (HUD) 13.5.4.3.1.3. Infotainment Control
13.5.4.3.1.4.
Collision Avoidance
13.5.4.3.1.5.
Seatbelt Detection
13.5.4.3.1.6.
Driving Assistance
13.5.4.3.1.7.
Others
13.5.4.3.2.
Healthcare
13.5.4.3.2.1.
Communication
13.5.4.3.2.2.
Lab Operations
13.5.4.3.2.3.
Entry Management
13.5.4.3.2.4.
Others
13.5.4.3.3.
Consumer Electronics and Home Appliances 13.5.4.3.3.1. Smartphones and
Tablets 13.5.4.3.3.2. PCs and Notebooks 13.5.4.3.3.3. Vacuum Cleaners
13.5.4.3.3.4.
Smart TV
13.5.4.3.3.5.
Air Conditioning
13.5.4.3.3.6.
Smart Lighting 13.5.4.3.3.7. Toys and Game Controllers
13.5.4.3.3.8. Music Control
13.5.4.3.3.9. Others
13.5.4.3.4.
Industrial and Commercial Automation 13.5.4.3.4.1. Lighting Management
13.5.4.3.4.2.
Physical Safety and People Density Monitoring 13.5.4.3.4.3. Door Entry Management (Including Airport Gates) 13.5.4.3.4.4. Washroom Automation
13.5.4.3.4.5.
Elevators
13.5.4.3.4.6.
Robotics
13.5.4.3.4.7.
Process and Stock Monitoring
13.5.4.3.4.8.
Others
13.5.4.3.5.
Head-Mounted Display (HMDs) 13.5.4.3.5.1. Gaming
13.5.4.3.5.2. Infrastructure Inspection
13.5.4.3.5.3. Others
13.5.4.3.6.
Military and Defence 13.5.4.3.7. Retail and Banking
13.5.4.3.7.1.
Digital Signage
13.5.4.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.4.3.7.3.
Vending Machines
13.5.4.3.7.4.
ATMs
13.5.4.3.7.5.
Others
13.5.4.3.8.
Security and Surveillance 13.5.4.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.4.3.10.
Others
13.5.5.
Australia
13.5.5.1.
Australia Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.5.1.1.
Systems and Accessories
13.5.5.1.1.1.
TOF Sensors
13.5.5.1.1.1.1.
Direct
13.5.5.1.1.1.2.
Indirect
13.5.5.1.1.2.
Camera Module
13.5.5.1.1.3.
Others
13.5.5.1.2.
Software
13.5.5.1.3.
Services
13.5.5.2.
Australia Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.5.2.1.
Electric Field
13.5.5.2.2.
Infrared-based
13.5.5.2.3.
Ultrasonic Technology
13.5.5.2.4.
Camera Based
13.5.5.2.4.1.
2D Gesture Recognition 13.5.5.2.4.2. 3D Gesture Recognition
13.5.5.2.5.
Others
13.5.5.3.
Australia Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.5.3.1.
Automotive
13.5.5.3.1.1.
Lighting Control
13.5.5.3.1.2.
Head-Up Display (HUD) 13.5.5.3.1.3. Infotainment Control
13.5.5.3.1.4.
Collision Avoidance
13.5.5.3.1.5.
Seatbelt Detection
13.5.5.3.1.6.
Driving Assistance
13.5.5.3.1.7.
Others
13.5.5.3.2.
Healthcare
13.5.5.3.2.1.
Communication
13.5.5.3.2.2.
Lab Operations
13.5.5.3.2.3.
Entry Management
13.5.5.3.2.4.
Others
13.5.5.3.3.
Consumer Electronics and Home Appliances 13.5.5.3.3.1. Smartphones and
Tablets 13.5.5.3.3.2. PCs and Notebooks 13.5.5.3.3.3. Vacuum Cleaners
13.5.5.3.3.4.
Smart TV
13.5.5.3.3.5.
Air Conditioning
13.5.5.3.3.6.
Smart Lighting 13.5.5.3.3.7. Toys and Game Controllers
13.5.5.3.3.8. Music Control
13.5.5.3.3.9. Others
13.5.5.3.4.
Industrial and Commercial Automation 13.5.5.3.4.1. Lighting Management
13.5.5.3.4.2.
Physical Safety and People Density Monitoring 13.5.5.3.4.3. Door Entry Management (Including Airport Gates) 13.5.5.3.4.4. Washroom Automation
13.5.5.3.4.5.
Elevators
13.5.5.3.4.6.
Robotics
13.5.5.3.4.7.
Process and Stock Monitoring
13.5.5.3.4.8. Others
13.5.5.3.5.
Head-Mounted Display (HMDs) 13.5.5.3.5.1. Gaming
13.5.5.3.5.2. Infrastructure Inspection
13.5.5.3.5.3. Others
13.5.5.3.6.
Military and Defence 13.5.5.3.7. Retail and Banking
13.5.5.3.7.1.
Digital Signage
13.5.5.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.5.3.7.3.
Vending Machines
13.5.5.3.7.4.
ATMs
13.5.5.3.7.5.
Others
13.5.5.3.8.
Security and Surveillance 13.5.5.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.5.3.10.
Others
13.5.6.
South Korea
13.5.6.1.
South Korea Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.6.1.1.
Systems and Accessories
13.5.6.1.1.1.
TOF Sensors
13.5.6.1.1.1.1.
Direct
13.5.6.1.1.1.2.
Indirect
13.5.6.1.1.2.
Camera Module
13.5.6.1.1.3.
Others
13.5.6.1.2.
Software
13.5.6.1.3.
Services
13.5.6.2.
South Korea Gesture Recognition Market Revenue (US$
Mn) and Forecasts, By Technology
13.5.6.2.1.
Electric Field
13.5.6.2.2.
Infrared-based
13.5.6.2.3.
Ultrasonic Technology
13.5.6.2.4.
Camera Based
13.5.6.2.4.1.
2D Gesture Recognition 13.5.6.2.4.2. 3D Gesture Recognition
13.5.6.2.5.
Others
13.5.6.3.
South Korea Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.6.3.1.
Automotive
13.5.6.3.1.1.
Lighting Control 13.5.6.3.1.2. Head-Up Display (HUD) 13.5.6.3.1.3. Infotainment Control
13.5.6.3.1.4.
Collision Avoidance
13.5.6.3.1.5.
Seatbelt Detection
13.5.6.3.1.6.
Driving Assistance
13.5.6.3.1.7.
Others
13.5.6.3.2.
Healthcare
13.5.6.3.2.1.
Communication
13.5.6.3.2.2.
Lab Operations
13.5.6.3.2.3.
Entry Management
13.5.6.3.2.4.
Others
13.5.6.3.3.
Consumer Electronics and Home Appliances 13.5.6.3.3.1. Smartphones and
Tablets 13.5.6.3.3.2. PCs and Notebooks 13.5.6.3.3.3. Vacuum Cleaners
13.5.6.3.3.4.
Smart TV
13.5.6.3.3.5.
Air Conditioning
13.5.6.3.3.6.
Smart Lighting 13.5.6.3.3.7. Toys and Game Controllers
13.5.6.3.3.8. Music Control
13.5.6.3.3.9. Others
13.5.6.3.4.
Industrial and Commercial Automation 13.5.6.3.4.1. Lighting Management
13.5.6.3.4.2.
Physical Safety and People Density Monitoring 13.5.6.3.4.3. Door Entry Management (Including Airport Gates) 13.5.6.3.4.4. Washroom Automation
13.5.6.3.4.5.
Elevators
13.5.6.3.4.6.
Robotics
13.5.6.3.4.7.
Process and Stock Monitoring
13.5.6.3.4.8. Others
13.5.6.3.5.
Head-Mounted Display (HMDs) 13.5.6.3.5.1. Gaming
13.5.6.3.5.2. Infrastructure Inspection
13.5.6.3.5.3. Others
13.5.6.3.6.
Military and Defence 13.5.6.3.7. Retail and Banking
13.5.6.3.7.1.
Digital Signage
13.5.6.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.6.3.7.3.
Vending Machines
13.5.6.3.7.4.
ATMs
13.5.6.3.7.5.
Others
13.5.6.3.8.
Security and Surveillance 13.5.6.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.6.3.10.
Others
13.5.7.
Southeast Asia
13.5.7.1.
Southeast Asia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
13.5.7.1.1.
Systems and Accessories
13.5.7.1.1.1.
TOF Sensors
13.5.7.1.1.1.1.
Direct
13.5.7.1.1.1.2.
Indirect
13.5.7.1.1.2.
Camera Module
13.5.7.1.1.3.
Others
13.5.7.1.2.
Software
13.5.7.1.3.
Services
13.5.7.2.
Southeast Asia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.7.2.1.
Electric Field
13.5.7.2.2.
Infrared-based
13.5.7.2.3.
Ultrasonic Technology
13.5.7.2.4.
Camera Based
13.5.7.2.4.1.
2D Gesture Recognition 13.5.7.2.4.2. 3D Gesture Recognition
13.5.7.2.5.
Others
13.5.7.3.
Southeast Asia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.7.3.1.
Automotive
13.5.7.3.1.1.
Lighting Control 13.5.7.3.1.2. Head-Up Display (HUD) 13.5.7.3.1.3. Infotainment Control
13.5.7.3.1.4.
Collision Avoidance
13.5.7.3.1.5.
Seatbelt Detection
13.5.7.3.1.6.
Driving Assistance
13.5.7.3.1.7.
Others
13.5.7.3.2.
Healthcare
13.5.7.3.2.1.
Communication
13.5.7.3.2.2.
Lab Operations
13.5.7.3.2.3.
Entry Management
13.5.7.3.2.4.
Others
13.5.7.3.3.
Consumer Electronics and Home Appliances 13.5.7.3.3.1. Smartphones and
Tablets 13.5.7.3.3.2. PCs and Notebooks 13.5.7.3.3.3. Vacuum Cleaners
13.5.7.3.3.4.
Smart TV
13.5.7.3.3.5.
Air Conditioning
13.5.7.3.3.6.
Smart Lighting
13.5.7.3.3.7.
Toys and Game Controllers
13.5.7.3.3.8. Music Control
13.5.7.3.3.9. Others
13.5.7.3.4.
Industrial and Commercial Automation 13.5.7.3.4.1. Lighting Management
13.5.7.3.4.2.
Physical Safety and People Density Monitoring 13.5.7.3.4.3. Door Entry Management (Including Airport Gates) 13.5.7.3.4.4. Washroom Automation
13.5.7.3.4.5.
Elevators
13.5.7.3.4.6.
Robotics
13.5.7.3.4.7.
Process and Stock Monitoring
13.5.7.3.4.8. Others
13.5.7.3.5.
Head-Mounted Display (HMDs) 13.5.7.3.5.1. Gaming
13.5.7.3.5.2. Infrastructure Inspection
13.5.7.3.5.3. Others
13.5.7.3.6.
Military and Defence 13.5.7.3.7. Retail and Banking
13.5.7.3.7.1.
Digital Signage
13.5.7.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.7.3.7.3.
Vending Machines
13.5.7.3.7.4.
ATMs
13.5.7.3.7.5.
Others
13.5.7.3.8.
Security and Surveillance 13.5.7.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.7.3.10.
Others
13.5.7.4.
Southeast Asia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Country
13.5.7.4.1.
Indonesia
13.5.7.4.2.
Thailand
13.5.7.4.3.
Malaysia
13.5.7.4.4.
Singapore
13.5.7.4.5.
Rest of Southeast Asia
13.5.8.
Rest of Asia
Pacific
13.5.8.1.
Rest of Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By Offering
13.5.8.1.1.
Systems and Accessories
13.5.8.1.1.1.
TOF Sensors
13.5.8.1.1.1.1.
Direct
13.5.8.1.1.1.2.
Indirect
13.5.8.1.1.2.
Camera Module
13.5.8.1.1.3.
Others
13.5.8.1.2.
Software
13.5.8.1.3.
Services
13.5.8.2.
Rest of Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.8.2.1.
Electric Field
13.5.8.2.2.
Infrared-based
13.5.8.2.3.
Ultrasonic Technology
13.5.8.2.4.
Camera Based
13.5.8.2.4.1.
2D Gesture Recognition 13.5.8.2.4.2. 3D Gesture Recognition
13.5.8.2.5.
Others
13.5.8.3.
Rest of Asia Pacific Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.8.3.1.
Automotive
13.5.8.3.1.1.
Lighting Control 13.5.8.3.1.2. Head-Up Display (HUD) 13.5.8.3.1.3. Infotainment Control
13.5.8.3.1.4.
Collision Avoidance
13.5.8.3.1.5.
Seatbelt Detection
13.5.8.3.1.6.
Driving Assistance
13.5.8.3.1.7.
Others
13.5.8.3.2.
Healthcare
13.5.8.3.2.1.
Communication
13.5.8.3.2.2.
Lab Operations
13.5.8.3.2.3.
Entry Management
13.5.8.3.2.4.
Others
13.5.8.3.3.
Consumer Electronics and Home Appliances 13.5.8.3.3.1. Smartphones and
Tablets 13.5.8.3.3.2. PCs and Notebooks 13.5.8.3.3.3. Vacuum Cleaners
13.5.8.3.3.4.
Smart TV
13.5.8.3.3.5.
Air Conditioning
13.5.8.3.3.6.
Smart Lighting 13.5.8.3.3.7. Toys and Game Controllers
13.5.8.3.3.8. Music Control
13.5.8.3.3.9. Others
13.5.8.3.4.
Industrial and Commercial Automation 13.5.8.3.4.1. Lighting Management
13.5.8.3.4.2.
Physical Safety and People Density Monitoring 13.5.8.3.4.3. Door Entry Management (Including Airport Gates) 13.5.8.3.4.4. Washroom Automation
13.5.8.3.4.5.
Elevators
13.5.8.3.4.6.
Robotics
13.5.8.3.4.7.
Process and Stock Monitoring
13.5.8.3.4.8. Others
13.5.8.3.5.
Head-Mounted Display (HMDs) 13.5.8.3.5.1. Gaming
13.5.8.3.5.2. Infrastructure Inspection
13.5.8.3.5.3. Others
13.5.8.3.6.
Military and Defence 13.5.8.3.7. Retail and Banking
13.5.8.3.7.1.
Digital Signage
13.5.8.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
13.5.8.3.7.3.
Vending Machines
13.5.8.3.7.4.
ATMs
13.5.8.3.7.5.
Others
13.5.8.3.8.
Security and Surveillance 13.5.8.3.9. Unmanned Aerial
Vehicles (UAVs) 13.5.8.3.10.
Others
13.6.
Key Segment for Channeling Investments
13.6.1.
By Country
13.6.2.
By Offering
13.6.3.
By Technology
13.6.4.
By Application
14.
Middle East and Africa Gesture Recognition Market
Analysis and Forecasts, 2020 - 2028
14.1.
Overview
14.1.1.
Middle East and Africa Gesture Recognition Market
Revenue (US$ Mn)
14.2.
Middle East and Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
14.2.1.
Systems and Accessories
14.2.1.1.
TOF Sensors
14.2.1.1.1.
Direct
14.2.1.1.2.
Indirect
14.2.1.2.
Camera Module
14.2.1.3.
Others
14.2.2.
Software
14.2.3.
Services
14.3.
Middle East and Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
14.3.1.
Electric Field
14.3.2.
Infrared-based
14.3.3.
Ultrasonic Technology
14.3.4.
Camera Based
14.3.4.1.
2D Gesture Recognition
14.3.4.2.
3D Gesture Recognition
14.3.5.
Others
14.4.
Middle East and Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
14.4.1.
Automotive
14.4.1.1.
Lighting Control
14.4.1.2.
Head-Up Display (HUD)
14.4.1.3.
Infotainment Control
14.4.1.4.
Collision Avoidance
14.4.1.5.
Seatbelt Detection
14.4.1.6.
Driving Assistance
14.4.1.7.
Others
14.4.2.
Healthcare
14.4.2.1.
Communication
14.4.2.2.
Lab Operations
14.4.2.3.
Entry Management
14.4.2.4.
Others
14.4.3.
Consumer Electronics and Home Appliances
14.4.3.1.
Smartphones and Tablets
14.4.3.2.
PCs and Notebooks
14.4.3.3.
Vacuum Cleaners
14.4.3.4.
Smart TV
14.4.3.5.
Air Conditioning
14.4.3.6.
Smart Lighting
14.4.3.7.
Toys and Game Controllers
14.4.3.8.
Music Control
14.4.3.9.
Others
14.4.4.
Industrial and Commercial Automation
14.4.4.1.
Lighting Management
14.4.4.2.
Physical Safety and People Density
Monitoring
14.4.4.3.
Door Entry Management (Including Airport Gates)
14.4.4.4.
Washroom Automation
14.4.4.5.
Elevators
14.4.4.6.
Robotics
14.4.4.7.
Process and Stock Monitoring
14.4.4.8.
Others
14.4.5.
Head-Mounted Display (HMDs)
14.4.5.1.
Gaming
14.4.5.2.
Infrastructure Inspection
14.4.5.3.
Others
14.4.6.
Military and Defence
14.4.7.
Retail and Banking
14.4.7.1.
Digital Signage
14.4.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.4.7.3.
Vending Machines
14.4.7.4.
ATMs
14.4.7.5.
Others
14.4.8.
Security and Surveillance
14.4.9.
Unmanned Aerial Vehicles
(UAVs)
14.4.10.
Others
14.5.
Middle East and Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Country
14.5.1.
Saudi Arabia
14.5.1.1.
Saudi Arabia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
14.5.1.1.1.
Systems and Accessories
14.5.1.1.1.1.
TOF Sensors
14.5.1.1.1.1.1.
Direct
14.5.1.1.1.1.2.
Indirect
14.5.1.1.1.2.
Camera Module
14.5.1.1.1.3.
Others
14.5.1.1.2.
Software
14.5.1.1.3.
Services
14.5.1.2.
Saudi Arabia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
14.5.1.2.1.
Electric Field
14.5.1.2.2.
Infrared-based
14.5.1.2.3.
Ultrasonic Technology
14.5.1.2.4.
Camera Based
14.5.1.2.4.1.
2D Gesture Recognition 14.5.1.2.4.2. 3D Gesture Recognition
14.5.1.2.5.
Others
14.5.1.3.
Saudi Arabia Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.1.3.1.
Automotive
14.5.1.3.1.1.
Lighting Control 14.5.1.3.1.2. Head-Up Display (HUD) 14.5.1.3.1.3. Infotainment Control
14.5.1.3.1.4.
Collision Avoidance
14.5.1.3.1.5.
Seatbelt Detection
14.5.1.3.1.6.
Driving Assistance
14.5.1.3.1.7.
Others
14.5.1.3.2.
Healthcare
14.5.1.3.2.1.
Communication
14.5.1.3.2.2.
Lab Operations
14.5.1.3.2.3.
Entry Management
14.5.1.3.2.4.
Others
14.5.1.3.3.
Consumer Electronics and Home Appliances 14.5.1.3.3.1. Smartphones and
Tablets 14.5.1.3.3.2. PCs and Notebooks 14.5.1.3.3.3. Vacuum Cleaners
14.5.1.3.3.4.
Smart TV
14.5.1.3.3.5.
Air Conditioning
14.5.1.3.3.6.
Smart Lighting 14.5.1.3.3.7. Toys and Game Controllers
14.5.1.3.3.8. Music Control
14.5.1.3.3.9. Others
14.5.1.3.4.
Industrial and Commercial Automation 14.5.1.3.4.1. Lighting Management
14.5.1.3.4.2.
Physical Safety and People Density Monitoring 14.5.1.3.4.3. Door Entry Management (Including Airport Gates) 14.5.1.3.4.4. Washroom Automation
14.5.1.3.4.5.
Elevators
14.5.1.3.4.6.
Robotics
14.5.1.3.4.7.
Process and Stock Monitoring
14.5.2.
UAE
14.5.1.3.4.8.
Others
14.5.1.3.5.
Head-Mounted Display (HMDs) 14.5.1.3.5.1. Gaming
14.5.1.3.5.2.
Infrastructure Inspection
14.5.1.3.5.3.
Others
14.5.1.3.6.
Military and Defence 14.5.1.3.7. Retail and Banking
14.5.1.3.7.1.
Digital Signage
14.5.1.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.1.3.7.3.
Vending Machines
14.5.1.3.7.4.
ATMs
14.5.1.3.7.5.
Others
14.5.1.3.8.
Security and Surveillance 14.5.1.3.9. Unmanned Aerial
Vehicles (UAVs) 14.5.1.3.10.
Others
14.5.2.1.
UAE Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
14.5.2.1.1.
Systems and Accessories
14.5.2.1.1.1.
TOF Sensors
14.5.2.1.1.1.1.
Direct
14.5.2.1.1.1.2.
Indirect
14.5.2.1.1.2.
Camera Module
14.5.2.1.1.3.
Others
14.5.2.1.2.
Software
14.5.2.1.3.
Services
14.5.2.2.
UAE Gesture
Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
14.5.2.2.1.
Electric Field
14.5.2.2.2.
Infrared-based
14.5.2.2.3.
Ultrasonic Technology
14.5.2.2.4.
Camera Based
14.5.2.2.4.1.
2D Gesture Recognition 14.5.2.2.4.2. 3D Gesture Recognition
14.5.2.2.5.
Others
14.5.2.3.
UAE Gesture Recognition Market
Revenue (US$ Mn) and
Forecasts, By Application
14.5.2.3.1.
Automotive
14.5.2.3.1.1.
Lighting Control
14.5.2.3.1.2.
Head-Up Display (HUD) 14.5.2.3.1.3. Infotainment Control
14.5.2.3.1.4.
Collision Avoidance
14.5.2.3.1.5.
Seatbelt Detection
14.5.2.3.1.6.
Driving Assistance
14.5.2.3.1.7.
Others
14.5.2.3.2.
Healthcare
14.5.2.3.2.1.
Communication
14.5.2.3.2.2.
Lab Operations
14.5.2.3.2.3.
Entry Management
14.5.2.3.2.4.
Others
14.5.2.3.3.
Consumer Electronics and Home Appliances 14.5.2.3.3.1. Smartphones and
Tablets 14.5.2.3.3.2. PCs and Notebooks 14.5.2.3.3.3. Vacuum Cleaners
14.5.2.3.3.4.
Smart TV
14.5.2.3.3.5.
Air Conditioning
14.5.2.3.3.6.
Smart Lighting 14.5.2.3.3.7. Toys and Game Controllers
14.5.2.3.3.8. Music Control
14.5.2.3.3.9. Others
14.5.2.3.4.
Industrial and Commercial Automation 14.5.2.3.4.1. Lighting Management
14.5.2.3.4.2.
Physical Safety and People Density Monitoring 14.5.2.3.4.3. Door Entry Management (Including Airport Gates) 14.5.2.3.4.4. Washroom Automation
14.5.2.3.4.5.
Elevators
14.5.2.3.4.6.
Robotics
14.5.2.3.4.7.
Process and Stock Monitoring
14.5.2.3.4.8. Others
14.5.2.3.5.
Head-Mounted Display (HMDs) 14.5.2.3.5.1. Gaming
14.5.2.3.5.2. Infrastructure Inspection
14.5.2.3.5.3. Others
14.5.2.3.6.
Military and Defence 14.5.2.3.7. Retail and Banking
14.5.2.3.7.1.
Digital Signage
14.5.2.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.3.
Egypt
14.5.2.3.7.3.
Vending Machines
14.5.2.3.7.4.
ATMs
14.5.2.3.7.5.
Others
14.5.2.3.8.
Security and Surveillance 14.5.2.3.9. Unmanned Aerial
Vehicles (UAVs) 14.5.2.3.10.
Others
14.5.3.1.
Egypt Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
14.5.3.1.1.
Systems and Accessories
14.5.3.1.1.1.
TOF Sensors
14.5.3.1.1.1.1.
Direct
14.5.3.1.1.1.2.
Indirect
14.5.3.1.1.2.
Camera Module
14.5.3.1.1.3.
Others
14.5.3.1.2.
Software
14.5.3.1.3.
Services
14.5.3.2.
Egypt Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
14.5.3.2.1.
Electric Field
14.5.3.2.2.
Infrared-based
14.5.3.2.3.
Ultrasonic Technology
14.5.3.2.4.
Camera Based
14.5.3.2.4.1.
2D Gesture Recognition 14.5.3.2.4.2. 3D Gesture Recognition
14.5.3.2.5.
Others
14.5.3.3.
Egypt Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.3.3.1.
Automotive
14.5.3.3.1.1.
Lighting Control 14.5.3.3.1.2. Head-Up Display (HUD) 14.5.3.3.1.3. Infotainment Control
14.5.3.3.1.4.
Collision Avoidance
14.5.3.3.1.5.
Seatbelt Detection
14.5.3.3.1.6.
Driving Assistance
14.5.3.3.1.7.
Others
14.5.3.3.2.
Healthcare
14.5.3.3.2.1.
Communication
14.5.3.3.2.2.
Lab Operations
14.5.4.
Kuwait
14.5.4.1.1.1.
Entry Management
14.5.4.1.1.2.
Others
14.5.3.3.3.
Consumer Electronics and Home Appliances 14.5.3.3.3.1. Smartphones and
Tablets 14.5.3.3.3.2. PCs and Notebooks 14.5.3.3.3.3. Vacuum Cleaners
14.5.3.3.3.4.
Smart TV
14.5.3.3.3.5.
Air Conditioning
14.5.3.3.3.6.
Smart Lighting 14.5.3.3.3.7. Toys and Game Controllers
14.5.3.3.3.8. Music Control
14.5.3.3.3.9. Others
14.5.3.3.4.
Industrial and Commercial Automation 14.5.3.3.4.1. Lighting Management
14.5.3.3.4.2.
Physical Safety and People Density Monitoring 14.5.3.3.4.3. Door Entry Management (Including Airport Gates) 14.5.3.3.4.4. Washroom Automation
14.5.3.3.4.5.
Elevators
14.5.3.3.4.6.
Robotics
14.5.3.3.4.7.
Process and Stock Monitoring
14.5.3.3.4.8. Others
14.5.3.3.5.
Head-Mounted Display (HMDs) 14.5.3.3.5.1. Gaming
14.5.3.3.5.2. Infrastructure Inspection
14.5.3.3.5.3. Others
14.5.3.3.6.
Military and Defence 14.5.3.3.7. Retail and Banking
14.5.3.3.7.1.
Digital Signage
14.5.3.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.3.3.7.3.
Vending Machines
14.5.3.3.7.4.
ATMs
14.5.3.3.7.5.
Others
14.5.3.3.8.
Security and Surveillance 14.5.3.3.9. Unmanned Aerial
Vehicles (UAVs) 14.5.3.3.10.
Others
14.5.4.2.
Kuwait Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
14.5.4.2.1.
Systems and Accessories
14.5.4.2.1.1.
TOF Sensors
14.5.4.2.1.1.1.
Direct
14.5.4.2.1.1.2.
Indirect
14.5.4.2.1.2.
Camera Module
14.5.4.2.1.3.
Others
14.5.4.2.2.
Software
14.5.4.2.3.
Services
14.5.4.3.
Kuwait Gesture
Recognition Market Revenue (US$ Mn)
and Forecasts, By Technology
14.5.4.3.1.
Electric Field
14.5.4.3.2.
Infrared-based
14.5.4.3.3.
Ultrasonic Technology
14.5.4.3.4.
Camera Based
14.5.4.3.4.1.
2D Gesture Recognition 14.5.4.2.4.2. 3D Gesture Recognition
14.5.4.3.5.
Others
14.5.4.4.
Kuwait Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.4.4.1.
Automotive
14.5.4.4.1.1.
Lighting Control 14.5.4.3.1.2. Head-Up Display (HUD) 14.5.4.3.1.3. Infotainment Control
14.5.4.3.1.4.
Collision Avoidance
14.5.4.3.1.5.
Seatbelt Detection
14.5.4.3.1.6.
Driving Assistance
14.5.4.3.1.7.
Others
14.5.4.4.2.
Healthcare
14.5.4.4.2.1.
Communication
14.5.4.4.2.2.
Lab Operations
14.5.4.4.2.3.
Entry Management
14.5.4.4.2.4.
Others
14.5.4.4.3.
Consumer Electronics and Home Appliances 14.5.4.3.3.1. Smartphones and
Tablets 14.5.4.3.3.2. PCs and Notebooks 14.5.4.3.3.3. Vacuum Cleaners
14.5.4.3.3.4.
Smart TV
14.5.4.3.3.5.
Air Conditioning
14.5.4.3.3.6.
Smart Lighting
14.5.4.3.3.7.
Toys and Game Controllers
14.5.4.3.3.8. Music Control
14.5.4.3.3.9. Others
14.5.4.4.4.
Industrial and Commercial Automation 14.5.4.3.4.1. Lighting Management
14.5.4.3.4.2.
Physical Safety and People Density Monitoring 14.5.4.3.4.3. Door Entry Management (Including Airport Gates) 14.5.4.3.4.4. Washroom Automation
14.5.4.3.4.5.
Elevators
14.5.4.3.4.6.
Robotics
14.5.4.3.4.7.
Process and Stock Monitoring
14.5.4.3.4.8. Others
14.5.4.4.5.
Head-Mounted Display (HMDs) 14.5.4.3.5.1. Gaming
14.5.4.3.5.2. Infrastructure Inspection
14.5.4.3.5.3. Others
14.5.4.4.6.
Military and Defence 14.5.4.3.7. Retail and Banking
14.5.4.3.7.1.
Digital Signage
14.5.4.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.4.3.7.3.
Vending Machines
14.5.4.3.7.4.
ATMs
14.5.4.3.7.5.
Others
14.5.4.3.8.
Security and Surveillance 14.5.4.3.9. Unmanned Aerial
Vehicles (UAVs) 14.5.4.3.10.
Others
14.5.5.
South Africa
14.5.5.1.
South Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
14.5.5.1.1.
Systems and Accessories
14.5.5.1.1.1.
TOF Sensors
14.5.5.1.1.1.1.
Direct
14.5.5.1.1.1.2.
Indirect
14.5.5.1.1.2.
Camera Module
14.5.5.1.1.3.
Others
14.5.5.1.2.
Software
14.5.5.1.3.
Services
14.5.5.2.
South Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
14.5.5.2.1.
Electric Field
14.5.5.2.2.
Infrared-based
14.5.5.2.3.
Ultrasonic Technology
14.5.5.2.4.
Camera Based
14.5.5.2.4.1.
2D Gesture Recognition 14.5.5.2.4.2. 3D Gesture Recognition
14.5.5.2.5.
Others
14.5.5.3.
South Africa Gesture Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.5.3.1.
Automotive
14.5.5.3.1.1.
Lighting Control 14.5.5.3.1.2. Head-Up Display (HUD) 14.5.5.3.1.3. Infotainment Control
14.5.5.3.1.4.
Collision Avoidance
14.5.5.3.1.5.
Seatbelt Detection
14.5.5.3.1.6.
Driving Assistance
14.5.5.3.1.7.
Others
14.5.5.3.2.
Healthcare
14.5.5.3.2.1.
Communication
14.5.5.3.2.2.
Lab Operations
14.5.5.3.2.3.
Entry Management
14.5.5.3.2.4.
Others
14.5.5.3.3.
Consumer Electronics and Home Appliances 14.5.5.3.3.1. Smartphones and
Tablets 14.5.5.3.3.2. PCs and Notebooks 14.5.5.3.3.3. Vacuum Cleaners
14.5.5.3.3.4.
Smart TV
14.5.5.3.3.5.
Air Conditioning
14.5.5.3.3.6.
Smart Lighting 14.5.5.3.3.7. Toys and Game Controllers
14.5.5.3.3.8. Music Control
14.5.5.3.3.9. Others
14.5.5.3.4.
Industrial and Commercial Automation 14.5.5.3.4.1. Lighting Management
14.5.5.3.4.2.
Physical Safety and People Density Monitoring 14.5.5.3.4.3. Door Entry Management (Including Airport Gates) 14.5.5.3.4.4. Washroom Automation
14.5.5.3.4.5.
Elevators
14.5.5.3.4.6.
Robotics
14.5.5.3.4.7.
Process and Stock Monitoring
14.5.5.3.4.8. Others
14.5.5.3.5.
Head-Mounted Display (HMDs) 14.5.5.3.5.1. Gaming
14.5.5.3.5.2. Infrastructure Inspection
14.5.5.3.5.3. Others
14.5.5.3.6.
Military and Defence 14.5.5.3.7. Retail and Banking
14.5.5.3.7.1.
Digital Signage
14.5.5.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.5.3.7.3.
Vending Machines
14.5.5.3.7.4.
ATMs
14.5.5.3.7.5.
Others
14.5.5.3.8.
Security and Surveillance 14.5.5.3.9. Unmanned Aerial
Vehicles (UAVs) 14.5.5.3.10.
Others
14.5.6.
Rest of Middle
East & Africa
14.5.6.1.
Rest of Middle East & Africa Gesture Recognition Market Revenue (US$
Mn) and Forecasts, By Offering
14.5.6.1.1.
Systems and Accessories
14.5.6.1.1.1.
TOF Sensors
14.5.6.1.1.1.1.
Direct
14.5.6.1.1.1.2.
Indirect
14.5.6.1.1.2.
Camera Module
14.5.6.1.1.3.
Others
14.5.6.1.2.
Software
14.5.6.1.3.
Services
14.5.6.2.
Rest of Middle East & Africa Gesture Recognition Market Revenue (US$
Mn) and Forecasts, By Technology
14.5.6.2.1.
Electric Field
14.5.6.2.2.
Infrared-based
14.5.6.2.3.
Ultrasonic Technology
14.5.6.2.4.
Camera Based
14.5.6.2.4.1.
2D Gesture Recognition 14.5.6.2.4.2. 3D Gesture Recognition
14.5.6.2.5.
Others
14.5.6.3.
Rest of Middle East & Africa Gesture Recognition Market Revenue (US$
Mn) and Forecasts, By Application
14.5.6.3.1.
Automotive
14.5.6.3.1.1.
Lighting Control 14.5.6.3.1.2. Head-Up Display (HUD) 14.5.6.3.1.3. Infotainment Control
14.5.6.3.1.4.
Collision Avoidance
14.5.6.3.1.5.
Seatbelt Detection
14.5.6.3.1.6.
Driving Assistance
14.5.6.3.1.7.
Others
14.5.6.3.2.
Healthcare
14.5.6.3.2.1.
Communication
14.5.6.3.2.2.
Lab Operations
14.5.6.3.2.3.
Entry Management
14.5.6.3.2.4.
Others
14.5.6.3.3.
Consumer Electronics and Home Appliances 14.5.6.3.3.1. Smartphones and
Tablets 14.5.6.3.3.2. PCs and Notebooks 14.5.6.3.3.3. Vacuum Cleaners
14.5.6.3.3.4.
Smart TV
14.5.6.3.3.5.
Air Conditioning
14.5.6.3.3.6.
Smart Lighting 14.5.6.3.3.7. Toys and Game Controllers
14.5.6.3.3.8. Music Control
14.5.6.3.3.9. Others
14.5.6.3.4.
Industrial and Commercial Automation 14.5.6.3.4.1. Lighting Management
14.5.6.3.4.2.
Physical Safety and People Density Monitoring 14.5.6.3.4.3. Door Entry Management (Including Airport Gates) 14.5.6.3.4.4. Washroom Automation
14.5.6.3.4.5.
Elevators
14.5.6.3.4.6.
Robotics
14.5.6.3.4.7.
Process and Stock Monitoring
14.5.6.3.4.8. Others
14.5.6.3.5.
Head-Mounted Display (HMDs) 14.5.6.3.5.1. Gaming
14.5.6.3.5.2. Infrastructure Inspection
14.5.6.3.5.3. Others
14.5.6.3.6.
Military and Defence
14.5.6.3.7.
Retail and Banking
14.5.6.3.7.1.
Digital Signage
14.5.6.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
14.5.6.3.7.3.
Vending Machines
14.5.6.3.7.4.
ATMs
14.5.6.3.7.5.
Others
14.5.6.3.8.
Security and Surveillance 14.5.6.3.9. Unmanned
Aerial Vehicles (UAVs) 14.5.6.3.10. Others
14.6.
Key Segment for Channeling Investments
14.6.1.
By Country
14.6.2.
By Offering
14.6.3.
By Technology
14.6.4.
By Application
15.
Latin America Gesture Recognition Market Analysis and Forecasts, 2020 - 2028
15.1.
Overview
15.1.1.
Latin America Gesture Recognition Market Revenue
(US$ Mn)
15.2.
Latin America Gesture Recognition Market Revenue
(US$ Mn) and Forecasts, By Offering
15.2.1.
Systems and Accessories
15.2.1.1.
TOF Sensors
15.2.1.1.1.
Direct
15.2.1.1.2.
Indirect
15.2.1.2.
Camera Module
15.2.1.3.
Others
15.2.2.
Software
15.2.3.
Services
15.3.
Latin America Gesture Recognition Market Revenue
(US$ Mn) and Forecasts, By Technology
15.3.1.
Electric Field
15.3.2.
Infrared-based
15.3.3.
Ultrasonic Technology
15.3.4.
Camera Based
15.3.4.1.
2D Gesture Recognition
15.3.4.2.
3D Gesture Recognition
15.3.5.
Others
15.4.
Latin America Gesture Recognition Market Revenue
(US$ Mn) and Forecasts, By Application
15.4.1.
Automotive
15.4.1.1.
Lighting Control
15.4.1.2.
Head-Up Display (HUD)
15.4.1.3.
Infotainment Control
15.4.1.4.
Collision Avoidance
15.4.1.5.
Seatbelt Detection
15.4.1.6.
Driving Assistance
15.4.1.7.
Others
15.4.2.
Healthcare
15.4.2.1.
Communication
15.4.2.2.
Lab Operations
15.4.2.3.
Entry Management
15.4.2.4.
Others
15.4.3.
Consumer Electronics and Home Appliances
15.4.3.1.
Smartphones and Tablets
15.4.3.2.
PCs and Notebooks
15.4.3.3.
Vacuum Cleaners
15.4.3.4.
Smart TV
15.4.3.5.
Air Conditioning
15.4.3.6.
Smart Lighting
15.4.3.7.
Toys and Game Controllers
15.4.3.8.
Music Control
15.4.3.9.
Others
15.4.4.
Industrial and Commercial Automation
15.4.4.1.
Lighting Management
15.4.4.2.
Physical Safety and People Density
Monitoring
15.4.4.3.
Door Entry Management (Including Airport Gates)
15.4.4.4.
Washroom Automation
15.4.4.5.
Elevators
15.4.4.6.
Robotics
15.4.4.7.
Process and Stock Monitoring
15.4.4.8.
Others
15.4.5.
Head-Mounted Display (HMDs)
15.4.5.1.
Gaming
15.4.5.2.
Infrastructure Inspection
15.4.5.3.
Others
15.4.6.
Military and Defence
15.4.7.
Retail and Banking
15.4.7.1.
Digital Signage
15.4.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
15.4.7.3.
Vending Machines
15.4.7.4.
ATMs
15.4.7.5.
Others
15.4.8.
Security and Surveillance
15.4.9.
Unmanned Aerial Vehicles
(UAVs)
15.4.10.
Others
15.5.
Latin America Gesture Recognition Market Revenue
(US$ Mn) and Forecasts, By Country
15.5.1.
Brazil
15.5.1.1.
Brazil Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
15.5.1.1.1.
Systems and Accessories
15.5.1.1.1.1.
TOF Sensors
15.5.1.1.1.1.1.
Direct
15.5.1.1.1.1.2.
Indirect
15.5.1.1.1.2.
Camera Module
15.5.1.1.1.3.
Others
15.5.1.1.2.
Software
15.5.1.1.3.
Services
15.5.1.2.
Brazil Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Technology
15.5.1.2.1.
Electric Field
15.5.1.2.2.
Infrared-based
15.5.1.2.3.
Ultrasonic Technology
15.5.1.2.4.
Camera Based
15.5.1.2.4.1.
2D Gesture Recognition 15.5.1.2.4.2. 3D Gesture Recognition
15.5.1.2.5.
Others
15.5.1.3.
Brazil Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
15.5.1.3.1.
Automotive
15.5.1.3.1.1.
Lighting Control 15.5.1.3.1.2. Head-Up Display (HUD) 15.5.1.3.1.3. Infotainment Control
15.5.1.3.1.4.
Collision Avoidance
15.5.1.3.1.5.
Seatbelt Detection
15.5.1.3.1.6.
Driving Assistance
15.5.1.3.1.7.
Others
15.5.1.3.2.
Healthcare
15.5.1.3.2.1.
Communication
15.5.1.3.2.2.
Lab Operations
15.5.1.3.2.3.
Entry Management
15.5.1.3.2.4.
Others
15.5.1.3.3.
Consumer Electronics and Home Appliances 15.5.1.3.3.1. Smartphones and
Tablets 15.5.1.3.3.2. PCs and Notebooks 15.5.1.3.3.3. Vacuum Cleaners
15.5.1.3.3.4.
Smart TV
15.5.1.3.3.5.
Air Conditioning
15.5.1.3.3.6.
Smart Lighting 15.5.1.3.3.7. Toys and Game Controllers
15.5.1.3.3.8. Music Control
15.5.1.3.3.9. Others
15.5.1.3.4.
Industrial and Commercial Automation 15.5.1.3.4.1. Lighting Management
15.5.1.3.4.2.
Physical Safety and People Density Monitoring 15.5.1.3.4.3. Door Entry Management (Including Airport Gates) 15.5.1.3.4.4. Washroom Automation
15.5.1.3.4.5.
Elevators
15.5.1.3.4.6.
Robotics
15.5.1.3.4.7.
Process and Stock Monitoring
15.5.1.3.4.8. Others
15.5.1.3.5.
Head-Mounted Display (HMDs) 15.5.1.3.5.1. Gaming
15.5.1.3.5.2. Infrastructure Inspection
15.5.1.3.5.3. Others
15.5.1.3.6.
Military and Defence 15.5.1.3.7. Retail and Banking
15.5.1.3.7.1.
Digital Signage
15.5.1.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
15.5.1.3.7.3.
Vending Machines
15.5.1.3.7.4.
ATMs
15.5.1.3.7.5.
Others
15.5.1.3.8.
Security and Surveillance 15.5.1.3.9. Unmanned Aerial
Vehicles (UAVs)
15.5.1.3.10. Others
15.5.2.
Argentina
15.5.2.1.
Argentina Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Offering
15.5.2.1.1.
Systems and Accessories
15.5.2.1.1.1.
TOF Sensors
15.5.2.1.1.1.1.
Direct
15.5.2.1.1.1.2.
Indirect
15.5.2.1.1.2.
Camera Module
15.5.2.1.1.3.
Others
15.5.2.1.2.
Software
15.5.2.1.3.
Services
15.5.2.2.
Argentina Gesture
Recognition Market Revenue (US$ Mn)
and Forecasts, By Technology
15.5.2.2.1.
Electric Field
15.5.2.2.2.
Infrared-based
15.5.2.2.3.
Ultrasonic Technology
15.5.2.2.4.
Camera Based
15.5.2.2.4.1.
2D Gesture Recognition 15.5.2.2.4.2. 3D Gesture Recognition
15.5.2.2.5.
Others
15.5.2.3.
Argentina Gesture
Recognition Market Revenue (US$ Mn) and Forecasts, By
Application
15.5.2.3.1.
Automotive
15.5.2.3.1.1.
Lighting Control 15.5.2.3.1.2. Head-Up Display (HUD) 15.5.2.3.1.3. Infotainment Control
15.5.2.3.1.4.
Collision Avoidance
15.5.2.3.1.5.
Seatbelt Detection
15.5.2.3.1.6.
Driving Assistance
15.5.2.3.1.7.
Others
15.5.2.3.2.
Healthcare
15.5.2.3.2.1.
Communication
15.5.2.3.2.2.
Lab Operations
15.5.2.3.2.3.
Entry Management
15.5.2.3.2.4.
Others
15.5.2.3.3.
Consumer Electronics and Home Appliances 15.5.2.3.3.1. Smartphones and
Tablets 15.5.2.3.3.2. PCs and Notebooks
15.5.2.3.3.3.
Vacuum Cleaners
15.5.2.3.3.4.
Smart TV
15.5.2.3.3.5.
Air Conditioning
15.5.2.3.3.6.
Smart Lighting 15.5.2.3.3.7. Toys and Game Controllers
15.5.2.3.3.8. Music Control
15.5.2.3.3.9. Others
15.5.2.3.4.
Industrial and Commercial Automation 15.5.2.3.4.1. Lighting Management
15.5.2.3.4.2.
Physical Safety and People Density Monitoring 15.5.2.3.4.3. Door Entry Management (Including Airport Gates) 15.5.2.3.4.4. Washroom Automation
15.5.2.3.4.5.
Elevators
15.5.2.3.4.6.
Robotics
15.5.2.3.4.7.
Process and Stock Monitoring
15.5.2.3.4.8. Others
15.5.2.3.5.
Head-Mounted Display (HMDs) 15.5.2.3.5.1. Gaming
15.5.2.3.5.2. Infrastructure Inspection
15.5.2.3.5.3. Others
15.5.2.3.6.
Military and Defence 15.5.2.3.7. Retail and Banking
15.5.2.3.7.1.
Digital Signage
15.5.2.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
15.5.2.3.7.3.
Vending Machines
15.5.2.3.7.4.
ATMs
15.5.2.3.7.5.
Others
15.5.2.3.8.
Security and Surveillance 15.5.2.3.9. Unmanned Aerial
Vehicles (UAVs) 15.5.2.3.10.
Others
15.5.3.
Rest of Latin America
15.5.3.1.
Rest of Latin
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Offering
15.5.3.1.1.
Systems and Accessories
15.5.3.1.1.1.
TOF Sensors
15.5.3.1.1.1.1.
Direct
15.5.3.1.1.1.2.
Indirect
15.5.3.1.1.2.
Camera Module
15.5.3.1.1.3.
Others
15.5.3.1.2.
Software
15.5.3.1.3.
Services
15.5.3.2.
Rest of Latin
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Technology
15.5.3.2.1.
Electric Field
15.5.3.2.2.
Infrared-based
15.5.3.2.3.
Ultrasonic Technology
15.5.3.2.4.
Camera Based
15.5.3.2.4.1.
2D Gesture Recognition 15.5.3.2.4.2. 3D Gesture Recognition
15.5.3.2.5.
Others
15.5.3.3.
Rest of Latin
America Gesture Recognition
Market Revenue (US$ Mn) and Forecasts, By Application
15.5.3.3.1.
Automotive
15.5.3.3.1.1.
Lighting Control 15.5.3.3.1.2. Head-Up Display (HUD) 15.5.3.3.1.3. Infotainment Control
15.5.3.3.1.4.
Collision Avoidance
15.5.3.3.1.5.
Seatbelt Detection
15.5.3.3.1.6.
Driving Assistance
15.5.3.3.1.7.
Others
15.5.3.3.2.
Healthcare
15.5.3.3.2.1.
Communication
15.5.3.3.2.2.
Lab Operations
15.5.3.3.2.3.
Entry Management
15.5.3.3.2.4.
Others
15.5.3.3.3.
Consumer Electronics and Home Appliances 15.5.3.3.3.1. Smartphones and
Tablets 15.5.3.3.3.2. PCs and Notebooks 15.5.3.3.3.3. Vacuum Cleaners
15.5.3.3.3.4.
Smart TV
15.5.3.3.3.5.
Air Conditioning
15.5.3.3.3.6.
Smart Lighting 15.5.3.3.3.7. Toys and Game Controllers
15.5.3.3.3.8. Music Control
15.5.3.3.3.9. Others
15.5.3.3.4.
Industrial and Commercial Automation 15.5.3.3.4.1. Lighting Management
15.5.3.3.4.2.
Physical Safety and People Density Monitoring 15.5.3.3.4.3. Door Entry Management (Including Airport Gates) 15.5.3.3.4.4. Washroom Automation
15.5.3.3.4.5.
Elevators
15.5.3.3.4.6.
Robotics
15.5.3.3.4.7.
Process and Stock Monitoring
15.5.3.3.4.8. Others
15.5.3.3.5.
Head-Mounted Display (HMDs) 15.5.3.3.5.1. Gaming
15.5.3.3.5.2. Infrastructure Inspection
15.5.3.3.5.3. Others
15.5.3.3.6.
Military and Defence 15.5.3.3.7. Retail and Banking
15.5.3.3.7.1.
Digital Signage
15.5.3.3.7.2.
Kiosk (Including Tickets
Sales for Trains,
Busses, Etc.)
15.5.3.3.7.3.
Vending Machines
15.5.3.3.7.4.
ATMs
15.5.3.3.7.5.
Others
15.5.3.3.8.
Security and Surveillance 15.5.3.3.9. Unmanned Aerial
Vehicles (UAVs) 15.5.3.3.10.
Others
15.6.
Key Segment for Channeling Investments
15.6.1.
By Country
15.6.2.
By Offering
15.6.3.
By Technology
15.6.4.
By Application
16.
Competitive Benchmarking
16.1.
Market Share Analysis, 2021
16.2.
Global Presence and Growth Strategies
16.2.1.
Mergers and Acquisitions
16.2.2.
Product Launches
16.2.3.
Investments Trends
16.2.4.
R&D Initiatives
17.
Player Profiles
17.1.
ams AG
17.1.1.
Company Details
17.1.2.
Company Overview
17.1.3.
Product Offerings
17.1.4.
Key Developments
17.1.5.
Financial Analysis
17.1.6.
SWOT Analysis
17.1.7.
Business Strategies
17.2.
Analog Devices, Inc.
17.2.1.
Company Details
17.2.2.
Company Overview
17.2.3.
Product Offerings
17.2.4.
Key Developments
17.2.5.
Financial Analysis
17.2.6.
SWOT Analysis
17.2.7.
Business Strategies
17.3.
Apple LLC
17.3.1.
Company Details
17.3.2.
Company Overview
17.3.3.
Product Offerings
17.3.4.
Key Developments
17.3.5.
Financial Analysis
17.3.6.
SWOT Analysis
17.3.7.
Business Strategies
17.4.
Cipia Vision Ltd.
17.4.1.
Company Details
17.4.2.
Company Overview
17.4.3.
Product Offerings
17.4.4.
Key Developments
17.4.5.
Financial Analysis
17.4.6.
SWOT Analysis
17.4.7.
Business Strategies
17.5.
GestureTek
17.5.1.
Company Details
17.5.2.
Company Overview
17.5.3.
Product Offerings
17.5.4.
Key Developments
17.5.5.
Financial Analysis
17.5.6.
SWOT Analysis
17.5.7.
Business Strategies
17.6.
Google LLC
17.6.1.
Company Details
17.6.2.
Company Overview
17.6.3.
Product Offerings
17.6.4.
Key Developments
17.6.5.
Financial Analysis
17.6.6.
SWOT Analysis
17.6.7.
Business Strategies
17.7.
Infineon Technologies AG
17.7.1.
Company Details
17.7.2.
Company Overview
17.7.3.
Product Offerings
17.7.4.
Key Developments
17.7.5.
Financial Analysis
17.7.6.
SWOT Analysis
17.7.7.
Business Strategies
17.8.
Intel Corporation
17.8.1.
Company Details
17.8.2.
Company Overview
17.8.3.
Product Offerings
17.8.4.
Key Developments
17.8.5.
Financial Analysis
17.8.6.
SWOT Analysis
17.8.7.
Business Strategies
17.9.
Microchip Technology Inc.
17.9.1.
Company Details
17.9.2.
Company Overview
17.9.3.
Product Offerings
17.9.4.
Key Developments
17.9.5.
Financial Analysis
17.9.6.
SWOT Analysis
17.9.7.
Business Strategies
17.10.
Microsoft
17.10.1.
Company Details
17.10.2.
Company Overview
17.10.3.
Product Offerings
17.10.4.
Key Developments
17.10.5.
Financial Analysis
17.10.6.
SWOT Analysis
17.10.7.
Business Strategies
17.11.
OmniVision Technologies, Inc.
17.11.1.
Company Details
17.11.2.
Company Overview
17.11.3.
Product Offerings
17.11.4.
Key Developments
17.11.5.
Financial Analysis
17.11.6.
SWOT Analysis
17.11.7.
Business Strategies
17.12.
PointGrab Inc.
17.12.1.
Company Details
17.12.2.
Company Overview
17.12.3.
Product Offerings
17.12.4.
Key Developments
17.12.5.
Financial Analysis
17.12.6.
SWOT Analysis
17.12.7.
Business Strategies
17.13.
Qualcomm Technologies, Inc.
17.13.1.
Company Details
17.13.2.
Company Overview
17.13.3.
Product Offerings
17.13.4.
Key Developments
17.13.5.
Financial Analysis
17.13.6.
SWOT Analysis
17.13.7.
Business Strategies
17.14.
Sony Depthsensing Solutions
SA/NV
17.14.1.
Company Details
17.14.2.
Company Overview
17.14.3.
Product Offerings
17.14.4.
Key Developments
17.14.5.
Financial Analysis
17.14.6.
SWOT Analysis
17.14.7.
Business Strategies
17.15.
STMicroelectronics
17.15.1.
Company Details
17.15.2.
Company Overview
17.15.3.
Product Offerings
17.15.4.
Key Developments
17.15.5.
Financial Analysis
17.15.6.
SWOT Analysis
17.15.7.
Business Strategies
17.16.
Synaptics Incorporated
17.16.1.
Company Details
17.16.2.
Company Overview
17.16.3.
Product Offerings
17.16.4.
Key Developments
17.16.5.
Financial Analysis
17.16.6.
SWOT Analysis
17.16.7.
Business Strategies
17.17.
Terabee
17.17.1.
Company Details
17.17.2.
Company Overview
17.17.3.
Product Offerings
17.17.4.
Key Developments
17.17.5.
Financial Analysis
17.17.6.
SWOT Analysis
17.17.7.
Business Strategies
17.18.
Texas Instruments Incorporated
17.18.1.
Company Details
17.18.2.
Company Overview
17.18.3.
Product Offerings
17.18.4.
Key Developments
17.18.5.
Financial Analysis
17.18.6.
SWOT Analysis
17.18.7.
Business Strategies
17.19.
XYZ Interactive
17.19.1.
Company Details
17.19.2.
Company Overview
17.19.3.
Product Offerings
17.19.4.
Key Developments
17.19.5.
Financial Analysis
17.19.6.
SWOT Analysis
17.19.7.
Business Strategies
17.20.
Other Market Participants
18.
Key Findings
Note: This ToC is tentative and can be changed according to the research study conducted during
the course of report completion.
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