Global In-Flight Entertainment Market By Offerings (Hardware, Solutions) By Connectivity( Wired, Wireless) By Aircraft Type (Narrow Body, Wide Body, Business Jets) By Region (North America (U.S., Canada, Mexico, Rest Of North America), Europe (France, The UK, Spain, Germany, Italy, Denmark, Finland, Iceland, Sweden, Norway, Belgium, The Netherlands, Luxembourg, Rest of Europe), Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia, Rest of Asia Pacific, Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa) Latin America (Brazil, Argentina, Rest of Latin America)) - Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2023 – 2031
Industry Trends
In-flight entertainment has long been a crucial component of air travel. In-flight entertainment is a vast selection of educational and entertaining material that is presented on a high-definition screen and can help make flying fun for passengers, especially on lengthy flights. The in-flight entertainment system offers a chance to increase consumer happiness and loyalty and has experienced numerous updates over time. Travelers now have more entertainment options than ever because of in-flight entertainment innovations including pre-flight downloads, entertainment kiosks, and in-flight entertainment applications. Airlines are integrating cutting-edge technologies like gesture control, wireless in-flight entertainment, and 3D in-flight entertainment IFE today covers a wide range of topics, including digital entertainment distribution, in-flight marketing, computer technology, satellite communications, and many more. This is due to the rapid expansion of technical improvements from consumer electronics sector. Additionally, inflight WiFi has become cheaper to install and maintain, more and more airlines are offering this service to its customers. British Airways, for example, has over 90% of its fleet connected and customers can now connect their Netflix account and stream if subscribed to the inflight 'Browse & Stream' package. Furthermore it has been studied that a majority of airline passengers are willing to give up extra legroom and an in-flight toilet break in exchange for strong onboard connectivity, according to a recent Aerospace survey. Nine out of ten of the 3,000 adults who participated in the survey all of whom live in the USA, UK, or Singapore have used inflight Wi-Fi within the past year and are willing to forego extra legroom, seat recline, or an in-flight beverage service if they can access the internet more quickly. All of these elements work together to improve the overall passenger experience. These trends indicate that manufacturers of in-flight entertainment systems need to keep up with the advancing technology quickly. Also, they must reduce time-to-market in order to quickly adopt new technology. Working with partners who possess in-depth technological knowledge in the fields of connection and multimedia would therefore be advantageous to them in terms of technologies pertaining to audio, video, connectivity, intelligent devices, and digital media servers. In terms of revenue, global in-flight entertainment market was valued at US$ 5.2 Bn in 2022 growing at a CAGR of 6% over the forecast period (2023 – 2031). The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
The in-flight entertainment market is being driven by the increasing preference for using the Internet. Using Android-based in-seat in-flight entertainment systems, wireless in-flight entertainment, internet access, and other services, airlines are attempting to improve the passenger experience. Passengers can preview content, create bespoke playlists, and even pick up the entertainment from an earlier flight using in-flight entertainment interaction platforms. Users can load bespoke content and start the entertainment experience by instantly syncing their devices with the onboard in-flight entertainment system. In-seat power, wireless in-flight entertainment system access, and Wi-Fi services will all be made available by the operator so that customers can stream material using their own devices. Moreover airlines have a chance to revolutionise in-flight ecommerce as in-flight entertainment systems transform into digital platforms. Airlines can now look forward to work with third-party merchants to create an onboard retail environment as part of their in-flight online shopping portals, including hotels, restaurants, duty-free shops, transportation providers, event ticket vendors, etc.
Regional Outlook
North America had the highest share in the global in-flight entertainment market in 2022. It is estimated that more than 50 per cent of American’s passengers bring two devices with them. The airline is also outfitting most of its single-aisle fleet with faster satellite-based internet access. Three of the biggest U.S. airlines, American Airlines, United Airlines Holdings, and Alaska Air Group, are doing away with screens on domestic flights in favour of cutting-edge wireless screens with audio-video on demand in an effort to attract more passengers within the country. In order to avoid the weight of conventional, hard-wired displays, a Delta subsidiary, Delta Flight Products, has combined the two worlds by creating a wireless streaming product and seat-mounted tablet screens for several of the airline's new aircraft. Thus, these initiative by the airlines will boost the growth of in-flight entertainment market.
Competitive Landscape
The report provides both, qualitative and quantitative research of global in-flight entertainment market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analysed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the global in-flight entertainment market are
- AdonisOne Inflight Systems LLC.
- Aeroplay Entertainment
- Amphenol PCD
- Anuvu.
- Astronics Corporation
- Axinom
- Collins Aerospace
- Deutsche Lufthansa AG
- Gogo Business Aviation LLC
- Intelsat
- Moment
- Panasonic Avionics Corporation.
- Safran
- Thales
- Viasat, Inc
- Other Industry Participants
Global In-Flight Entertainment Market:
By Offerings
- Hardware
- Solutions
By Connectivity
- Wired
- Wireless
By Aircraft Type
- Narrow Body
- Wide Body
- Business Jets
By Region
- North America (U.S., Canada, Mexico, Rest of North America)
- Europe (France, The UK, Spain, Germany, Italy, Nordic Countries (Denmark, Finland, Iceland, Sweden, Norway), Benelux Union (Belgium, The Netherlands, Luxembourg), Rest of Europe
- Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia (Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia), Rest of Asia Pacific
- Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa)
- Latin America (Brazil, Argentina, Rest of Latin America)
Table of Contents
1. Market Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2015 - 2021
1.2.2. Base
Year: 2022
1.2.3. Forecast
Years: 2023 - 2031
2. Key Target Audiences
3. Research Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of In-Flight Entertainment Market
6. Market Synopsis:
In-Flight Entertainment Market
7. In-Flight Entertainment Market Analysis: Qualitative
Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.2.4. Challenges
7.3. Trends in
In-Flight Entertainment Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: In-Flight Entertainment Market
7.6. Porter’s
Five Force Analysis
7.7. Impact of
Covid-19 on In-Flight Entertainment Market
8. Global In-Flight Entertainment Market Analysis and Forecasts,
2023 - 2031
8.1. Overview
8.1.1. Global
In-Flight Entertainment Market Revenue (US$ Mn)
8.2. Global
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Offerings
8.2.1. Hardware
8.2.1.1. Definition
8.2.1.2. Market Estimation and Penetration, 2015 - 2022
8.2.1.3. Market Forecast, 2023 - 2031
8.2.1.4. Compound Annual Growth Rate (CAGR)
8.2.1.5. Regional Bifurcation
8.2.1.5.1. North America
8.2.1.5.1.1. Market
Estimation, 2015 - 2022
8.2.1.5.1.2. Market
Forecast, 2023 - 2031
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2015 - 2022
8.2.1.5.2.2. Market
Forecast, 2023 - 2031
8.2.1.5.3. Asia Pacific
8.2.1.5.3.1. Market
Estimation, 2015 - 2022
8.2.1.5.3.2. Market
Forecast, 2023 - 2031
8.2.1.5.4. Middle East and Africa
8.2.1.5.4.1. Market
Estimation, 2015 - 2022
8.2.1.5.4.2. Market
Forecast, 2023 - 2031
8.2.1.5.5. Latin America
8.2.1.5.5.1. Market
Estimation, 2015 - 2022
8.2.1.5.5.2. Market
Forecast, 2023 - 2031
8.2.2. Solutions
8.2.2.1. Definition
8.2.2.2. Market Estimation and Penetration, 2015 - 2022
8.2.2.3. Market Forecast, 2023 - 2031
8.2.2.4. Compound Annual Growth Rate (CAGR)
8.2.2.5. Regional Bifurcation
8.2.2.5.1. North America
8.2.2.5.1.1. Market
Estimation, 2015 - 2022
8.2.2.5.1.2. Market
Forecast, 2023 - 2031
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2015 - 2022
8.2.2.5.2.2. Market
Forecast, 2023 - 2031
8.2.2.5.3. Asia Pacific
8.2.2.5.3.1. Market
Estimation, 2015 - 2022
8.2.2.5.3.2. Market
Forecast, 2023 - 2031
8.2.2.5.4. Middle East and Africa
8.2.2.5.4.1. Market
Estimation, 2015 - 2022
8.2.2.5.4.2. Market
Forecast, 2023 - 2031
8.2.2.5.5. Latin America
8.2.2.5.5.1. Market
Estimation, 2015 - 2022
8.2.2.5.5.2. Market
Forecast, 2023 - 2031
8.3. Key
Segment for Channeling Investments
8.3.1. By
Offerings
9. Global In-Flight Entertainment Market Analysis and Forecasts,
2023 - 2031
9.1. Overview
9.2. Global In-Flight
Entertainment Market Revenue (US$ Mn) and Forecasts, By Connectivity
9.2.1. Wired
9.2.1.1. Definition
9.2.1.2. Market Estimation and Penetration, 2015 - 2022
9.2.1.3. Market Forecast, 2023 - 2031
9.2.1.4. Compound Annual Growth Rate (CAGR)
9.2.1.5. Regional Bifurcation
9.2.1.5.1. North America
9.2.1.5.1.1. Market
Estimation, 2015 - 2022
9.2.1.5.1.2. Market
Forecast, 2023 - 2031
9.2.1.5.2. Europe
9.2.1.5.2.1. Market
Estimation, 2015 - 2022
9.2.1.5.2.2. Market
Forecast, 2023 - 2031
9.2.1.5.3. Asia Pacific
9.2.1.5.3.1. Market
Estimation, 2015 - 2022
9.2.1.5.3.2. Market
Forecast, 2023 - 2031
9.2.1.5.4. Middle East and Africa
9.2.1.5.4.1. Market
Estimation, 2015 - 2022
9.2.1.5.4.2. Market
Forecast, 2023 - 2031
9.2.1.5.5. Latin America
9.2.1.5.5.1. Market
Estimation, 2015 - 2022
9.2.1.5.5.2. Market
Forecast, 2023 - 2031
9.2.2. Wireless
9.2.2.1. Definition
9.2.2.2. Market Estimation and Penetration, 2015 - 2022
9.2.2.3. Market Forecast, 2023 - 2031
9.2.2.4. Compound Annual Growth Rate (CAGR)
9.2.2.5. Regional Bifurcation
9.2.2.5.1. North America
9.2.2.5.1.1. Market
Estimation, 2015 - 2022
9.2.2.5.1.2. Market
Forecast, 2023 - 2031
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2015 - 2022
9.2.2.5.2.2. Market
Forecast, 2023 - 2031
9.2.2.5.3. Asia Pacific
9.2.2.5.3.1. Market
Estimation, 2015 - 2022
9.2.2.5.3.2. Market
Forecast, 2023 - 2031
9.2.2.5.4. Middle East and Africa
9.2.2.5.4.1. Market
Estimation, 2015 - 2022
9.2.2.5.4.2. Market
Forecast, 2023 - 2031
9.2.2.5.5. Latin America
9.2.2.5.5.1. Market
Estimation, 2015 - 2022
9.2.2.5.5.2. Market
Forecast, 2023 - 2031
9.3. Key
Segment for Channeling Investments
9.3.1. By
Connectivity
10. Global In-Flight Entertainment Market Analysis and Forecasts,
2023 - 2031
10.1. Overview
10.2. Global
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Aircraft Type
10.2.1. Narrow
Body
10.2.1.1. Definition
10.2.1.2. Market Estimation and Penetration, 2015 - 2022
10.2.1.3. Market Forecast, 2023 - 2031
10.2.1.4. Compound Annual Growth Rate (CAGR)
10.2.1.5. Regional Bifurcation
10.2.1.5.1. North America
10.2.1.5.1.1. Market
Estimation, 2015 - 2022
10.2.1.5.1.2. Market
Forecast, 2023 - 2031
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2015 - 2022
10.2.1.5.2.2. Market
Forecast, 2023 - 2031
10.2.1.5.3. Asia Pacific
10.2.1.5.3.1. Market
Estimation, 2015 - 2022
10.2.1.5.3.2. Market
Forecast, 2023 - 2031
10.2.1.5.4. Middle East and Africa
10.2.1.5.4.1. Market
Estimation, 2015 - 2022
10.2.1.5.4.2. Market
Forecast, 2023 - 2031
10.2.1.5.5. Latin America
10.2.1.5.5.1. Market
Estimation, 2015 - 2022
10.2.1.5.5.2. Market
Forecast, 2023 - 2031
10.2.2. Wide
Body
10.2.2.1. Definition
10.2.2.2. Market Estimation and Penetration, 2015 - 2022
10.2.2.3. Market Forecast, 2023 - 2031
10.2.2.4. Compound Annual Growth Rate (CAGR)
10.2.2.5. Regional Bifurcation
10.2.2.5.1. North America
10.2.2.5.1.1. Market
Estimation, 2015 - 2022
10.2.2.5.1.2. Market
Forecast, 2023 - 2031
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2015 - 2022
10.2.2.5.2.2. Market
Forecast, 2023 - 2031
10.2.2.5.3. Asia Pacific
10.2.2.5.3.1. Market
Estimation, 2015 - 2022
10.2.2.5.3.2. Market
Forecast, 2023 - 2031
10.2.2.5.4. Middle East and Africa
10.2.2.5.4.1. Market
Estimation, 2015 - 2022
10.2.2.5.4.2. Market
Forecast, 2023 - 2031
10.2.2.5.5. Latin America
10.2.2.5.5.1. Market
Estimation, 2015 - 2022
10.2.2.5.5.2. Market
Forecast, 2023 - 2031
10.2.3. Business
Jets
10.2.3.1. Definition
10.2.3.2. Market Estimation and Penetration, 2015 - 2022
10.2.3.3. Market Forecast, 2023 - 2031
10.2.3.4. Compound Annual Growth Rate (CAGR)
10.2.3.5. Regional Bifurcation
10.2.3.5.1. North America
10.2.3.5.1.1. Market
Estimation, 2015 - 2022
10.2.3.5.1.2. Market
Forecast, 2023 - 2031
10.2.3.5.2. Europe
10.2.3.5.2.1. Market
Estimation, 2015 - 2022
10.2.3.5.2.2. Market
Forecast, 2023 - 2031
10.2.3.5.3. Asia Pacific
10.2.3.5.3.1. Market
Estimation, 2015 - 2022
10.2.3.5.3.2. Market
Forecast, 2023 - 2031
10.2.3.5.4. Middle East and Africa
10.2.3.5.4.1. Market
Estimation, 2015 - 2022
10.2.3.5.4.2. Market
Forecast, 2023 - 2031
10.2.3.5.5. Latin America
10.2.3.5.5.1. Market
Estimation, 2015 - 2022
10.2.3.5.5.2. Market
Forecast, 2023 - 2031
10.3. Key
Segment for Channeling Investments
10.3.1. By
Aircraft Type
11. North America In-Flight Entertainment Market Analysis and
Forecasts, 2023 - 2031
11.1. Overview
11.1.1. North
America In-Flight Entertainment Market Revenue (US$ Mn)
11.2. North
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Offerings
11.2.1. Hardware
11.2.2. Solutions
11.3. North
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Connectivity
11.3.1. Wired
11.3.2. Wireless
11.4. North
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Aircraft Type
11.4.1. Narrow
Body
11.4.2. Wide
Body
11.4.3. Business
Jets
11.5. North
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Country
11.5.1. U.S
11.5.1.1. U.S In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
11.5.1.1.1. Hardware
11.5.1.1.2. Solutions
11.5.1.2. U.S In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
11.5.1.2.1. Wired
11.5.1.2.2. Wireless
11.5.1.3. U.S In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
11.5.1.3.1. Narrow Body
11.5.1.3.2. Wide Body
11.5.1.3.3. Business Jets
11.5.2. Canada
11.5.2.1. Canada In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
11.5.2.1.1. Hardware
11.5.2.1.2. Solutions
11.5.2.2. Canada In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
11.5.2.2.1. Wired
11.5.2.2.2. Wireless
11.5.2.3. Canada In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
11.5.2.3.1. Narrow Body
11.5.2.3.2. Wide Body
11.5.2.3.3. Business Jets
11.5.3. Mexico
11.5.3.1. Mexico In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
11.5.3.1.1. Hardware
11.5.3.1.2. Solutions
11.5.3.2. Mexico In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
11.5.3.2.1. Wired
11.5.3.2.2. Wireless
11.5.3.3. Mexico In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
11.5.3.3.1. Narrow Body
11.5.3.3.2. Wide Body
11.5.3.3.3. Business Jets
11.5.4. Rest of
North America
11.5.4.1. Rest of North America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Offerings
11.5.4.1.1. Hardware
11.5.4.1.2. Solutions
11.5.4.2. Rest of North America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Connectivity
11.5.4.2.1. Wired
11.5.4.2.2. Wireless
11.5.4.3. Rest of North America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Aircraft Type
11.5.4.3.1. Narrow Body
11.5.4.3.2. Wide Body
11.5.4.3.3. Business Jets
11.6. Key
Segment for Channeling Investments
11.6.1. By
Country
11.6.2. By
Offerings
11.6.3. By
Connectivity
11.6.4. By
Aircraft Type
12. Europe In-Flight Entertainment Market Analysis and Forecasts,
2023 - 2031
12.1. Overview
12.1.1. Europe
In-Flight Entertainment Market Revenue (US$ Mn)
12.2. Europe
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Offerings
12.2.1. Hardware
12.2.2. Solutions
12.3. Europe
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Connectivity
12.3.1. Wired
12.3.2. Wireless
12.4. Europe
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Aircraft Type
12.4.1. Narrow
Body
12.4.2. Wide
Body
12.4.3. Business
Jets
12.5. Europe
In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By Country
12.5.1. France
12.5.1.1. France In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
12.5.1.1.1. Hardware
12.5.1.1.2. Solutions
12.5.1.2. France In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
12.5.1.2.1. Wired
12.5.1.2.2. Wireless
12.5.1.3. France In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
12.5.1.3.1. Narrow Body
12.5.1.3.2. Wide Body
12.5.1.3.3. Business Jets
12.5.2. The UK
12.5.2.1. The UK In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
12.5.2.1.1. Hardware
12.5.2.1.2. Solutions
12.5.2.2. The UK In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
12.5.2.2.1. Wired
12.5.2.2.2. Wireless
12.5.2.3. The UK In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
12.5.2.3.1. Narrow Body
12.5.2.3.2. Wide Body
12.5.2.3.3. Business Jets
12.5.3. Spain
12.5.3.1. Spain In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
12.5.3.1.1. Hardware
12.5.3.1.2. Solutions
12.5.3.2. Spain In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
12.5.3.2.1. Wired
12.5.3.2.2. Wireless
12.5.3.3. Spain In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
12.5.3.3.1. Narrow Body
12.5.3.3.2. Wide Body
12.5.3.3.3. Business Jets
12.5.4. Germany
12.5.4.1. Germany In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
12.5.4.1.1. Hardware
12.5.4.1.2. Solutions
12.5.4.2. Germany In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
12.5.4.2.1. Wired
12.5.4.2.2. Wireless
12.5.4.3. Germany In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
12.5.4.3.1. Narrow Body
12.5.4.3.2. Wide Body
12.5.4.3.3. Business Jets
12.5.5. Italy
12.5.5.1. Italy In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
12.5.5.1.1. Hardware
12.5.5.1.2. Solutions
12.5.5.2. Italy In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
12.5.5.2.1. Wired
12.5.5.2.2. Wireless
12.5.5.3. Italy In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
12.5.5.3.1. Narrow Body
12.5.5.3.2. Wide Body
12.5.5.3.3. Business Jets
12.5.6. Nordic
Countries
12.5.6.1. Nordic Countries In-Flight Entertainment Market Revenue (US$
Mn) and Forecasts, By Offerings
12.5.6.1.1. Hardware
12.5.6.1.2. Solutions
12.5.6.2. Nordic Countries In-Flight Entertainment Market Revenue (US$
Mn) and Forecasts, By Connectivity
12.5.6.2.1. Wired
12.5.6.2.2. Wireless
12.5.6.3. Nordic Countries In-Flight Entertainment Market Revenue (US$
Mn) and Forecasts, By Aircraft Type
12.5.6.3.1. Narrow Body
12.5.6.3.2. Wide Body
12.5.6.3.3. Business Jets
12.5.6.4. Nordic Countries In-Flight Entertainment Market Revenue (US$
Mn) and Forecasts, By Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux
Union
12.5.7.1. Benelux Union In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
12.5.7.1.1. Hardware
12.5.7.1.2. Solutions
12.5.7.2. Benelux Union In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
12.5.7.2.1. Wired
12.5.7.2.2. Wireless
12.5.7.3. Benelux Union In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
12.5.7.3.1. Narrow Body
12.5.7.3.2. Wide Body
12.5.7.3.3. Business Jets
12.5.7.4. Benelux Union In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of
Europe
12.5.8.1. Rest of Europe In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
12.5.8.1.1. Hardware
12.5.8.1.2. Solutions
12.5.8.2. Rest of Europe In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
12.5.8.2.1. Wired
12.5.8.2.2. Wireless
12.5.8.3. Rest of Europe In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
12.5.8.3.1. Narrow Body
12.5.8.3.2. Wide Body
12.5.8.3.3. Business Jets
12.6. Key
Segment for Channeling Investments
12.6.1. By
Country
12.6.2. By
Offerings
12.6.3. By
Connectivity
12.6.4. By
Aircraft Type
13. Asia Pacific In-Flight Entertainment Market Analysis and
Forecasts, 2023 - 2031
13.1. Overview
13.1.1. Asia
Pacific In-Flight Entertainment Market Revenue (US$ Mn)
13.2. Asia
Pacific In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Offerings
13.2.1. Hardware
13.2.2. Solutions
13.3. Asia
Pacific In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Connectivity
13.3.1. Wired
13.3.2. Wireless
13.4. Asia
Pacific In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Aircraft Type
13.4.1. Narrow
Body
13.4.2. Wide
Body
13.4.3. Business
Jets
13.5. Asia
Pacific In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Country
13.5.1. China
13.5.1.1. China In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
13.5.1.1.1. Hardware
13.5.1.1.2. Solutions
13.5.1.2. China In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
13.5.1.2.1. Wired
13.5.1.2.2. Wireless
13.5.1.3. China In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
13.5.1.3.1. Narrow Body
13.5.1.3.2. Wide Body
13.5.1.3.3. Business Jets
13.5.2. Japan
13.5.2.1. Japan In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
13.5.2.1.1. Hardware
13.5.2.1.2. Solutions
13.5.2.2. Japan In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
13.5.2.2.1. Wired
13.5.2.2.2. Wireless
13.5.2.3. Japan In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
13.5.2.3.1. Narrow Body
13.5.2.3.2. Wide Body
13.5.2.3.3. Business Jets
13.5.3. India
13.5.3.1. India In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
13.5.3.1.1. Hardware
13.5.3.1.2. Solutions
13.5.3.2. India In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
13.5.3.2.1. Wired
13.5.3.2.2. Wireless
13.5.3.3. India In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
13.5.3.3.1. Narrow Body
13.5.3.3.2. Wide Body
13.5.3.3.3. Business Jets
13.5.4. New
Zealand
13.5.4.1. New Zealand In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
13.5.4.1.1. Hardware
13.5.4.1.2. Solutions
13.5.4.2. New Zealand In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
13.5.4.2.1. Wired
13.5.4.2.2. Wireless
13.5.4.3. New Zealand In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
13.5.4.3.1. Narrow Body
13.5.4.3.2. Wide Body
13.5.4.3.3. Business Jets
13.5.5. Australia
13.5.5.1. Australia In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
13.5.5.1.1. Hardware
13.5.5.1.2. Solutions
13.5.5.2. Australia In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
13.5.5.2.1. Wired
13.5.5.2.2. Wireless
13.5.5.3. Australia In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
13.5.5.3.1. Narrow Body
13.5.5.3.2. Wide Body
13.5.5.3.3. Business Jets
13.5.6. South
Korea
13.5.6.1. South Korea In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
13.5.6.1.1. Hardware
13.5.6.1.2. Solutions
13.5.6.2. South Korea In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
13.5.6.2.1. Wired
13.5.6.2.2. Wireless
13.5.6.3. South Korea In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
13.5.6.3.1. Narrow Body
13.5.6.3.2. Wide Body
13.5.6.3.3. Business Jets
13.5.7. Southeast
Asia
13.5.7.1. Southeast Asia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
13.5.7.1.1. Hardware
13.5.7.1.2. Solutions
13.5.7.2. Southeast Asia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
13.5.7.2.1. Wired
13.5.7.2.2. Wireless
13.5.7.3. Southeast Asia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
13.5.7.3.1. Narrow Body
13.5.7.3.2. Wide Body
13.5.7.3.3. Business Jets
13.5.7.4. Southeast Asia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest of Southeast Asia
13.5.8. Rest of
Asia Pacific
13.5.8.1. Rest of Asia Pacific In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Offerings
13.5.8.1.1. Hardware
13.5.8.1.2. Solutions
13.5.8.2. Rest of Asia Pacific In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Connectivity
13.5.8.2.1. Wired
13.5.8.2.2. Wireless
13.5.8.3. Rest of Asia Pacific In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Aircraft Type
13.5.8.3.1. Narrow Body
13.5.8.3.2. Wide Body
13.5.8.3.3. Business Jets
13.6. Key
Segment for Channeling Investments
13.6.1. By
Country
13.6.2. By
Offerings
13.6.3. By
Connectivity
13.6.4. By
Aircraft Type
14. Middle East and Africa In-Flight Entertainment Market
Analysis and Forecasts, 2023 - 2031
14.1. Overview
14.1.1. Middle
East and Africa In-Flight Entertainment Market Revenue (US$ Mn)
14.2. Middle
East and Africa In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts,
By Offerings
14.2.1. Hardware
14.2.2. Solutions
14.3. Middle
East and Africa In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts,
By Connectivity
14.3.1. Wired
14.3.2. Wireless
14.4. Middle
East and Africa In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts,
By Aircraft Type
14.4.1. Narrow
Body
14.4.2. Wide
Body
14.4.3. Business
Jets
14.5. Middle
East and Africa In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts,
By Country
14.5.1. Saudi
Arabia
14.5.1.1. Saudi Arabia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
14.5.1.1.1. Hardware
14.5.1.1.2. Solutions
14.5.1.2. Saudi Arabia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
14.5.1.2.1. Wired
14.5.1.2.2. Wireless
14.5.1.3. Saudi Arabia In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
14.5.1.3.1. Narrow Body
14.5.1.3.2. Wide Body
14.5.1.3.3. Business Jets
14.5.2. UAE
14.5.2.1. UAE In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
14.5.2.1.1. Hardware
14.5.2.1.2. Solutions
14.5.2.2. UAE In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
14.5.2.2.1. Wired
14.5.2.2.2. Wireless
14.5.2.3. UAE In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
14.5.2.3.1. Narrow Body
14.5.2.3.2. Wide Body
14.5.2.3.3. Business Jets
14.5.3. Egypt
14.5.3.1. Egypt In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
14.5.3.1.1. Hardware
14.5.3.1.2. Solutions
14.5.3.2. Egypt In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
14.5.3.2.1. Wired
14.5.3.2.2. Wireless
14.5.3.3. Egypt In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
14.5.3.3.1. Narrow Body
14.5.3.3.2. Wide Body
14.5.3.3.3. Business Jets
14.5.4. Kuwait
14.5.4.1. Kuwait In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
14.5.4.1.1. Hardware
14.5.4.1.2. Solutions
14.5.4.2. Kuwait In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
14.5.4.2.1. Wired
14.5.4.2.2. Wireless
14.5.4.3. Kuwait In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
14.5.4.3.1. Narrow Body
14.5.4.3.2. Wide Body
14.5.4.3.3. Business Jets
14.5.5. South
Africa
14.5.5.1. South Africa In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Offerings
14.5.5.1.1. Hardware
14.5.5.1.2. Solutions
14.5.5.2. South Africa In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Connectivity
14.5.5.2.1. Wired
14.5.5.2.2. Wireless
14.5.5.3. South Africa In-Flight Entertainment Market Revenue (US$ Mn)
and Forecasts, By Aircraft Type
14.5.5.3.1. Narrow Body
14.5.5.3.2. Wide Body
14.5.5.3.3. Business Jets
14.5.6. Rest of
Middle East & Africa
14.5.6.1. Rest of Middle East & Africa In-Flight Entertainment
Market Revenue (US$ Mn) and Forecasts, By Offerings
14.5.6.1.1. Hardware
14.5.6.1.2. Solutions
14.5.6.2. Rest of Middle East & Africa In-Flight Entertainment
Market Revenue (US$ Mn) and Forecasts, By Connectivity
14.5.6.2.1. Wired
14.5.6.2.2. Wireless
14.5.6.3. Rest of Middle East & Africa In-Flight Entertainment
Market Revenue (US$ Mn) and Forecasts, By Aircraft Type
14.5.6.3.1. Narrow Body
14.5.6.3.2. Wide Body
14.5.6.3.3. Business Jets
14.6. Key
Segment for Channeling Investments
14.6.1. By
Country
14.6.2. By
Offerings
14.6.3. By
Connectivity
14.6.4. By
Aircraft Type
15. Latin America In-Flight Entertainment Market Analysis and
Forecasts, 2023 - 2031
15.1. Overview
15.1.1. Latin
America In-Flight Entertainment Market Revenue (US$ Mn)
15.2. Latin
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Offerings
15.2.1. Hardware
15.2.2. Solutions
15.3. Latin
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Connectivity
15.3.1. Wired
15.3.2. Wireless
15.4. Latin
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Aircraft Type
15.4.1. Narrow
Body
15.4.2. Wide
Body
15.4.3. Business
Jets
15.5. Latin
America In-Flight Entertainment Market Revenue (US$ Mn) and Forecasts, By
Country
15.5.1. Brazil
15.5.1.1. Brazil In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
15.5.1.1.1. Hardware
15.5.1.1.2. Solutions
15.5.1.2. Brazil In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
15.5.1.2.1. Wired
15.5.1.2.2. Wireless
15.5.1.3. Brazil In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
15.5.1.3.1. Narrow Body
15.5.1.3.2. Wide Body
15.5.1.3.3. Business Jets
15.5.2. Argentina
15.5.2.1. Argentina In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Offerings
15.5.2.1.1. Hardware
15.5.2.1.2. Solutions
15.5.2.2. Argentina In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Connectivity
15.5.2.2.1. Wired
15.5.2.2.2. Wireless
15.5.2.3. Argentina In-Flight Entertainment Market Revenue (US$ Mn) and
Forecasts, By Aircraft Type
15.5.2.3.1. Narrow Body
15.5.2.3.2. Wide Body
15.5.2.3.3. Business Jets
15.5.3. Rest of
Latin America
15.5.3.1. Rest of Latin America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Offerings
15.5.3.1.1. Hardware
15.5.3.1.2. Solutions
15.5.3.2. Rest of Latin America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Connectivity
15.5.3.2.1. Wired
15.5.3.2.2. Wireless
15.5.3.3. Rest of Latin America In-Flight Entertainment Market Revenue
(US$ Mn) and Forecasts, By Aircraft Type
15.5.3.3.1. Narrow Body
15.5.3.3.2. Wide Body
15.5.3.3.3. Business Jets
15.6. Key
Segment for Channeling Investments
15.6.1. By
Country
15.6.2. By
Offerings
15.6.3. By
Connectivity
15.6.4. By
Aircraft Type
16. Competitive Benchmarking
16.1. Brand
Benchmarking
16.2. Market
Share Analysis, 2022
16.3. Global
Presence and Growth Strategies
16.3.1. Mergers
and Acquisitions
16.3.2. Product
Launches
16.3.3. Investments
Trends
16.3.4. R&D
Initiatives
17. Player Profiles
17.1. AdonisOne
Inflight Systems LLC.
17.1.1. Company
Details
17.1.2. Company
Overview
17.1.3. Product
Offerings
17.1.4. Key
Developments
17.1.5. Financial
Analysis
17.1.6. SWOT
Analysis
17.1.7. Business
Strategies
17.2. Aeroplay
Entertainment
17.2.1. Company
Details
17.2.2. Company
Overview
17.2.3. Product
Offerings
17.2.4. Key
Developments
17.2.5. Financial
Analysis
17.2.6. SWOT
Analysis
17.2.7. Business
Strategies
17.3. Amphenol
PCD
17.3.1. Company
Details
17.3.2. Company
Overview
17.3.3. Product
Offerings
17.3.4. Key
Developments
17.3.5. Financial
Analysis
17.3.6. SWOT
Analysis
17.3.7. Business
Strategies
17.4. Anuvu
17.4.1. Company
Details
17.4.2. Company
Overview
17.4.3. Product
Offerings
17.4.4. Key
Developments
17.4.5. Financial
Analysis
17.4.6. SWOT
Analysis
17.4.7. Business
Strategies
17.5. Astronics
Corporation
17.5.1. Company
Details
17.5.2. Company
Overview
17.5.3. Product
Offerings
17.5.4. Key
Developments
17.5.5. Financial
Analysis
17.5.6. SWOT
Analysis
17.5.7. Business
Strategies
17.6. Axinom
17.6.1. Company
Details
17.6.2. Company
Overview
17.6.3. Product
Offerings
17.6.4. Key
Developments
17.6.5. Financial
Analysis
17.6.6. SWOT
Analysis
17.6.7. Business
Strategies
17.7. Collins
Aerospace
17.7.1. Company
Details
17.7.2. Company
Overview
17.7.3. Product
Offerings
17.7.4. Key
Developments
17.7.5. Financial
Analysis
17.7.6. SWOT
Analysis
17.7.7. Business
Strategies
17.8. Deutsche
Lufthansa AG
17.8.1. Company
Details
17.8.2. Company
Overview
17.8.3. Product
Offerings
17.8.4. Key Developments
17.8.5. Financial
Analysis
17.8.6. SWOT
Analysis
17.8.7. Business
Strategies
17.9. Gogo
Business Aviation LLC
17.9.1. Company
Details
17.9.2. Company
Overview
17.9.3. Product
Offerings
17.9.4. Key
Developments
17.9.5. Financial
Analysis
17.9.6. SWOT
Analysis
17.9.7. Business
Strategies
17.10. Intelsat
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. Moment
17.11.1. Company
Details
17.11.2. Company
Overview
17.11.3. Product
Offerings
17.11.4. Key
Developments
17.11.5. Financial
Analysis
17.11.6. SWOT
Analysis
17.11.7. Business
Strategies
17.12. Panasonic
Avionics Corporation.
17.12.1. Company
Details
17.12.2. Company
Overview
17.12.3. Product
Offerings
17.12.4. Key
Developments
17.12.5. Financial
Analysis
17.12.6. SWOT
Analysis
17.12.7. Business
Strategies
17.13. Safran
17.13.1. Company
Details
17.13.2. Company
Overview
17.13.3. Product
Offerings
17.13.4. Key
Developments
17.13.5. Financial
Analysis
17.13.6. SWOT
Analysis
17.13.7. Business
Strategies
17.14. Thales
17.14.1. Company
Details
17.14.2. Company
Overview
17.14.3. Product
Offerings
17.14.4. Key
Developments
17.14.5. Financial
Analysis
17.14.6. SWOT
Analysis
17.14.7. Business
Strategies
17.15. Viasat,
Inc.
17.15.1. Company
Details
17.15.2. Company
Overview
17.15.3. Product
Offerings
17.15.4. Key
Developments
17.15.5. Financial
Analysis
17.15.6. SWOT
Analysis
17.15.7. Business Strategies
17.16. Other
Market Participants
18. Key Findings
Note: This ToC is tentative and can be changed
according to the research study conducted during the course of
report completion.
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