Global Sports Production Software Market by Component (Solutions, Services);By Deployment(Cloud-Based, On-Premise); By Application (Virtual and Live Graphics, Virtual Advertisement, Sports Analytics); By End User (Sports Associations, Sports Management Organizations, Media and Entertainment); By Region (U.S., Canada, Mexico, Rest of North America, France, The UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027
Industry Trends
Sports as an activity has been a popular mode of leisure and fitness from olden times. The first known sports competition was held in 760 BC. As the technology evolved, so did the mode of sports broadcasting. 8K streaming of sports events is seeing a boost these days. With the advent of 5G technology, agencies are switching to high-quality content creation. Verizon and Sony recently experimented with the former’s 5G capability. In 2018, the NFL saw an increase of 5% in viewership and 8k cameras were among the 115 plus camera setup used for broadcasting the event. With an increase in coverage and the advancement in technology, associations around the globe are adopting sports production software to simplify the content creation tasks. The sports production software market is expected to grow at a CAGR of 15.56% during the forecast years.
Based on the component, the global sports production software market is divided into software and services. The software segment held a significant portion of the total revenue in 2018, with US$ 2710.31 Mn being generated from software component alone. However, the services component is expected to grow at a CAGR of 16.62 % over the forecast period, primarily due to the high-quality training, migration support and implementation assistance offered by the software vendors. For instance, ChyronHego Corporation, a sports production software provider, helps in the transition from traditional live sports production methods to software-based production.
The software can be deployed on the cloud or the local server. As of 2018, on-premise solutions held 82.03 % total revenue. However, cloud-based solutions are expected to grow at a faster rate during the forecast years. The advancement in cloud computing techniques coupled with the ease of maintenance and deployment plays a vital role in their adoption. Sports Engineers is a company that offers a cloud-based solution named AutomaticTV that helps in the configuration, scheduling and configuration of sports production. The adoption of cloud-based solutions provides a significant boost towards the growth of the global sports production software market.
Based on the end-users, the sports production software market can be divided into sports associations, sports management organizations and media entertainment. The immense popularity of sporting events, such as football, is increasing the revenue of sporting organizations. Due to this, the associations are allocating a significant portion of their budget for providing quality sports content to its viewers. Associations depend on sports production software for the same purpose. US$ 2038.39 Mn of the total revenue came from the sporting associations in 2018. It is expected to hold the maximum market share during the forecast years as well, growing at a CAGR of 15.86%.
As far as geography is concerned, North America accounted for 35.5% of the total revenue in the global sports production software market. Europe came second with a total revenue of US$ 952.44 Mn. However, due to the advancement in internet infrastructure in the APAC region, the growth of the Asian sports production software market will be the maximum over the next eight years. The region is expected to grow at a CAGR of 16.26% till 2027.
Global Sports Production Software Market Revenue & Forecast, (US$ Million), 2015 – 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of global sports production software market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the sports production software market are Avid Technology, Inc., Brainstorm Multimedia, ChyronHego Corporation, Dalet, Deltacast, EVS BROADCAST EQUIPMENT, Interregional Sports Group Limited, Livestream, NEP GROUP, INC, NewTek Inc., Red Bee Media, RT Software Ltd, Supponor, VirtualAds, Vizrt ,wTVision among others.
Global Sports Production Software Market:
- By Component
- Software
- Services
- By Deployment
- Cloud-based
- On-premise
- By Application
- Virtual and Live Graphics
- Virtual Advertisement
- Sports Analytics
- By End User
- Sports Associations
- Sports Management Organizations
- Media and Entertainment
- By Geography
- North America
- U.S
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
Table of Contents
1. Market Scope
1.1. Market Segmentation
1.2. Years Considered
1.2.1. Historic Years: 2013 - 2017
1.2.2. Base Year: 2018
1.2.3. Forecast Years: 2019 – 2027
2. Key Target Audiences
3. Research Methodology
3.1. Primary Research
3.1.1. Research Questionnaire
3.1.2. Global Percentage Breakdown
3.1.3. Primary Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary Research
3.2.1. Paid Databases
3.2.2. Secondary Sources
3.3. Market Size Estimates
3.3.1. Top-Down Approach
3.3.2. Bottom-Up Approach
3.4. Data Triangulation Methodology
3.5. Research Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of Sports Production Software Market
6. Market Synopsis:
Sports Production Software Market
7. Sports Production Software
Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product Definition
7.1.2. Industry Development
7.2. Market Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.2.4. Challenges
7.3. Trends in Sports Production Software Market
7.4. Market Determinants Radar Chart
7.5. Macro-Economic and Micro-Economic Indicators: Sports
Production Software Market
7.6. Porter’s Five Force Analysis
8. Global Sports Production Software Market Analysis and Forecasts, 2019 – 2027
8.1. Overview
8.1.1. Global Sports Production Software Market Revenue (US$ Mn)
8.2. Global Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
8.2.1. Virtual and Live Graphics
8.2.1.1. Definition
8.2.1.2. Market Estimation and Penetration, 2013 – 2018
8.2.1.3. Market Forecast, 2019 – 2027
8.2.1.4. Compound Annual Growth Rate (CAGR)
8.2.1.5. Regional Bifurcation
8.2.1.5.1. North America
8.2.1.5.1.1. Market Estimation, 2013 – 2018
8.2.1.5.1.2. Market Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market Estimation, 2013 – 2018
8.2.1.5.2.2. Market Forecast, 2019 – 2027
8.2.1.5.3. Asia Pacific
8.2.1.5.3.1. Market Estimation, 2013 – 2018
8.2.1.5.3.2. Market Forecast, 2019 – 2027
8.2.1.5.4. Middle East and Africa
8.2.1.5.4.1. Market Estimation, 2013 – 2018
8.2.1.5.4.2. Market Forecast, 2019 – 2027
8.2.1.5.5. Latin America
8.2.1.5.5.1. Market Estimation, 2013 – 2018
8.2.1.5.5.2. Market Forecast, 2019 – 2027
8.2.2. Virtual Advertisement
8.2.2.1. Definition
8.2.2.2. Market Estimation and Penetration, 2013 – 2018
8.2.2.3. Market Forecast, 2019 – 2027
8.2.2.4. Compound Annual Growth Rate (CAGR)
8.2.2.5. Regional Bifurcation
8.2.2.5.1. North America
8.2.2.5.1.1. Market Estimation, 2013 – 2018
8.2.2.5.1.2. Market Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market Estimation, 2013 – 2018
8.2.2.5.2.2. Market Forecast, 2019 – 2027
8.2.2.5.3. Asia Pacific
8.2.2.5.3.1. Market Estimation, 2013 – 2018
8.2.2.5.3.2. Market Forecast, 2019 – 2027
8.2.2.5.4. Middle East and Africa
8.2.2.5.4.1. Market Estimation, 2013 – 2018
8.2.2.5.4.2. Market Forecast, 2019 – 2027
8.2.2.5.5. Latin America
8.2.2.5.5.1. Market Estimation, 2013 – 2018
8.2.2.5.5.2. Market Forecast, 2019 – 2027
8.2.3. Sports Analytics
8.2.3.1. Definition
8.2.3.2. Market Estimation and Penetration, 2013 – 2018
8.2.3.3. Market Forecast, 2019 – 2027
8.2.3.4. Compound Annual Growth Rate (CAGR)
8.2.3.5. Regional Bifurcation
8.2.3.5.1. North America
8.2.3.5.1.1. Market Estimation, 2013 – 2018
8.2.3.5.1.2. Market Forecast, 2019 – 2027
8.2.3.5.2. Europe
8.2.3.5.2.1. Market Estimation, 2013 – 2018
8.2.3.5.2.2. Market Forecast, 2019 – 2027
8.2.3.5.3. Asia Pacific
8.2.3.5.3.1. Market Estimation, 2013 – 2018
8.2.3.5.3.2. Market Forecast, 2019 – 2027
8.2.3.5.4. Middle East and Africa
8.2.3.5.4.1. Market Estimation, 2013 – 2018
8.2.3.5.4.2. Market Forecast, 2019 – 2027
8.2.3.5.5. Latin America
8.2.3.5.5.1. Market Estimation, 2013 – 2018
8.2.3.5.5.2. Market Forecast, 2019 – 2027
8.3. Key Segment for Channeling Investments
8.3.1. By Application
9. Global Sports Production Software Market Analysis and Forecasts, 2019 – 2027
9.1. Overview
9.2. Global Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
9.2.1. Sports Associations
9.2.1.1. Definition
9.2.1.2. Market Estimation and Penetration, 2013 – 2018
9.2.1.3. Market Forecast, 2019 – 2027
9.2.1.4. Compound Annual Growth Rate (CAGR)
9.2.1.5. Regional Bifurcation
9.2.1.5.1. North America
9.2.1.5.1.1. Market Estimation, 2013 – 2018
9.2.1.5.1.2. Market Forecast, 2019 – 2027
9.2.1.5.2. Europe
9.2.1.5.2.1. Market Estimation, 2013 – 2018
9.2.1.5.2.2. Market Forecast, 2019 – 2027
9.2.1.5.3. Asia Pacific
9.2.1.5.3.1. Market Estimation, 2013 – 2018
9.2.1.5.3.2. Market Forecast, 2019 – 2027
9.2.1.5.4. Middle East and Africa
9.2.1.5.4.1. Market Estimation, 2013 – 2018
9.2.1.5.4.2. Market Forecast, 2019 – 2027
9.2.1.5.5. Latin America
9.2.1.5.5.1. Market Estimation, 2013 – 2018
9.2.1.5.5.2. Market Forecast, 2019 – 2027
9.2.2. Sports Management Organizations
9.2.2.1. Definition
9.2.2.2. Market Estimation and Penetration, 2013 – 2018
9.2.2.3. Market Forecast, 2019 – 2027
9.2.2.4. Compound Annual Growth Rate (CAGR)
9.2.2.5. Regional Bifurcation
9.2.2.5.1. North America
9.2.2.5.1.1. Market Estimation, 2013 – 2018
9.2.2.5.1.2. Market Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market Estimation, 2013 – 2018
9.2.2.5.2.2. Market Forecast, 2019 – 2027
9.2.2.5.3. Asia Pacific
9.2.2.5.3.1. Market Estimation, 2013 – 2018
9.2.2.5.3.2. Market Forecast, 2019 – 2027
9.2.2.5.4. Middle East and Africa
9.2.2.5.4.1. Market Estimation, 2013 – 2018
9.2.2.5.4.2. Market Forecast, 2019 – 2027
9.2.2.5.5. Latin America
9.2.2.5.5.1. Market Estimation, 2013 – 2018
9.2.2.5.5.2. Market Forecast, 2019 – 2027
9.2.3. Media and Entertainment
9.2.3.1. Definition
9.2.3.2. Market Estimation and Penetration, 2013 – 2018
9.2.3.3. Market Forecast, 2019 – 2027
9.2.3.4. Compound Annual Growth Rate (CAGR)
9.2.3.5. Regional Bifurcation
9.2.3.5.1. North America
9.2.3.5.1.1. Market Estimation, 2013 – 2018
9.2.3.5.1.2. Market Forecast, 2019 – 2027
9.2.3.5.2. Europe
9.2.3.5.2.1. Market Estimation, 2013 – 2018
9.2.3.5.2.2. Market Forecast, 2019 – 2027
9.2.3.5.3. Asia Pacific
9.2.3.5.3.1. Market Estimation, 2013 – 2018
9.2.3.5.3.2. Market Forecast, 2019 – 2027
9.2.3.5.4. Middle East and Africa
9.2.3.5.4.1. Market Estimation, 2013 – 2018
9.2.3.5.4.2. Market Forecast, 2019 – 2027
9.2.3.5.5. Latin America
9.2.3.5.5.1. Market Estimation, 2013 – 2018
9.2.3.5.5.2. Market Forecast, 2019 – 2027
9.3. Key Segment for Channeling Investments
9.3.1. By End User
10. Global Sports Production Software Market Analysis and Forecasts, 2019 – 2027
10.1. Overview
10.2. Global Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
10.2.1. Software
10.2.1.1. Definition
10.2.1.2. Market Estimation and Penetration, 2013 – 2018
10.2.1.3. Market Forecast, 2019 – 2027
10.2.1.4. Compound Annual Growth Rate (CAGR)
10.2.1.5. Regional Bifurcation
10.2.1.5.1. North America
10.2.1.5.1.1. Market
Estimation, 2013 – 2018
10.2.1.5.1.2. Market
Forecast, 2019 – 2027
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2013 – 2018
10.2.1.5.2.2. Market
Forecast, 2019 – 2027
10.2.1.5.3. Asia Pacific
10.2.1.5.3.1. Market
Estimation, 2013 – 2018
10.2.1.5.3.2. Market
Forecast, 2019 – 2027
10.2.1.5.4. Middle East and Africa
10.2.1.5.4.1. Market
Estimation, 2013 – 2018
10.2.1.5.4.2. Market
Forecast, 2019 – 2027
10.2.1.5.5. Latin America
10.2.1.5.5.1. Market
Estimation, 2013 – 2018
10.2.1.5.5.2. Market
Forecast, 2019 – 2027
10.2.2. Services
10.2.2.1. Definition
10.2.2.2. Market Estimation and Penetration, 2013 – 2018
10.2.2.3. Market Forecast, 2019 – 2027
10.2.2.4. Compound Annual Growth Rate (CAGR)
10.2.2.5. Regional Bifurcation
10.2.2.5.1. North America
10.2.2.5.1.1. Market
Estimation, 2013 – 2018
10.2.2.5.1.2. Market
Forecast, 2019 – 2027
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2013 – 2018
10.2.2.5.2.2. Market
Forecast, 2019 – 2027
10.2.2.5.3. Asia Pacific
10.2.2.5.3.1. Market
Estimation, 2013 – 2018
10.2.2.5.3.2. Market
Forecast, 2019 – 2027
10.2.2.5.4. Middle East and Africa
10.2.2.5.4.1. Market
Estimation, 2013 – 2018
10.2.2.5.4.2. Market
Forecast, 2019 – 2027
10.2.2.5.5. Latin America
10.2.2.5.5.1. Market
Estimation, 2013 – 2018
10.2.2.5.5.2. Market
Forecast, 2019 – 2027
10.3. Key Segment for Channeling Investments
10.3.1. By Component
11. Global Sports Production Software Market Analysis and Forecasts, 2019 – 2027
11.1. Overview
11.2. Global Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
11.2.1. Cloud Based
11.2.1.1. Definition
11.2.1.2. Market Estimation and Penetration, 2013 – 2018
11.2.1.3. Market Forecast, 2019 – 2027
11.2.1.4. Compound Annual Growth Rate (CAGR)
11.2.1.5. Regional Bifurcation
11.2.1.5.1. North
America
11.2.1.5.1.1. Market
Estimation, 2013 – 2018
11.2.1.5.1.2. Market
Forecast, 2019 – 2027
11.2.1.5.2. Europe
11.2.1.5.2.1. Market
Estimation, 2013 – 2018
11.2.1.5.2.2. Market
Forecast, 2019 – 2027
11.2.1.5.3. Asia
Pacific
11.2.1.5.3.1. Market
Estimation, 2013 – 2018
11.2.1.5.3.2. Market
Forecast, 2019 – 2027
11.2.1.5.4. Middle
East and Africa
11.2.1.5.4.1. Market
Estimation, 2013 – 2018
11.2.1.5.4.2. Market
Forecast, 2019 – 2027
11.2.1.5.5. Latin
America
11.2.1.5.5.1. Market
Estimation, 2013 – 2018
11.2.1.5.5.2. Market
Forecast, 2019 – 2027
11.2.2. On-Premise
11.2.2.1. Definition
11.2.2.2. Market Estimation and Penetration, 2013 – 2018
11.2.2.3. Market Forecast, 2019 – 2027
11.2.2.4. Compound Annual Growth Rate (CAGR)
11.2.2.5. Regional Bifurcation
11.2.2.5.1. North America
11.2.2.5.1.1. Market
Estimation, 2013 – 2018
11.2.2.5.1.2. Market
Forecast, 2019 – 2027
11.2.2.5.2. Europe
11.2.2.5.2.1. Market
Estimation, 2013 – 2018
11.2.2.5.2.2. Market
Forecast, 2019 – 2027
11.2.2.5.3. Asia Pacific
11.2.2.5.3.1. Market
Estimation, 2013 – 2018
11.2.2.5.3.2. Market
Forecast, 2019 – 2027
11.2.2.5.4. Middle East and Africa
11.2.2.5.4.1. Market
Estimation, 2013 – 2018
11.2.2.5.4.2. Market
Forecast, 2019 – 2027
11.2.2.5.5. Latin America
11.2.2.5.5.1. Market
Estimation, 2013 – 2018
11.2.2.5.5.2. Market
Forecast, 2019 – 2027
11.3. Key Segment for Channeling Investments
11.3.1. By Deployment Mode
12. North America Sports Production Software Market Analysis and Forecasts, 2019 - 2027
12.1. Overview
12.1.1. North America Sports Production Software Market Revenue (US$ Mn)
12.2. North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.2.1. Virtual and Live Graphics
12.2.2. Virtual Advertisement
12.2.3. Sports Analytics
12.3. North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
12.3.1. Sports Associations
12.3.2. Sports Management Organizations
12.3.3. Media and Entertainment
12.4. North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
12.4.1. Software
12.4.2. Services
12.5. North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
12.5.1. Cloud Based
12.5.2. On-Premise
12.6. North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
12.6.1. U.S
12.6.1.1. U.S Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Application
12.6.1.1.1. Virtual and Live Graphics
12.6.1.1.2. Virtual Advertisement
12.6.1.1.3. Sports Analytics
12.6.1.2. U.S Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By End User
12.6.1.2.1. Sports Associations
12.6.1.2.2. Sports Management Organizations
12.6.1.2.3. Media and Entertainment
12.6.1.3. U.S Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Component
12.6.1.3.1. Software
12.6.1.3.2. Services
12.6.1.4. U.S Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Deployment Mode
12.6.1.4.1. Cloud Based
12.6.1.4.2. On-Premise
12.6.2. Canada
12.6.2.1. Canada Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.6.2.1.1. Virtual and Live Graphics
12.6.2.1.2. Virtual Advertisement
12.6.2.1.3. Sports Analytics
12.6.2.2. Canada Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
12.6.2.2.1. Sports Associations
12.6.2.2.2. Sports Management Organizations
12.6.2.2.3. Media and Entertainment
12.6.2.3. Canada Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
12.6.2.3.1. Software
12.6.2.3.2. Services
12.6.2.4. Canada Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
12.6.2.4.1. Cloud Based
12.6.2.4.2. On-Premise
12.6.3. Mexico
12.6.3.1. Mexico Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.6.3.1.1. Virtual and Live Graphics
12.6.3.1.2. Virtual Advertisement
12.6.3.1.3. Sports Analytics
12.6.3.2. Mexico Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
12.6.3.2.1. Sports Associations
12.6.3.2.2. Sports Management Organizations
12.6.3.2.3. Media and Entertainment
12.6.3.3. Mexico Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
12.6.3.3.1. Software
12.6.3.3.2. Services
12.6.3.4. Mexico Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
12.6.3.4.1. Cloud Based
12.6.3.4.2. On-Premise
12.6.4. Rest of North America
12.6.4.1. Rest of North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.6.4.1.1. Virtual and Live Graphics
12.6.4.1.2. Virtual Advertisement
12.6.4.1.3. Sports Analytics
12.6.4.2. Rest of North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
12.6.4.2.1. Sports Associations
12.6.4.2.2. Sports Management Organizations
12.6.4.2.3. Media and Entertainment
12.6.4.3. Rest of North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
12.6.4.3.1. Software
12.6.4.3.2. Services
12.6.4.4. Rest of North America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
12.6.4.4.1. Cloud Based
12.6.4.4.2. On-Premise
12.7. Key Segment for Channeling Investments
12.7.1. By Country
12.7.2. By Application
12.7.3. By End User
12.7.4. By Component
12.7.5. By Deployment Mode
13. Europe Sports Production Software Market Analysis and Forecasts, 2019 - 2027
13.1. Overview
13.1.1. Europe Sports Production Software Market Revenue (US$ Mn)
13.2. Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.2.1. Virtual and Live Graphics
13.2.2. Virtual Advertisement
13.2.3. Sports Analytics
13.3. Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.3.1. Sports Associations
13.3.2. Sports Management Organizations
13.3.3. Media and Entertainment
13.4. Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.4.1. Software
13.4.2. Services
13.5. Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.5.1. Cloud Based
13.5.2. On-Premise
13.6. Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
13.6.1. France
13.6.1.1. France Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.1.1.1. Virtual and Live Graphics
13.6.1.1.2. Virtual Advertisement
13.6.1.1.3. Sports Analytics
13.6.1.2. France Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.1.2.1. Sports Associations
13.6.1.2.2. Sports Management Organizations
13.6.1.2.3. Media and Entertainment
13.6.1.3. France Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.1.3.1. Software
13.6.1.3.2. Services
13.6.1.4. France Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.1.4.1. Cloud Based
13.6.1.4.2. On-Premise
13.6.2. The UK
13.6.2.1. The UK Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.2.1.1. Virtual and Live Graphics
13.6.2.1.2. Virtual Advertisement
13.6.2.1.3. Sports Analytics
13.6.2.2. The UK Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.2.2.1. Sports Associations
13.6.2.2.2. Sports Management Organizations
13.6.2.2.3. Media and Entertainment
13.6.2.3. The UK Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.2.3.1. Software
13.6.2.3.2. Services
13.6.2.4. The UK Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.2.4.1. Cloud Based
13.6.2.4.2. On-Premise
13.6.3. Spain
13.6.3.1. Spain Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.3.1.1. Virtual and Live Graphics
13.6.3.1.2. Virtual Advertisement
13.6.3.1.3. Sports Analytics
13.6.3.2. Spain Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.3.2.1. Sports Associations
13.6.3.2.2. Sports Management Organizations
13.6.3.2.3. Media and Entertainment
13.6.3.3. Spain Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.3.3.1. Software
13.6.3.3.2. Services
13.6.3.4. Spain Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.3.4.1. Cloud Based
13.6.3.4.2. On-Premise
13.6.4. Germany
13.6.4.1. Germany Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.4.1.1. Virtual and Live Graphics
13.6.4.1.2. Virtual Advertisement
13.6.4.1.3. Sports Analytics
13.6.4.2. Germany Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.4.2.1. Sports Associations
13.6.4.2.2. Sports Management Organizations
13.6.4.2.3. Media and Entertainment
13.6.4.3. Germany Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.4.3.1. Software
13.6.4.3.2. Services
13.6.4.4. Germany Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.4.4.1. Cloud Based
13.6.4.4.2. On-Premise
13.6.5. Italy
13.6.5.1. Italy Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.5.1.1. Virtual and Live Graphics
13.6.5.1.2. Virtual Advertisement
13.6.5.1.3. Sports Analytics
13.6.5.2. Italy Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.5.2.1. Sports Associations
13.6.5.2.2. Sports Management Organizations
13.6.5.2.3. Media and Entertainment
13.6.5.3. Italy Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.5.3.1. Software
13.6.5.3.2. Services
13.6.5.4. Italy Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.5.4.1. Cloud Based
13.6.5.4.2. On-Premise
13.6.6. Nordic Countries
13.6.6.1. Nordic Countries Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.6.1.1. Virtual and Live Graphics
13.6.6.1.2. Virtual Advertisement
13.6.6.1.3. Sports Analytics
13.6.6.2. Nordic Countries Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.6.2.1. Sports Associations
13.6.6.2.2. Sports Management Organizations
13.6.6.2.3. Media and Entertainment
13.6.6.3. Nordic Countries Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.6.3.1. Software
13.6.6.3.2. Services
13.6.6.4. Nordic Countries Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.6.4.1. Cloud Based
13.6.6.4.2. On-Premise
13.6.6.5. Nordic Countries Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
13.6.6.5.1. Denmark
13.6.6.5.2. Finland
13.6.6.5.3. Iceland
13.6.6.5.4. Sweden
13.6.6.5.5. Norway
13.6.7. Benelux Union
13.6.7.1. Benelux Union Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.7.1.1. Virtual and Live Graphics
13.6.7.1.2. Virtual Advertisement
13.6.7.1.3. Sports Analytics
13.6.7.2. Benelux Union Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.7.2.1. Sports Associations
13.6.7.2.2. Sports Management Organizations
13.6.7.2.3. Media and Entertainment
13.6.7.3. Benelux Union Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.7.3.1. Software
13.6.7.3.2. Services
13.6.7.4. Benelux Union Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.7.4.1. Cloud Based
13.6.7.4.2. On-Premise
13.6.7.5. Benelux Union Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
13.6.7.5.1. Belgium
13.6.7.5.2. The Netherlands
13.6.7.5.3. Luxembourg
13.6.8. Rest of Europe
13.6.8.1. Rest of Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.6.8.1.1. Virtual and Live Graphics
13.6.8.1.2. Virtual Advertisement
13.6.8.1.3. Sports Analytics
13.6.8.2. Rest of Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
13.6.8.2.1. Sports Associations
13.6.8.2.2. Sports Management Organizations
13.6.8.2.3. Media and Entertainment
13.6.8.3. Rest of Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.8.3.1. Software
13.6.8.3.2. Services
13.6.8.4. Rest of Europe Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
13.6.8.4.1. Cloud Based
13.6.8.4.2. On-Premise
13.7. Key Segment for Channeling Investments
13.7.1. By Country
13.7.2. By Application
13.7.3. By End User
13.7.4. By Component
13.7.5. By Deployment Mode
14. Asia Pacific Sports Production Software Market Analysis and Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Asia Pacific Sports Production Software Market Revenue (US$ Mn)
14.2. Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.2.1. Virtual and Live Graphics
14.2.2. Virtual Advertisement
14.2.3. Sports Analytics
14.3. Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.3.1. Sports Associations
14.3.2. Sports Management Organizations
14.3.3. Media and Entertainment
14.4. Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By Component
14.4.1. Software
14.4.2. Services
14.5. Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.5.1. Cloud Based
14.5.2. On-Premise
14.6. Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
14.6.1. China
14.6.1.1. China Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.1.1.1. Virtual and Live Graphics
14.6.1.1.2. Virtual Advertisement
14.6.1.1.3. Sports Analytics
14.6.1.2. China Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.1.2.1. Sports Associations
14.6.1.2.2. Sports Management Organizations
14.6.1.2.3. Media and Entertainment
14.6.1.3. China Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.1.3.1. Software
14.6.1.3.2. Services
14.6.1.4. China Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.1.4.1. Cloud Based
14.6.1.4.2. On-Premise
14.6.2. Japan
14.6.2.1. Japan Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.2.1.1. Virtual and Live Graphics
14.6.2.1.2. Virtual Advertisement
14.6.2.1.3. Sports Analytics
14.6.2.2. Japan Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.2.2.1. Sports Associations
14.6.2.2.2. Sports Management Organizations
14.6.2.2.3. Media and Entertainment
14.6.2.3. Japan Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.2.3.1. Software
14.6.2.3.2. Services
14.6.2.4. Japan Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.2.4.1. Cloud Based
14.6.2.4.2. On-Premise
14.6.3. India
14.6.3.1. India Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.3.1.1. Virtual and Live Graphics
14.6.3.1.2. Virtual Advertisement
14.6.3.1.3. Sports Analytics
14.6.3.2. India Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.3.2.1. Sports Associations
14.6.3.2.2. Sports Management Organizations
14.6.3.2.3. Media and Entertainment
14.6.3.3. India Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.3.3.1. Software
14.6.3.3.2. Services
14.6.3.4. India Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.3.4.1. Cloud Based
14.6.3.4.2. On-Premise
14.6.4. New Zealand
14.6.4.1. New Zealand Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.4.1.1. Virtual and Live Graphics
14.6.4.1.2. Virtual Advertisement
14.6.4.1.3. Sports Analytics
14.6.4.2. New Zealand Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.4.2.1. Sports Associations
14.6.4.2.2. Sports Management Organizations
14.6.4.2.3. Media and Entertainment
14.6.4.3. New Zealand Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.4.3.1. Software
14.6.4.3.2. Services
14.6.4.4. New Zealand Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.4.4.1. Cloud Based
14.6.4.4.2. On-Premise
14.6.5. Australia
14.6.5.1. Australia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.5.1.1. Virtual and Live Graphics
14.6.5.1.2. Virtual Advertisement
14.6.5.1.3. Sports Analytics
14.6.5.2. Australia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.5.2.1. Sports Associations
14.6.5.2.2. Sports Management Organizations
14.6.5.2.3. Media and Entertainment
14.6.5.3. Australia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.5.3.1. Software
14.6.5.3.2. Services
14.6.5.4. Australia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.5.4.1. Cloud Based
14.6.5.4.2. On-Premise
14.6.6. South Korea
14.6.6.1. South Korea Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.6.1.1. Virtual and Live Graphics
14.6.6.1.2. Virtual Advertisement
14.6.6.1.3. Sports Analytics
14.6.6.2. South Korea Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.6.2.1. Sports Associations
14.6.6.2.2. Sports Management Organizations
14.6.6.2.3. Media and Entertainment
14.6.6.3. South Korea Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.6.3.1. Software
14.6.6.3.2. Services
14.6.6.4. South Korea Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.6.4.1. Cloud Based
14.6.6.4.2. On-Premise
14.6.7. Southeast Asia
14.6.7.1. Southeast Asia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.7.1.1. Virtual and Live Graphics
14.6.7.1.2. Virtual Advertisement
14.6.7.1.3. Sports Analytics
14.6.7.2. Southeast Asia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.7.2.1. Sports Associations
14.6.7.2.2. Sports Management Organizations
14.6.7.2.3. Media and Entertainment
14.6.7.3. Southeast Asia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.7.3.1. Software
14.6.7.3.2. Services
14.6.7.4. Southeast Asia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.7.4.1. Cloud Based
14.6.7.4.2. On-Premise
14.6.7.5. Southeast Asia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
14.6.7.5.1. Indonesia
14.6.7.5.2. Thailand
14.6.7.5.3. Malaysia
14.6.7.5.4. Singapore
14.6.7.5.5. Rest of Southeast Asia
14.6.8. Rest of Asia Pacific
14.6.8.1. Rest of Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.6.8.1.1. Virtual and Live Graphics
14.6.8.1.2. Virtual Advertisement
14.6.8.1.3. Sports Analytics
14.6.8.2. Rest of Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
14.6.8.2.1. Sports Associations
14.6.8.2.2. Sports Management Organizations
14.6.8.2.3. Media and Entertainment
14.6.8.3. Rest of Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.8.3.1. Software
14.6.8.3.2. Services
14.6.8.4. Rest of Asia Pacific Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
14.6.8.4.1. Cloud Based
14.6.8.4.2. On-Premise
14.7. Key Segment for Channeling Investments
14.7.1. By Country
14.7.2. By Application
14.7.3. By End User
14.7.4. By Component
14.7.5. By Deployment Mode
15. Middle East and Africa Sports Production Software Market Analysis and Forecasts, 2019 - 2027
15.1. Overview
15.1.1. Middle East and Africa Sports Production Software Market Revenue (US$ Mn)
15.2. Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.2.1. Virtual and Live Graphics
15.2.2. Virtual Advertisement
15.2.3. Sports Analytics
15.3. Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.3.1. Sports Associations
15.3.2. Sports Management Organizations
15.3.3. Media and Entertainment
15.4. Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.4.1. Software
15.4.2. Services
15.5. Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.5.1. Cloud Based
15.5.2. On-Premise
15.6. Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
15.6.1. Saudi Arabia
15.6.1.1. Saudi Arabia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.6.1.1.1. Virtual and Live Graphics
15.6.1.1.2. Virtual Advertisement
15.6.1.1.3. Sports Analytics
15.6.1.2. Saudi Arabia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.6.1.2.1. Sports Associations
15.6.1.2.2. Sports Management Organizations
15.6.1.2.3. Media and Entertainment
15.6.1.3. Saudi Arabia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.1.3.1. Software
15.6.1.3.2. Services
15.6.1.4. Saudi Arabia Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.6.1.4.1. Cloud Based
15.6.1.4.2. On-Premise
15.6.2. UAE
15.6.2.1. UAE Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Application
15.6.2.1.1. Virtual and Live Graphics
15.6.2.1.2. Virtual Advertisement
15.6.2.1.3. Sports Analytics
15.6.2.2. UAE Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By End User
15.6.2.2.1. Sports Associations
15.6.2.2.2. Sports Management Organizations
15.6.2.2.3. Media and Entertainment
15.6.2.3. UAE Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Component
15.6.2.3.1. Software
15.6.2.3.2. Services
15.6.2.4. UAE Sports Production Software
Market Revenue (US$ Mn) and Forecasts, By Deployment Mode
15.6.2.4.1. Cloud Based
15.6.2.4.2. On-Premise
15.6.3. Egypt
15.6.3.1. Egypt Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.6.3.1.1. Virtual and Live Graphics
15.6.3.1.2. Virtual Advertisement
15.6.3.1.3. Sports Analytics
15.6.3.2. Egypt Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.6.3.2.1. Sports Associations
15.6.3.2.2. Sports Management Organizations
15.6.3.2.3. Media and Entertainment
15.6.3.3. Egypt Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.3.3.1. Software
15.6.3.3.2. Services
15.6.3.4. Egypt Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.6.3.4.1. Cloud Based
15.6.3.4.2. On-Premise
15.6.4. Kuwait
15.6.4.1. Kuwait Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.6.4.1.1. Virtual and Live Graphics
15.6.4.1.2. Virtual Advertisement
15.6.4.1.3. Sports Analytics
15.6.4.2. Kuwait Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.6.4.2.1. Sports Associations
15.6.4.2.2. Sports Management Organizations
15.6.4.2.3. Media and Entertainment
15.6.4.3. Kuwait Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.4.3.1. Software
15.6.4.3.2. Services
15.6.4.4. Kuwait Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.6.4.4.1. Cloud Based
15.6.4.4.2. On-Premise
15.6.5. South Africa
15.6.5.1. South Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.6.5.1.1. Virtual and Live Graphics
15.6.5.1.2. Virtual Advertisement
15.6.5.1.3. Sports Analytics
15.6.5.2. South Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.6.5.2.1. Sports Associations
15.6.5.2.2. Sports Management Organizations
15.6.5.2.3. Media and Entertainment
15.6.5.3. South Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.5.3.1. Software
15.6.5.3.2. Services
15.6.5.4. South Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.6.5.4.1. Cloud Based
15.6.5.4.2. On-Premise
15.6.6. Rest of Middle East and Africa
15.6.6.1. Rest of Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.6.6.1.1. Virtual and Live Graphics
15.6.6.1.2. Virtual Advertisement
15.6.6.1.3. Sports Analytics
15.6.6.2. Rest of Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
15.6.6.2.1. Sports Associations
15.6.6.2.2. Sports Management Organizations
15.6.6.2.3. Media and Entertainment
15.6.6.3. Rest of Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.6.3.1. Software
15.6.6.3.2. Services
15.6.6.4. Rest of Middle East and Africa Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
15.6.6.4.1. Cloud Based
15.6.6.4.2. On-Premise
15.7. Key Segment for Channeling Investments
15.7.1. By Country
15.7.2. By Application
15.7.3. By End User
15.7.4. By Component
15.7.5. By Deployment Mode
16. Latin America Sports Production Software Market Analysis and Forecasts, 2019 - 2027
16.1. Overview
16.1.1. Latin America Sports Production Software Market Revenue (US$ Mn)
16.2. Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
16.2.1. Virtual and Live Graphics
16.2.2. Virtual Advertisement
16.2.3. Sports Analytics
16.3. Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
16.3.1. Sports Associations
16.3.2. Sports Management Organizations
16.3.3. Media and Entertainment
16.4. Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
16.4.1. Software
16.4.2. Services
16.5. Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
16.5.1. Cloud Based
16.5.2. On-Premise
16.6. Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Country
16.6.1. Brazil
16.6.1.1. Brazil Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
16.6.1.1.1. Virtual and Live Graphics
16.6.1.1.2. Virtual Advertisement
16.6.1.1.3. Sports Analytics
16.6.1.2. Brazil Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
16.6.1.2.1. Sports Associations
16.6.1.2.2. Sports Management Organizations
16.6.1.2.3. Media and Entertainment
16.6.1.3. Brazil Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
16.6.1.3.1. Software
16.6.1.3.2. Services
16.6.1.4. Brazil Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
16.6.1.4.1. Cloud Based
16.6.1.4.2. On-Premise
16.6.2. Argentina
16.6.2.1. Argentina Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
16.6.2.1.1. Virtual and Live Graphics
16.6.2.1.2. Virtual Advertisement
16.6.2.1.3. Sports Analytics
16.6.2.2. Argentina Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
16.6.2.2.1. Sports Associations
16.6.2.2.2. Sports Management Organizations
16.6.2.2.3. Media and Entertainment
16.6.2.3. Argentina Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
16.6.2.3.1. Software
16.6.2.3.2. Services
16.6.2.4. Argentina Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
16.6.2.4.1. Cloud Based
16.6.2.4.2. On-Premise
16.6.3. Rest of Latin America
16.6.3.1. Rest of Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Application
16.6.3.1.1. Virtual and Live Graphics
16.6.3.1.2. Virtual Advertisement
16.6.3.1.3. Sports Analytics
16.6.3.2. Rest of Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By End
User
16.6.3.2.1. Sports Associations
16.6.3.2.2. Sports Management Organizations
16.6.3.2.3. Media and Entertainment
16.6.3.3. Rest of Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Component
16.6.3.3.1. Software
16.6.3.3.2. Services
16.6.3.4. Rest of Latin America Sports Production Software Market Revenue (US$ Mn) and Forecasts, By
Deployment Mode
16.6.3.4.1. Cloud Based
16.6.3.4.2. On-Premise
16.7. Key Segment for Channeling Investments
16.7.1. By Country
16.7.2. By Application
16.7.3. By End User
16.7.4. By Component
16.7.5. By Deployment Mode
17. Competitive Benchmarking
17.1. Brand Benchmarking
17.2. Market Share Analysis, 2018
17.3. Global Presence and Growth Strategies
17.3.1. Mergers and Acquisitions
17.3.2. Product Launches
17.3.3. Investments Trends
17.3.4. R&D Initiatives
18. Player Profiles
18.1. Avid Technology, Inc.
18.1.1. Company Details
18.1.2. Company Overview
18.1.3. Product Offerings
18.1.4. Key Developments
18.1.5. Financial Analysis
18.1.6. SWOT Analysis
18.1.7. Business Strategies
18.2. Brainstorm Multimedia
18.2.1. Company Details
18.2.2. Company Overview
18.2.3. Product Offerings
18.2.4. Key Developments
18.2.5. Financial Analysis
18.2.6. SWOT Analysis
18.2.7. Business Strategies
18.3. ChyronHego Corporation
18.3.1. Company Details
18.3.2. Company Overview
18.3.3. Product Offerings
18.3.4. Key Developments
18.3.5. Financial Analysis
18.3.6. SWOT Analysis
18.3.7. Business Strategies
18.4. Dalet
18.4.1. Company Details
18.4.2. Company Overview
18.4.3. Product Offerings
18.4.4. Key Developments
18.4.5. Financial Analysis
18.4.6. SWOT Analysis
18.4.7. Business Strategies
18.5. Deltacast
18.5.1. Company Details
18.5.2. Company Overview
18.5.3. Product Offerings
18.5.4. Key Developments
18.5.5. Financial Analysis
18.5.6. SWOT Analysis
18.5.7. Business Strategies
18.6. EVS BROADCAST EQUIPMENT
18.6.1. Company Details
18.6.2. Company Overview
18.6.3. Product Offerings
18.6.4. Key Developments
18.6.5. Financial Analysis
18.6.6. SWOT Analysis
18.6.7. Business Strategies
18.7. Interregional Sports Group Limited
18.7.1. Company Details
18.7.2. Company Overview
18.7.3. Product Offerings
18.7.4. Key Developments
18.7.5. Financial Analysis
18.7.6. SWOT Analysis
18.7.7. Business Strategies
18.8. Livestream
18.8.1. Company Details
18.8.2. Company Overview
18.8.3. Product Offerings
18.8.4. Key Developments
18.8.5. Financial Analysis
18.8.6. SWOT Analysis
18.8.7. Business Strategies
18.9. NEP GROUP, INC
18.9.1. Company Details
18.9.2. Company Overview
18.9.3. Product Offerings
18.9.4. Key Developments
18.9.5. Financial Analysis
18.9.6. SWOT Analysis
18.9.7. Business Strategies
18.10. NewTek,
Inc.
18.10.1. Company
Details
18.10.2. Company
Overview
18.10.3. Product
Offerings
18.10.4. Key
Developments
18.10.5. Financial
Analysis
18.10.6. SWOT
Analysis
18.10.7. Business
Strategies
18.11. Red Bee
Media
18.11.1. Company
Details
18.11.2. Company
Overview
18.11.3. Product
Offerings
18.11.4. Key
Developments
18.11.5. Financial
Analysis
18.11.6. SWOT
Analysis
18.11.7. Business
Strategies
18.12. RT
Software Ltd
18.12.1. Company
Details
18.12.2. Company
Overview
18.12.3. Product
Offerings
18.12.4. Key
Developments
18.12.5. Financial
Analysis
18.12.6. SWOT
Analysis
18.12.7. Business
Strategies
18.13. Supponor
18.13.1. Company
Details
18.13.2. Company
Overview
18.13.3. Product
Offerings
18.13.4. Key
Developments
18.13.5. Financial
Analysis
18.13.6. SWOT
Analysis
18.13.7. Business
Strategies
18.14. VirtualAds
18.14.1. Company
Details
18.14.2. Company
Overview
18.14.3. Product
Offerings
18.14.4. Key
Developments
18.14.5. Financial
Analysis
18.14.6. SWOT
Analysis
18.14.7. Business
Strategies
18.15. Vizrt
18.15.1. Company
Details
18.15.2. Company
Overview
18.15.3. Product
Offerings
18.15.4. Key
Developments
18.15.5. Financial
Analysis
18.15.6. SWOT
Analysis
18.15.7. Business
Strategies
18.16. wTVision
18.16.1. Company
Details
18.16.2. Company
Overview
18.16.3. Product
Offerings
18.16.4. Key
Developments
18.16.5. Financial
Analysis
18.16.6. SWOT
Analysis
18.16.7. Business
Strategies
18.17. Other
Market Participants
19. Key Findings
Note: This ToC is tentative and can
be changed according to the research study conducted during the course of
report completion.
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Enterprise User
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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