Global Sports Production Software Market by Component (Solutions, Services);By Deployment(Cloud-Based, On-Premise); By Application (Virtual and Live Graphics, Virtual Advertisement, Sports Analytics); By End User (Sports Associations, Sports Management Organizations, Media and Entertainment); By Region (U.S., Canada, Mexico, Rest of North America, France, The UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027

Report ID :AMI-323 | Category : Information And Communication Technology | Published Date : January, 2020 | Pages : 255 | Format :PDF
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Industry Trends

Sports as an activity has been a popular mode of leisure and fitness from olden times. The first known sports competition was held in 760 BC. As the technology evolved, so did the mode of sports broadcasting. 8K streaming of sports events is seeing a boost these days. With the advent of 5G technology, agencies are switching to high-quality content creation. Verizon and Sony recently experimented with the former’s 5G capability.  In 2018, the NFL saw an increase of 5% in viewership and 8k cameras were among the 115 plus camera setup used for broadcasting the event. With an increase in coverage and the advancement in technology, associations around the globe are adopting sports production software to simplify the content creation tasks. The sports production software market is expected to grow at a CAGR of 15.56% during the forecast years.

Based on the component, the global sports production software market is divided into software and services. The software segment held a significant portion of the total revenue in 2018, with US$ 2710.31 Mn being generated from software component alone. However, the services component is expected to grow at a CAGR of 16.62 % over the forecast period, primarily due to the high-quality training, migration support and implementation assistance offered by the software vendors. For instance, ChyronHego Corporation, a sports production software provider, helps in the transition from traditional live sports production methods to software-based production.

The software can be deployed on the cloud or the local server. As of 2018, on-premise solutions held 82.03 % total revenue. However, cloud-based solutions are expected to grow at a faster rate during the forecast years. The advancement in cloud computing techniques coupled with the ease of maintenance and deployment plays a vital role in their adoption. Sports Engineers is a company that offers a cloud-based solution named AutomaticTV that helps in the configuration, scheduling and configuration of sports production. The adoption of cloud-based solutions provides a significant boost towards the growth of the global sports production software market. 

Based on the end-users, the sports production software market can be divided into sports associations, sports management organizations and media entertainment. The immense popularity of sporting events, such as football, is increasing the revenue of sporting organizations. Due to this, the associations are allocating a significant portion of their budget for providing quality sports content to its viewers. Associations depend on sports production software for the same purpose.  US$ 2038.39 Mn of the total revenue came from the sporting associations in 2018. It is expected to hold the maximum market share during the forecast years as well, growing at a CAGR of 15.86%.

As far as geography is concerned, North America accounted for 35.5% of the total revenue in the global sports production software market. Europe came second with a total revenue of US$ 952.44 Mn. However, due to the advancement in internet infrastructure in the APAC region, the growth of the Asian sports production software market will be the maximum over the next eight years. The region is expected to grow at a CAGR of 16.26% till 2027.

Global Sports Production Software Market Revenue & Forecast, (US$ Million), 2015 – 2027

Competitive Landscape

The report provides both, qualitative and quantitative research of global sports production software market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.

Some of the players operating in the sports production software market are Avid Technology, Inc., Brainstorm Multimedia, ChyronHego Corporation, Dalet, Deltacast, EVS BROADCAST EQUIPMENT, Interregional Sports Group Limited, Livestream, NEP GROUP, INC, NewTek Inc., Red Bee Media, RT Software Ltd, Supponor, VirtualAds, Vizrt ,wTVision among others.

Global Sports Production Software Market:

  • By Component
    • Software
    • Services
  • By Deployment
    • Cloud-based
    • On-premise
  • By Application
    • Virtual and Live Graphics
    • Virtual Advertisement
    • Sports Analytics
  • By End User
    • Sports Associations
    • Sports Management Organizations
    • Media and Entertainment
  • By Geography
    • North America
      • U.S
      • Canada
      • Mexico
      • Rest of North America
    • Europe
      • France
      • The UK
      • Spain
      • Germany
      • Italy
      • Nordic Countries
        • Denmark
        • Finland
        • Iceland
        • Sweden
        • Norway
      • Benelux Union
        • Belgium
        • The Netherlands
        • Luxembourg
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • New Zealand
      • Australia
      • South Korea
      • Southeast Asia
        • Indonesia
        • Thailand
        • Malaysia
        • Singapore
        • Rest of Southeast Asia
      • Rest of Asia Pacific
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Egypt
      • Kuwait
      • South Africa
      • Rest of Middle East & Africa
    • Latin America
      • Brazil
      • Argentina
      • Rest of Latin America 

 


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Table of Contents

 


1.    Market Scope

1.1.   Market Segmentation

1.2.   Years Considered

1.2.1.   Historic Years: 2013 - 2017

1.2.2.   Base Year: 2018

1.2.3.   Forecast Years: 2019 – 2027

2.    Key Target Audiences

3.    Research Methodology

3.1.   Primary Research

3.1.1.   Research Questionnaire

3.1.2.   Global Percentage Breakdown

3.1.3.   Primary Interviews: Key Opinion Leaders (KOLs)

3.2.   Secondary Research

3.2.1.   Paid Databases

3.2.2.   Secondary Sources

3.3.   Market Size Estimates

3.3.1.   Top-Down Approach

3.3.2.   Bottom-Up Approach

3.4.   Data Triangulation Methodology

3.5.   Research Assumptions

4.    Recommendations and Insights from AMI’s Perspective**

5.    Holistic Overview of Sports Production Software  Market

6.    Market Synopsis:  Sports Production Software  Market

7.    Sports Production Software  Market Analysis: Qualitative Perspective

7.1.   Introduction

7.1.1.   Product Definition

7.1.2.   Industry Development

7.2.   Market Dynamics

7.2.1.   Drivers

7.2.2.   Restraints

7.2.3.   Opportunities

7.2.4.   Challenges

7.3.   Trends in Sports Production Software  Market

7.4.   Market Determinants Radar Chart

7.5.   Macro-Economic and Micro-Economic Indicators: Sports Production Software  Market

7.6.   Porter’s Five Force Analysis

8.    Global Sports Production Software  Market Analysis and Forecasts, 2019 – 2027

8.1.   Overview

8.1.1.   Global Sports Production Software  Market Revenue (US$ Mn)

8.2.   Global Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

8.2.1.   Virtual and Live Graphics

8.2.1.1.    Definition

8.2.1.2.    Market Estimation and Penetration, 2013 – 2018

8.2.1.3.    Market Forecast, 2019 – 2027

8.2.1.4.    Compound Annual Growth Rate (CAGR)

8.2.1.5.    Regional Bifurcation

8.2.1.5.1.    North America

8.2.1.5.1.1.  Market Estimation, 2013 – 2018

8.2.1.5.1.2.  Market Forecast, 2019 – 2027

8.2.1.5.2.    Europe

8.2.1.5.2.1.  Market Estimation, 2013 – 2018

8.2.1.5.2.2.  Market Forecast, 2019 – 2027

8.2.1.5.3.    Asia Pacific

8.2.1.5.3.1.  Market Estimation, 2013 – 2018

8.2.1.5.3.2.  Market Forecast, 2019 – 2027

8.2.1.5.4.    Middle East and Africa

8.2.1.5.4.1.  Market Estimation, 2013 – 2018

8.2.1.5.4.2.  Market Forecast, 2019 – 2027

8.2.1.5.5.    Latin America

8.2.1.5.5.1.  Market Estimation, 2013 – 2018

8.2.1.5.5.2.  Market Forecast, 2019 – 2027

8.2.2.   Virtual Advertisement

8.2.2.1.    Definition

8.2.2.2.    Market Estimation and Penetration, 2013 – 2018

8.2.2.3.    Market Forecast, 2019 – 2027

8.2.2.4.    Compound Annual Growth Rate (CAGR)

8.2.2.5.    Regional Bifurcation

8.2.2.5.1.    North America

8.2.2.5.1.1.  Market Estimation, 2013 – 2018

8.2.2.5.1.2.  Market Forecast, 2019 – 2027

8.2.2.5.2.    Europe

8.2.2.5.2.1.  Market Estimation, 2013 – 2018

8.2.2.5.2.2.  Market Forecast, 2019 – 2027

8.2.2.5.3.    Asia Pacific

8.2.2.5.3.1.  Market Estimation, 2013 – 2018

8.2.2.5.3.2.  Market Forecast, 2019 – 2027

8.2.2.5.4.    Middle East and Africa

8.2.2.5.4.1.  Market Estimation, 2013 – 2018

8.2.2.5.4.2.  Market Forecast, 2019 – 2027

8.2.2.5.5.    Latin America

8.2.2.5.5.1.  Market Estimation, 2013 – 2018

8.2.2.5.5.2.  Market Forecast, 2019 – 2027

8.2.3.   Sports Analytics

8.2.3.1.    Definition

8.2.3.2.    Market Estimation and Penetration, 2013 – 2018

8.2.3.3.    Market Forecast, 2019 – 2027

8.2.3.4.    Compound Annual Growth Rate (CAGR)

8.2.3.5.    Regional Bifurcation

8.2.3.5.1.    North America

8.2.3.5.1.1.  Market Estimation, 2013 – 2018

8.2.3.5.1.2.  Market Forecast, 2019 – 2027

8.2.3.5.2.    Europe

8.2.3.5.2.1.  Market Estimation, 2013 – 2018

8.2.3.5.2.2.  Market Forecast, 2019 – 2027

8.2.3.5.3.    Asia Pacific

8.2.3.5.3.1.  Market Estimation, 2013 – 2018

8.2.3.5.3.2.  Market Forecast, 2019 – 2027

8.2.3.5.4.    Middle East and Africa

8.2.3.5.4.1.  Market Estimation, 2013 – 2018

8.2.3.5.4.2.  Market Forecast, 2019 – 2027

8.2.3.5.5.    Latin America

8.2.3.5.5.1.  Market Estimation, 2013 – 2018

8.2.3.5.5.2.  Market Forecast, 2019 – 2027

8.3.   Key Segment for Channeling Investments

8.3.1.   By Application

9.    Global Sports Production Software  Market Analysis and Forecasts, 2019 – 2027

9.1.   Overview

9.2.   Global Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

9.2.1.   Sports Associations

9.2.1.1.    Definition

9.2.1.2.    Market Estimation and Penetration, 2013 – 2018

9.2.1.3.    Market Forecast, 2019 – 2027

9.2.1.4.    Compound Annual Growth Rate (CAGR)

9.2.1.5.    Regional Bifurcation

9.2.1.5.1.    North America

9.2.1.5.1.1.  Market Estimation, 2013 – 2018

9.2.1.5.1.2.  Market Forecast, 2019 – 2027

9.2.1.5.2.    Europe

9.2.1.5.2.1.  Market Estimation, 2013 – 2018

9.2.1.5.2.2.  Market Forecast, 2019 – 2027

9.2.1.5.3.    Asia Pacific

9.2.1.5.3.1.  Market Estimation, 2013 – 2018

9.2.1.5.3.2.  Market Forecast, 2019 – 2027

9.2.1.5.4.    Middle East and Africa

9.2.1.5.4.1.  Market Estimation, 2013 – 2018

9.2.1.5.4.2.  Market Forecast, 2019 – 2027

9.2.1.5.5.    Latin America

9.2.1.5.5.1.  Market Estimation, 2013 – 2018

9.2.1.5.5.2.  Market Forecast, 2019 – 2027

9.2.2.   Sports Management Organizations

9.2.2.1.    Definition

9.2.2.2.    Market Estimation and Penetration, 2013 – 2018

9.2.2.3.    Market Forecast, 2019 – 2027

9.2.2.4.    Compound Annual Growth Rate (CAGR)

9.2.2.5.    Regional Bifurcation

9.2.2.5.1.    North America

9.2.2.5.1.1.  Market Estimation, 2013 – 2018

9.2.2.5.1.2.  Market Forecast, 2019 – 2027

9.2.2.5.2.    Europe

9.2.2.5.2.1.  Market Estimation, 2013 – 2018

9.2.2.5.2.2.  Market Forecast, 2019 – 2027

9.2.2.5.3.    Asia Pacific

9.2.2.5.3.1.  Market Estimation, 2013 – 2018

9.2.2.5.3.2.  Market Forecast, 2019 – 2027

9.2.2.5.4.    Middle East and Africa

9.2.2.5.4.1.  Market Estimation, 2013 – 2018

9.2.2.5.4.2.  Market Forecast, 2019 – 2027

9.2.2.5.5.    Latin America

9.2.2.5.5.1.  Market Estimation, 2013 – 2018

9.2.2.5.5.2.  Market Forecast, 2019 – 2027

9.2.3.   Media and Entertainment

9.2.3.1.    Definition

9.2.3.2.    Market Estimation and Penetration, 2013 – 2018

9.2.3.3.    Market Forecast, 2019 – 2027

9.2.3.4.    Compound Annual Growth Rate (CAGR)

9.2.3.5.    Regional Bifurcation

9.2.3.5.1.    North America

9.2.3.5.1.1.  Market Estimation, 2013 – 2018

9.2.3.5.1.2.  Market Forecast, 2019 – 2027

9.2.3.5.2.    Europe

9.2.3.5.2.1.  Market Estimation, 2013 – 2018

9.2.3.5.2.2.  Market Forecast, 2019 – 2027

9.2.3.5.3.    Asia Pacific

9.2.3.5.3.1.  Market Estimation, 2013 – 2018

9.2.3.5.3.2.  Market Forecast, 2019 – 2027

9.2.3.5.4.    Middle East and Africa

9.2.3.5.4.1.  Market Estimation, 2013 – 2018

9.2.3.5.4.2.  Market Forecast, 2019 – 2027

9.2.3.5.5.    Latin America

9.2.3.5.5.1.  Market Estimation, 2013 – 2018

9.2.3.5.5.2.  Market Forecast, 2019 – 2027

9.3.   Key Segment for Channeling Investments

9.3.1.   By End User

10. Global Sports Production Software  Market Analysis and Forecasts, 2019 – 2027

10.1. Overview

10.2. Global Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

10.2.1. Software

10.2.1.1.  Definition

10.2.1.2.  Market Estimation and Penetration, 2013 – 2018

10.2.1.3.  Market Forecast, 2019 – 2027

10.2.1.4.  Compound Annual Growth Rate (CAGR)

10.2.1.5.  Regional Bifurcation

10.2.1.5.1.  North America

10.2.1.5.1.1. Market Estimation, 2013 – 2018

10.2.1.5.1.2. Market Forecast, 2019 – 2027

10.2.1.5.2.  Europe

10.2.1.5.2.1. Market Estimation, 2013 – 2018

10.2.1.5.2.2. Market Forecast, 2019 – 2027

10.2.1.5.3.  Asia Pacific

10.2.1.5.3.1. Market Estimation, 2013 – 2018

10.2.1.5.3.2. Market Forecast, 2019 – 2027

10.2.1.5.4.  Middle East and Africa

10.2.1.5.4.1. Market Estimation, 2013 – 2018

10.2.1.5.4.2. Market Forecast, 2019 – 2027

10.2.1.5.5.  Latin America

10.2.1.5.5.1. Market Estimation, 2013 – 2018

10.2.1.5.5.2. Market Forecast, 2019 – 2027

10.2.2. Services

10.2.2.1.  Definition

10.2.2.2.  Market Estimation and Penetration, 2013 – 2018

10.2.2.3.  Market Forecast, 2019 – 2027

10.2.2.4.  Compound Annual Growth Rate (CAGR)

10.2.2.5.  Regional Bifurcation

10.2.2.5.1.  North America

10.2.2.5.1.1. Market Estimation, 2013 – 2018

10.2.2.5.1.2. Market Forecast, 2019 – 2027

10.2.2.5.2.  Europe

10.2.2.5.2.1. Market Estimation, 2013 – 2018

10.2.2.5.2.2. Market Forecast, 2019 – 2027

10.2.2.5.3.  Asia Pacific

10.2.2.5.3.1. Market Estimation, 2013 – 2018

10.2.2.5.3.2. Market Forecast, 2019 – 2027

10.2.2.5.4.  Middle East and Africa

10.2.2.5.4.1. Market Estimation, 2013 – 2018

10.2.2.5.4.2. Market Forecast, 2019 – 2027

10.2.2.5.5.  Latin America

10.2.2.5.5.1. Market Estimation, 2013 – 2018

10.2.2.5.5.2. Market Forecast, 2019 – 2027

10.3. Key Segment for Channeling Investments

10.3.1. By Component

11. Global Sports Production Software  Market Analysis and Forecasts, 2019 – 2027

11.1. Overview

11.2. Global Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

11.2.1. Cloud Based

11.2.1.1.  Definition

11.2.1.2.  Market Estimation and Penetration, 2013 – 2018

11.2.1.3.  Market Forecast, 2019 – 2027

11.2.1.4.  Compound Annual Growth Rate (CAGR)

11.2.1.5.  Regional Bifurcation

11.2.1.5.1. North America

11.2.1.5.1.1. Market Estimation, 2013 – 2018

11.2.1.5.1.2. Market Forecast, 2019 – 2027

11.2.1.5.2. Europe

11.2.1.5.2.1. Market Estimation, 2013 – 2018

11.2.1.5.2.2. Market Forecast, 2019 – 2027

11.2.1.5.3. Asia Pacific

11.2.1.5.3.1. Market Estimation, 2013 – 2018

11.2.1.5.3.2. Market Forecast, 2019 – 2027

11.2.1.5.4. Middle East and Africa

11.2.1.5.4.1. Market Estimation, 2013 – 2018

11.2.1.5.4.2. Market Forecast, 2019 – 2027

11.2.1.5.5. Latin America

11.2.1.5.5.1. Market Estimation, 2013 – 2018

11.2.1.5.5.2. Market Forecast, 2019 – 2027

11.2.2. On-Premise

11.2.2.1.  Definition

11.2.2.2.  Market Estimation and Penetration, 2013 – 2018

11.2.2.3.  Market Forecast, 2019 – 2027

11.2.2.4.  Compound Annual Growth Rate (CAGR)

11.2.2.5.  Regional Bifurcation

11.2.2.5.1.  North America

11.2.2.5.1.1. Market Estimation, 2013 – 2018

11.2.2.5.1.2. Market Forecast, 2019 – 2027

11.2.2.5.2.  Europe

11.2.2.5.2.1. Market Estimation, 2013 – 2018

11.2.2.5.2.2. Market Forecast, 2019 – 2027

11.2.2.5.3.  Asia Pacific

11.2.2.5.3.1. Market Estimation, 2013 – 2018

11.2.2.5.3.2. Market Forecast, 2019 – 2027

11.2.2.5.4.  Middle East and Africa

11.2.2.5.4.1. Market Estimation, 2013 – 2018

11.2.2.5.4.2. Market Forecast, 2019 – 2027

11.2.2.5.5.  Latin America

11.2.2.5.5.1. Market Estimation, 2013 – 2018

11.2.2.5.5.2. Market Forecast, 2019 – 2027

11.3. Key Segment for Channeling Investments

11.3.1. By Deployment Mode

12. North America Sports Production Software  Market Analysis and Forecasts, 2019 - 2027

12.1. Overview

12.1.1. North America Sports Production Software  Market Revenue (US$ Mn)

12.2. North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

12.2.1. Virtual and Live Graphics

12.2.2. Virtual Advertisement

12.2.3. Sports Analytics

12.3. North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

12.3.1. Sports Associations

12.3.2. Sports Management Organizations

12.3.3. Media and Entertainment

12.4. North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

12.4.1. Software

12.4.2. Services

12.5. North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

12.5.1. Cloud Based

12.5.2. On-Premise

12.6. North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

12.6.1. U.S

12.6.1.1.  U.S Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

12.6.1.1.1.  Virtual and Live Graphics

12.6.1.1.2.  Virtual Advertisement

12.6.1.1.3.  Sports Analytics

12.6.1.2.  U.S Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

12.6.1.2.1.  Sports Associations

12.6.1.2.2.  Sports Management Organizations

12.6.1.2.3.  Media and Entertainment

12.6.1.3.  U.S Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

12.6.1.3.1.  Software

12.6.1.3.2.  Services

12.6.1.4.  U.S Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

12.6.1.4.1.  Cloud Based

12.6.1.4.2.  On-Premise

12.6.2. Canada

12.6.2.1.  Canada Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

12.6.2.1.1.  Virtual and Live Graphics

12.6.2.1.2.  Virtual Advertisement

12.6.2.1.3.  Sports Analytics

12.6.2.2.  Canada Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

12.6.2.2.1.  Sports Associations

12.6.2.2.2.  Sports Management Organizations

12.6.2.2.3.  Media and Entertainment

12.6.2.3.  Canada Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

12.6.2.3.1.  Software

12.6.2.3.2.  Services

12.6.2.4.  Canada Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

12.6.2.4.1.  Cloud Based

12.6.2.4.2.  On-Premise

12.6.3. Mexico

12.6.3.1.  Mexico Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

12.6.3.1.1.  Virtual and Live Graphics

12.6.3.1.2.  Virtual Advertisement

12.6.3.1.3.  Sports Analytics

12.6.3.2.  Mexico Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

12.6.3.2.1.  Sports Associations

12.6.3.2.2.  Sports Management Organizations

12.6.3.2.3.  Media and Entertainment

12.6.3.3.  Mexico Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

12.6.3.3.1.  Software

12.6.3.3.2.  Services

12.6.3.4.  Mexico Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

12.6.3.4.1.  Cloud Based

12.6.3.4.2.  On-Premise

12.6.4. Rest of North America

12.6.4.1.  Rest of North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

12.6.4.1.1.  Virtual and Live Graphics

12.6.4.1.2.  Virtual Advertisement

12.6.4.1.3.  Sports Analytics

12.6.4.2.  Rest of North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

12.6.4.2.1.  Sports Associations

12.6.4.2.2.  Sports Management Organizations

12.6.4.2.3.  Media and Entertainment

12.6.4.3.  Rest of North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

12.6.4.3.1.  Software

12.6.4.3.2.  Services

12.6.4.4.  Rest of North America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

12.6.4.4.1.  Cloud Based

12.6.4.4.2.  On-Premise

12.7. Key Segment for Channeling Investments

12.7.1. By Country

12.7.2. By Application

12.7.3. By End User

12.7.4. By Component

12.7.5. By Deployment Mode

13. Europe Sports Production Software  Market Analysis and Forecasts, 2019 - 2027

13.1. Overview

13.1.1. Europe Sports Production Software  Market Revenue (US$ Mn)

13.2. Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.2.1. Virtual and Live Graphics

13.2.2. Virtual Advertisement

13.2.3. Sports Analytics

13.3. Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.3.1. Sports Associations

13.3.2. Sports Management Organizations

13.3.3. Media and Entertainment

13.4. Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.4.1. Software

13.4.2. Services

13.5. Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.5.1. Cloud Based

13.5.2. On-Premise

13.6. Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

13.6.1. France

13.6.1.1.  France Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.1.1.1.  Virtual and Live Graphics

13.6.1.1.2.  Virtual Advertisement

13.6.1.1.3.  Sports Analytics

13.6.1.2.  France Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.1.2.1.  Sports Associations

13.6.1.2.2.  Sports Management Organizations

13.6.1.2.3.  Media and Entertainment

13.6.1.3.  France Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.1.3.1.  Software

13.6.1.3.2.  Services

13.6.1.4.  France Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.1.4.1.  Cloud Based

13.6.1.4.2.  On-Premise

13.6.2. The UK

13.6.2.1.  The UK Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.2.1.1.  Virtual and Live Graphics

13.6.2.1.2.  Virtual Advertisement

13.6.2.1.3.  Sports Analytics

13.6.2.2.  The UK Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.2.2.1.  Sports Associations

13.6.2.2.2.  Sports Management Organizations

13.6.2.2.3.  Media and Entertainment

13.6.2.3.  The UK Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.2.3.1.  Software

13.6.2.3.2.  Services

13.6.2.4.  The UK Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.2.4.1.  Cloud Based

13.6.2.4.2.  On-Premise

13.6.3. Spain

13.6.3.1.  Spain Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.3.1.1.  Virtual and Live Graphics

13.6.3.1.2.  Virtual Advertisement

13.6.3.1.3.  Sports Analytics

13.6.3.2.  Spain Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.3.2.1.  Sports Associations

13.6.3.2.2.  Sports Management Organizations

13.6.3.2.3.  Media and Entertainment

13.6.3.3.  Spain Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.3.3.1.  Software

13.6.3.3.2.  Services

13.6.3.4.  Spain Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.3.4.1.  Cloud Based

13.6.3.4.2.  On-Premise

13.6.4. Germany

13.6.4.1.  Germany Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.4.1.1.  Virtual and Live Graphics

13.6.4.1.2.  Virtual Advertisement

13.6.4.1.3.  Sports Analytics

13.6.4.2.  Germany Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.4.2.1.  Sports Associations

13.6.4.2.2.  Sports Management Organizations

13.6.4.2.3.  Media and Entertainment

13.6.4.3.  Germany Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.4.3.1.  Software

13.6.4.3.2.  Services

13.6.4.4.  Germany Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.4.4.1.  Cloud Based

13.6.4.4.2.  On-Premise

13.6.5. Italy

13.6.5.1.  Italy Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.5.1.1.  Virtual and Live Graphics

13.6.5.1.2.  Virtual Advertisement

13.6.5.1.3.  Sports Analytics

13.6.5.2.  Italy Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.5.2.1.  Sports Associations

13.6.5.2.2.  Sports Management Organizations

13.6.5.2.3.  Media and Entertainment

13.6.5.3.  Italy Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.5.3.1.  Software

13.6.5.3.2.  Services

13.6.5.4.  Italy Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.5.4.1.  Cloud Based

13.6.5.4.2.  On-Premise

13.6.6. Nordic Countries

13.6.6.1.  Nordic Countries Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.6.1.1.  Virtual and Live Graphics

13.6.6.1.2.  Virtual Advertisement

13.6.6.1.3.  Sports Analytics

13.6.6.2.  Nordic Countries Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.6.2.1.  Sports Associations

13.6.6.2.2.  Sports Management Organizations

13.6.6.2.3.  Media and Entertainment

13.6.6.3.  Nordic Countries Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.6.3.1.  Software

13.6.6.3.2.  Services

13.6.6.4.  Nordic Countries Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.6.4.1.  Cloud Based

13.6.6.4.2.  On-Premise

13.6.6.5.  Nordic Countries Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

13.6.6.5.1.  Denmark

13.6.6.5.2.  Finland

13.6.6.5.3.  Iceland

13.6.6.5.4.  Sweden

13.6.6.5.5.  Norway

13.6.7. Benelux Union

13.6.7.1.  Benelux Union Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.7.1.1.  Virtual and Live Graphics

13.6.7.1.2.  Virtual Advertisement

13.6.7.1.3.  Sports Analytics

13.6.7.2.  Benelux Union Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.7.2.1.  Sports Associations

13.6.7.2.2.  Sports Management Organizations

13.6.7.2.3.  Media and Entertainment

13.6.7.3.  Benelux Union Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.7.3.1.  Software

13.6.7.3.2.  Services

13.6.7.4.  Benelux Union Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.7.4.1.  Cloud Based

13.6.7.4.2.  On-Premise

13.6.7.5.  Benelux Union Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

13.6.7.5.1.  Belgium

13.6.7.5.2.  The Netherlands

13.6.7.5.3.  Luxembourg

13.6.8. Rest of Europe

13.6.8.1.  Rest of Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

13.6.8.1.1.  Virtual and Live Graphics

13.6.8.1.2.  Virtual Advertisement

13.6.8.1.3.  Sports Analytics

13.6.8.2.  Rest of Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

13.6.8.2.1.  Sports Associations

13.6.8.2.2.  Sports Management Organizations

13.6.8.2.3.  Media and Entertainment

13.6.8.3.  Rest of Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

13.6.8.3.1.  Software

13.6.8.3.2.  Services

13.6.8.4.  Rest of Europe Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

13.6.8.4.1.  Cloud Based

13.6.8.4.2.  On-Premise

13.7. Key Segment for Channeling Investments

13.7.1. By Country

13.7.2. By Application

13.7.3. By End User

13.7.4. By Component

13.7.5. By Deployment Mode

14. Asia Pacific Sports Production Software  Market Analysis and Forecasts, 2019 - 2027

14.1. Overview

14.1.1. Asia Pacific Sports Production Software  Market Revenue (US$ Mn)

14.2. Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.2.1. Virtual and Live Graphics

14.2.2. Virtual Advertisement

14.2.3. Sports Analytics

14.3. Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.3.1. Sports Associations

14.3.2. Sports Management Organizations

14.3.3. Media and Entertainment

14.4. Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.4.1. Software

14.4.2. Services

14.5. Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.5.1. Cloud Based

14.5.2. On-Premise

14.6. Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

14.6.1. China

14.6.1.1.  China Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.1.1.1.  Virtual and Live Graphics

14.6.1.1.2.  Virtual Advertisement

14.6.1.1.3.  Sports Analytics

14.6.1.2.  China Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.1.2.1.  Sports Associations

14.6.1.2.2.  Sports Management Organizations

14.6.1.2.3.  Media and Entertainment

14.6.1.3.  China Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.1.3.1.  Software

14.6.1.3.2.  Services

14.6.1.4.  China Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.1.4.1.  Cloud Based

14.6.1.4.2.  On-Premise

14.6.2. Japan

14.6.2.1.  Japan Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.2.1.1.  Virtual and Live Graphics

14.6.2.1.2.  Virtual Advertisement

14.6.2.1.3.  Sports Analytics

14.6.2.2.  Japan Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.2.2.1.  Sports Associations

14.6.2.2.2.  Sports Management Organizations

14.6.2.2.3.  Media and Entertainment

14.6.2.3.  Japan Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.2.3.1.  Software

14.6.2.3.2.  Services

14.6.2.4.  Japan Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.2.4.1.  Cloud Based

14.6.2.4.2.  On-Premise

14.6.3. India

14.6.3.1.  India Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.3.1.1.  Virtual and Live Graphics

14.6.3.1.2.  Virtual Advertisement

14.6.3.1.3.  Sports Analytics

14.6.3.2.  India Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.3.2.1.  Sports Associations

14.6.3.2.2.  Sports Management Organizations

14.6.3.2.3.  Media and Entertainment

14.6.3.3.  India Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.3.3.1.  Software

14.6.3.3.2.  Services

14.6.3.4.  India Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.3.4.1.  Cloud Based

14.6.3.4.2.  On-Premise

14.6.4. New Zealand

14.6.4.1.  New Zealand Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.4.1.1.  Virtual and Live Graphics

14.6.4.1.2.  Virtual Advertisement

14.6.4.1.3.  Sports Analytics

14.6.4.2.  New Zealand Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.4.2.1.  Sports Associations

14.6.4.2.2.  Sports Management Organizations

14.6.4.2.3.  Media and Entertainment

14.6.4.3.  New Zealand Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.4.3.1.  Software

14.6.4.3.2.  Services

14.6.4.4.  New Zealand Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.4.4.1.  Cloud Based

14.6.4.4.2.  On-Premise

14.6.5. Australia

14.6.5.1.  Australia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.5.1.1.  Virtual and Live Graphics

14.6.5.1.2.  Virtual Advertisement

14.6.5.1.3.  Sports Analytics

14.6.5.2.  Australia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.5.2.1.  Sports Associations

14.6.5.2.2.  Sports Management Organizations

14.6.5.2.3.  Media and Entertainment

14.6.5.3.  Australia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.5.3.1.  Software

14.6.5.3.2.  Services

14.6.5.4.  Australia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.5.4.1.  Cloud Based

14.6.5.4.2.  On-Premise

14.6.6. South Korea

14.6.6.1.  South Korea Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.6.1.1.  Virtual and Live Graphics

14.6.6.1.2.  Virtual Advertisement

14.6.6.1.3.  Sports Analytics

14.6.6.2.  South Korea Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.6.2.1.  Sports Associations

14.6.6.2.2.  Sports Management Organizations

14.6.6.2.3.  Media and Entertainment

14.6.6.3.  South Korea Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.6.3.1.  Software

14.6.6.3.2.  Services

14.6.6.4.  South Korea Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.6.4.1.  Cloud Based

14.6.6.4.2.  On-Premise

14.6.7. Southeast Asia

14.6.7.1.  Southeast Asia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.7.1.1.  Virtual and Live Graphics

14.6.7.1.2.  Virtual Advertisement

14.6.7.1.3.  Sports Analytics

14.6.7.2.  Southeast Asia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.7.2.1.  Sports Associations

14.6.7.2.2.  Sports Management Organizations

14.6.7.2.3.  Media and Entertainment

14.6.7.3.  Southeast Asia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.7.3.1.  Software

14.6.7.3.2.  Services

14.6.7.4.  Southeast Asia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.7.4.1.  Cloud Based

14.6.7.4.2.  On-Premise

14.6.7.5.  Southeast Asia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

14.6.7.5.1.  Indonesia

14.6.7.5.2.  Thailand

14.6.7.5.3.  Malaysia

14.6.7.5.4.  Singapore

14.6.7.5.5.  Rest of Southeast Asia

14.6.8. Rest of Asia Pacific

14.6.8.1.  Rest of Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

14.6.8.1.1.  Virtual and Live Graphics

14.6.8.1.2.  Virtual Advertisement

14.6.8.1.3.  Sports Analytics

14.6.8.2.  Rest of Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

14.6.8.2.1.  Sports Associations

14.6.8.2.2.  Sports Management Organizations

14.6.8.2.3.  Media and Entertainment

14.6.8.3.  Rest of Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

14.6.8.3.1.  Software

14.6.8.3.2.  Services

14.6.8.4.  Rest of Asia Pacific Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

14.6.8.4.1.  Cloud Based

14.6.8.4.2.  On-Premise

14.7. Key Segment for Channeling Investments

14.7.1. By Country

14.7.2. By Application

14.7.3. By End User

14.7.4. By Component

14.7.5. By Deployment Mode

15. Middle East and Africa Sports Production Software  Market Analysis and Forecasts, 2019 - 2027

15.1. Overview

15.1.1. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn)

15.2. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.2.1. Virtual and Live Graphics

15.2.2. Virtual Advertisement

15.2.3. Sports Analytics

15.3. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.3.1. Sports Associations

15.3.2. Sports Management Organizations

15.3.3. Media and Entertainment

15.4. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.4.1. Software

15.4.2. Services

15.5. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.5.1. Cloud Based

15.5.2. On-Premise

15.6. Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

15.6.1. Saudi Arabia

15.6.1.1.  Saudi Arabia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.1.1.1.  Virtual and Live Graphics

15.6.1.1.2.  Virtual Advertisement

15.6.1.1.3.  Sports Analytics

15.6.1.2.  Saudi Arabia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.1.2.1.  Sports Associations

15.6.1.2.2.  Sports Management Organizations

15.6.1.2.3.  Media and Entertainment

15.6.1.3.  Saudi Arabia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.1.3.1.  Software

15.6.1.3.2.  Services

15.6.1.4.  Saudi Arabia Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.1.4.1.  Cloud Based

15.6.1.4.2.  On-Premise

15.6.2. UAE

15.6.2.1.  UAE Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.2.1.1.  Virtual and Live Graphics

15.6.2.1.2.  Virtual Advertisement

15.6.2.1.3.  Sports Analytics

15.6.2.2.  UAE Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.2.2.1.  Sports Associations

15.6.2.2.2.  Sports Management Organizations

15.6.2.2.3.  Media and Entertainment

15.6.2.3.  UAE Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.2.3.1.  Software

15.6.2.3.2.  Services

15.6.2.4.  UAE Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.2.4.1.  Cloud Based

15.6.2.4.2.  On-Premise

15.6.3. Egypt

15.6.3.1.  Egypt Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.3.1.1.  Virtual and Live Graphics

15.6.3.1.2.  Virtual Advertisement

15.6.3.1.3.  Sports Analytics

15.6.3.2.  Egypt Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.3.2.1.  Sports Associations

15.6.3.2.2.  Sports Management Organizations

15.6.3.2.3.  Media and Entertainment

15.6.3.3.  Egypt Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.3.3.1.  Software

15.6.3.3.2.  Services

15.6.3.4.  Egypt Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.3.4.1.  Cloud Based

15.6.3.4.2.  On-Premise

15.6.4. Kuwait

15.6.4.1.  Kuwait Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.4.1.1.  Virtual and Live Graphics

15.6.4.1.2.  Virtual Advertisement

15.6.4.1.3.  Sports Analytics

15.6.4.2.  Kuwait Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.4.2.1.  Sports Associations

15.6.4.2.2.  Sports Management Organizations

15.6.4.2.3.  Media and Entertainment

15.6.4.3.  Kuwait Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.4.3.1.  Software

15.6.4.3.2.  Services

15.6.4.4.  Kuwait Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.4.4.1.  Cloud Based

15.6.4.4.2.  On-Premise

15.6.5. South Africa

15.6.5.1.  South Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.5.1.1.  Virtual and Live Graphics

15.6.5.1.2.  Virtual Advertisement

15.6.5.1.3.  Sports Analytics

15.6.5.2.  South Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.5.2.1.  Sports Associations

15.6.5.2.2.  Sports Management Organizations

15.6.5.2.3.  Media and Entertainment

15.6.5.3.  South Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.5.3.1.  Software

15.6.5.3.2.  Services

15.6.5.4.  South Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.5.4.1.  Cloud Based

15.6.5.4.2.  On-Premise

15.6.6. Rest of Middle East and Africa

15.6.6.1.  Rest of Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

15.6.6.1.1.  Virtual and Live Graphics

15.6.6.1.2.  Virtual Advertisement

15.6.6.1.3.  Sports Analytics

15.6.6.2.  Rest of Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

15.6.6.2.1.  Sports Associations

15.6.6.2.2.  Sports Management Organizations

15.6.6.2.3.  Media and Entertainment

15.6.6.3.  Rest of Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

15.6.6.3.1.  Software

15.6.6.3.2.  Services

15.6.6.4.  Rest of Middle East and Africa Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

15.6.6.4.1.  Cloud Based

15.6.6.4.2.  On-Premise

15.7. Key Segment for Channeling Investments

15.7.1. By Country

15.7.2. By Application

15.7.3. By End User

15.7.4. By Component

15.7.5. By Deployment Mode

16. Latin America Sports Production Software  Market Analysis and Forecasts, 2019 - 2027

16.1. Overview

16.1.1. Latin America Sports Production Software  Market Revenue (US$ Mn)

16.2. Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

16.2.1. Virtual and Live Graphics

16.2.2. Virtual Advertisement

16.2.3. Sports Analytics

16.3. Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

16.3.1. Sports Associations

16.3.2. Sports Management Organizations

16.3.3. Media and Entertainment

16.4. Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

16.4.1. Software

16.4.2. Services

16.5. Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

16.5.1. Cloud Based

16.5.2. On-Premise

16.6. Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Country

16.6.1. Brazil

16.6.1.1.  Brazil Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

16.6.1.1.1.  Virtual and Live Graphics

16.6.1.1.2.  Virtual Advertisement

16.6.1.1.3.  Sports Analytics

16.6.1.2.  Brazil Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

16.6.1.2.1.  Sports Associations

16.6.1.2.2.  Sports Management Organizations

16.6.1.2.3.  Media and Entertainment

16.6.1.3.  Brazil Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

16.6.1.3.1.  Software

16.6.1.3.2.  Services

16.6.1.4.  Brazil Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

16.6.1.4.1.  Cloud Based

16.6.1.4.2.  On-Premise

16.6.2. Argentina

16.6.2.1.  Argentina Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

16.6.2.1.1.  Virtual and Live Graphics

16.6.2.1.2.  Virtual Advertisement

16.6.2.1.3.  Sports Analytics

16.6.2.2.  Argentina Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

16.6.2.2.1.  Sports Associations

16.6.2.2.2.  Sports Management Organizations

16.6.2.2.3.  Media and Entertainment

16.6.2.3.  Argentina Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

16.6.2.3.1.  Software

16.6.2.3.2.  Services

16.6.2.4.  Argentina Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

16.6.2.4.1.  Cloud Based

16.6.2.4.2.  On-Premise

16.6.3. Rest of Latin America

16.6.3.1.  Rest of Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Application

16.6.3.1.1.  Virtual and Live Graphics

16.6.3.1.2.  Virtual Advertisement

16.6.3.1.3.  Sports Analytics

16.6.3.2.  Rest of Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By End User

16.6.3.2.1.  Sports Associations

16.6.3.2.2.  Sports Management Organizations

16.6.3.2.3.  Media and Entertainment

16.6.3.3.  Rest of Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Component

16.6.3.3.1.  Software

16.6.3.3.2.  Services

16.6.3.4.  Rest of Latin America Sports Production Software  Market Revenue (US$ Mn) and Forecasts, By Deployment Mode

16.6.3.4.1.  Cloud Based

16.6.3.4.2.  On-Premise

16.7. Key Segment for Channeling Investments

16.7.1. By Country

16.7.2. By Application

16.7.3. By End User

16.7.4. By Component

16.7.5. By Deployment Mode

17. Competitive Benchmarking

17.1. Brand Benchmarking

17.2. Market Share Analysis, 2018

17.3. Global Presence and Growth Strategies

17.3.1. Mergers and Acquisitions

17.3.2. Product Launches

17.3.3. Investments Trends

17.3.4. R&D Initiatives

18. Player Profiles

18.1. Avid Technology, Inc.

18.1.1. Company Details

18.1.2. Company Overview

18.1.3. Product Offerings

18.1.4. Key Developments

18.1.5. Financial Analysis

18.1.6. SWOT Analysis

18.1.7. Business Strategies

18.2. Brainstorm Multimedia

18.2.1. Company Details

18.2.2. Company Overview

18.2.3. Product Offerings

18.2.4. Key Developments

18.2.5. Financial Analysis

18.2.6. SWOT Analysis

18.2.7. Business Strategies

18.3. ChyronHego Corporation

18.3.1. Company Details

18.3.2. Company Overview

18.3.3. Product Offerings

18.3.4. Key Developments

18.3.5. Financial Analysis

18.3.6. SWOT Analysis

18.3.7. Business Strategies

18.4. Dalet

18.4.1. Company Details

18.4.2. Company Overview

18.4.3. Product Offerings

18.4.4. Key Developments

18.4.5. Financial Analysis

18.4.6. SWOT Analysis

18.4.7. Business Strategies

18.5. Deltacast

18.5.1. Company Details

18.5.2. Company Overview

18.5.3. Product Offerings

18.5.4. Key Developments

18.5.5. Financial Analysis

18.5.6. SWOT Analysis

18.5.7. Business Strategies

18.6. EVS BROADCAST EQUIPMENT

18.6.1. Company Details

18.6.2. Company Overview

18.6.3. Product Offerings

18.6.4. Key Developments

18.6.5. Financial Analysis

18.6.6. SWOT Analysis

18.6.7. Business Strategies

18.7. Interregional Sports Group Limited

18.7.1. Company Details

18.7.2. Company Overview

18.7.3. Product Offerings

18.7.4. Key Developments

18.7.5. Financial Analysis

18.7.6. SWOT Analysis

18.7.7. Business Strategies

18.8. Livestream

18.8.1. Company Details

18.8.2. Company Overview

18.8.3. Product Offerings

18.8.4. Key Developments

18.8.5. Financial Analysis

18.8.6. SWOT Analysis

18.8.7. Business Strategies

18.9. NEP GROUP, INC

18.9.1. Company Details

18.9.2. Company Overview

18.9.3. Product Offerings

18.9.4. Key Developments

18.9.5. Financial Analysis

18.9.6. SWOT Analysis

18.9.7. Business Strategies

18.10. NewTek, Inc.

18.10.1. Company Details

18.10.2. Company Overview

18.10.3. Product Offerings

18.10.4. Key Developments

18.10.5. Financial Analysis

18.10.6. SWOT Analysis

18.10.7. Business Strategies

18.11. Red Bee Media

18.11.1. Company Details

18.11.2. Company Overview

18.11.3. Product Offerings

18.11.4. Key Developments

18.11.5. Financial Analysis

18.11.6. SWOT Analysis

18.11.7. Business Strategies

18.12. RT Software Ltd

18.12.1. Company Details

18.12.2. Company Overview

18.12.3. Product Offerings

18.12.4. Key Developments

18.12.5. Financial Analysis

18.12.6. SWOT Analysis

18.12.7. Business Strategies

18.13. Supponor

18.13.1. Company Details

18.13.2. Company Overview

18.13.3. Product Offerings

18.13.4. Key Developments

18.13.5. Financial Analysis

18.13.6. SWOT Analysis

18.13.7. Business Strategies

18.14. VirtualAds

18.14.1. Company Details

18.14.2. Company Overview

18.14.3. Product Offerings

18.14.4. Key Developments

18.14.5. Financial Analysis

18.14.6. SWOT Analysis

18.14.7. Business Strategies

18.15. Vizrt

18.15.1. Company Details

18.15.2. Company Overview

18.15.3. Product Offerings

18.15.4. Key Developments

18.15.5. Financial Analysis

18.15.6. SWOT Analysis

18.15.7. Business Strategies

18.16. wTVision

18.16.1. Company Details

18.16.2. Company Overview

18.16.3. Product Offerings

18.16.4. Key Developments

18.16.5. Financial Analysis

18.16.6. SWOT Analysis

18.16.7. Business Strategies

18.17. Other Market Participants

19. Key Findings

 

Note: This ToC is tentative and can be changed according to the research study conducted during the course of report completion.

 

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At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.

Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews  are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.  

Prominent participants in our primary research process include:

  • Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
  • Research and development participants, distributors/suppliers and subject matter experts

Secondary Research includes data extracted from paid data sources:

  • Reuters
  • Factiva
  • Bloomberg
  • One Source
  • Hoovers

Research Methodology

Methodology

Key Inclusions

Methodology