Global Sports Technology Market, By Technology (Camera, Safety and Security Systems, Digital Signage, Software and Solutions, Digital Content Management, Others); By Digital Content (Stadium and Public Security, Event Management, Network Management, Crowd Management, Sports Analytics, Video Analysis, Data Interpretation and Analysis, Ticketing Management, Fan Engagement and Digital Experience Analysis, Others) ;By Sports Type (Soccer, Cricket, Tennis, Basketball, Golf, Swimming, Baseball, E-Sports, Others); By Region (U.S., Canada, Mexico, Rest of North America, France, he UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 – 2027
Industry Trends
In terms of revenue, the global sports technology market stood at US$ 9,695.3 Mn in 2018 and is anticipated to reach US$ 51,689.7 Mn. by 2027, expanding at a CAGR of 20.4% during the forecast period. Rise in number of various sports category leagues across the globe along with rise in revenue of established sporting leagues including National Football League (NFL), Major League Baseball (MLB), English Premier League (EPL) among others are increasing the usage of technology in sports and increasing the market size of global sports technology market. Thus, increase in number of sporting events in different geographies have widened the scope for sports technology companies to implement advanced sporting technologies to enrich fans' experience, and attract more spectators by handling the entire show exquisitely along with impeccable facilities at the venue.
Sports technology company help sports organizers by providing event security management services to avoid any untoward incident. For example, German multinational technology company Robert Bosch GmbH, offers security products for security of sports stadiums. Bosch provides close monitoring of high-quality video surveillance of each of the corner of a stadium to give updates to security personnel. These video technologies also help the nearest security personnel, who is equipped with a mobile app to transmit the exact location of incident and help in controlling the situation in the least possible time. These video surveillance sporting technologies also help venue organizers with many venue management operations including directing sports enthusiastic or spectators towards nearest parking space while entering a stadium, to provide shortest queues while getting into the stadium, nearest and least crowded food stalls, nearest bathrooms & ATMs, and after the game nearest exit door with minimum number of people. These sporting technologies facilitate motion detectors and access control systems identifying heating places and controls the temperature at the required place. These security solutions make the event more enthralling, by playing concert-quality music and by distributing their live footage on big screens increasing the crowd’s participation. The stadium and public security solution in the global sports technology market was valued at US$ 365.5 Mn in 2018 and anticipated to grow at CAGR of 18.7% by end of the forecast period.
With rise in penetration of wearable technology in sports industry, there is a rise in sale of sports wearable devices across the world. Sports wearable including Fitbit, Zepp Play, Lumo Run, Optimeye, PlayerTek, Viper POD, Adidas MiCoach among others are increasing in popularity among both professional and amateur sports personnel. A wearable device consists of the following electronic components such as sensors, microcontroller, accelerometer, gyroscopes, magnetometers, global positioning system (GPS), heart rate sensors, pedometers, pressure sensors among others. In general, wearable devices measure body temperature, heartbeat, etc. and provide these information to a consumer. Two of the most leading wearable technologies include heart rate monitor and GPS. In general, wearable devices are worn by a sports professional on wrist, lower back, back among others. The majority of wearable devices used in the world are worn on wrist. Wearable devices such as Zepp Play are used in various sports including football, baseball, golf, tennis among others. In a Zepp Play, a soccer player inset the sensor into the back pocket of a calf sleeve of their dominate leg. The Zepp Play soccer sensor which is connected wirelessly via a Bluetooth is used for capturing football statistics which can be reviewed in a mobile device. Hence, the growing penetration of sports technology devices in contact sports including football is increasing the demand in global sports technology market.
The report also includes trends in sports technology market in global, regional and country levels, Porter’s five force analysis, value chain analysis of global sports technology market from raw material suppliers, manufacturers till distribution channel, key market indicators, global market outlook, export Import data, country-wise sports technology brand analysis along with consumer behavior in each country, macro-economic factors and micro-economic factors impacting the global sports technology market. The report also includes market attractiveness analysis in terms of market opportunity analysis and CAGR (Compounded Annual Growth Rate) at country level, regional level and global level.
Global Sports Technology Market Revenue (US$ Billion), 2015 - 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of global sports technology market, as well as provides worthy insights into the rational scenario and favored development methods adopted by key contenders. The report also offers extensive research on the key players in global sports technology market and detailed insights on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by the major players are also recognized and analyzed in the report. For each company, the report recognizes their headquarters, competitors, product/service type, application and specification, pricing, and gross margin.
The primary market participants in the global sports technology market include ARRI AG., Robert Bosch GmbH 2020, Cisco Systems, Inc., CJ.NET., FUJITSU, IBM Corporation, Intel Corporation, Modern Times Group MTG, NCR Corporation., NEC Corporation, Panasonic Corporation, SAMSUNG, SKIDATA AG, Sony, and Telefonaktiebolaget LM Ericsson amongst others.
Global Sports Technology Market
- By Technology
- Camera
- Safety and Security Systems
- Digital Signage
- Software and Solutions
- Digital Content Management
- Others
- By Digital Content
- Stadium and Public Security
- Event Management
- Network Management
- Crowd Management
- Crowd Management
- Video Analysis
- Data Interpretation and Analysis
- Ticketing Management
- Ticketing Management Analysis
- Others
- By Sports Type
- Soccer
- Cricket
- Tennis
- Basketball
- Golf
- Swimming
- Baseball
- E-Sports
- Others
- By Region
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
Table of Contents
1. Market Scope
1.1. Market Segmentation
1.2. Years Considered
1.2.1. Historic Years: 2013 - 2017
1.2.2. Base Year: 2018
1.2.3. Forecast Years: 2019 – 2027
2. Key Target Audiences
3. Research Methodology
3.1. Primary Research
3.1.1. Research Questionnaire
3.1.2. Global Percentage Breakdown
3.1.3. Primary Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary Research
3.2.1. Paid Databases
3.2.2. Secondary Sources
3.3. Market Size Estimates
3.3.1. Top-Down Approach
3.3.2. Bottom-Up Approach
3.4. Data Triangulation Methodology
3.5. Research Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of Sports Technology Market
6. Market Synopsis:
Sports Technology Market
7. Sports Technology Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product Definition
7.1.2. Industry Development
7.2. Market Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.2.4. Challenges
7.3. Trends in Sports Technology Market
7.4. Market Determinants Radar Chart
7.5. Macro-Economic and Micro-Economic Indicators: Sports
Technology Market
7.6. Porter’s Five Force Analysis
8. Global Sports Technology Market Analysis and Forecasts, 2019
– 2027
8.1. Overview
8.1.1. Global Sports Technology Market Revenue (US$ Mn)
8.2. Global Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
8.2.1. Camera
8.2.1.1. Definition
8.2.1.2. Market Estimation and Penetration, 2013 – 2018
8.2.1.3. Market Forecast, 2019 – 2027
8.2.1.4. Compound Annual Growth Rate (CAGR)
8.2.1.5. Regional Bifurcation
8.2.1.5.1. North America
8.2.1.5.1.1. Market Estimation, 2013 – 2018
8.2.1.5.1.2. Market Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market Estimation, 2013 – 2018
8.2.1.5.2.2. Market Forecast, 2019 – 2027
8.2.1.5.3. Asia Pacific
8.2.1.5.3.1. Market Estimation, 2013 – 2018
8.2.1.5.3.2. Market Forecast, 2019 – 2027
8.2.1.5.4. Middle East and Africa
8.2.1.5.4.1. Market Estimation, 2013 – 2018
8.2.1.5.4.2. Market Forecast, 2019 – 2027
8.2.1.5.5. Latin America
8.2.1.5.5.1. Market Estimation, 2013 – 2018
8.2.1.5.5.2. Market Forecast, 2019 – 2027
8.2.2. Safety and Security Systems
8.2.2.1. Definition
8.2.2.2. Market Estimation and Penetration, 2013 – 2018
8.2.2.3. Market Forecast, 2019 – 2027
8.2.2.4. Compound Annual Growth Rate (CAGR)
8.2.2.5. Regional Bifurcation
8.2.2.5.1. North America
8.2.2.5.1.1. Market Estimation, 2013 – 2018
8.2.2.5.1.2. Market Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market Estimation, 2013 – 2018
8.2.2.5.2.2. Market Forecast, 2019 – 2027
8.2.2.5.3. Asia Pacific
8.2.2.5.3.1. Market Estimation, 2013 – 2018
8.2.2.5.3.2. Market Forecast, 2019 – 2027
8.2.2.5.4. Middle East and Africa
8.2.2.5.4.1. Market Estimation, 2013 – 2018
8.2.2.5.4.2. Market Forecast, 2019 – 2027
8.2.2.5.5. Latin America
8.2.2.5.5.1. Market Estimation, 2013 – 2018
8.2.2.5.5.2. Market Forecast, 2019 – 2027
8.2.3. Digital Signage
8.2.3.1. Definition
8.2.3.2. Market Estimation and Penetration, 2013 – 2018
8.2.3.3. Market Forecast, 2019 – 2027
8.2.3.4. Compound Annual Growth Rate (CAGR)
8.2.3.5. Regional Bifurcation
8.2.3.5.1. North America
8.2.3.5.1.1. Market Estimation, 2013 – 2018
8.2.3.5.1.2. Market Forecast, 2019 – 2027
8.2.3.5.2. Europe
8.2.3.5.2.1. Market Estimation, 2013 – 2018
8.2.3.5.2.2. Market Forecast, 2019 – 2027
8.2.3.5.3. Asia Pacific
8.2.3.5.3.1. Market Estimation, 2013 – 2018
8.2.3.5.3.2. Market Forecast, 2019 – 2027
8.2.3.5.4. Middle East and Africa
8.2.3.5.4.1. Market Estimation, 2013 – 2018
8.2.3.5.4.2. Market Forecast, 2019 – 2027
8.2.3.5.5. Latin America
8.2.3.5.5.1. Market Estimation, 2013 – 2018
8.2.3.5.5.2. Market Forecast, 2019 – 2027
8.2.4. Software and Solutions
8.2.4.1. Definition
8.2.4.2. Market Estimation and Penetration, 2013 – 2018
8.2.4.3. Market Forecast, 2019 – 2027
8.2.4.4. Compound Annual Growth Rate (CAGR)
8.2.4.5. Regional Bifurcation
8.2.4.5.1. North America
8.2.4.5.1.1. Market Estimation, 2013 – 2018
8.2.4.5.1.2. Market Forecast, 2019 – 2027
8.2.4.5.2. Europe
8.2.4.5.2.1. Market Estimation, 2013 – 2018
8.2.4.5.2.2. Market Forecast, 2019 – 2027
8.2.4.5.3. Asia Pacific
8.2.4.5.3.1. Market Estimation, 2013 – 2018
8.2.4.5.3.2. Market Forecast, 2019 – 2027
8.2.4.5.4. Middle East and Africa
8.2.4.5.4.1. Market Estimation, 2013 – 2018
8.2.4.5.4.2. Market Forecast, 2019 – 2027
8.2.4.5.5. Latin America
8.2.4.5.5.1. Market Estimation, 2013 – 2018
8.2.4.5.5.2. Market Forecast, 2019 – 2027
8.2.5. Digital Content Management
8.2.5.1. Definition
8.2.5.2. Market Estimation and Penetration, 2013 – 2018
8.2.5.3. Market Forecast, 2019 – 2027
8.2.5.4. Compound Annual Growth Rate (CAGR)
8.2.5.5. Regional Bifurcation
8.2.5.5.1. North America
8.2.5.5.1.1. Market Estimation, 2013 – 2018
8.2.5.5.1.2. Market Forecast, 2019 – 2027
8.2.5.5.2. Europe
8.2.5.5.2.1. Market Estimation, 2013 – 2018
8.2.5.5.2.2. Market Forecast, 2019 – 2027
8.2.5.5.3. Asia Pacific
8.2.5.5.3.1. Market Estimation, 2013 – 2018
8.2.5.5.3.2. Market Forecast, 2019 – 2027
8.2.5.5.4. Middle East and Africa
8.2.5.5.4.1. Market Estimation, 2013 – 2018
8.2.5.5.4.2. Market Forecast, 2019 – 2027
8.2.5.5.5. Latin America
8.2.5.5.5.1. Market Estimation, 2013 – 2018
8.2.5.5.5.2. Market Forecast, 2019 – 2027
8.2.6. Others
8.2.6.1. Definition
8.2.6.2. Market Estimation and Penetration, 2013 – 2018
8.2.6.3. Market Forecast, 2019 – 2027
8.2.6.4. Compound Annual Growth Rate (CAGR)
8.2.6.5. Regional Bifurcation
8.2.6.5.1. North America
8.2.6.5.1.1. Market Estimation, 2013 – 2018
8.2.6.5.1.2. Market Forecast, 2019 – 2027
8.2.6.5.2. Europe
8.2.6.5.2.1. Market Estimation, 2013 – 2018
8.2.6.5.2.2. Market Forecast, 2019 – 2027
8.2.6.5.3. Asia Pacific
8.2.6.5.3.1. Market Estimation, 2013 – 2018
8.2.6.5.3.2. Market Forecast, 2019 – 2027
8.2.6.5.4. Middle East and Africa
8.2.6.5.4.1. Market Estimation, 2013 – 2018
8.2.6.5.4.2. Market Forecast, 2019 – 2027
8.2.6.5.5. Latin America
8.2.6.5.5.1. Market Estimation, 2013 – 2018
8.2.6.5.5.2. Market Forecast, 2019 – 2027
8.3. Key Segment for Channeling Investments
8.3.1. By Technology
9. Global Sports Technology Market Analysis and Forecasts, 2019
– 2027
9.1. Overview
9.2. Global Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
9.2.1. Stadium and Public Security
9.2.1.1. Definition
9.2.1.2. Market Estimation and Penetration, 2013 – 2018
9.2.1.3. Market Forecast, 2019 – 2027
9.2.1.4. Compound Annual Growth Rate (CAGR)
9.2.1.5. Regional Bifurcation
9.2.1.5.1. North America
9.2.1.5.1.1. Market Estimation, 2013 – 2018
9.2.1.5.1.2. Market Forecast, 2019 – 2027
9.2.1.5.2. Europe
9.2.1.5.2.1. Market Estimation, 2013 – 2018
9.2.1.5.2.2. Market Forecast, 2019 – 2027
9.2.1.5.3. Asia Pacific
9.2.1.5.3.1. Market Estimation, 2013 – 2018
9.2.1.5.3.2. Market Forecast, 2019 – 2027
9.2.1.5.4. Middle East and Africa
9.2.1.5.4.1. Market Estimation, 2013 – 2018
9.2.1.5.4.2. Market Forecast, 2019 – 2027
9.2.1.5.5. Latin America
9.2.1.5.5.1. Market Estimation, 2013 – 2018
9.2.1.5.5.2. Market Forecast, 2019 – 2027
9.2.2. Event Management
9.2.2.1. Definition
9.2.2.2. Market Estimation and Penetration, 2013 – 2018
9.2.2.3. Market Forecast, 2019 – 2027
9.2.2.4. Compound Annual Growth Rate (CAGR)
9.2.2.5. Regional Bifurcation
9.2.2.5.1. North America
9.2.2.5.1.1. Market Estimation, 2013 – 2018
9.2.2.5.1.2. Market Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market Estimation, 2013 – 2018
9.2.2.5.2.2. Market Forecast, 2019 – 2027
9.2.2.5.3. Asia Pacific
9.2.2.5.3.1. Market Estimation, 2013 – 2018
9.2.2.5.3.2. Market Forecast, 2019 – 2027
9.2.2.5.4. Middle East and Africa
9.2.2.5.4.1. Market Estimation, 2013 – 2018
9.2.2.5.4.2. Market Forecast, 2019 – 2027
9.2.2.5.5. Latin America
9.2.2.5.5.1. Market Estimation, 2013 – 2018
9.2.2.5.5.2. Market Forecast, 2019 – 2027
9.2.3. Network Management
9.2.3.1. Definition
9.2.3.2. Market Estimation and Penetration, 2013 – 2018
9.2.3.3. Market Forecast, 2019 – 2027
9.2.3.4. Compound Annual Growth Rate (CAGR)
9.2.3.5. Regional Bifurcation
9.2.3.5.1. North America
9.2.3.5.1.1. Market Estimation, 2013 – 2018
9.2.3.5.1.2. Market Forecast, 2019 – 2027
9.2.3.5.2. Europe
9.2.3.5.2.1. Market Estimation, 2013 – 2018
9.2.3.5.2.2. Market Forecast, 2019 – 2027
9.2.3.5.3. Asia Pacific
9.2.3.5.3.1. Market Estimation, 2013 – 2018
9.2.3.5.3.2. Market Forecast, 2019 – 2027
9.2.3.5.4. Middle East and Africa
9.2.3.5.4.1. Market Estimation, 2013 – 2018
9.2.3.5.4.2. Market Forecast, 2019 – 2027
9.2.3.5.5. Latin America
9.2.3.5.5.1. Market Estimation, 2013 – 2018
9.2.3.5.5.2. Market Forecast, 2019 – 2027
9.2.4. Crowd Management
9.2.4.1. Definition
9.2.4.2. Market Estimation and Penetration, 2013 – 2018
9.2.4.3. Market Forecast, 2019 – 2027
9.2.4.4. Compound Annual Growth Rate (CAGR)
9.2.4.5. Regional Bifurcation
9.2.4.5.1. North America
9.2.4.5.1.1. Market Estimation, 2013 – 2018
9.2.4.5.1.2. Market Forecast, 2019 – 2027
9.2.4.5.2. Europe
9.2.4.5.2.1. Market Estimation, 2013 – 2018
9.2.4.5.2.2. Market Forecast, 2019 – 2027
9.2.4.5.3. Asia Pacific
9.2.4.5.3.1. Market Estimation, 2013 – 2018
9.2.4.5.3.2. Market Forecast, 2019 – 2027
9.2.4.5.4. Middle East and Africa
9.2.4.5.4.1. Market Estimation, 2013 – 2018
9.2.4.5.4.2. Market Forecast, 2019 – 2027
9.2.4.5.5. Latin America
9.2.4.5.5.1. Market Estimation, 2013 – 2018
9.2.4.5.5.2. Market Forecast, 2019 – 2027
9.2.5. Sports Analytics
9.2.5.1. Definition
9.2.5.2. Market Estimation and Penetration, 2013 – 2018
9.2.5.3. Market Forecast, 2019 – 2027
9.2.5.4. Compound Annual Growth Rate (CAGR)
9.2.5.5. Regional Bifurcation
9.2.5.5.1. North America
9.2.5.5.1.1. Market Estimation, 2013 – 2018
9.2.5.5.1.2. Market Forecast, 2019 – 2027
9.2.5.5.2. Europe
9.2.5.5.2.1. Market Estimation, 2013 – 2018
9.2.5.5.2.2. Market Forecast, 2019 – 2027
9.2.5.5.3. Asia Pacific
9.2.5.5.3.1. Market Estimation, 2013 – 2018
9.2.5.5.3.2. Market Forecast, 2019 – 2027
9.2.5.5.4. Middle East and Africa
9.2.5.5.4.1. Market Estimation, 2013 – 2018
9.2.5.5.4.2. Market Forecast, 2019 – 2027
9.2.5.5.5. Latin America
9.2.5.5.5.1. Market Estimation, 2013 – 2018
9.2.5.5.5.2. Market Forecast, 2019 – 2027
9.2.6. Video Analysis
9.2.6.1. Definition
9.2.6.2. Market Estimation and Penetration, 2013 – 2018
9.2.6.3. Market Forecast, 2019 – 2027
9.2.6.4. Compound Annual Growth Rate (CAGR)
9.2.6.5. Regional Bifurcation
9.2.6.5.1. North America
9.2.6.5.1.1. Market Estimation, 2013 – 2018
9.2.6.5.1.2. Market Forecast, 2019 – 2027
9.2.6.5.2. Europe
9.2.6.5.2.1. Market Estimation, 2013 – 2018
9.2.6.5.2.2. Market Forecast, 2019 – 2027
9.2.6.5.3. Asia Pacific
9.2.6.5.3.1. Market Estimation, 2013 – 2018
9.2.6.5.3.2. Market Forecast, 2019 – 2027
9.2.6.5.4. Middle East and Africa
9.2.6.5.4.1. Market Estimation, 2013 – 2018
9.2.6.5.4.2. Market Forecast, 2019 – 2027
9.2.6.5.5. Latin America
9.2.6.5.5.1. Market Estimation, 2013 – 2018
9.2.6.5.5.2. Market Forecast, 2019 – 2027
9.2.7. Data Interpretation and Analysis
9.2.7.1. Definition
9.2.7.2. Market Estimation and Penetration, 2013 – 2018
9.2.7.3. Market Forecast, 2019 – 2027
9.2.7.4. Compound Annual Growth Rate (CAGR)
9.2.7.5. Regional Bifurcation
9.2.7.5.1. North America
9.2.7.5.1.1. Market Estimation, 2013 – 2018
9.2.7.5.1.2. Market Forecast, 2019 – 2027
9.2.7.5.2. Europe
9.2.7.5.2.1. Market Estimation, 2013 – 2018
9.2.7.5.2.2. Market Forecast, 2019 – 2027
9.2.7.5.3. Asia Pacific
9.2.7.5.3.1. Market Estimation, 2013 – 2018
9.2.7.5.3.2. Market Forecast, 2019 – 2027
9.2.7.5.4. Middle East and Africa
9.2.7.5.4.1. Market Estimation, 2013 – 2018
9.2.7.5.4.2. Market Forecast, 2019 – 2027
9.2.7.5.5. Latin America
9.2.7.5.5.1. Market Estimation, 2013 – 2018
9.2.7.5.5.2. Market Forecast, 2019 – 2027
9.2.8. Ticketing Management
9.2.8.1. Definition
9.2.8.2. Market Estimation and Penetration, 2013 – 2018
9.2.8.3. Market Forecast, 2019 – 2027
9.2.8.4. Compound Annual Growth Rate (CAGR)
9.2.8.5. Regional Bifurcation
9.2.8.5.1. North America
9.2.8.5.1.1. Market Estimation, 2013 – 2018
9.2.8.5.1.2. Market Forecast, 2019 – 2027
9.2.8.5.2. Europe
9.2.8.5.2.1. Market Estimation, 2013 – 2018
9.2.8.5.2.2. Market Forecast, 2019 – 2027
9.2.8.5.3. Asia Pacific
9.2.8.5.3.1. Market Estimation, 2013 – 2018
9.2.8.5.3.2. Market Forecast, 2019 – 2027
9.2.8.5.4. Middle East and Africa
9.2.8.5.4.1. Market Estimation, 2013 – 2018
9.2.8.5.4.2. Market Forecast, 2019 – 2027
9.2.8.5.5. Latin America
9.2.8.5.5.1. Market Estimation, 2013 – 2018
9.2.8.5.5.2. Market Forecast, 2019 – 2027
9.2.9. Fan Engagement and Digital Experience Analysis
9.2.9.1. Definition
9.2.9.2. Market Estimation and Penetration, 2013 – 2018
9.2.9.3. Market Forecast, 2019 – 2027
9.2.9.4. Compound Annual Growth Rate (CAGR)
9.2.9.5. Regional Bifurcation
9.2.9.5.1. North America
9.2.9.5.1.1. Market Estimation, 2013 – 2018
9.2.9.5.1.2. Market Forecast, 2019 – 2027
9.2.9.5.2. Europe
9.2.9.5.2.1. Market Estimation, 2013 – 2018
9.2.9.5.2.2. Market Forecast, 2019 – 2027
9.2.9.5.3. Asia Pacific
9.2.9.5.3.1. Market Estimation, 2013 – 2018
9.2.9.5.3.2. Market Forecast, 2019 – 2027
9.2.9.5.4. Middle East and Africa
9.2.9.5.4.1. Market Estimation, 2013 – 2018
9.2.9.5.4.2. Market Forecast, 2019 – 2027
9.2.9.5.5. Latin America
9.2.9.5.5.1. Market Estimation, 2013 – 2018
9.2.9.5.5.2. Market Forecast, 2019 – 2027
9.2.10. Others
9.2.10.1. Definition
9.2.10.2. Market Estimation and Penetration, 2013 – 2018
9.2.10.3. Market Forecast, 2019 – 2027
9.2.10.4. Compound Annual Growth Rate (CAGR)
9.2.10.5. Regional Bifurcation
9.2.10.5.1. North America
9.2.10.5.1.1. Market
Estimation, 2013 – 2018
9.2.10.5.1.2. Market
Forecast, 2019 – 2027
9.2.10.5.2. Europe
9.2.10.5.2.1. Market
Estimation, 2013 – 2018
9.2.10.5.2.2. Market
Forecast, 2019 – 2027
9.2.10.5.3. Asia Pacific
9.2.10.5.3.1. Market
Estimation, 2013 – 2018
9.2.10.5.3.2. Market
Forecast, 2019 – 2027
9.2.10.5.4. Middle East and Africa
9.2.10.5.4.1. Market
Estimation, 2013 – 2018
9.2.10.5.4.2. Market
Forecast, 2019 – 2027
9.2.10.5.5. Latin America
9.2.10.5.5.1. Market
Estimation, 2013 – 2018
9.2.10.5.5.2. Market
Forecast, 2019 – 2027
9.3. Key Segment for Channeling Investments
9.3.1. By Digital Content Management
10. Global Sports Technology Market Analysis and Forecasts, 2019
– 2027
10.1. Overview
10.2. Global Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
10.2.1. Soccer
10.2.1.1. Definition
10.2.1.2. Market Estimation and Penetration, 2013 – 2018
10.2.1.3. Market Forecast, 2019 – 2027
10.2.1.4. Compound Annual Growth Rate (CAGR)
10.2.1.5. Regional Bifurcation
10.2.1.5.1. North America
10.2.1.5.1.1. Market
Estimation, 2013 – 2018
10.2.1.5.1.2. Market
Forecast, 2019 – 2027
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2013 – 2018
10.2.1.5.2.2. Market
Forecast, 2019 – 2027
10.2.1.5.3. Asia Pacific
10.2.1.5.3.1. Market
Estimation, 2013 – 2018
10.2.1.5.3.2. Market
Forecast, 2019 – 2027
10.2.1.5.4. Middle East and Africa
10.2.1.5.4.1. Market
Estimation, 2013 – 2018
10.2.1.5.4.2. Market
Forecast, 2019 – 2027
10.2.1.5.5. Latin America
10.2.1.5.5.1. Market
Estimation, 2013 – 2018
10.2.1.5.5.2. Market
Forecast, 2019 – 2027
10.2.2. Cricket
10.2.2.1. Definition
10.2.2.2. Market Estimation and Penetration, 2013 – 2018
10.2.2.3. Market Forecast, 2019 – 2027
10.2.2.4. Compound Annual Growth Rate (CAGR)
10.2.2.5. Regional Bifurcation
10.2.2.5.1. North America
10.2.2.5.1.1. Market
Estimation, 2013 – 2018
10.2.2.5.1.2. Market
Forecast, 2019 – 2027
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2013 – 2018
10.2.2.5.2.2. Market
Forecast, 2019 – 2027
10.2.2.5.3. Asia Pacific
10.2.2.5.3.1. Market
Estimation, 2013 – 2018
10.2.2.5.3.2. Market
Forecast, 2019 – 2027
10.2.2.5.4. Middle East and Africa
10.2.2.5.4.1. Market
Estimation, 2013 – 2018
10.2.2.5.4.2. Market
Forecast, 2019 – 2027
10.2.2.5.5. Latin America
10.2.2.5.5.1. Market
Estimation, 2013 – 2018
10.2.2.5.5.2. Market
Forecast, 2019 – 2027
10.2.3. Tennis
10.2.3.1. Definition
10.2.3.2. Market Estimation and Penetration, 2013 – 2018
10.2.3.3. Market Forecast, 2019 – 2027
10.2.3.4. Compound Annual Growth Rate (CAGR)
10.2.3.5. Regional Bifurcation
10.2.3.5.1. North America
10.2.3.5.1.1. Market
Estimation, 2013 – 2018
10.2.3.5.1.2. Market
Forecast, 2019 – 2027
10.2.3.5.2. Europe
10.2.3.5.2.1. Market
Estimation, 2013 – 2018
10.2.3.5.2.2. Market
Forecast, 2019 – 2027
10.2.3.5.3. Asia Pacific
10.2.3.5.3.1. Market
Estimation, 2013 – 2018
10.2.3.5.3.2. Market
Forecast, 2019 – 2027
10.2.3.5.4. Middle East and Africa
10.2.3.5.4.1. Market
Estimation, 2013 – 2018
10.2.3.5.4.2. Market
Forecast, 2019 – 2027
10.2.3.5.5. Latin America
10.2.3.5.5.1. Market
Estimation, 2013 – 2018
10.2.3.5.5.2. Market
Forecast, 2019 – 2027
10.2.4. Basketbal
10.2.4.1. Definition
10.2.4.2. Market Estimation and Penetration, 2013 – 2018
10.2.4.3. Market Forecast, 2019 – 2027
10.2.4.4. Compound Annual Growth Rate (CAGR)
10.2.4.5. Regional Bifurcation
10.2.4.5.1. North America
10.2.4.5.1.1. Market
Estimation, 2013 – 2018
10.2.4.5.1.2. Market
Forecast, 2019 – 2027
10.2.4.5.2. Europe
10.2.4.5.2.1. Market
Estimation, 2013 – 2018
10.2.4.5.2.2. Market
Forecast, 2019 – 2027
10.2.4.5.3. Asia Pacific
10.2.4.5.3.1. Market
Estimation, 2013 – 2018
10.2.4.5.3.2. Market
Forecast, 2019 – 2027
10.2.4.5.4. Middle East and Africa
10.2.4.5.4.1. Market
Estimation, 2013 – 2018
10.2.4.5.4.2. Market
Forecast, 2019 – 2027
10.2.4.5.5. Latin America
10.2.4.5.5.1. Market
Estimation, 2013 – 2018
10.2.4.5.5.2. Market
Forecast, 2019 – 2027
10.2.5. Golf
10.2.5.1. Definition
10.2.5.2. Market Estimation and Penetration, 2013 – 2018
10.2.5.3. Market Forecast, 2019 – 2027
10.2.5.4. Compound Annual Growth Rate (CAGR)
10.2.5.5. Regional Bifurcation
10.2.5.5.1. North America
10.2.5.5.1.1. Market
Estimation, 2013 – 2018
10.2.5.5.1.2. Market
Forecast, 2019 – 2027
10.2.5.5.2. Europe
10.2.5.5.2.1. Market
Estimation, 2013 – 2018
10.2.5.5.2.2. Market
Forecast, 2019 – 2027
10.2.5.5.3. Asia Pacific
10.2.5.5.3.1. Market
Estimation, 2013 – 2018
10.2.5.5.3.2. Market
Forecast, 2019 – 2027
10.2.5.5.4. Middle East and Africa
10.2.5.5.4.1. Market
Estimation, 2013 – 2018
10.2.5.5.4.2. Market
Forecast, 2019 – 2027
10.2.5.5.5. Latin America
10.2.5.5.5.1. Market
Estimation, 2013 – 2018
10.2.5.5.5.2. Market
Forecast, 2019 – 2027
10.2.6. Swimming
10.2.6.1. Definition
10.2.6.2. Market Estimation and Penetration, 2013 – 2018
10.2.6.3. Market Forecast, 2019 – 2027
10.2.6.4. Compound Annual Growth Rate (CAGR)
10.2.6.5. Regional Bifurcation
10.2.6.5.1. North America
10.2.6.5.1.1. Market
Estimation, 2013 – 2018
10.2.6.5.1.2. Market
Forecast, 2019 – 2027
10.2.6.5.2. Europe
10.2.6.5.2.1. Market
Estimation, 2013 – 2018
10.2.6.5.2.2. Market
Forecast, 2019 – 2027
10.2.6.5.3. Asia Pacific
10.2.6.5.3.1. Market
Estimation, 2013 – 2018
10.2.6.5.3.2. Market
Forecast, 2019 – 2027
10.2.6.5.4. Middle East and Africa
10.2.6.5.4.1. Market
Estimation, 2013 – 2018
10.2.6.5.4.2. Market
Forecast, 2019 – 2027
10.2.6.5.5. Latin America
10.2.6.5.5.1. Market
Estimation, 2013 – 2018
10.2.6.5.5.2. Market
Forecast, 2019 – 2027
10.2.7. Baseball
10.2.7.1. Definition
10.2.7.2. Market Estimation and Penetration, 2013 – 2018
10.2.7.3. Market Forecast, 2019 – 2027
10.2.7.4. Compound Annual Growth Rate (CAGR)
10.2.7.5. Regional Bifurcation
10.2.7.5.1. North America
10.2.7.5.1.1. Market
Estimation, 2013 – 2018
10.2.7.5.1.2. Market
Forecast, 2019 – 2027
10.2.7.5.2. Europe
10.2.7.5.2.1. Market
Estimation, 2013 – 2018
10.2.7.5.2.2. Market
Forecast, 2019 – 2027
10.2.7.5.3. Asia Pacific
10.2.7.5.3.1. Market
Estimation, 2013 – 2018
10.2.7.5.3.2. Market
Forecast, 2019 – 2027
10.2.7.5.4. Middle East and Africa
10.2.7.5.4.1. Market
Estimation, 2013 – 2018
10.2.7.5.4.2. Market
Forecast, 2019 – 2027
10.2.7.5.5. Latin America
10.2.7.5.5.1. Market
Estimation, 2013 – 2018
10.2.7.5.5.2. Market
Forecast, 2019 – 2027
10.2.8. E-Sports
10.2.8.1. Definition
10.2.8.2. Market Estimation and Penetration, 2013 – 2018
10.2.8.3. Market Forecast, 2019 – 2027
10.2.8.4. Compound Annual Growth Rate (CAGR)
10.2.8.5. Regional Bifurcation
10.2.8.5.1. North America
10.2.8.5.1.1. Market
Estimation, 2013 – 2018
10.2.8.5.1.2. Market
Forecast, 2019 – 2027
10.2.8.5.2. Europe
10.2.8.5.2.1. Market
Estimation, 2013 – 2018
10.2.8.5.2.2. Market
Forecast, 2019 – 2027
10.2.8.5.3. Asia Pacific
10.2.8.5.3.1. Market
Estimation, 2013 – 2018
10.2.8.5.3.2. Market
Forecast, 2019 – 2027
10.2.8.5.4. Middle East and Africa
10.2.8.5.4.1. Market
Estimation, 2013 – 2018
10.2.8.5.4.2. Market
Forecast, 2019 – 2027
10.2.8.5.5. Latin America
10.2.8.5.5.1. Market
Estimation, 2013 – 2018
10.2.8.5.5.2. Market
Forecast, 2019 – 2027
10.2.9. Others
10.2.9.1. Definition
10.2.9.2. Market Estimation and Penetration, 2013 – 2018
10.2.9.3. Market Forecast, 2019 – 2027
10.2.9.4. Compound Annual Growth Rate (CAGR)
10.2.9.5. Regional Bifurcation
10.2.9.5.1. North America
10.2.9.5.1.1. Market
Estimation, 2013 – 2018
10.2.9.5.1.2. Market
Forecast, 2019 – 2027
10.2.9.5.2. Europe
10.2.9.5.2.1. Market
Estimation, 2013 – 2018
10.2.9.5.2.2. Market
Forecast, 2019 – 2027
10.2.9.5.3. Asia Pacific
10.2.9.5.3.1. Market
Estimation, 2013 – 2018
10.2.9.5.3.2. Market
Forecast, 2019 – 2027
10.2.9.5.4. Middle East and Africa
10.2.9.5.4.1. Market
Estimation, 2013 – 2018
10.2.9.5.4.2. Market
Forecast, 2019 – 2027
10.2.9.5.5. Latin America
10.2.9.5.5.1. Market
Estimation, 2013 – 2018
10.2.9.5.5.2. Market
Forecast, 2019 – 2027
10.3. Key Segment for Channeling Investments
10.3.1. By Sports Type
11. North America Sports Technology Market Analysis and
Forecasts, 2019 - 2027
11.1. Overview
11.1.1. North America Sports Technology Market Revenue (US$ Mn)
11.2. North America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
11.2.1. Camera
11.2.2. Safety and Security Systems
11.2.3. Digital Signage
11.2.4. Software and Solutions
11.2.5. Digital Content Management
11.2.6. Others
11.3. North America Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
11.3.1. Stadium and Public Security
11.3.2. Event Management
11.3.3. Network Management
11.3.4. Crowd Management
11.3.5. Sports Analytics
11.3.6. Video Analysis
11.3.7. Data Interpretation and Analysis
11.3.8. Ticketing Management
11.3.9. Fan Engagement and Digital Experience Analysis
11.3.10.
Others
11.4. North America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
11.4.1. Soccer
11.4.2. Cricket
11.4.3. Tennis
11.4.4. Basketbal
11.4.5. Golf
11.4.6. Swimming
11.4.7. Baseball
11.4.8. E-Sports
11.4.9. Others
11.5. North America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
11.5.1. U.S
11.5.1.1. U.S Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
11.5.1.1.1. Camera
11.5.1.1.2. Safety and Security Systems
11.5.1.1.3. Digital Signage
11.5.1.1.4. Software and Solutions
11.5.1.1.5. Digital Content Management
11.5.1.1.6. Others
11.5.1.2. U.S Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
11.5.1.2.1. Stadium and Public Security
11.5.1.2.2. Event Management
11.5.1.2.3. Network Management
11.5.1.2.4. Crowd Management
11.5.1.2.5. Sports Analytics
11.5.1.2.6. Video Analysis
11.5.1.2.7. Data Interpretation and Analysis
11.5.1.2.8. Ticketing Management
11.5.1.2.9. Fan Engagement and Digital Experience Analysis
11.5.1.2.10.
Others
11.5.1.3. U.S Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
11.5.1.3.1. Soccer
11.5.1.3.2. Cricket
11.5.1.3.3. Tennis
11.5.1.3.4. Basketbal
11.5.1.3.5. Golf
11.5.1.3.6. Swimming
11.5.1.3.7. Baseball
11.5.1.3.8. E-Sports
11.5.1.3.9. Others
11.5.2. Canada
11.5.2.1. Canada Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
11.5.2.1.1. Camera
11.5.2.1.2. Safety and Security Systems
11.5.2.1.3. Digital Signage
11.5.2.1.4. Software and Solutions
11.5.2.1.5. Digital Content Management
11.5.2.1.6. Others
11.5.2.2. Canada Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
11.5.2.2.1. Stadium and Public Security
11.5.2.2.2. Event Management
11.5.2.2.3. Network Management
11.5.2.2.4. Crowd Management
11.5.2.2.5. Sports Analytics
11.5.2.2.6. Video Analysis
11.5.2.2.7. Data Interpretation and Analysis
11.5.2.2.8. Ticketing Management
11.5.2.2.9. Fan Engagement and Digital Experience Analysis
11.5.2.2.10.
Others
11.5.2.3. Canada Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
11.5.2.3.1. Soccer
11.5.2.3.2. Cricket
11.5.2.3.3. Tennis
11.5.2.3.4. Basketbal
11.5.2.3.5. Golf
11.5.2.3.6. Swimming
11.5.2.3.7. Baseball
11.5.2.3.8. E-Sports
11.5.2.3.9. Others
11.5.3. Mexico
11.5.3.1. Mexico Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
11.5.3.1.1. Camera
11.5.3.1.2. Safety and Security Systems
11.5.3.1.3. Digital Signage
11.5.3.1.4. Software and Solutions
11.5.3.1.5. Digital Content Management
11.5.3.1.6. Others
11.5.3.2. Mexico Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
11.5.3.2.1. Stadium and Public Security
11.5.3.2.2. Event Management
11.5.3.2.3. Network Management
11.5.3.2.4. Crowd Management
11.5.3.2.5. Sports Analytics
11.5.3.2.6. Video Analysis
11.5.3.2.7. Data Interpretation and Analysis
11.5.3.2.8. Ticketing Management
11.5.3.2.9. Fan Engagement and Digital Experience Analysis
11.5.3.2.10.
Others
11.5.3.3. Mexico Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
11.5.3.3.1. Soccer
11.5.3.3.2. Cricket
11.5.3.3.3. Tennis
11.5.3.3.4. Basketbal
11.5.3.3.5. Golf
11.5.3.3.6. Swimming
11.5.3.3.7. Baseball
11.5.3.3.8. E-Sports
11.5.3.3.9. Others
11.5.4. Rest of North America
11.5.4.1. Rest of North America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Technology
11.5.4.1.1. Camera
11.5.4.1.2. Safety and Security Systems
11.5.4.1.3. Digital Signage
11.5.4.1.4. Software and Solutions
11.5.4.1.5. Digital Content Management
11.5.4.1.6. Others
11.5.4.2. Rest of North America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Digital Content Management
11.5.4.2.1. Stadium and Public Security
11.5.4.2.2. Event Management
11.5.4.2.3. Network Management
11.5.4.2.4. Crowd Management
11.5.4.2.5. Sports Analytics
11.5.4.2.6. Video Analysis
11.5.4.2.7. Data Interpretation and Analysis
11.5.4.2.8. Ticketing Management
11.5.4.2.9. Fan Engagement and Digital Experience Analysis
11.5.4.2.10.
Others
11.5.4.3. Rest of North America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Sports Type
11.5.4.3.1. Soccer
11.5.4.3.2. Cricket
11.5.4.3.3. Tennis
11.5.4.3.4. Basketbal
11.5.4.3.5. Golf
11.5.4.3.6. Swimming
11.5.4.3.7. Baseball
11.5.4.3.8. E-Sports
11.5.4.3.9. Others
11.6. Key Segment for Channeling Investments
11.6.1. By Country
11.6.2. By Technology
11.6.3. By Digital Content Management
11.6.4. By Sports Type
12. Europe Sports Technology Market Analysis and Forecasts, 2019
- 2027
12.1. Overview
12.1.1. Europe Sports Technology Market Revenue (US$ Mn)
12.2. Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.2.1. Camera
12.2.2. Safety and Security Systems
12.2.3. Digital Signage
12.2.4. Software and Solutions
12.2.5. Digital Content Management
12.2.6. Others
12.3. Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.3.1. Stadium and Public Security
12.3.2. Event Management
12.3.3. Network Management
12.3.4. Crowd Management
12.3.5. Sports Analytics
12.3.6. Video Analysis
12.3.7. Data Interpretation and Analysis
12.3.8. Ticketing Management
12.3.9. Fan Engagement and Digital Experience Analysis
12.3.10.
Others
12.4. Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.4.1. Soccer
12.4.2. Cricket
12.4.3. Tennis
12.4.4. Basketbal
12.4.5. Golf
12.4.6. Swimming
12.4.7. Baseball
12.4.8. E-Sports
12.4.9. Others
12.5. Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
12.5.1. France
12.5.1.1. France Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.1.1.1. Camera
12.5.1.1.2. Safety and Security Systems
12.5.1.1.3. Digital Signage
12.5.1.1.4. Software and Solutions
12.5.1.1.5. Digital Content Management
12.5.1.1.6. Others
12.5.1.2. France Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.1.2.1. Stadium and Public Security
12.5.1.2.2. Event Management
12.5.1.2.3. Network Management
12.5.1.2.4. Crowd Management
12.5.1.2.5. Sports Analytics
12.5.1.2.6. Video Analysis
12.5.1.2.7. Data Interpretation and Analysis
12.5.1.2.8. Ticketing Management
12.5.1.2.9. Fan Engagement and Digital Experience Analysis
12.5.1.2.10.
Others
12.5.1.3. France Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.1.3.1. Soccer
12.5.1.3.2. Cricket
12.5.1.3.3. Tennis
12.5.1.3.4. Basketbal
12.5.1.3.5. Golf
12.5.1.3.6. Swimming
12.5.1.3.7. Baseball
12.5.1.3.8. E-Sports
12.5.1.3.9. Others
12.5.2. The UK
12.5.2.1. The UK Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.2.1.1. Camera
12.5.2.1.2. Safety and Security Systems
12.5.2.1.3. Digital Signage
12.5.2.1.4. Software and Solutions
12.5.2.1.5. Digital Content Management
12.5.2.1.6. Others
12.5.2.2. The UK Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.2.2.1. Stadium and Public Security
12.5.2.2.2. Event Management
12.5.2.2.3. Network Management
12.5.2.2.4. Crowd Management
12.5.2.2.5. Sports Analytics
12.5.2.2.6. Video Analysis
12.5.2.2.7. Data Interpretation and Analysis
12.5.2.2.8. Ticketing Management
12.5.2.2.9. Fan Engagement and Digital Experience Analysis
12.5.2.2.10.
Others
12.5.2.3. The UK Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.2.3.1. Soccer
12.5.2.3.2. Cricket
12.5.2.3.3. Tennis
12.5.2.3.4. Basketbal
12.5.2.3.5. Golf
12.5.2.3.6. Swimming
12.5.2.3.7. Baseball
12.5.2.3.8. E-Sports
12.5.2.3.9. Others
12.5.3. Spain
12.5.3.1. Spain Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
12.5.3.1.1. Camera
12.5.3.1.2. Safety and Security Systems
12.5.3.1.3. Digital Signage
12.5.3.1.4. Software and Solutions
12.5.3.1.5. Digital Content Management
12.5.3.1.6. Others
12.5.3.2. Spain Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
12.5.3.2.1. Stadium and Public Security
12.5.3.2.2. Event Management
12.5.3.2.3. Network Management
12.5.3.2.4. Crowd Management
12.5.3.2.5. Sports Analytics
12.5.3.2.6. Video Analysis
12.5.3.2.7. Data Interpretation and Analysis
12.5.3.2.8. Ticketing Management
12.5.3.2.9. Fan Engagement and Digital Experience Analysis
12.5.3.2.10.
Others
12.5.3.3. Spain Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
12.5.3.3.1. Soccer
12.5.3.3.2. Cricket
12.5.3.3.3. Tennis
12.5.3.3.4. Basketbal
12.5.3.3.5. Golf
12.5.3.3.6. Swimming
12.5.3.3.7. Baseball
12.5.3.3.8. E-Sports
12.5.3.3.9. Others
12.5.4. Germany
12.5.4.1. Germany Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.4.1.1. Camera
12.5.4.1.2. Safety and Security Systems
12.5.4.1.3. Digital Signage
12.5.4.1.4. Software and Solutions
12.5.4.1.5. Digital Content Management
12.5.4.1.6. Others
12.5.4.2. Germany Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.4.2.1. Stadium and Public Security
12.5.4.2.2. Event Management
12.5.4.2.3. Network Management
12.5.4.2.4. Crowd Management
12.5.4.2.5. Sports Analytics
12.5.4.2.6. Video Analysis
12.5.4.2.7. Data Interpretation and Analysis
12.5.4.2.8. Ticketing Management
12.5.4.2.9. Fan Engagement and Digital Experience Analysis
12.5.4.2.10.
Others
12.5.4.3. Germany Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.4.3.1. Soccer
12.5.4.3.2. Cricket
12.5.4.3.3. Tennis
12.5.4.3.4. Basketbal
12.5.4.3.5. Golf
12.5.4.3.6. Swimming
12.5.4.3.7. Baseball
12.5.4.3.8. E-Sports
12.5.4.3.9. Others
12.5.5. Italy
12.5.5.1. Italy Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
12.5.5.1.1. Camera
12.5.5.1.2. Safety and Security Systems
12.5.5.1.3. Digital Signage
12.5.5.1.4. Software and Solutions
12.5.5.1.5. Digital Content Management
12.5.5.1.6. Others
12.5.5.2. Italy Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
12.5.5.2.1. Stadium and Public Security
12.5.5.2.2. Event Management
12.5.5.2.3. Network Management
12.5.5.2.4. Crowd Management
12.5.5.2.5. Sports Analytics
12.5.5.2.6. Video Analysis
12.5.5.2.7. Data Interpretation and Analysis
12.5.5.2.8. Ticketing Management
12.5.5.2.9. Fan Engagement and Digital Experience Analysis
12.5.5.2.10.
Others
12.5.5.3. Italy Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
12.5.5.3.1. Soccer
12.5.5.3.2. Cricket
12.5.5.3.3. Tennis
12.5.5.3.4. Basketbal
12.5.5.3.5. Golf
12.5.5.3.6. Swimming
12.5.5.3.7. Baseball
12.5.5.3.8. E-Sports
12.5.5.3.9. Others
12.5.6. Nordic Countries
12.5.6.1. Nordic Countries Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.6.1.1. Camera
12.5.6.1.2. Safety and Security Systems
12.5.6.1.3. Digital Signage
12.5.6.1.4. Software and Solutions
12.5.6.1.5. Digital Content Management
12.5.6.1.6. Others
12.5.6.2. Nordic Countries Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.6.2.1. Stadium and Public Security
12.5.6.2.2. Event Management
12.5.6.2.3. Network Management
12.5.6.2.4. Crowd Management
12.5.6.2.5. Sports Analytics
12.5.6.2.6. Video Analysis
12.5.6.2.7. Data Interpretation and Analysis
12.5.6.2.8. Ticketing Management
12.5.6.2.9. Fan Engagement and Digital Experience Analysis
12.5.6.2.10.
Others
12.5.6.3. Nordic Countries Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.6.3.1. Soccer
12.5.6.3.2. Cricket
12.5.6.3.3. Tennis
12.5.6.3.4. Basketbal
12.5.6.3.5. Golf
12.5.6.3.6. Swimming
12.5.6.3.7. Baseball
12.5.6.3.8. E-Sports
12.5.6.3.9. Others
12.5.6.4. Nordic Countries Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux Union
12.5.7.1. Benelux Union Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.7.1.1. Camera
12.5.7.1.2. Safety and Security Systems
12.5.7.1.3. Digital Signage
12.5.7.1.4. Software and Solutions
12.5.7.1.5. Digital Content Management
12.5.7.1.6. Others
12.5.7.2. Benelux Union Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.7.2.1. Stadium and Public Security
12.5.7.2.2. Event Management
12.5.7.2.3. Network Management
12.5.7.2.4. Crowd Management
12.5.7.2.5. Sports Analytics
12.5.7.2.6. Video Analysis
12.5.7.2.7. Data Interpretation and Analysis
12.5.7.2.8. Ticketing Management
12.5.7.2.9. Fan Engagement and Digital Experience Analysis
12.5.7.2.10.
Others
12.5.7.3. Benelux Union Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.7.3.1. Soccer
12.5.7.3.2. Cricket
12.5.7.3.3. Tennis
12.5.7.3.4. Basketbal
12.5.7.3.5. Golf
12.5.7.3.6. Swimming
12.5.7.3.7. Baseball
12.5.7.3.8. E-Sports
12.5.7.3.9. Others
12.5.7.4. Benelux Union Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of Europe
12.5.8.1. Rest of Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
12.5.8.1.1. Camera
12.5.8.1.2. Safety and Security Systems
12.5.8.1.3. Digital Signage
12.5.8.1.4. Software and Solutions
12.5.8.1.5. Digital Content Management
12.5.8.1.6. Others
12.5.8.2. Rest of Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
12.5.8.2.1. Stadium and Public Security
12.5.8.2.2. Event Management
12.5.8.2.3. Network Management
12.5.8.2.4. Crowd Management
12.5.8.2.5. Sports Analytics
12.5.8.2.6. Video Analysis
12.5.8.2.7. Data Interpretation and Analysis
12.5.8.2.8. Ticketing Management
12.5.8.2.9. Fan Engagement and Digital Experience Analysis
12.5.8.2.10.
Others
12.5.8.3. Rest of Europe Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
12.5.8.3.1. Soccer
12.5.8.3.2. Cricket
12.5.8.3.3. Tennis
12.5.8.3.4. Basketbal
12.5.8.3.5. Golf
12.5.8.3.6. Swimming
12.5.8.3.7. Baseball
12.5.8.3.8. E-Sports
12.5.8.3.9. Others
12.6. Key Segment for Channeling Investments
12.6.1. By Country
12.6.2. By Technology
12.6.3. By Digital Content Management
12.6.4. By Sports Type
13. Asia Pacific Sports Technology Market Analysis and Forecasts,
2019 - 2027
13.1. Overview
13.1.1. Asia Pacific Sports Technology Market Revenue (US$ Mn)
13.2. Asia Pacific Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
13.2.1. Camera
13.2.2. Safety and Security Systems
13.2.3. Digital Signage
13.2.4. Software and Solutions
13.2.5. Digital Content Management
13.2.6. Others
13.3. Asia Pacific Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
13.3.1. Stadium and Public Security
13.3.2. Event Management
13.3.3. Network Management
13.3.4. Crowd Management
13.3.5. Sports Analytics
13.3.6. Video Analysis
13.3.7. Data Interpretation and Analysis
13.3.8. Ticketing Management
13.3.9. Fan Engagement and Digital Experience Analysis
13.3.10.
Others
13.4. Asia Pacific Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
13.4.1. Soccer
13.4.2. Cricket
13.4.3. Tennis
13.4.4. Basketbal
13.4.5. Golf
13.4.6. Swimming
13.4.7. Baseball
13.4.8. E-Sports
13.4.9. Others
13.5. Asia Pacific Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
13.5.1. China
13.5.1.1. China Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
13.5.1.1.1. Camera
13.5.1.1.2. Safety and Security Systems
13.5.1.1.3. Digital Signage
13.5.1.1.4. Software and Solutions
13.5.1.1.5. Digital Content Management
13.5.1.1.6. Others
13.5.1.2. China Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
13.5.1.2.1. Stadium and Public Security
13.5.1.2.2. Event Management
13.5.1.2.3. Network Management
13.5.1.2.4. Crowd Management
13.5.1.2.5. Sports Analytics
13.5.1.2.6. Video Analysis
13.5.1.2.7. Data Interpretation and Analysis
13.5.1.2.8. Ticketing Management
13.5.1.2.9. Fan Engagement and Digital Experience Analysis
13.5.1.2.10.
Others
13.5.1.3. China Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
13.5.1.3.1. Soccer
13.5.1.3.2. Cricket
13.5.1.3.3. Tennis
13.5.1.3.4. Basketbal
13.5.1.3.5. Golf
13.5.1.3.6. Swimming
13.5.1.3.7. Baseball
13.5.1.3.8. E-Sports
13.5.1.3.9. Others
13.5.2. Japan
13.5.2.1. Japan Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
13.5.2.1.1. Camera
13.5.2.1.2. Safety and Security Systems
13.5.2.1.3. Digital Signage
13.5.2.1.4. Software and Solutions
13.5.2.1.5. Digital Content Management
13.5.2.1.6. Others
13.5.2.2. Japan Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
13.5.2.2.1. Stadium and Public Security
13.5.2.2.2. Event Management
13.5.2.2.3. Network Management
13.5.2.2.4. Crowd Management
13.5.2.2.5. Sports Analytics
13.5.2.2.6. Video Analysis
13.5.2.2.7. Data Interpretation and Analysis
13.5.2.2.8. Ticketing Management
13.5.2.2.9. Fan Engagement and Digital Experience Analysis
13.5.2.2.10.
Others
13.5.2.3. Japan Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
13.5.2.3.1. Soccer
13.5.2.3.2. Cricket
13.5.2.3.3. Tennis
13.5.2.3.4. Basketbal
13.5.2.3.5. Golf
13.5.2.3.6. Swimming
13.5.2.3.7. Baseball
13.5.2.3.8. E-Sports
13.5.2.3.9. Others
13.5.3. India
13.5.3.1. India Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
13.5.3.1.1. Camera
13.5.3.1.2. Safety and Security Systems
13.5.3.1.3. Digital Signage
13.5.3.1.4. Software and Solutions
13.5.3.1.5. Digital Content Management
13.5.3.1.6. Others
13.5.3.2. India Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
13.5.3.2.1. Stadium and Public Security
13.5.3.2.2. Event Management
13.5.3.2.3. Network Management
13.5.3.2.4. Crowd Management
13.5.3.2.5. Sports Analytics
13.5.3.2.6. Video Analysis
13.5.3.2.7. Data Interpretation and Analysis
13.5.3.2.8. Ticketing Management
13.5.3.2.9. Fan Engagement and Digital Experience Analysis
13.5.3.2.10.
Others
13.5.3.3. India Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
13.5.3.3.1. Soccer
13.5.3.3.2. Cricket
13.5.3.3.3. Tennis
13.5.3.3.4. Basketbal
13.5.3.3.5. Golf
13.5.3.3.6. Swimming
13.5.3.3.7. Baseball
13.5.3.3.8. E-Sports
13.5.3.3.9. Others
13.5.4. New Zealand
13.5.4.1. New Zealand Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
13.5.4.1.1. Camera
13.5.4.1.2. Safety and Security Systems
13.5.4.1.3. Digital Signage
13.5.4.1.4. Software and Solutions
13.5.4.1.5. Digital Content Management
13.5.4.1.6. Others
13.5.4.2. New Zealand Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
13.5.4.2.1. Stadium and Public Security
13.5.4.2.2. Event Management
13.5.4.2.3. Network Management
13.5.4.2.4. Crowd Management
13.5.4.2.5. Sports Analytics
13.5.4.2.6. Video Analysis
13.5.4.2.7. Data Interpretation and Analysis
13.5.4.2.8. Ticketing Management
13.5.4.2.9. Fan Engagement and Digital Experience Analysis
13.5.4.2.10.
Others
13.5.4.3. New Zealand Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
13.5.4.3.1. Soccer
13.5.4.3.2. Cricket
13.5.4.3.3. Tennis
13.5.4.3.4. Basketbal
13.5.4.3.5. Golf
13.5.4.3.6. Swimming
13.5.4.3.7. Baseball
13.5.4.3.8. E-Sports
13.5.4.3.9. Others
13.5.5. Australia
13.5.5.1. Australia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
13.5.5.1.1. Camera
13.5.5.1.2. Safety and Security Systems
13.5.5.1.3. Digital Signage
13.5.5.1.4. Software and Solutions
13.5.5.1.5. Digital Content Management
13.5.5.1.6. Others
13.5.5.2. Australia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
13.5.5.2.1. Stadium and Public Security
13.5.5.2.2. Event Management
13.5.5.2.3. Network Management
13.5.5.2.4. Crowd Management
13.5.5.2.5. Sports Analytics
13.5.5.2.6. Video Analysis
13.5.5.2.7. Data Interpretation and Analysis
13.5.5.2.8. Ticketing Management
13.5.5.2.9. Fan Engagement and Digital Experience Analysis
13.5.5.2.10.
Others
13.5.5.3. Australia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
13.5.5.3.1. Soccer
13.5.5.3.2. Cricket
13.5.5.3.3. Tennis
13.5.5.3.4. Basketbal
13.5.5.3.5. Golf
13.5.5.3.6. Swimming
13.5.5.3.7. Baseball
13.5.5.3.8. E-Sports
13.5.5.3.9. Others
13.5.6. South Korea
13.5.6.1. South Korea Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
13.5.6.1.1. Camera
13.5.6.1.2. Safety and Security Systems
13.5.6.1.3. Digital Signage
13.5.6.1.4. Software and Solutions
13.5.6.1.5. Digital Content Management
13.5.6.1.6. Others
13.5.6.2. South Korea Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
13.5.6.2.1. Stadium and Public Security
13.5.6.2.2. Event Management
13.5.6.2.3. Network Management
13.5.6.2.4. Crowd Management
13.5.6.2.5. Sports Analytics
13.5.6.2.6. Video Analysis
13.5.6.2.7. Data Interpretation and Analysis
13.5.6.2.8. Ticketing Management
13.5.6.2.9. Fan Engagement and Digital Experience Analysis
13.5.6.2.10.
Others
13.5.6.3. South Korea Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
13.5.6.3.1. Soccer
13.5.6.3.2. Cricket
13.5.6.3.3. Tennis
13.5.6.3.4. Basketbal
13.5.6.3.5. Golf
13.5.6.3.6. Swimming
13.5.6.3.7. Baseball
13.5.6.3.8. E-Sports
13.5.6.3.9. Others
13.5.7. Southeast Asia
13.5.7.1. Southeast Asia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
13.5.7.1.1. Camera
13.5.7.1.2. Safety and Security Systems
13.5.7.1.3. Digital Signage
13.5.7.1.4. Software and Solutions
13.5.7.1.5. Digital Content Management
13.5.7.1.6. Others
13.5.7.2. Southeast Asia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
13.5.7.2.1. Stadium and Public Security
13.5.7.2.2. Event Management
13.5.7.2.3. Network Management
13.5.7.2.4. Crowd Management
13.5.7.2.5. Sports Analytics
13.5.7.2.6. Video Analysis
13.5.7.2.7. Data Interpretation and Analysis
13.5.7.2.8. Ticketing Management
13.5.7.2.9. Fan Engagement and Digital Experience Analysis
13.5.7.2.10.
Others
13.5.7.3. Southeast Asia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
13.5.7.3.1. Soccer
13.5.7.3.2. Cricket
13.5.7.3.3. Tennis
13.5.7.3.4. Basketbal
13.5.7.3.5. Golf
13.5.7.3.6. Swimming
13.5.7.3.7. Baseball
13.5.7.3.8. E-Sports
13.5.7.3.9. Others
13.5.7.4. Southeast Asia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest of Southeast Asia
13.5.8. Rest of Asia Pacific
13.5.8.1. Rest of Asia Pacific Sports Technology Market Revenue (US$ Mn)
and Forecasts, By Technology
13.5.8.1.1. Camera
13.5.8.1.2. Safety and Security Systems
13.5.8.1.3. Digital Signage
13.5.8.1.4. Software and Solutions
13.5.8.1.5. Digital Content Management
13.5.8.1.6. Others
13.5.8.2. Rest of Asia Pacific Sports Technology Market Revenue (US$ Mn)
and Forecasts, By Digital Content Management
13.5.8.2.1. Stadium and Public Security
13.5.8.2.2. Event Management
13.5.8.2.3. Network Management
13.5.8.2.4. Crowd Management
13.5.8.2.5. Sports Analytics
13.5.8.2.6. Video Analysis
13.5.8.2.7. Data Interpretation and Analysis
13.5.8.2.8. Ticketing Management
13.5.8.2.9. Fan Engagement and Digital Experience Analysis
13.5.8.2.10.
Others
13.5.8.3. Rest of Asia Pacific Sports Technology Market Revenue (US$ Mn)
and Forecasts, By Sports Type
13.5.8.3.1. Soccer
13.5.8.3.2. Cricket
13.5.8.3.3. Tennis
13.5.8.3.4. Basketbal
13.5.8.3.5. Golf
13.5.8.3.6. Swimming
13.5.8.3.7. Baseball
13.5.8.3.8. E-Sports
13.5.8.3.9. Others
13.6. Key Segment for Channeling Investments
13.6.1. By Country
13.6.2. By Technology
13.6.3. By Digital Content Management
13.6.4. By Sports Type
14. Middle East and Africa Sports Technology Market Analysis and
Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Middle East and Africa Sports Technology Market Revenue (US$
Mn)
14.2. Middle East and Africa Sports Technology Market Revenue (US$
Mn) and Forecasts, By Technology
14.2.1. Camera
14.2.2. Safety and Security Systems
14.2.3. Digital Signage
14.2.4. Software and Solutions
14.2.5. Digital Content Management
14.2.6. Others
14.3. Middle East and Africa Sports Technology Market Revenue (US$
Mn) and Forecasts, By Digital Content Management
14.3.1. Stadium and Public Security
14.3.2. Event Management
14.3.3. Network Management
14.3.4. Crowd Management
14.3.5. Sports Analytics
14.3.6. Video Analysis
14.3.7. Data Interpretation and Analysis
14.3.8. Ticketing Management
14.3.9. Fan Engagement and Digital Experience Analysis
14.3.10.
Others
14.4. Middle East and Africa Sports Technology Market Revenue (US$
Mn) and Forecasts, By Sports Type
14.4.1. Soccer
14.4.2. Cricket
14.4.3. Tennis
14.4.4. Basketbal
14.4.5. Golf
14.4.6. Swimming
14.4.7. Baseball
14.4.8. E-Sports
14.4.9. Others
14.5. Middle East and Africa Sports Technology Market Revenue (US$
Mn) and Forecasts, By Country
14.5.1. Saudi Arabia
14.5.1.1. Saudi Arabia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
14.5.1.1.1. Camera
14.5.1.1.2. Safety and Security Systems
14.5.1.1.3. Digital Signage
14.5.1.1.4. Software and Solutions
14.5.1.1.5. Digital Content Management
14.5.1.1.6. Others
14.5.1.2. Saudi Arabia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
14.5.1.2.1. Stadium and Public Security
14.5.1.2.2. Event Management
14.5.1.2.3. Network Management
14.5.1.2.4. Crowd Management
14.5.1.2.5. Sports Analytics
14.5.1.2.6. Video Analysis
14.5.1.2.7. Data Interpretation and Analysis
14.5.1.2.8. Ticketing Management
14.5.1.2.9. Fan Engagement and Digital Experience Analysis
14.5.1.2.10.
Others
14.5.1.3. Saudi Arabia Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
14.5.1.3.1. Soccer
14.5.1.3.2. Cricket
14.5.1.3.3. Tennis
14.5.1.3.4. Basketbal
14.5.1.3.5. Golf
14.5.1.3.6. Swimming
14.5.1.3.7. Baseball
14.5.1.3.8. E-Sports
14.5.1.3.9. Others
14.5.2. UAE
14.5.2.1. UAE Sports Technology Market Revenue (US$ Mn) and Forecasts, By
Technology
14.5.2.1.1. Camera
14.5.2.1.2. Safety and Security Systems
14.5.2.1.3. Digital Signage
14.5.2.1.4. Software and Solutions
14.5.2.1.5. Digital Content Management
14.5.2.1.6. Others
14.5.2.2. UAE Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
14.5.2.2.1. Stadium and Public Security
14.5.2.2.2. Event Management
14.5.2.2.3. Network Management
14.5.2.2.4. Crowd Management
14.5.2.2.5. Sports Analytics
14.5.2.2.6. Video Analysis
14.5.2.2.7. Data Interpretation and Analysis
14.5.2.2.8. Ticketing Management
14.5.2.2.9. Fan Engagement and Digital Experience Analysis
14.5.2.2.10.
Others
14.5.2.3. UAE Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
14.5.2.3.1. Soccer
14.5.2.3.2. Cricket
14.5.2.3.3. Tennis
14.5.2.3.4. Basketbal
14.5.2.3.5. Golf
14.5.2.3.6. Swimming
14.5.2.3.7. Baseball
14.5.2.3.8. E-Sports
14.5.2.3.9. Others
14.5.3. Egypt
14.5.3.1. Egypt Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Technology
14.5.3.1.1. Camera
14.5.3.1.2. Safety and Security Systems
14.5.3.1.3. Digital Signage
14.5.3.1.4. Software and Solutions
14.5.3.1.5. Digital Content Management
14.5.3.1.6. Others
14.5.3.2. Egypt Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Digital Content Management
14.5.3.2.1. Stadium and Public Security
14.5.3.2.2. Event Management
14.5.3.2.3. Network Management
14.5.3.2.4. Crowd Management
14.5.3.2.5. Sports Analytics
14.5.3.2.6. Video Analysis
14.5.3.2.7. Data Interpretation and Analysis
14.5.3.2.8. Ticketing Management
14.5.3.2.9. Fan Engagement and Digital Experience Analysis
14.5.3.2.10.
Others
14.5.3.3. Egypt Sports Technology Market Revenue (US$ Mn) and Forecasts,
By Sports Type
14.5.3.3.1. Soccer
14.5.3.3.2. Cricket
14.5.3.3.3. Tennis
14.5.3.3.4. Basketbal
14.5.3.3.5. Golf
14.5.3.3.6. Swimming
14.5.3.3.7. Baseball
14.5.3.3.8. E-Sports
14.5.3.3.9. Others
14.5.4. Kuwait
14.5.4.1. Kuwait Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
14.5.4.1.1. Camera
14.5.4.1.2. Safety and Security Systems
14.5.4.1.3. Digital Signage
14.5.4.1.4. Software and Solutions
14.5.4.1.5. Digital Content Management
14.5.4.1.6. Others
14.5.4.2. Kuwait Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
14.5.4.2.1. Stadium and Public Security
14.5.4.2.2. Event Management
14.5.4.2.3. Network Management
14.5.4.2.4. Crowd Management
14.5.4.2.5. Sports Analytics
14.5.4.2.6. Video Analysis
14.5.4.2.7. Data Interpretation and Analysis
14.5.4.2.8. Ticketing Management
14.5.4.2.9. Fan Engagement and Digital Experience Analysis
14.5.4.2.10.
Others
14.5.4.3. Kuwait Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
14.5.4.3.1. Soccer
14.5.4.3.2. Cricket
14.5.4.3.3. Tennis
14.5.4.3.4. Basketbal
14.5.4.3.5. Golf
14.5.4.3.6. Swimming
14.5.4.3.7. Baseball
14.5.4.3.8. E-Sports
14.5.4.3.9. Others
14.5.5. South Africa
14.5.5.1. South Africa Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
14.5.5.1.1. Camera
14.5.5.1.2. Safety and Security Systems
14.5.5.1.3. Digital Signage
14.5.5.1.4. Software and Solutions
14.5.5.1.5. Digital Content Management
14.5.5.1.6. Others
14.5.5.2. South Africa Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
14.5.5.2.1. Stadium and Public Security
14.5.5.2.2. Event Management
14.5.5.2.3. Network Management
14.5.5.2.4. Crowd Management
14.5.5.2.5. Sports Analytics
14.5.5.2.6. Video Analysis
14.5.5.2.7. Data Interpretation and Analysis
14.5.5.2.8. Ticketing Management
14.5.5.2.9. Fan Engagement and Digital Experience Analysis
14.5.5.2.10.
Others
14.5.5.3. South Africa Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
14.5.5.3.1. Soccer
14.5.5.3.2. Cricket
14.5.5.3.3. Tennis
14.5.5.3.4. Basketbal
14.5.5.3.5. Golf
14.5.5.3.6. Swimming
14.5.5.3.7. Baseball
14.5.5.3.8. E-Sports
14.5.5.3.9. Others
14.5.6. Rest of Middle East & Africa
14.5.6.1. Rest of Middle East & Africa Sports Technology Market
Revenue (US$ Mn) and Forecasts, By Technology
14.5.6.1.1. Camera
14.5.6.1.2. Safety and Security Systems
14.5.6.1.3. Digital Signage
14.5.6.1.4. Software and Solutions
14.5.6.1.5. Digital Content Management
14.5.6.1.6. Others
14.5.6.2. Rest of Middle East & Africa Sports Technology Market
Revenue (US$ Mn) and Forecasts, By Digital Content Management
14.5.6.2.1. Stadium and Public Security
14.5.6.2.2. Event Management
14.5.6.2.3. Network Management
14.5.6.2.4. Crowd Management
14.5.6.2.5. Sports Analytics
14.5.6.2.6. Video Analysis
14.5.6.2.7. Data Interpretation and Analysis
14.5.6.2.8. Ticketing Management
14.5.6.2.9. Fan Engagement and Digital Experience Analysis
14.5.6.2.10.
Others
14.5.6.3. Rest of Middle East & Africa Sports Technology Market
Revenue (US$ Mn) and Forecasts, By Sports Type
14.5.6.3.1. Soccer
14.5.6.3.2. Cricket
14.5.6.3.3. Tennis
14.5.6.3.4. Basketbal
14.5.6.3.5. Golf
14.5.6.3.6. Swimming
14.5.6.3.7. Baseball
14.5.6.3.8. E-Sports
14.5.6.3.9. Others
14.6. Key Segment for Channeling Investments
14.6.1. By Country
14.6.2. By Technology
14.6.3. By Digital Content Management
14.6.4. By Sports Type
15. Latin America Sports Technology Market Analysis and
Forecasts, 2019 - 2027
15.1. Overview
15.1.1. Latin America Sports Technology Market Revenue (US$ Mn)
15.2. Latin America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
15.2.1. Camera
15.2.2. Safety and Security Systems
15.2.3. Digital Signage
15.2.4. Software and Solutions
15.2.5. Digital Content Management
15.2.6. Others
15.3. Latin America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
15.3.1. Stadium and Public Security
15.3.2. Event Management
15.3.3. Network Management
15.3.4. Crowd Management
15.3.5. Sports Analytics
15.3.6. Video Analysis
15.3.7. Data Interpretation and Analysis
15.3.8. Ticketing Management
15.3.9. Fan Engagement and Digital Experience Analysis
15.3.10.
Others
15.4. Latin America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
15.4.1. Soccer
15.4.2. Cricket
15.4.3. Tennis
15.4.4. Basketbal
15.4.5. Golf
15.4.6. Swimming
15.4.7. Baseball
15.4.8. E-Sports
15.4.9. Others
15.5. Latin America Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Country
15.5.1. Brazil
15.5.1.1. Brazil Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
15.5.1.1.1. Camera
15.5.1.1.2. Safety and Security Systems
15.5.1.1.3. Digital Signage
15.5.1.1.4. Software and Solutions
15.5.1.1.5. Digital Content Management
15.5.1.1.6. Others
15.5.1.2. Brazil Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
15.5.1.2.1. Stadium and Public Security
15.5.1.2.2. Event Management
15.5.1.2.3. Network Management
15.5.1.2.4. Crowd Management
15.5.1.2.5. Sports Analytics
15.5.1.2.6. Video Analysis
15.5.1.2.7. Data Interpretation and Analysis
15.5.1.2.8. Ticketing Management
15.5.1.2.9. Fan Engagement and Digital Experience Analysis
15.5.1.2.10.
Others
15.5.1.3. Brazil Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
15.5.1.3.1. Soccer
15.5.1.3.2. Cricket
15.5.1.3.3. Tennis
15.5.1.3.4. Basketbal
15.5.1.3.5. Golf
15.5.1.3.6. Swimming
15.5.1.3.7. Baseball
15.5.1.3.8. E-Sports
15.5.1.3.9. Others
15.5.2. Argentina
15.5.2.1. Argentina Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Technology
15.5.2.1.1. Camera
15.5.2.1.2. Safety and Security Systems
15.5.2.1.3. Digital Signage
15.5.2.1.4. Software and Solutions
15.5.2.1.5. Digital Content Management
15.5.2.1.6. Others
15.5.2.2. Argentina Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Digital Content Management
15.5.2.2.1. Stadium and Public Security
15.5.2.2.2. Event Management
15.5.2.2.3. Network Management
15.5.2.2.4. Crowd Management
15.5.2.2.5. Sports Analytics
15.5.2.2.6. Video Analysis
15.5.2.2.7. Data Interpretation and Analysis
15.5.2.2.8. Ticketing Management
15.5.2.2.9. Fan Engagement and Digital Experience Analysis
15.5.2.2.10.
Others
15.5.2.3. Argentina Sports Technology Market Revenue (US$ Mn) and
Forecasts, By Sports Type
15.5.2.3.1. Soccer
15.5.2.3.2. Cricket
15.5.2.3.3. Tennis
15.5.2.3.4. Basketbal
15.5.2.3.5. Golf
15.5.2.3.6. Swimming
15.5.2.3.7. Baseball
15.5.2.3.8. E-Sports
15.5.2.3.9. Others
15.5.3. Rest of Latin America
15.5.3.1. Rest of Latin America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Technology
15.5.3.1.1. Camera
15.5.3.1.2. Safety and Security Systems
15.5.3.1.3. Digital Signage
15.5.3.1.4. Software and Solutions
15.5.3.1.5. Digital Content Management
15.5.3.1.6. Others
15.5.3.2. Rest of Latin America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Digital Content Management
15.5.3.2.1. Stadium and Public Security
15.5.3.2.2. Event Management
15.5.3.2.3. Network Management
15.5.3.2.4. Crowd Management
15.5.3.2.5. Sports Analytics
15.5.3.2.6. Video Analysis
15.5.3.2.7. Data Interpretation and Analysis
15.5.3.2.8. Ticketing Management
15.5.3.2.9. Fan Engagement and Digital Experience Analysis
15.5.3.2.10.
Others
15.5.3.3. Rest of Latin America Sports Technology Market Revenue (US$
Mn) and Forecasts, By Sports Type
15.5.3.3.1. Soccer
15.5.3.3.2. Cricket
15.5.3.3.3. Tennis
15.5.3.3.4. Basketbal
15.5.3.3.5. Golf
15.5.3.3.6. Swimming
15.5.3.3.7. Baseball
15.5.3.3.8. E-Sports
15.5.3.3.9. Others
15.6. Key Segment for Channeling Investments
15.6.1. By Country
15.6.2. By Technology
15.6.3. By Digital Content Management
15.6.4. By Sports Type
16. Competitive Benchmarking
16.1. Brand Benchmarking
16.2. Market Share Analysis, 2018
16.3. Global Presence and Growth Strategies
16.3.1. Mergers and Acquisitions
16.3.2. Product Launches
16.3.3. Investments Trends
16.3.4. R&D Initiatives
17. Player Profiles
17.1. ARRI AG
17.1.1. Company Details
17.1.2. Company Overview
17.1.3. Product Offerings
17.1.4. Key Developments
17.1.5. Financial Analysis
17.1.6. SWOT Analysis
17.1.7. Business Strategies
17.2. Bosch Sicherheitssysteme GmbH
17.2.1. Company Details
17.2.2. Company Overview
17.2.3. Product Offerings
17.2.4. Key Developments
17.2.5. Financial Analysis
17.2.6. SWOT Analysis
17.2.7. Business Strategies
17.3. Cisco
17.3.1. Company Details
17.3.2. Company Overview
17.3.3. Product Offerings
17.3.4. Key Developments
17.3.5. Financial Analysis
17.3.6. SWOT Analysis
17.3.7. Business Strategies
17.4. CJ.NET
17.4.1. Company Details
17.4.2. Company Overview
17.4.3. Product Offerings
17.4.4. Key Developments
17.4.5. Financial Analysis
17.4.6. SWOT Analysis
17.4.7. Business Strategies
17.5. Fujitsu Group
17.5.1. Company Details
17.5.2. Company Overview
17.5.3. Product Offerings
17.5.4. Key Developments
17.5.5. Financial Analysis
17.5.6. SWOT Analysis
17.5.7. Business Strategies
17.6. IBM Corporation
17.6.1. Company Details
17.6.2. Company Overview
17.6.3. Product Offerings
17.6.4. Key Developments
17.6.5. Financial Analysis
17.6.6. SWOT Analysis
17.6.7. Business Strategies
17.7. Intel Corporation
17.7.1. Company Details
17.7.2. Company Overview
17.7.3. Product Offerings
17.7.4. Key Developments
17.7.5. Financial Analysis
17.7.6. SWOT Analysis
17.7.7. Business Strategies
17.8. Modern Times Group
17.8.1. Company Details
17.8.2. Company Overview
17.8.3. Product Offerings
17.8.4. Key Developments
17.8.5. Financial Analysis
17.8.6. SWOT Analysis
17.8.7. Business Strategies
17.9. NEC Corporation
17.9.1. Company Details
17.9.2. Company Overview
17.9.3. Product Offerings
17.9.4. Key Developments
17.9.5. Financial Analysis
17.9.6. SWOT Analysis
17.9.7. Business Strategies
17.10. Panasonic
Corporation
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. SAMSUNG
17.11.1. Company
Details
17.11.2. Company
Overview
17.11.3. Product
Offerings
17.11.4. Key
Developments
17.11.5. Financial
Analysis
17.11.6. SWOT
Analysis
17.11.7. Business
Strategies
17.12. SKIDATA
AG
17.12.1. Company
Details
17.12.2. Company
Overview
17.12.3. Product
Offerings
17.12.4. Key
Developments
17.12.5. Financial
Analysis
17.12.6. SWOT
Analysis
17.12.7. Business
Strategies
17.13. Sony
Corporation
17.13.1. Company
Details
17.13.2. Company
Overview
17.13.3. Product
Offerings
17.13.4. Key
Developments
17.13.5. Financial
Analysis
17.13.6. SWOT
Analysis
17.13.7. Business
Strategies
17.14. Telefonaktiebolaget
LM Ericsson
17.14.1. Company
Details
17.14.2. Company
Overview
17.14.3. Product
Offerings
17.14.4. Key
Developments
17.14.5. Financial
Analysis
17.14.6. SWOT
Analysis
17.14.7. Business
Strategies
17.15. Other Market Participants
18. Key Findings
Note: This ToC is tentative and can
be changed according to the research study conducted during the course of
report completion.
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