Real Time Location System Market in Sports By Component (Hardware, software and services), By Technology (RFID, Bluetooth, GPS, UWB (Ultra-Wide Band), Wi-Fi, Zigbee and Others), By Application ( Player Training Tracking, In Game Player Tracking, Asset Tracking and Others, By Region (North America, Europe, Asia Pacific, Middle East and Africa and Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 – 2027
Industry Trends
Real time location system in sports market was valued at US$ 823.14 million in 2018 and is expected to reach US$ 18,350.03 million by 2027, growing at an estimated CAGR of 41.3% over the forecast period. In the recent past, it has been observed that real time location systems are commonly used to spontaneously detect and track the position of substances or people, usually within a particular building or any contained area. The major change that happens in sports industry is athlete tracking through real-time locating systems (RTLS). The effective use of data accumulated by wearable tags is proving to be a major outbreak in the industry. Asset tracking, player training tracking and player in game tracking are some of the major applications of RTLS in sports tracking. Nowadays, sport teams are making use of wearable technologies which tends to upgrade a simple activity tracker to a more sophisticated RTLS that precisely track player movements. They combine technologies that includes heart rate motions and pulse by movement data collected through sensors and combine them with RTLS information about the player’s position to give a more complete picture of player performances.
The major factor driving of Real time location system in sports market is the increasing adoption of RTLS-enabled wearable sports devices. These devices help in taking important decisions in several games and sports such as football, basketball, cricket and golf amongst others. Another factor that drives the market is the huge amount of investments made in sports media. Especially in sports such as football, media franchises invest huge amount of money. Augmented reality technology is the new trend prevailing in the Real time location system in sports market. It has elevated RTLS-enabled wearable devices to a more advanced level which helps the users to view the real environment through computer-generated sensors.
Rising sports digitalization helps in creating new opportunities for various sports venues by enabling them to offer more enjoyment for athletes. Most sport teams strategically leverage digital media by partnering with the broadcasters to master content across multiple channels. For instance, companies like eSports, a global agency engaged in professionalizing the sports scene have celebrated its premiere in 2019. Famous football clubs such as FC Bayern Munich has just announced its collaboration with Esports with its basketball team. And with the rebranding from the FIFA Interactive World Cup to the FIFA eWorld Cup, they are all set to take FIFA e-sports to a next (new) level.
The major factor that restrains the growth of the Real time location system in sports market is the huge amount of investments that are needed to develop and advance real time location system technologies. Such a factor is expected to critically impact the market growth over the forecast period. However, industry participants such as Q-Track Corp recently announced the introduction of RTLS indoor location evaluation kit, which intends to lower the cost of access for RTLS technologies to around $3,500. Such factors is anticipated to propel the global real time location systems in sports market over the forecast period.
Amongst application category, the player training tracking segment held the largest share in 2018 owing to the huge demand for same in the global market.
North America held the largest Real time location system in sports market share in 2018 owing to the developed economies in the region and growing sports analytics market in the region. Asia Pacific is the fastest growing market owing to the high adoption of RTLS related technologies in emerging nations such as China and India.
Real Time Location System Market in Sports Market Revenue & Forecast, (US$ Million), 2015 – 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of real time location system in sports market, as well as provides comprehensive insights and favored development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings, specification, pricing, and gross margin.
Some of the players operating in the real time location systems in sports market are Catapult Sports Pty Ltd, ChyronHego Corporation, KINEXON GMBH, PlayGineering,, Q-Track,, Quuppa, Sewio Networks,, STATSports Group, Ubisense and Zebra Technologies Corporation amongst others.
Real time location systems in sports (RTLS) market:
- By Component
- Hardware
- Software
- Services
- By Technology
- RFID
- Active RFID for RTLS
- Passive RFID for RTLS
- Bluetooth
- GPS
- UWB (Ultra-Wide Band)
- WiFi
- Zigbee
- Others
- RFID
- By Application:
- Player Training Tracking
- In Game Player Tracking
- Asset Tracking
- Others
- By Geography
- North America
- U.S.
- Canada
- Mexico
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Norway
- Sweden
- Benelux Union
- Belgium
- The Netherlands
- Luxemburg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
Table
of Contents
1. Market
Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2015 - 2017
1.2.2. Base
Year: 2018
1.2.3. Forecast
Years: 2019 – 2027
2. Key Target
Audiences
3. Research
Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations
and Insights from AMI’s Perspective**
5. Holistic
Overview of Real Time Locations System in Sports Market
6. Market
Synopsis: Real Time Locations System in
Sports Market
7. Real Time
Locations System in Sports Market
Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in
Real Time Locations System in Sports
Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: Real Time Locations System in Sports Market
7.6. Porter’s
Five Force Analysis
8. Global Real
Time Locations System in Sports Market
Analysis and Forecasts, 2019 – 2027
8.1. Overview
8.1.1. Global
Real Time Locations System in Sports
Market Revenue (US$ Mn)
8.2. Global
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
8.2.1. Hardware
8.2.1.1. Definition
8.2.1.2. Market
Estimation and Penetration, 2015 – 2018
8.2.1.3. Market
Forecast, 2019 – 2027
8.2.1.4. Compound
Annual Growth Rate (CAGR)
8.2.1.5. Regional
Bifurcation
8.2.1.5.1. North
America
8.2.1.5.1.1. Market
Estimation, 2015 – 2018
8.2.1.5.1.2. Market
Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2015 – 2018
8.2.1.5.2.2. Market
Forecast, 2019 – 2027
8.2.1.5.3. Asia
Pacific
8.2.1.5.3.1. Market
Estimation, 2015 – 2018
8.2.1.5.3.2. Market
Forecast, 2019 – 2027
8.2.1.5.4. Middle
East and Africa
8.2.1.5.4.1. Market
Estimation, 2015 – 2018
8.2.1.5.4.2. Market
Forecast, 2019 – 2027
8.2.1.5.5. Latin
America
8.2.1.5.5.1. Market
Estimation, 2015 – 2018
8.2.1.5.5.2. Market
Forecast, 2019 – 2027
8.2.2. Software
8.2.2.1. Definition
8.2.2.2. Market
Estimation and Penetration, 2015 – 2018
8.2.2.3. Market
Forecast, 2019 – 2027
8.2.2.4. Compound
Annual Growth Rate (CAGR)
8.2.2.5. Regional
Bifurcation
8.2.2.5.1. North
America
8.2.2.5.1.1. Market
Estimation, 2015 – 2018
8.2.2.5.1.2. Market
Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2015 – 2018
8.2.2.5.2.2. Market
Forecast, 2019 – 2027
8.2.2.5.3. Asia
Pacific
8.2.2.5.3.1. Market
Estimation, 2015 – 2018
8.2.2.5.3.2. Market
Forecast, 2019 – 2027
8.2.2.5.4. Middle
East and Africa
8.2.2.5.4.1. Market
Estimation, 2015 – 2018
8.2.2.5.4.2. Market
Forecast, 2019 – 2027
8.2.2.5.5. Latin
America
8.2.2.5.5.1. Market
Estimation, 2015 – 2018
8.2.2.5.5.2. Market
Forecast, 2019 – 2027
8.2.3. Services
8.2.3.1. Definition
8.2.3.2. Market
Estimation and Penetration, 2015 – 2018
8.2.3.3. Market
Forecast, 2019 – 2027
8.2.3.4. Compound
Annual Growth Rate (CAGR)
8.2.3.5. Regional
Bifurcation
8.2.3.5.1. North
America
8.2.3.5.1.1. Market
Estimation, 2015 – 2018
8.2.3.5.1.2. Market
Forecast, 2019 – 2027
8.2.3.5.2. Europe
8.2.3.5.2.1. Market
Estimation, 2015 – 2018
8.2.3.5.2.2. Market
Forecast, 2019 – 2027
8.2.3.5.3. Asia
Pacific
8.2.3.5.3.1. Market
Estimation, 2015 – 2018
8.2.3.5.3.2. Market
Forecast, 2019 – 2027
8.2.3.5.4. Middle
East and Africa
8.2.3.5.4.1. Market
Estimation, 2015 – 2018
8.2.3.5.4.2. Market
Forecast, 2019 – 2027
8.2.3.5.5. Latin
America
8.2.3.5.5.1. Market
Estimation, 2015 – 2018
8.2.3.5.5.2. Market
Forecast, 2019 – 2027
8.3. Key
Segment for Channeling Investments
8.3.1. By
Component
9. Global Real
Time Locations System in Sports Market
Analysis and Forecasts, 2019 – 2027
9.1. Overview
9.2. Global
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
9.2.1. RFID (Definition, Market Estimation and
Penetration, 2015 – 2018, Market Estimation (2015 – 2018), Market Forecast
(2019 – 2027), Compound Annual Growth Rate (CAGR), Regional Bifurcation (North
America, Europe, Asia Pacific, Middle East and Africa, Latin America) and
Information on Active RFID for RTLS , Passive RFID for RTLS)
9.2.1.1. Active
RFID for RTLS
9.2.1.2. Passive
RFID for RTLS
9.2.2. Bluetooth
9.2.2.1. Definition
9.2.2.2. Market
Estimation and Penetration, 2015 – 2018
9.2.2.3. Market
Forecast, 2019 – 2027
9.2.2.4. Compound
Annual Growth Rate (CAGR)
9.2.2.5. Regional
Bifurcation
9.2.2.5.1. North
America
9.2.2.5.1.1. Market
Estimation, 2015 – 2018
9.2.2.5.1.2. Market
Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2015 – 2018
9.2.2.5.2.2. Market
Forecast, 2019 – 2027
9.2.2.5.3. Asia
Pacific
9.2.2.5.3.1. Market
Estimation, 2015 – 2018
9.2.2.5.3.2. Market
Forecast, 2019 – 2027
9.2.2.5.4. Middle
East and Africa
9.2.2.5.4.1. Market
Estimation, 2015 – 2018
9.2.2.5.4.2. Market
Forecast, 2019 – 2027
9.2.2.5.5. Latin
America
9.2.2.5.5.1. Market
Estimation, 2015 – 2018
9.2.2.5.5.2. Market
Forecast, 2019 – 2027
9.2.3. GPS
9.2.3.1. Definition
9.2.3.2. Market
Estimation and Penetration, 2015 – 2018
9.2.3.3. Market
Forecast, 2019 – 2027
9.2.3.4. Compound
Annual Growth Rate (CAGR)
9.2.3.5. Regional
Bifurcation
9.2.3.5.1. North
America
9.2.3.5.1.1. Market
Estimation, 2015 – 2018
9.2.3.5.1.2. Market
Forecast, 2019 – 2027
9.2.3.5.2. Europe
9.2.3.5.2.1. Market
Estimation, 2015 – 2018
9.2.3.5.2.2. Market
Forecast, 2019 – 2027
9.2.3.5.3. Asia
Pacific
9.2.3.5.3.1. Market
Estimation, 2015 – 2018
9.2.3.5.3.2. Market
Forecast, 2019 – 2027
9.2.3.5.4. Middle
East and Africa
9.2.3.5.4.1. Market
Estimation, 2015 – 2018
9.2.3.5.4.2. Market
Forecast, 2019 – 2027
9.2.3.5.5. Latin
America
9.2.3.5.5.1. Market
Estimation, 2015 – 2018
9.2.3.5.5.2. Market
Forecast, 2019 – 2027
9.2.4. UWB
(Ultra-Wide Band)
9.2.4.1. Definition
9.2.4.2. Market
Estimation and Penetration, 2015 – 2018
9.2.4.3. Market
Forecast, 2019 – 2027
9.2.4.4. Compound
Annual Growth Rate (CAGR)
9.2.4.5. Regional
Bifurcation
9.2.4.5.1. North
America
9.2.4.5.1.1. Market
Estimation, 2015 – 2018
9.2.4.5.1.2. Market
Forecast, 2019 – 2027
9.2.4.5.2. Europe
9.2.4.5.2.1. Market
Estimation, 2015 – 2018
9.2.4.5.2.2. Market
Forecast, 2019 – 2027
9.2.4.5.3. Asia
Pacific
9.2.4.5.3.1. Market
Estimation, 2015 – 2018
9.2.4.5.3.2. Market
Forecast, 2019 – 2027
9.2.4.5.4. Middle
East and Africa
9.2.4.5.4.1. Market
Estimation, 2015 – 2018
9.2.4.5.4.2. Market
Forecast, 2019 – 2027
9.2.4.5.5. Latin
America
9.2.4.5.5.1. Market
Estimation, 2015 – 2018
9.2.4.5.5.2. Market
Forecast, 2019 – 2027
9.2.5. WiFi
9.2.5.1. Definition
9.2.5.2. Market
Estimation and Penetration, 2015 – 2018
9.2.5.3. Market
Forecast, 2019 – 2027
9.2.5.4. Compound
Annual Growth Rate (CAGR)
9.2.5.5. Regional
Bifurcation
9.2.5.5.1. North
America
9.2.5.5.1.1. Market
Estimation, 2015 – 2018
9.2.5.5.1.2. Market
Forecast, 2019 – 2027
9.2.5.5.2. Europe
9.2.5.5.2.1. Market
Estimation, 2015 – 2018
9.2.5.5.2.2. Market
Forecast, 2019 – 2027
9.2.5.5.3. Asia
Pacific
9.2.5.5.3.1. Market
Estimation, 2015 – 2018
9.2.5.5.3.2. Market
Forecast, 2019 – 2027
9.2.5.5.4. Middle
East and Africa
9.2.5.5.4.1. Market
Estimation, 2015 – 2018
9.2.5.5.4.2. Market
Forecast, 2019 – 2027
9.2.5.5.5. Latin
America
9.2.5.5.5.1. Market
Estimation, 2015 – 2018
9.2.5.5.5.2. Market
Forecast, 2019 – 2027
9.2.6. Zigbee
9.2.6.1. Definition
9.2.6.2. Market
Estimation and Penetration, 2015 – 2018
9.2.6.3. Market
Forecast, 2019 – 2027
9.2.6.4. Compound
Annual Growth Rate (CAGR)
9.2.6.5. Regional
Bifurcation
9.2.6.5.1. North
America
9.2.6.5.1.1. Market
Estimation, 2015 – 2018
9.2.6.5.1.2. Market
Forecast, 2019 – 2027
9.2.6.5.2. Europe
9.2.6.5.2.1. Market
Estimation, 2015 – 2018
9.2.6.5.2.2. Market
Forecast, 2019 – 2027
9.2.6.5.3. Asia
Pacific
9.2.6.5.3.1. Market
Estimation, 2015 – 2018
9.2.6.5.3.2. Market
Forecast, 2019 – 2027
9.2.6.5.4. Middle
East and Africa
9.2.6.5.4.1. Market
Estimation, 2015 – 2018
9.2.6.5.4.2. Market
Forecast, 2019 – 2027
9.2.6.5.5. Latin
America
9.2.6.5.5.1. Market
Estimation, 2015 – 2018
9.2.6.5.5.2. Market
Forecast, 2019 – 2027
9.2.7. Others
9.2.7.1. Definition
9.2.7.2. Market
Estimation and Penetration, 2015 – 2018
9.2.7.3. Market
Forecast, 2019 – 2027
9.2.7.4. Compound
Annual Growth Rate (CAGR)
9.2.7.5. Regional
Bifurcation
9.2.7.5.1. North
America
9.2.7.5.1.1. Market
Estimation, 2015 – 2018
9.2.7.5.1.2. Market
Forecast, 2019 – 2027
9.2.7.5.2. Europe
9.2.7.5.2.1. Market
Estimation, 2015 – 2018
9.2.7.5.2.2. Market
Forecast, 2019 – 2027
9.2.7.5.3. Asia
Pacific
9.2.7.5.3.1. Market
Estimation, 2015 – 2018
9.2.7.5.3.2. Market
Forecast, 2019 – 2027
9.2.7.5.4. Middle
East and Africa
9.2.7.5.4.1. Market
Estimation, 2015 – 2018
9.2.7.5.4.2. Market
Forecast, 2019 – 2027
9.2.7.5.5. Latin
America
9.2.7.5.5.1. Market
Estimation, 2015 – 2018
9.2.7.5.5.2. Market
Forecast, 2019 – 2027
9.3. Key
Segment for Channeling Investments
9.3.1. By
Technology
10. Global
Real Time Locations System in Sports
Market Analysis and Forecasts, 2019 – 2027
10.1. Overview
10.2. Global
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
10.2.1. Player
Training Tracking
10.2.1.1. Definition
10.2.1.2. Market
Estimation and Penetration, 2015 – 2018
10.2.1.3. Market
Forecast, 2019 – 2027
10.2.1.4. Compound
Annual Growth Rate (CAGR)
10.2.1.5. Regional
Bifurcation
10.2.1.5.1. North
America
10.2.1.5.1.1. Market
Estimation, 2015 – 2018
10.2.1.5.1.2. Market
Forecast, 2019 – 2027
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2015 – 2018
10.2.1.5.2.2. Market
Forecast, 2019 – 2027
10.2.1.5.3. Asia
Pacific
10.2.1.5.3.1. Market
Estimation, 2015 – 2018
10.2.1.5.3.2. Market
Forecast, 2019 – 2027
10.2.1.5.4. Middle
East and Africa
10.2.1.5.4.1. Market
Estimation, 2015 – 2018
10.2.1.5.4.2. Market
Forecast, 2019 – 2027
10.2.1.5.5. Latin
America
10.2.1.5.5.1. Market
Estimation, 2015 – 2018
10.2.1.5.5.2. Market
Forecast, 2019 – 2027
10.2.2. In Game
Player Tracking
10.2.2.1. Definition
10.2.2.2. Market
Estimation and Penetration, 2015 – 2018
10.2.2.3. Market
Forecast, 2019 – 2027
10.2.2.4. Compound
Annual Growth Rate (CAGR)
10.2.2.5. Regional
Bifurcation
10.2.2.5.1. North
America
10.2.2.5.1.1. Market
Estimation, 2015 – 2018
10.2.2.5.1.2. Market
Forecast, 2019 – 2027
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2015 – 2018
10.2.2.5.2.2. Market
Forecast, 2019 – 2027
10.2.2.5.3. Asia
Pacific
10.2.2.5.3.1. Market
Estimation, 2015 – 2018
10.2.2.5.3.2. Market
Forecast, 2019 – 2027
10.2.2.5.4. Middle
East and Africa
10.2.2.5.4.1. Market
Estimation, 2015 – 2018
10.2.2.5.4.2. Market
Forecast, 2019 – 2027
10.2.2.5.5. Latin
America
10.2.2.5.5.1. Market
Estimation, 2015 – 2018
10.2.2.5.5.2. Market
Forecast, 2019 – 2027
10.2.3. Asset
Tracking
10.2.3.1. Definition
10.2.3.2. Market
Estimation and Penetration, 2015 – 2018
10.2.3.3. Market
Forecast, 2019 – 2027
10.2.3.4. Compound
Annual Growth Rate (CAGR)
10.2.3.5. Regional
Bifurcation
10.2.3.5.1. North
America
10.2.3.5.1.1. Market
Estimation, 2015 – 2018
10.2.3.5.1.2. Market
Forecast, 2019 – 2027
10.2.3.5.2. Europe
10.2.3.5.2.1. Market
Estimation, 2015 – 2018
10.2.3.5.2.2. Market
Forecast, 2019 – 2027
10.2.3.5.3. Asia
Pacific
10.2.3.5.3.1. Market
Estimation, 2015 – 2018
10.2.3.5.3.2. Market
Forecast, 2019 – 2027
10.2.3.5.4. Middle
East and Africa
10.2.3.5.4.1. Market
Estimation, 2015 – 2018
10.2.3.5.4.2. Market
Forecast, 2019 – 2027
10.2.3.5.5. Latin
America
10.2.3.5.5.1. Market
Estimation, 2015 – 2018
10.2.3.5.5.2. Market
Forecast, 2019 – 2027
10.2.4. Others
10.2.4.1. Definition
10.2.4.2. Market
Estimation and Penetration, 2015 – 2018
10.2.4.3. Market
Forecast, 2019 – 2027
10.2.4.4. Compound
Annual Growth Rate (CAGR)
10.2.4.5. Regional
Bifurcation
10.2.4.5.1. North
America
10.2.4.5.1.1. Market
Estimation, 2015 – 2018
10.2.4.5.1.2. Market
Forecast, 2019 – 2027
10.2.4.5.2. Europe
10.2.4.5.2.1. Market
Estimation, 2015 – 2018
10.2.4.5.2.2. Market
Forecast, 2019 – 2027
10.2.4.5.3. Asia
Pacific
10.2.4.5.3.1. Market
Estimation, 2015 – 2018
10.2.4.5.3.2. Market
Forecast, 2019 – 2027
10.2.4.5.4. Middle
East and Africa
10.2.4.5.4.1. Market
Estimation, 2015 – 2018
10.2.4.5.4.2. Market
Forecast, 2019 – 2027
10.2.4.5.5. Latin
America
10.2.4.5.5.1. Market
Estimation, 2015 – 2018
10.2.4.5.5.2. Market
Forecast, 2019 – 2027
10.3. Key
Segment for Channeling Investments
10.3.1. By
Application
11. North
America Real Time Locations System in Sports
Market Analysis and Forecasts, 2019 - 2027
11.1. Overview
11.1.1. North
America Real Time Locations System in Sports
Market Revenue (US$ Mn)
11.2. North
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
11.2.1. Hardware
11.2.2. Software
11.2.3. Services
11.3. North
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
11.3.1. RFID
11.3.1.1. Active
RFID for RTLS
11.3.1.2. Passive
RFID for RTLS
11.3.2. Bluetooth
11.3.3. GPS
11.3.4. UWB
(Ultra-Wide Band)
11.3.5. WiFi
11.3.6. Zigbee
11.3.7. Others
11.4. North
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
11.4.1. Player
Training Tracking
11.4.2. In Game
Player Tracking
11.4.3. Asset
Tracking
11.4.4. Others
11.5. North
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
11.5.1. U.S
11.5.1.1. U.S
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
11.5.1.1.1. Hardware
11.5.1.1.2. Software
11.5.1.1.3. Services
11.5.1.2. U.S
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
11.5.1.2.1. RFID
11.5.1.2.1.1. Active
RFID for RTLS
11.5.1.2.1.2. Passive
RFID for RTLS
11.5.1.2.2. Bluetooth
11.5.1.2.3. GPS
11.5.1.2.4. UWB
(Ultra-Wide Band)
11.5.1.2.5. WiFi
11.5.1.2.6. Zigbee
11.5.1.2.7. Others
11.5.1.3. U.S
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
11.5.1.3.1. Player
Training Tracking
11.5.1.3.2. In
Game Player Tracking
11.5.1.3.3. Asset
Tracking
11.5.1.3.4. Others
11.5.2. Canada
11.5.2.1. Canada
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
11.5.2.1.1. Hardware
11.5.2.1.2. Software
11.5.2.1.3. Services
11.5.2.2. Canada
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
11.5.2.2.1. RFID
11.5.2.2.1.1. Active
RFID for RTLS
11.5.2.2.1.2. Passive
RFID for RTLS
11.5.2.2.2. Bluetooth
11.5.2.2.3. GPS
11.5.2.2.4. UWB
(Ultra-Wide Band)
11.5.2.2.5. WiFi
11.5.2.2.6. Zigbee
11.5.2.2.7. Others
11.5.2.3. Canada
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
11.5.2.3.1. Player
Training Tracking
11.5.2.3.2. In
Game Player Tracking
11.5.2.3.3. Asset
Tracking
11.5.2.3.4. Others
11.5.3. Mexico
11.5.3.1. Mexico
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
11.5.3.1.1. Hardware
11.5.3.1.2. Software
11.5.3.1.3. Services
11.5.3.2. Mexico
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
11.5.3.2.1. RFID
11.5.3.2.1.1. Active
RFID for RTLS
11.5.3.2.1.2. Passive
RFID for RTLS
11.5.3.2.2. Bluetooth
11.5.3.2.3. GPS
11.5.3.2.4. UWB
(Ultra-Wide Band)
11.5.3.2.5. WiFi
11.5.3.2.6. Zigbee
11.5.3.2.7. Others
11.5.3.3. Mexico
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
11.5.3.3.1. Player
Training Tracking
11.5.3.3.2. In
Game Player Tracking
11.5.3.3.3. Asset
Tracking
11.5.3.3.4. Others
11.5.4. Rest of
North America
11.5.4.1. Rest
of North America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Component
11.5.4.1.1. Hardware
11.5.4.1.2. Software
11.5.4.1.3. Services
11.5.4.2. Rest
of North America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Technology
11.5.4.2.1. RFID
11.5.4.2.1.1. Active
RFID for RTLS
11.5.4.2.1.2. Passive
RFID for RTLS
11.5.4.2.2. Bluetooth
11.5.4.2.3. GPS
11.5.4.2.4. UWB
(Ultra-Wide Band)
11.5.4.2.5. WiFi
11.5.4.2.6. Zigbee
11.5.4.2.7. Others
11.5.4.3. Rest
of North America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Application
11.5.4.3.1. Player
Training Tracking
11.5.4.3.2. In
Game Player Tracking
11.5.4.3.3. Asset
Tracking
11.5.4.3.4. Others
11.6. Key
Segment for Channeling Investments
11.6.1. By
Country
11.6.2. By
Component
11.6.3. By
Technology
11.6.4. By
Application
12. Europe
Real Time Locations System in Sports
Market Analysis and Forecasts, 2019 - 2027
12.1. Overview
12.1.1. Europe
Real Time Locations System in Sports
Market Revenue (US$ Mn)
12.2. Europe
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.2.1. Hardware
12.2.2. Software
12.2.3. Services
12.3. Europe
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.3.1. RFID
12.3.1.1. Active
RFID for RTLS
12.3.1.2. Passive
RFID for RTLS
12.3.2. Bluetooth
12.3.3. GPS
12.3.4. UWB
(Ultra-Wide Band)
12.3.5. WiFi
12.3.6. Zigbee
12.3.7. Others
12.4. Europe
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.4.1. Player
Training Tracking
12.4.2. In Game
Player Tracking
12.4.3. Asset
Tracking
12.4.4. Others
12.5. Europe
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
12.5.1. France
12.5.1.1. France
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.1.1.1. Hardware
12.5.1.1.2. Software
12.5.1.1.3. Services
12.5.1.2. France
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.1.2.1. RFID
12.5.1.2.1.1. Active
RFID for RTLS
12.5.1.2.1.2. Passive
RFID for RTLS
12.5.1.2.2. Bluetooth
12.5.1.2.3. GPS
12.5.1.2.4. UWB
(Ultra-Wide Band)
12.5.1.2.5. WiFi
12.5.1.2.6. Zigbee
12.5.1.2.7. Others
12.5.1.3. France
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.1.3.1. Player
Training Tracking
12.5.1.3.2. In
Game Player Tracking
12.5.1.3.3. Asset
Tracking
12.5.1.3.4. Others
12.5.2. The UK
12.5.2.1. The
UK Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.2.1.1. Hardware
12.5.2.1.2. Software
12.5.2.1.3. Services
12.5.2.2. The
UK Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.2.2.1. RFID
12.5.2.2.1.1. Active
RFID for RTLS
12.5.2.2.1.2. Passive
RFID for RTLS
12.5.2.2.2. Bluetooth
12.5.2.2.3. GPS
12.5.2.2.4. UWB
(Ultra-Wide Band)
12.5.2.2.5. WiFi
12.5.2.2.6. Zigbee
12.5.2.2.7. Others
12.5.2.3. The
UK Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.2.3.1. Player
Training Tracking
12.5.2.3.2. In
Game Player Tracking
12.5.2.3.3. Asset
Tracking
12.5.2.3.4. Others
12.5.3. Spain
12.5.3.1. Spain
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.3.1.1. Hardware
12.5.3.1.2. Software
12.5.3.1.3. Services
12.5.3.2. Spain
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.3.2.1. RFID
12.5.3.2.1.1. Active
RFID for RTLS
12.5.3.2.1.2. Passive
RFID for RTLS
12.5.3.2.2. Bluetooth
12.5.3.2.3. GPS
12.5.3.2.4. UWB
(Ultra-Wide Band)
12.5.3.2.5. WiFi
12.5.3.2.6. Zigbee
12.5.3.2.7. Others
12.5.3.3. Spain
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.3.3.1. Player
Training Tracking
12.5.3.3.2. In
Game Player Tracking
12.5.3.3.3. Asset
Tracking
12.5.3.3.4. Others
12.5.4. Germany
12.5.4.1. Germany
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.4.1.1. Hardware
12.5.4.1.2. Software
12.5.4.1.3. Services
12.5.4.2. Germany
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.4.2.1. RFID
12.5.4.2.1.1. Active
RFID for RTLS
12.5.4.2.1.2. Passive
RFID for RTLS
12.5.4.2.2. Bluetooth
12.5.4.2.3. GPS
12.5.4.2.4. UWB
(Ultra-Wide Band)
12.5.4.2.5. WiFi
12.5.4.2.6. Zigbee
12.5.4.2.7. Others
12.5.4.3. Germany
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.4.3.1. Player
Training Tracking
12.5.4.3.2. In
Game Player Tracking
12.5.4.3.3. Asset
Tracking
12.5.4.3.4. Others
12.5.5. Italy
12.5.5.1. Italy
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.5.1.1. Hardware
12.5.5.1.2. Software
12.5.5.1.3. Services
12.5.5.2. Italy
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.5.2.1. RFID
12.5.5.2.1.1. Active
RFID for RTLS
12.5.5.2.1.2. Passive
RFID for RTLS
12.5.5.2.2. Bluetooth
12.5.5.2.3. GPS
12.5.5.2.4. UWB
(Ultra-Wide Band)
12.5.5.2.5. WiFi
12.5.5.2.6. Zigbee
12.5.5.2.7. Others
12.5.5.3. Italy
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.5.3.1. Player
Training Tracking
12.5.5.3.2. In
Game Player Tracking
12.5.5.3.3. Asset
Tracking
12.5.5.3.4. Others
12.5.6. Nordic
Countries
12.5.6.1. Nordic
Countries Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.6.1.1. Hardware
12.5.6.1.2. Software
12.5.6.1.3. Services
12.5.6.2. Nordic
Countries Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.6.2.1. RFID
12.5.6.2.1.1. Active
RFID for RTLS
12.5.6.2.1.2. Passive
RFID for RTLS
12.5.6.2.2. Bluetooth
12.5.6.2.3. GPS
12.5.6.2.4. UWB
(Ultra-Wide Band)
12.5.6.2.5. WiFi
12.5.6.2.6. Zigbee
12.5.6.2.7. Others
12.5.6.3. Nordic
Countries Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.6.3.1. Player
Training Tracking
12.5.6.3.2. In
Game Player Tracking
12.5.6.3.3. Asset
Tracking
12.5.6.3.4. Others
12.5.6.4. Nordic
Countries Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux
Union
12.5.7.1. Benelux
Union Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.7.1.1. Hardware
12.5.7.1.2. Software
12.5.7.1.3. Services
12.5.7.2. Benelux
Union Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.7.2.1. RFID
12.5.7.2.1.1. Active
RFID for RTLS
12.5.7.2.1.2. Passive
RFID for RTLS
12.5.7.2.2. Bluetooth
12.5.7.2.3. GPS
12.5.7.2.4. UWB
(Ultra-Wide Band)
12.5.7.2.5. WiFi
12.5.7.2.6. Zigbee
12.5.7.2.7. Others
12.5.7.3. Benelux
Union Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.7.3.1. Player
Training Tracking
12.5.7.3.2. In
Game Player Tracking
12.5.7.3.3. Asset
Tracking
12.5.7.3.4. Others
12.5.7.4. Benelux
Union Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The
Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of
Europe
12.5.8.1. Rest
of Europe Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
12.5.8.1.1. Hardware
12.5.8.1.2. Software
12.5.8.1.3. Services
12.5.8.2. Rest
of Europe Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
12.5.8.2.1. RFID
12.5.8.2.1.1. Active
RFID for RTLS
12.5.8.2.1.2. Passive
RFID for RTLS
12.5.8.2.2. Bluetooth
12.5.8.2.3. GPS
12.5.8.2.4. UWB
(Ultra-Wide Band)
12.5.8.2.5. WiFi
12.5.8.2.6. Zigbee
12.5.8.2.7. Others
12.5.8.3. Rest
of Europe Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
12.5.8.3.1. Player
Training Tracking
12.5.8.3.2. In
Game Player Tracking
12.5.8.3.3. Asset
Tracking
12.5.8.3.4. Others
12.6. Key
Segment for Channeling Investments
12.6.1. By
Country
12.6.2. By
Component
12.6.3. By
Technology
12.6.4. By
Application
13. Asia
Pacific Real Time Locations System in Sports
Market Analysis and Forecasts, 2019 - 2027
13.1. Overview
13.1.1. Asia
Pacific Real Time Locations System in Sports
Market Revenue (US$ Mn)
13.2. Asia
Pacific Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.2.1. Hardware
13.2.2. Software
13.2.3. Services
13.3. Asia
Pacific Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.3.1. RFID
13.3.1.1. Active
RFID for RTLS
13.3.1.2. Passive
RFID for RTLS
13.3.2. Bluetooth
13.3.3. GPS
13.3.4. UWB
(Ultra-Wide Band)
13.3.5. WiFi
13.3.6. Zigbee
13.3.7. Others
13.4. Asia
Pacific Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.4.1. Player
Training Tracking
13.4.2. In Game
Player Tracking
13.4.3. Asset
Tracking
13.4.4. Others
13.5. Asia
Pacific Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
13.5.1. China
13.5.1.1. China
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.1.1.1. Hardware
13.5.1.1.2. Software
13.5.1.1.3. Services
13.5.1.2. China
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.1.2.1. RFID
13.5.1.2.1.1. Active
RFID for RTLS
13.5.1.2.1.2. Passive
RFID for RTLS
13.5.1.2.2. Bluetooth
13.5.1.2.3. GPS
13.5.1.2.4. UWB
(Ultra-Wide Band)
13.5.1.2.5. WiFi
13.5.1.2.6. Zigbee
13.5.1.2.7. Others
13.5.1.3. China
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.1.3.1. Player
Training Tracking
13.5.1.3.2. In
Game Player Tracking
13.5.1.3.3. Asset
Tracking
13.5.1.3.4. Others
13.5.2. Japan
13.5.2.1. Japan
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.2.1.1. Hardware
13.5.2.1.2. Software
13.5.2.1.3. Services
13.5.2.2. Japan
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.2.2.1. RFID
13.5.2.2.1.1. Active
RFID for RTLS
13.5.2.2.1.2. Passive
RFID for RTLS
13.5.2.2.2. Bluetooth
13.5.2.2.3. GPS
13.5.2.2.4. UWB
(Ultra-Wide Band)
13.5.2.2.5. WiFi
13.5.2.2.6. Zigbee
13.5.2.2.7. Others
13.5.2.3. Japan
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.2.3.1. Player
Training Tracking
13.5.2.3.2. In
Game Player Tracking
13.5.2.3.3. Asset
Tracking
13.5.2.3.4. Others
13.5.3. India
13.5.3.1. India
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.3.1.1. Hardware
13.5.3.1.2. Software
13.5.3.1.3. Services
13.5.3.2. India
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.3.2.1. RFID
13.5.3.2.1.1. Active
RFID for RTLS
13.5.3.2.1.2. Passive
RFID for RTLS
13.5.3.2.2. Bluetooth
13.5.3.2.3. GPS
13.5.3.2.4. UWB
(Ultra-Wide Band)
13.5.3.2.5. WiFi
13.5.3.2.6. Zigbee
13.5.3.2.7. Others
13.5.3.3. India
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.3.3.1. Player
Training Tracking
13.5.3.3.2. In
Game Player Tracking
13.5.3.3.3. Asset
Tracking
13.5.3.3.4. Others
13.5.4. New
Zealand
13.5.4.1. New
Zealand Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.4.1.1. Hardware
13.5.4.1.2. Software
13.5.4.1.3. Services
13.5.4.2. New
Zealand Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.4.2.1. RFID
13.5.4.2.1.1. Active
RFID for RTLS
13.5.4.2.1.2. Passive
RFID for RTLS
13.5.4.2.2. Bluetooth
13.5.4.2.3. GPS
13.5.4.2.4. UWB
(Ultra-Wide Band)
13.5.4.2.5. WiFi
13.5.4.2.6. Zigbee
13.5.4.2.7. Others
13.5.4.3. New
Zealand Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.4.3.1. Player
Training Tracking
13.5.4.3.2. In
Game Player Tracking
13.5.4.3.3. Asset
Tracking
13.5.4.3.4. Others
13.5.5. Australia
13.5.5.1. Australia
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.5.1.1. Hardware
13.5.5.1.2. Software
13.5.5.1.3. Services
13.5.5.2. Australia
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.5.2.1. RFID
13.5.5.2.1.1. Active
RFID for RTLS
13.5.5.2.1.2. Passive
RFID for RTLS
13.5.5.2.2. Bluetooth
13.5.5.2.3. GPS
13.5.5.2.4. UWB
(Ultra-Wide Band)
13.5.5.2.5. WiFi
13.5.5.2.6. Zigbee
13.5.5.2.7. Others
13.5.5.3. Australia
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.5.3.1. Player
Training Tracking
13.5.5.3.2. In
Game Player Tracking
13.5.5.3.3. Asset
Tracking
13.5.5.3.4. Others
13.5.6. South
Korea
13.5.6.1. South
Korea Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.6.1.1. Hardware
13.5.6.1.2. Software
13.5.6.1.3. Services
13.5.6.2. South
Korea Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.6.2.1. RFID
13.5.6.2.1.1. Active
RFID for RTLS
13.5.6.2.1.2. Passive
RFID for RTLS
13.5.6.2.2. Bluetooth
13.5.6.2.3. GPS
13.5.6.2.4. UWB
(Ultra-Wide Band)
13.5.6.2.5. WiFi
13.5.6.2.6. Zigbee
13.5.6.2.7. Others
13.5.6.3. South
Korea Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.6.3.1. Player
Training Tracking
13.5.6.3.2. In
Game Player Tracking
13.5.6.3.3. Asset
Tracking
13.5.6.3.4. Others
13.5.7. Southeast
Asia
13.5.7.1. Southeast
Asia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
13.5.7.1.1. Hardware
13.5.7.1.2. Software
13.5.7.1.3. Services
13.5.7.2. Southeast
Asia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
13.5.7.2.1. RFID
13.5.7.2.1.1. Active
RFID for RTLS
13.5.7.2.1.2. Passive
RFID for RTLS
13.5.7.2.2. Bluetooth
13.5.7.2.3. GPS
13.5.7.2.4. UWB
(Ultra-Wide Band)
13.5.7.2.5. WiFi
13.5.7.2.6. Zigbee
13.5.7.2.7. Others
13.5.7.3. Southeast
Asia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
13.5.7.3.1. Player
Training Tracking
13.5.7.3.2. In
Game Player Tracking
13.5.7.3.3. Asset
Tracking
13.5.7.3.4. Others
13.5.7.4. Southeast
Asia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest
of Southeast Asia
13.5.8. Rest of
Asia Pacific
13.5.8.1. Rest
of Asia Pacific Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Component
13.5.8.1.1. Hardware
13.5.8.1.2. Software
13.5.8.1.3. Services
13.5.8.2. Rest
of Asia Pacific Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Technology
13.5.8.2.1. RFID
13.5.8.2.1.1. Active
RFID for RTLS
13.5.8.2.1.2. Passive
RFID for RTLS
13.5.8.2.2. Bluetooth
13.5.8.2.3. GPS
13.5.8.2.4. UWB
(Ultra-Wide Band)
13.5.8.2.5. WiFi
13.5.8.2.6. Zigbee
13.5.8.2.7. Others
13.5.8.3. Rest
of Asia Pacific Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.8.3.1. Player
Training Tracking
13.5.8.3.2. In
Game Player Tracking
13.5.8.3.3. Asset
Tracking
13.5.8.3.4. Others
13.6. Key Segment
for Channeling Investments
13.6.1. By
Country
13.6.2. By
Component
13.6.3. By
Technology
13.6.4. By
Application
14. Middle
East and Africa Real Time Locations System in Sports Market Analysis and Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Middle
East and Africa Real Time Locations System in Sports Market Revenue (US$ Mn)
14.2. Middle
East and Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Component
14.2.1. Hardware
14.2.2. Software
14.2.3. Services
14.3. Middle
East and Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Technology
14.3.1. RFID
14.3.1.1. Active
RFID for RTLS
14.3.1.2. Passive
RFID for RTLS
14.3.2. Bluetooth
14.3.3. GPS
14.3.4. UWB
(Ultra-Wide Band)
14.3.5. WiFi
14.3.6. Zigbee
14.3.7. Others
14.4. Middle
East and Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Application
14.4.1. Player Training
Tracking
14.4.2. In Game
Player Tracking
14.4.3. Asset
Tracking
14.4.4. Others
14.5. Middle
East and Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Country
14.5.1. Saudi
Arabia
14.5.1.1. Saudi
Arabia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
14.5.1.1.1. Hardware
14.5.1.1.2. Software
14.5.1.1.3. Services
14.5.1.2. Saudi
Arabia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
14.5.1.2.1. RFID
14.5.1.2.1.1. Active
RFID for RTLS
14.5.1.2.1.2. Passive
RFID for RTLS
14.5.1.2.2. Bluetooth
14.5.1.2.3. GPS
14.5.1.2.4. UWB
(Ultra-Wide Band)
14.5.1.2.5. WiFi
14.5.1.2.6. Zigbee
14.5.1.2.7. Others
14.5.1.3. Saudi
Arabia Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
14.5.1.3.1. Player
Training Tracking
14.5.1.3.2. In
Game Player Tracking
14.5.1.3.3. Asset
Tracking
14.5.1.3.4. Others
14.5.2. UAE
14.5.2.1. UAE
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
14.5.2.1.1. Hardware
14.5.2.1.2. Software
14.5.2.1.3. Services
14.5.2.2. UAE
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
14.5.2.2.1. RFID
14.5.2.2.1.1. Active
RFID for RTLS
14.5.2.2.1.2. Passive
RFID for RTLS
14.5.2.2.2. Bluetooth
14.5.2.2.3. GPS
14.5.2.2.4. UWB
(Ultra-Wide Band)
14.5.2.2.5. WiFi
14.5.2.2.6. Zigbee
14.5.2.2.7. Others
14.5.2.3. UAE
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
14.5.2.3.1. Player
Training Tracking
14.5.2.3.2. In
Game Player Tracking
14.5.2.3.3. Asset
Tracking
14.5.2.3.4. Others
14.5.3. Egypt
14.5.3.1. Egypt
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
14.5.3.1.1. Hardware
14.5.3.1.2. Software
14.5.3.1.3. Services
14.5.3.2. Egypt
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
14.5.3.2.1. RFID
14.5.3.2.1.1. Active
RFID for RTLS
14.5.3.2.1.2. Passive
RFID for RTLS
14.5.3.2.2. Bluetooth
14.5.3.2.3. GPS
14.5.3.2.4. UWB
(Ultra-Wide Band)
14.5.3.2.5. WiFi
14.5.3.2.6. Zigbee
14.5.3.2.7. Others
14.5.3.3. Egypt
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
14.5.3.3.1. Player
Training Tracking
14.5.3.3.2. In
Game Player Tracking
14.5.3.3.3. Asset
Tracking
14.5.3.3.4. Others
14.5.4. Kuwait
14.5.4.1. Kuwait
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
14.5.4.1.1. Hardware
14.5.4.1.2. Software
14.5.4.1.3. Services
14.5.4.2. Kuwait
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
14.5.4.2.1. RFID
14.5.4.2.1.1. Active
RFID for RTLS
14.5.4.2.1.2. Passive
RFID for RTLS
14.5.4.2.2. Bluetooth
14.5.4.2.3. GPS
14.5.4.2.4. UWB
(Ultra-Wide Band)
14.5.4.2.5. WiFi
14.5.4.2.6. Zigbee
14.5.4.2.7. Others
14.5.4.3. Kuwait
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
14.5.4.3.1. Player
Training Tracking
14.5.4.3.2. In
Game Player Tracking
14.5.4.3.3. Asset
Tracking
14.5.4.3.4. Others
14.5.5. South
Africa
14.5.5.1. South
Africa Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
14.5.5.1.1. Hardware
14.5.5.1.2. Software
14.5.5.1.3. Services
14.5.5.2. South
Africa Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
14.5.5.2.1. RFID
14.5.5.2.1.1. Active
RFID for RTLS
14.5.5.2.1.2. Passive
RFID for RTLS
14.5.5.2.2. Bluetooth
14.5.5.2.3. GPS
14.5.5.2.4. UWB
(Ultra-Wide Band)
14.5.5.2.5. WiFi
14.5.5.2.6. Zigbee
14.5.5.2.7. Others
14.5.5.3. South
Africa Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
14.5.5.3.1. Player
Training Tracking
14.5.5.3.2. In
Game Player Tracking
14.5.5.3.3. Asset
Tracking
14.5.5.3.4. Others
14.5.6. Rest of
Middle East & Africa
14.5.6.1. Rest
of Middle East & Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Component
14.5.6.1.1. Hardware
14.5.6.1.2. Software
14.5.6.1.3. Services
14.5.6.2. Rest
of Middle East & Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Technology
14.5.6.2.1. RFID
14.5.6.2.1.1. Active
RFID for RTLS
14.5.6.2.1.2. Passive
RFID for RTLS
14.5.6.2.2. Bluetooth
14.5.6.2.3. GPS
14.5.6.2.4. UWB
(Ultra-Wide Band)
14.5.6.2.5. WiFi
14.5.6.2.6. Zigbee
14.5.6.2.7. Others
14.5.6.3. Rest
of Middle East & Africa Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.6.3.1. Player
Training Tracking
14.5.6.3.2. In
Game Player Tracking
14.5.6.3.3. Asset
Tracking
14.5.6.3.4. Others
14.6. Key
Segment for Channeling Investments
14.6.1. By
Country
14.6.2. By
Component
14.6.3. By
Technology
14.6.4. By
Application
15. Latin
America Real Time Locations System in Sports
Market Analysis and Forecasts, 2019 - 2027
15.1. Overview
15.1.1. Latin
America Real Time Locations System in Sports
Market Revenue (US$ Mn)
15.2. Latin
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
15.2.1. Hardware
15.2.2. Software
15.2.3. Services
15.3. Latin
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
15.3.1. RFID
15.3.1.1. Active
RFID for RTLS
15.3.1.2. Passive
RFID for RTLS
15.3.2. Bluetooth
15.3.3. GPS
15.3.4. UWB
(Ultra-Wide Band)
15.3.5. WiFi
15.3.6. Zigbee
15.3.7. Others
15.4. Latin
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
15.4.1. Player
Training Tracking
15.4.2. In Game
Player Tracking
15.4.3. Asset
Tracking
15.4.4. Others
15.5. Latin
America Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Country
15.5.1. Brazil
15.5.1.1. Brazil
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
15.5.1.1.1. Hardware
15.5.1.1.2. Software
15.5.1.1.3. Services
15.5.1.2. Brazil
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
15.5.1.2.1. RFID
15.5.1.2.1.1. Active
RFID for RTLS
15.5.1.2.1.2. Passive
RFID for RTLS
15.5.1.2.2. Bluetooth
15.5.1.2.3. GPS
15.5.1.2.4. UWB
(Ultra-Wide Band)
15.5.1.2.5. WiFi
15.5.1.2.6. Zigbee
15.5.1.2.7. Others
15.5.1.3. Brazil
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
15.5.1.3.1. Player
Training Tracking
15.5.1.3.2. In
Game Player Tracking
15.5.1.3.3. Asset
Tracking
15.5.1.3.4. Others
15.5.2. Argentina
15.5.2.1. Argentina
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Component
15.5.2.1.1. Hardware
15.5.2.1.2. Software
15.5.2.1.3. Services
15.5.2.2. Argentina
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Technology
15.5.2.2.1. RFID
15.5.2.2.1.1. Active
RFID for RTLS
15.5.2.2.1.2. Passive
RFID for RTLS
15.5.2.2.2. Bluetooth
15.5.2.2.3. GPS
15.5.2.2.4. UWB
(Ultra-Wide Band)
15.5.2.2.5. WiFi
15.5.2.2.6. Zigbee
15.5.2.2.7. Others
15.5.2.3. Argentina
Real Time Locations System in Sports
Market Revenue (US$ Mn) and Forecasts, By Application
15.5.2.3.1. Player
Training Tracking
15.5.2.3.2. In
Game Player Tracking
15.5.2.3.3. Asset
Tracking
15.5.2.3.4. Others
15.5.3. Rest of
Latin America
15.5.3.1. Rest
of Latin America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Component
15.5.3.1.1. Hardware
15.5.3.1.2. Software
15.5.3.1.3. Services
15.5.3.2. Rest
of Latin America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Technology
15.5.3.2.1. RFID
15.5.3.2.1.1. Active
RFID for RTLS
15.5.3.2.1.2. Passive
RFID for RTLS
15.5.3.2.2. Bluetooth
15.5.3.2.3. GPS
15.5.3.2.4. UWB
(Ultra-Wide Band)
15.5.3.2.5. WiFi
15.5.3.2.6. Zigbee
15.5.3.2.7. Others
15.5.3.3. Rest
of Latin America Real Time Locations System in Sports Market Revenue (US$ Mn) and Forecasts, By
Application
15.5.3.3.1. Player
Training Tracking
15.5.3.3.2. In
Game Player Tracking
15.5.3.3.3. Asset
Tracking
15.5.3.3.4. Others
15.6. Key
Segment for Channeling Investments
15.6.1. By
Country
15.6.2. By Component
15.6.3. By
Technology
15.6.4. By
Application
16. Competitive
Benchmarking
16.1. Market
Share Analysis, 2018
16.2. Global
Presence and Growth Strategies
16.2.1. Mergers
and Acquisitions
16.2.2. Product
Launches
16.2.3. Investments
Trends
16.2.4. R&D
Initiatives
17. Player
Profiles
17.1. Catapult
Sports Pty Ltd
17.1.1. Company
Details
17.1.2. Company
Overview
17.1.3. Product
Offerings
17.1.4. Key
Developments
17.1.5. Financial
Analysis
17.1.6. SWOT
Analysis
17.1.7. Business
Strategies
17.2. ChyronHego
Corporation
17.2.1. Company
Details
17.2.2. Company
Overview
17.2.3. Product
Offerings
17.2.4. Key
Developments
17.2.5. Financial
Analysis
17.2.6. SWOT
Analysis
17.2.7. Business
Strategies
17.3. KINEXON
GMBH
17.3.1. Company
Details
17.3.2. Company
Overview
17.3.3. Product
Offerings
17.3.4. Key
Developments
17.3.5. Financial
Analysis
17.3.6. SWOT
Analysis
17.3.7. Business
Strategies
17.4. PlayGineering
17.4.1. Company
Details
17.4.2. Company
Overview
17.4.3. Product
Offerings
17.4.4. Key
Developments
17.4.5. Financial
Analysis
17.4.6. SWOT
Analysis
17.4.7. Business
Strategies
17.5. Q-Track
17.5.1. Company
Details
17.5.2. Company
Overview
17.5.3. Product
Offerings
17.5.4. Key
Developments
17.5.5. Financial
Analysis
17.5.6. SWOT
Analysis
17.5.7. Business
Strategies
17.6. Quuppa
17.6.1. Company
Details
17.6.2. Company
Overview
17.6.3. Product
Offerings
17.6.4. Key
Developments
17.6.5. Financial
Analysis
17.6.6. SWOT
Analysis
17.6.7. Business
Strategies
17.7. Sewio
Networks
17.7.1. Company
Details
17.7.2. Company
Overview
17.7.3. Product
Offerings
17.7.4. Key
Developments
17.7.5. Financial
Analysis
17.7.6. SWOT
Analysis
17.7.7. Business
Strategies
17.8. STATSports
Group
17.8.1. Company
Details
17.8.2. Company
Overview
17.8.3. Product
Offerings
17.8.4. Key
Developments
17.8.5. Financial
Analysis
17.8.6. SWOT
Analysis
17.8.7. Business
Strategies
17.9. Ubisense
Ltd
17.9.1. Company
Details
17.9.2. Company
Overview
17.9.3. Product
Offerings
17.9.4. Key
Developments
17.9.5. Financial
Analysis
17.9.6. SWOT
Analysis
17.9.7. Business
Strategies
17.10. Zebra
Technologies Corporation
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. Other
market participants
18. Key
Findings
Note: This ToC is tentative and can
be changed according to the research study conducted during the course of
report completion.
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