Augmented Reality Head-Up Display Market By End User Industry (Gaming, Automobile, Aeronautical, Museums, Others); By Type (Combiner HUD, Windshield HUD, DMD HUD, Holographic HUD); By Image Type (Single-image AR HUD, Dual-image AR HUD); By Region (U.S., Canada, Mexico, Rest of North America, The UK, France, Germany, Italy, Spain, Nordic Countries (Denmark, Finland, Iceland, Sweden, Norway), Benelux Union (Belgium, the Netherlands, Luxembourg), Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia (Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia), Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027
Industry Trends
The safety of passengers and drivers is a major concern across the automobile sector. The Global status report on road safety 2018 by World Health Organization states that number of annual road deaths were more than 1.35 million in 2018. Driver distraction is a major cause of these high number of road accidents. National Highway Traffic Safety Administration of U.S states that driver distraction caused death of 2,841 people across U.S in 2018. These numbers have raised concerns regarding safety amongst automobile manufacturers and government entities. The most common distraction while driving is continuous monitoring of in-vehicle displays. This can be eliminated by incorporation of head-up displays (HUDs). HUDs can be termed as display that can be visually projected into user’s view. It incorporates a projection system that displays information on a transparent screen which enables the automobile drivers to witness all the necessary information in front of them without having to look away at cluster panel. Augmented Reality (AR) plays a critical role in HUDs effectiveness as it can translate vehicle alerts into a visually rich representation and display the information exactly where the driver needs it. AR projects real-time sensor data such as Advanced Driver Assistance System (ADAS) alerts and navigational cues into the driver’s field of view and also marks the real world objects. These features of AR HUDs significantly improve driver’s situational awareness. Luxury automobile manufacturer namely Daimler AG, AUDI AG and others have announced incorporation of AR HUDs in their S-Class and Q4 e-tron models respectively. Thus, increasing awareness for safety and enhanced user experience is propelling the demand for augmented reality head-up display market.
The recent development of autonomous cars is further inflating the adoption of AR HUDs in automobiles. Ability of AR HUDs for embedding the augmentations in the real world is further increasing the demand. These HUDs make autonomous vehicle’s sensing and planning transparent by displaying to the driver every minute detail the car sees and senses. This overlay of digital information on top of the real world enhances driver’s situational awareness and makes him understand where his attention is required and why. The new AR HUD system launched by Continental AG in October 2018 is powered by new waveguide technology and is highly suitable for autonomous vehicles as it provides large-area augmentation which enhances user interface and user experience. Thus, with the growing trend of autonomous vehicles is further inflating the demand of global augmented reality head-up display market.
Traditional designing and development of HUDs is a complicated process as it involves accurate prediction of optical effects relative to the user. Addition of AR technology to the HUDs makes it more challenging to test and validate these systems. AR HUDs need to be tested dynamically to ensure it properly interacts with the environment such as changing traffic conditions or crossing pedestrians. Also, building multiple physical prototypes for testing is costly and could delay the development process. To overcome these challenges, market players are developing digital solutions which will facilitate virtual testing of AR HUDs. For instance, Elektrobit partnered with ANSYS, Inc. in April 2018 to test their AR HUDs on the Ansys SPEOS platform. Using this virtual testing and development platform engineers from Elektrobit can detect problems such as dynamic distortion, fuzzy images, ghosting, vignetting and stray light at early stages. Design engineers can also assess how the geometrical constraints of the windshield and dashboard affects the entire user experience. Hence, as the traditional testing of AR HUDs is a complex process as it’s hard to control physical environments safely and practically, virtual testing and development solutions can fast track this development process, thus, fuelling the growth of global augmented reality head-up display market in coming years.
The recent outbreak of COVID-19 pandemic has affected more than 180 countries which has led to enforcement of complete or partial lockdowns issued by the government authorities to curb the spread of this infection. These lockdowns have shut down the manufacturing units and logistic activities, thus impacting the supply chains of AR HUD solution providers. Also, the major end users such as automotive and aeronautical industries have also shut down their operations which is one of the major reasons for decline of the demand for AR HUDs. For instance, automotive manufacturers such as Volkswagen AG, Diamler AG, Ford and Fiat Chrysler (FCA) and many others have closed their operations in severely affected countries. This, reduction in demand from end users and disrupted supply chains amidst the coronavirus outbreak is impacting the growth of global augmented reality head-up display market.
End User Industry Outlook:
Aeronautical end use industry has long been witnessing the application of HUDs as the first HUD was designed to aid military fighter pilots with data related to targeting, altitude, speed, rate of climb and more for better combat capabilities. Later in 1970’s commercial airlines also began adopting HUD solutions for providing their pilots with visual guidelines related to landing and take-off. Incorporation of AR technology in HUDs of airplane cockpits enhances the efficiency of pilot and increases safety-of-flight by virtually creating terrain, obstacles, runways and other details which are difficult to view in low light conditions. StandardAero partnered with Thales Group in September 2019 to integrate their wearable HUDs, incorporated with AR technology, in the Bombardier Challenger 350 and other commercial aircrafts. Thus, the adoption of AR HUD technology in commercial and military aircrafts owing to its high flight safety is propelling the share of aeronautical end use industry in global augmented reality head-up display market.
Image Type Outlook:
The dual-image AR HUD systems eliminates the requirement of eye-tracking systems as these systems are parallax free. Also, the AR HUDs based on dual image systems displays additional information of conventional HUDs along with real-time information of environment. These beneficial characteristics of dual image systems is attracting market players to develop new AR HUDs based on this image type. For instance, Continental AG, Envisics and other companies have introduced their AR HUD solutions which have two image levels projected in two different planes. However, these systems require complex optical design and pose increased packaging challenges which is likely to hampers its current share in global augmented reality head-up display market, but as the companies are working to eliminate these challenges it is anticipated to witness high demand in the near future.
Regional Outlook:
North America region registered the highest share in global augmented reality head-up display market in 2018. The highly developed automotive and aeronautical sector coupled with high presence of market players in aiding for the market share. Also, continuous development in military aviation in developed countries such as the, U.S, Canada and others and the on-going research projects on autonomous vehicles by, Google, Uber Technologies Inc., Tesla amongst others is further increasing the demand for AR HUDs across North American region.
In terms of revenue, global augmented reality head-up display market is expected to reach US$ 4784.01 Mn by 2020 and is anticipated to grow at a CAGR of 21.23% over the forecast period. The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
Global Augmented Reality Head-Up Display Market Revenue & Forecast, (US$ Million), 2015 – 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of augmented reality head-up display market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the augmented reality head-up display market are Continental AG, DigiLens Inc., Thales Group, Texas Instruments Incorporated, Pioneer Corporation, Microsoft, HARMAN International, Infopulse, Panasonic Automotive Systems Europe GmbH, Visteon Corporation and WayRay AG amongst others.
Global Augmented Reality Head-Up Display Market:
By End User Industry
- Gaming
- Automobile
- Aeronautical
- Museums
- Others
By Type
- Combiner HUD
- Windshield HUD
- DMD HUD
- Holographic HUD
By Image Type
- Single-image AR HUD
- Dual-image AR HUD
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
1. Market
Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2018
1.2.2. Base
Year: 2019
1.2.3. Forecast
Years: 2020 – 2028
2. Key Target
Audiences
3. Research
Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations
and Insights from AMI’s Perspective**
5. Holistic
Overview of Augmented Reality Head-Up Display Market
6. Market
Synopsis: Augmented Reality Head-Up
Display Market
7. Augmented
Reality Head-Up Display Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in
Augmented Reality Head-Up Display Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic and Micro-Economic Indicators: Augmented
Reality Head-Up Display Market
7.6. Analysis
on Impact of COVID-19 on Augmented Reality Head-Up Display Market
8. Global
Augmented Reality Head-Up Display Market Analysis and Forecasts, 2020 – 2028
8.1. Overview
8.1.1. Global
Augmented Reality Head-Up Display Market Revenue (US$ Mn)
8.2. Global
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
8.2.1. Gaming
8.2.1.1. Definition
8.2.1.2. Market
Estimation and Penetration, 2018 – 2019
8.2.1.3. Market
Forecast, 2020 – 2028
8.2.1.4. Compound
Annual Growth Rate (CAGR)
8.2.1.5. Regional
Bifurcation
8.2.1.5.1. North
America
8.2.1.5.1.1. Market
Estimation, 2018 – 2019
8.2.1.5.1.2. Market
Forecast, 2020 – 2028
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2018 – 2019
8.2.1.5.2.2. Market
Forecast, 2020 – 2028
8.2.1.5.3. Asia
Pacific
8.2.1.5.3.1. Market
Estimation, 2018 – 2019
8.2.1.5.3.2. Market
Forecast, 2020 – 2028
8.2.1.5.4. Middle
East and Africa
8.2.1.5.4.1. Market
Estimation, 2018 – 2019
8.2.1.5.4.2. Market
Forecast, 2020 – 2028
8.2.1.5.5. Latin
America
8.2.1.5.5.1. Market
Estimation, 2018 – 2019
8.2.1.5.5.2. Market
Forecast, 2020 – 2028
8.2.2. Automobile
8.2.2.1. Definition
8.2.2.2. Market
Estimation and Penetration, 2018 – 2019
8.2.2.3. Market
Forecast, 2020 – 2028
8.2.2.4. Compound
Annual Growth Rate (CAGR)
8.2.2.5. Regional
Bifurcation
8.2.2.5.1. North
America
8.2.2.5.1.1. Market
Estimation, 2018 – 2019
8.2.2.5.1.2. Market
Forecast, 2020 – 2028
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2018 – 2019
8.2.2.5.2.2. Market
Forecast, 2020 – 2028
8.2.2.5.3. Asia
Pacific
8.2.2.5.3.1. Market
Estimation, 2018 – 2019
8.2.2.5.3.2. Market
Forecast, 2020 – 2028
8.2.2.5.4. Middle
East and Africa
8.2.2.5.4.1. Market
Estimation, 2018 – 2019
8.2.2.5.4.2. Market
Forecast, 2020 – 2028
8.2.2.5.5. Latin
America
8.2.2.5.5.1. Market
Estimation, 2018 – 2019
8.2.2.5.5.2. Market
Forecast, 2020 – 2028
8.2.3. Aeronautical
8.2.3.1. Definition
8.2.3.2. Market
Estimation and Penetration, 2018 – 2019
8.2.3.3. Market
Forecast, 2020 – 2028
8.2.3.4. Compound
Annual Growth Rate (CAGR)
8.2.3.5. Regional
Bifurcation
8.2.3.5.1. North
America
8.2.3.5.1.1. Market
Estimation, 2018 – 2019
8.2.3.5.1.2. Market
Forecast, 2020 – 2028
8.2.3.5.2. Europe
8.2.3.5.2.1. Market
Estimation, 2018 – 2019
8.2.3.5.2.2. Market
Forecast, 2020 – 2028
8.2.3.5.3. Asia
Pacific
8.2.3.5.3.1. Market
Estimation, 2018 – 2019
8.2.3.5.3.2. Market
Forecast, 2020 – 2028
8.2.3.5.4. Middle
East and Africa
8.2.3.5.4.1. Market
Estimation, 2018 – 2019
8.2.3.5.4.2. Market
Forecast, 2020 – 2028
8.2.3.5.5. Latin
America
8.2.3.5.5.1. Market
Estimation, 2018 – 2019
8.2.3.5.5.2. Market
Forecast, 2020 – 2028
8.2.4. Museums
8.2.4.1. Definition
8.2.4.2. Market
Estimation and Penetration, 2018 – 2019
8.2.4.3. Market
Forecast, 2020 – 2028
8.2.4.4. Compound
Annual Growth Rate (CAGR)
8.2.4.5. Regional
Bifurcation
8.2.4.5.1. North
America
8.2.4.5.1.1. Market
Estimation, 2018 – 2019
8.2.4.5.1.2. Market
Forecast, 2020 – 2028
8.2.4.5.2. Europe
8.2.4.5.2.1. Market
Estimation, 2018 – 2019
8.2.4.5.2.2. Market
Forecast, 2020 – 2028
8.2.4.5.3. Asia
Pacific
8.2.4.5.3.1. Market
Estimation, 2018 – 2019
8.2.4.5.3.2. Market
Forecast, 2020 – 2028
8.2.4.5.4. Middle
East and Africa
8.2.4.5.4.1. Market
Estimation, 2018 – 2019
8.2.4.5.4.2. Market
Forecast, 2020 – 2028
8.2.4.5.5. Latin
America
8.2.4.5.5.1. Market
Estimation, 2018 – 2019
8.2.4.5.5.2. Market
Forecast, 2020 – 2028
8.2.5. Others
8.2.5.1. Definition
8.2.5.2. Market
Estimation and Penetration, 2018 – 2019
8.2.5.3. Market
Forecast, 2020 – 2028
8.2.5.4. Compound
Annual Growth Rate (CAGR)
8.2.5.5. Regional
Bifurcation
8.2.5.5.1. North
America
8.2.5.5.1.1. Market
Estimation, 2018 – 2019
8.2.5.5.1.2. Market
Forecast, 2020 – 2028
8.2.5.5.2. Europe
8.2.5.5.2.1. Market
Estimation, 2018 – 2019
8.2.5.5.2.2. Market
Forecast, 2020 – 2028
8.2.5.5.3. Asia
Pacific
8.2.5.5.3.1. Market
Estimation, 2018 – 2019
8.2.5.5.3.2. Market
Forecast, 2020 – 2028
8.2.5.5.4. Middle
East and Africa
8.2.5.5.4.1. Market
Estimation, 2018 – 2019
8.2.5.5.4.2. Market
Forecast, 2020 – 2028
8.2.5.5.5. Latin
America
8.2.5.5.5.1. Market
Estimation, 2018 – 2019
8.2.5.5.5.2. Market
Forecast, 2020 – 2028
8.3. Key
Segment for Channeling Investments
8.3.1. By End
User Industry
9. Global
Augmented Reality Head-Up Display Market Analysis and Forecasts, 2020 – 2028
9.1. Overview
9.2. Global
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
9.2.1. Combiner
HUD
9.2.1.1. Definition
9.2.1.2. Market
Estimation and Penetration, 2018 – 2019
9.2.1.3. Market
Forecast, 2020 – 2028
9.2.1.4. Compound
Annual Growth Rate (CAGR)
9.2.1.5. Regional
Bifurcation
9.2.1.5.1. North
America
9.2.1.5.1.1. Market
Estimation, 2018 – 2019
9.2.1.5.1.2. Market
Forecast, 2020 – 2028
9.2.1.5.2. Europe
9.2.1.5.2.1. Market
Estimation, 2018 – 2019
9.2.1.5.2.2. Market
Forecast, 2020 – 2028
9.2.1.5.3. Asia
Pacific
9.2.1.5.3.1. Market
Estimation, 2018 – 2019
9.2.1.5.3.2. Market
Forecast, 2020 – 2028
9.2.1.5.4. Middle
East and Africa
9.2.1.5.4.1. Market
Estimation, 2018 – 2019
9.2.1.5.4.2. Market
Forecast, 2020 – 2028
9.2.1.5.5. Latin
America
9.2.1.5.5.1. Market
Estimation, 2018 – 2019
9.2.1.5.5.2. Market
Forecast, 2020 – 2028
9.2.2. Windshield
HUD
9.2.2.1. Definition
9.2.2.2. Market
Estimation and Penetration, 2018 – 2019
9.2.2.3. Market
Forecast, 2020 – 2028
9.2.2.4. Compound
Annual Growth Rate (CAGR)
9.2.2.5. Regional
Bifurcation
9.2.2.5.1. North
America
9.2.2.5.1.1. Market
Estimation, 2018 – 2019
9.2.2.5.1.2. Market
Forecast, 2020 – 2028
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2018 – 2019
9.2.2.5.2.2. Market
Forecast, 2020 – 2028
9.2.2.5.3. Asia
Pacific
9.2.2.5.3.1. Market
Estimation, 2018 – 2019
9.2.2.5.3.2. Market
Forecast, 2020 – 2028
9.2.2.5.4. Middle
East and Africa
9.2.2.5.4.1. Market
Estimation, 2018 – 2019
9.2.2.5.4.2. Market
Forecast, 2020 – 2028
9.2.2.5.5. Latin
America
9.2.2.5.5.1. Market
Estimation, 2018 – 2019
9.2.2.5.5.2. Market
Forecast, 2020 – 2028
9.2.3. DMD HUD
9.2.3.1. Definition
9.2.3.2. Market
Estimation and Penetration, 2018 – 2019
9.2.3.3. Market
Forecast, 2020 – 2028
9.2.3.4. Compound
Annual Growth Rate (CAGR)
9.2.3.5. Regional
Bifurcation
9.2.3.5.1. North
America
9.2.3.5.1.1. Market
Estimation, 2018 – 2019
9.2.3.5.1.2. Market
Forecast, 2020 – 2028
9.2.3.5.2. Europe
9.2.3.5.2.1. Market
Estimation, 2018 – 2019
9.2.3.5.2.2. Market
Forecast, 2020 – 2028
9.2.3.5.3. Asia
Pacific
9.2.3.5.3.1. Market
Estimation, 2018 – 2019
9.2.3.5.3.2. Market
Forecast, 2020 – 2028
9.2.3.5.4. Middle
East and Africa
9.2.3.5.4.1. Market
Estimation, 2018 – 2019
9.2.3.5.4.2. Market
Forecast, 2020 – 2028
9.2.3.5.5. Latin
America
9.2.3.5.5.1. Market
Estimation, 2018 – 2019
9.2.3.5.5.2. Market
Forecast, 2020 – 2028
9.2.4. Holographic
HUD
9.2.4.1. Definition
9.2.4.2. Market
Estimation and Penetration, 2018 – 2019
9.2.4.3. Market
Forecast, 2020 – 2028
9.2.4.4. Compound
Annual Growth Rate (CAGR)
9.2.4.5. Regional
Bifurcation
9.2.4.5.1. North
America
9.2.4.5.1.1. Market
Estimation, 2018 – 2019
9.2.4.5.1.2. Market
Forecast, 2020 – 2028
9.2.4.5.2. Europe
9.2.4.5.2.1. Market
Estimation, 2018 – 2019
9.2.4.5.2.2. Market
Forecast, 2020 – 2028
9.2.4.5.3. Asia
Pacific
9.2.4.5.3.1. Market
Estimation, 2018 – 2019
9.2.4.5.3.2. Market
Forecast, 2020 – 2028
9.2.4.5.4. Middle
East and Africa
9.2.4.5.4.1. Market
Estimation, 2018 – 2019
9.2.4.5.4.2. Market
Forecast, 2020 – 2028
9.2.4.5.5. Latin
America
9.2.4.5.5.1. Market
Estimation, 2018 – 2019
9.2.4.5.5.2. Market
Forecast, 2020 – 2028
9.3. Key
Segment for Channeling Investments
9.3.1. By Type
10. Global
Augmented Reality Head-Up Display Market Analysis and Forecasts, 2020 – 2028
10.1. Overview
10.2. Global
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
10.2.1. Single-image
AR HUD
10.2.1.1. Definition
10.2.1.2. Market
Estimation and Penetration, 2018 – 2019
10.2.1.3. Market
Forecast, 2020 – 2028
10.2.1.4. Compound
Annual Growth Rate (CAGR)
10.2.1.5. Regional
Bifurcation
10.2.1.5.1. North
America
10.2.1.5.1.1. Market
Estimation, 2018 – 2019
10.2.1.5.1.2. Market
Forecast, 2020 – 2028
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2018 – 2019
10.2.1.5.2.2. Market
Forecast, 2020 – 2028
10.2.1.5.3. Asia
Pacific
10.2.1.5.3.1. Market
Estimation, 2018 – 2019
10.2.1.5.3.2. Market
Forecast, 2020 – 2028
10.2.1.5.4. Middle
East and Africa
10.2.1.5.4.1. Market
Estimation, 2018 – 2019
10.2.1.5.4.2. Market
Forecast, 2020 – 2028
10.2.1.5.5. Latin
America
10.2.1.5.5.1. Market
Estimation, 2018 – 2019
10.2.1.5.5.2. Market
Forecast, 2020 – 2028
10.2.2. Dual-image
AR HUD
10.2.2.1. Definition
10.2.2.2. Market
Estimation and Penetration, 2018 – 2019
10.2.2.3. Market
Forecast, 2020 – 2028
10.2.2.4. Compound
Annual Growth Rate (CAGR)
10.2.2.5. Regional
Bifurcation
10.2.2.5.1. North
America
10.2.2.5.1.1. Market
Estimation, 2018 – 2019
10.2.2.5.1.2. Market
Forecast, 2020 – 2028
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2018 – 2019
10.2.2.5.2.2. Market
Forecast, 2020 – 2028
10.2.2.5.3. Asia
Pacific
10.2.2.5.3.1. Market
Estimation, 2018 – 2019
10.2.2.5.3.2. Market
Forecast, 2020 – 2028
10.2.2.5.4. Middle
East and Africa
10.2.2.5.4.1. Market
Estimation, 2018 – 2019
10.2.2.5.4.2. Market
Forecast, 2020 – 2028
10.2.2.5.5. Latin
America
10.2.2.5.5.1. Market
Estimation, 2018 – 2019
10.2.2.5.5.2. Market
Forecast, 2020 – 2028
10.3. Key
Segment for Channeling Investments
10.3.1. By
Image Type
11. North
America Augmented Reality Head-Up Display Market Analysis and Forecasts, 2019 -
2027
11.1. Overview
11.1.1. North America
Augmented Reality Head-Up Display Market Revenue (US$ Mn)
11.2. North
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
11.2.1. Gaming
11.2.2. Automobile
11.2.3. Aeronautical
11.2.4. Museums
11.2.5. Others
11.3. North
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
11.3.1. Combiner
HUD
11.3.2. Windshield
HUD
11.3.3. DMD HUD
11.3.4. Holographic
HUD
11.4. North
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
11.4.1. Single-image
AR HUD
11.4.2. Dual-image
AR HUD
11.5. North
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Country
11.5.1. U.S
11.5.1.1. U.S
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
11.5.1.1.1. Gaming
11.5.1.1.2. Automobile
11.5.1.1.3. Aeronautical
11.5.1.1.4. Museums
11.5.1.1.5. Others
11.5.1.2. U.S
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
11.5.1.2.1. Combiner
HUD
11.5.1.2.2. Windshield
HUD
11.5.1.2.3. DMD
HUD
11.5.1.2.4. Holographic
HUD
11.5.1.3. U.S
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
11.5.1.3.1. Single-image
AR HUD
11.5.1.3.2. Dual-image
AR HUD
11.5.2. Canada
11.5.2.1. Canada
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
11.5.2.1.1. Gaming
11.5.2.1.2. Automobile
11.5.2.1.3. Aeronautical
11.5.2.1.4. Museums
11.5.2.1.5. Others
11.5.2.2. Canada
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
11.5.2.2.1. Combiner
HUD
11.5.2.2.2. Windshield
HUD
11.5.2.2.3. DMD
HUD
11.5.2.2.4. Holographic
HUD
11.5.2.3. Canada
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
11.5.2.3.1. Single-image
AR HUD
11.5.2.3.2. Dual-image
AR HUD
11.5.3. Mexico
11.5.3.1. Mexico
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
11.5.3.1.1. Gaming
11.5.3.1.2. Automobile
11.5.3.1.3. Aeronautical
11.5.3.1.4. Museums
11.5.3.1.5. Others
11.5.3.2. Mexico
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
11.5.3.2.1. Combiner
HUD
11.5.3.2.2. Windshield
HUD
11.5.3.2.3. DMD
HUD
11.5.3.2.4. Holographic
HUD
11.5.3.3. Mexico
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
11.5.3.3.1. Single-image
AR HUD
11.5.3.3.2. Dual-image
AR HUD
11.5.4. Rest of
North America
11.5.4.1. Rest
of North America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
11.5.4.1.1. Gaming
11.5.4.1.2. Automobile
11.5.4.1.3. Aeronautical
11.5.4.1.4. Museums
11.5.4.1.5. Others
11.5.4.2. Rest
of North America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
11.5.4.2.1. Combiner
HUD
11.5.4.2.2. Windshield
HUD
11.5.4.2.3. DMD
HUD
11.5.4.2.4. Holographic
HUD
11.5.4.3. Rest
of North America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
11.5.4.3.1. Single-image
AR HUD
11.5.4.3.2. Dual-image
AR HUD
11.6. Key
Segment for Channeling Investments
11.6.1. By
Country
11.6.2. By End
User Industry
11.6.3. By Type
11.6.4. By
Image Type
12. Europe
Augmented Reality Head-Up Display Market Analysis and Forecasts, 2019 - 2027
12.1. Overview
12.1.1. Europe
Augmented Reality Head-Up Display Market Revenue (US$ Mn)
12.2. Europe
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.2.1. Gaming
12.2.2. Automobile
12.2.3. Aeronautical
12.2.4. Museums
12.2.5. Others
12.3. Europe
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
12.3.1. Combiner
HUD
12.3.2. Windshield
HUD
12.3.3. DMD HUD
12.3.4. Holographic
HUD
12.4. Europe
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.4.1. Single-image
AR HUD
12.4.2. Dual-image
AR HUD
12.5. Europe
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Country
12.5.1. France
12.5.1.1. France
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.5.1.1.1. Gaming
12.5.1.1.2. Automobile
12.5.1.1.3. Aeronautical
12.5.1.1.4. Museums
12.5.1.1.5. Others
12.5.1.2. France
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
12.5.1.2.1. Combiner
HUD
12.5.1.2.2. Windshield
HUD
12.5.1.2.3. DMD
HUD
12.5.1.2.4. Holographic
HUD
12.5.1.3. France
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.5.1.3.1. Single-image
AR HUD
12.5.1.3.2. Dual-image
AR HUD
12.5.2. The UK
12.5.2.1. The UK
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.5.2.1.1. Gaming
12.5.2.1.2. Automobile
12.5.2.1.3. Aeronautical
12.5.2.1.4. Museums
12.5.2.1.5. Others
12.5.2.2. The
UK Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
12.5.2.2.1. Combiner
HUD
12.5.2.2.2. Windshield
HUD
12.5.2.2.3. DMD
HUD
12.5.2.2.4. Holographic
HUD
12.5.2.3. The
UK Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.5.2.3.1. Single-image
AR HUD
12.5.2.3.2. Dual-image
AR HUD
12.5.3. Spain
12.5.3.1. Spain
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.5.3.1.1. Gaming
12.5.3.1.2. Automobile
12.5.3.1.3. Aeronautical
12.5.3.1.4. Museums
12.5.3.1.5. Others
12.5.3.2. Spain
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
12.5.3.2.1. Combiner
HUD
12.5.3.2.2. Windshield
HUD
12.5.3.2.3. DMD
HUD
12.5.3.2.4. Holographic
HUD
12.5.3.3. Spain
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.5.3.3.1. Single-image
AR HUD
12.5.3.3.2. Dual-image
AR HUD
12.5.4. Germany
12.5.4.1. Germany
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.5.4.1.1. Gaming
12.5.4.1.2. Automobile
12.5.4.1.3. Aeronautical
12.5.4.1.4. Museums
12.5.4.1.5. Others
12.5.4.2. Germany
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
12.5.4.2.1. Combiner
HUD
12.5.4.2.2. Windshield
HUD
12.5.4.2.3. DMD
HUD
12.5.4.2.4. Holographic
HUD
12.5.4.3. Germany
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.5.4.3.1. Single-image
AR HUD
12.5.4.3.2. Dual-image
AR HUD
12.5.5. Italy
12.5.5.1. Italy
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
12.5.5.1.1. Gaming
12.5.5.1.2. Automobile
12.5.5.1.3. Aeronautical
12.5.5.1.4. Museums
12.5.5.1.5. Others
12.5.5.2. Italy
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By Type
12.5.5.2.1. Combiner
HUD
12.5.5.2.2. Windshield
HUD
12.5.5.2.3. DMD
HUD
12.5.5.2.4. Holographic
HUD
12.5.5.3. Italy
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
12.5.5.3.1. Single-image
AR HUD
12.5.5.3.2. Dual-image
AR HUD
12.5.6. Nordic
Countries
12.5.6.1. Nordic
Countries Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
12.5.6.1.1. Gaming
12.5.6.1.2. Automobile
12.5.6.1.3. Aeronautical
12.5.6.1.4. Museums
12.5.6.1.5. Others
12.5.6.2. Nordic
Countries Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
12.5.6.2.1. Combiner
HUD
12.5.6.2.2. Windshield
HUD
12.5.6.2.3. DMD
HUD
12.5.6.2.4. Holographic
HUD
12.5.6.3. Nordic
Countries Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
12.5.6.3.1. Single-image
AR HUD
12.5.6.3.2. Dual-image
AR HUD
12.5.6.4. Nordic
Countries Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux
Union
12.5.7.1. Benelux
Union Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
12.5.7.1.1. Gaming
12.5.7.1.2. Automobile
12.5.7.1.3. Aeronautical
12.5.7.1.4. Museums
12.5.7.1.5. Others
12.5.7.2. Benelux
Union Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Type
12.5.7.2.1. Combiner
HUD
12.5.7.2.2. Windshield
HUD
12.5.7.2.3. DMD
HUD
12.5.7.2.4. Holographic
HUD
12.5.7.3. Benelux
Union Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
12.5.7.3.1. Single-image
AR HUD
12.5.7.3.2. Dual-image
AR HUD
12.5.7.4. Benelux
Union Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The
Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of
Europe
12.5.8.1. Rest
of Europe Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
12.5.8.1.1. Gaming
12.5.8.1.2. Automobile
12.5.8.1.3. Aeronautical
12.5.8.1.4. Museums
12.5.8.1.5. Others
12.5.8.2. Rest
of Europe Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
12.5.8.2.1. Combiner
HUD
12.5.8.2.2. Windshield
HUD
12.5.8.2.3. DMD
HUD
12.5.8.2.4. Holographic
HUD
12.5.8.3. Rest
of Europe Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
12.5.8.3.1. Single-image
AR HUD
12.5.8.3.2. Dual-image
AR HUD
12.6. Key
Segment for Channeling Investments
12.6.1. By
Country
12.6.2. By End
User Industry
12.6.3. By Type
12.6.4. By
Image Type
13. Asia
Pacific Augmented Reality Head-Up Display Market Analysis and Forecasts, 2019 -
2027
13.1. Overview
13.1.1. Asia
Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn)
13.2. Asia
Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
13.2.1. Gaming
13.2.2. Automobile
13.2.3. Aeronautical
13.2.4. Museums
13.2.5. Others
13.3. Asia
Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
13.3.1. Combiner
HUD
13.3.2. Windshield
HUD
13.3.3. DMD HUD
13.3.4. Holographic
HUD
13.4. Asia
Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
13.4.1. Single-image
AR HUD
13.4.2. Dual-image
AR HUD
13.5. Asia
Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Country
13.5.1. China
13.5.1.1. China
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
13.5.1.1.1. Gaming
13.5.1.1.2. Automobile
13.5.1.1.3. Aeronautical
13.5.1.1.4. Museums
13.5.1.1.5. Others
13.5.1.2. China
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
13.5.1.2.1. Combiner
HUD
13.5.1.2.2. Windshield
HUD
13.5.1.2.3. DMD
HUD
13.5.1.2.4. Holographic
HUD
13.5.1.3. China
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
13.5.1.3.1. Single-image
AR HUD
13.5.1.3.2. Dual-image
AR HUD
13.5.2. Japan
13.5.2.1. Japan
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
13.5.2.1.1. Gaming
13.5.2.1.2. Automobile
13.5.2.1.3. Aeronautical
13.5.2.1.4. Museums
13.5.2.1.5. Others
13.5.2.2. Japan
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
13.5.2.2.1. Combiner
HUD
13.5.2.2.2. Windshield
HUD
13.5.2.2.3. DMD
HUD
13.5.2.2.4. Holographic
HUD
13.5.2.3. Japan
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
13.5.2.3.1. Single-image
AR HUD
13.5.2.3.2. Dual-image
AR HUD
13.5.3. India
13.5.3.1. India
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
13.5.3.1.1. Gaming
13.5.3.1.2. Automobile
13.5.3.1.3. Aeronautical
13.5.3.1.4. Museums
13.5.3.1.5. Others
13.5.3.2. India
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
13.5.3.2.1. Combiner
HUD
13.5.3.2.2. Windshield
HUD
13.5.3.2.3. DMD
HUD
13.5.3.2.4. Holographic
HUD
13.5.3.3. India
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
13.5.3.3.1. Single-image
AR HUD
13.5.3.3.2. Dual-image
AR HUD
13.5.4. New
Zealand
13.5.4.1. New
Zealand Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
13.5.4.1.1. Gaming
13.5.4.1.2. Automobile
13.5.4.1.3. Aeronautical
13.5.4.1.4. Museums
13.5.4.1.5. Others
13.5.4.2. New
Zealand Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
13.5.4.2.1. Combiner
HUD
13.5.4.2.2. Windshield
HUD
13.5.4.2.3. DMD
HUD
13.5.4.2.4. Holographic
HUD
13.5.4.3. New
Zealand Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
13.5.4.3.1. Single-image
AR HUD
13.5.4.3.2. Dual-image
AR HUD
13.5.5. Australia
13.5.5.1. Australia
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
13.5.5.1.1. Gaming
13.5.5.1.2. Automobile
13.5.5.1.3. Aeronautical
13.5.5.1.4. Museums
13.5.5.1.5. Others
13.5.5.2. Australia
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
13.5.5.2.1. Combiner
HUD
13.5.5.2.2. Windshield
HUD
13.5.5.2.3. DMD
HUD
13.5.5.2.4. Holographic
HUD
13.5.5.3. Australia
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
13.5.5.3.1. Single-image
AR HUD
13.5.5.3.2. Dual-image
AR HUD
13.5.6. South
Korea
13.5.6.1. South
Korea Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
13.5.6.1.1. Gaming
13.5.6.1.2. Automobile
13.5.6.1.3. Aeronautical
13.5.6.1.4. Museums
13.5.6.1.5. Others
13.5.6.2. South
Korea Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Type
13.5.6.2.1. Combiner
HUD
13.5.6.2.2. Windshield
HUD
13.5.6.2.3. DMD
HUD
13.5.6.2.4. Holographic
HUD
13.5.6.3. South
Korea Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
13.5.6.3.1. Single-image
AR HUD
13.5.6.3.2. Dual-image
AR HUD
13.5.7. Southeast
Asia
13.5.7.1. Southeast
Asia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
13.5.7.1.1. Gaming
13.5.7.1.2. Automobile
13.5.7.1.3. Aeronautical
13.5.7.1.4. Museums
13.5.7.1.5. Others
13.5.7.2. Southeast
Asia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Type
13.5.7.2.1. Combiner
HUD
13.5.7.2.2. Windshield
HUD
13.5.7.2.3. DMD
HUD
13.5.7.2.4. Holographic
HUD
13.5.7.3. Southeast
Asia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
13.5.7.3.1. Single-image
AR HUD
13.5.7.3.2. Dual-image
AR HUD
13.5.7.4. Southeast
Asia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest
of Southeast Asia
13.5.8. Rest of
Asia Pacific
13.5.8.1. Rest
of Asia Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
13.5.8.1.1. Gaming
13.5.8.1.2. Automobile
13.5.8.1.3. Aeronautical
13.5.8.1.4. Museums
13.5.8.1.5. Others
13.5.8.2. Rest
of Asia Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
13.5.8.2.1. Combiner
HUD
13.5.8.2.2. Windshield
HUD
13.5.8.2.3. DMD
HUD
13.5.8.2.4. Holographic
HUD
13.5.8.3. Rest
of Asia Pacific Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
13.5.8.3.1. Single-image
AR HUD
13.5.8.3.2. Dual-image
AR HUD
13.6. Key
Segment for Channeling Investments
13.6.1. By
Country
13.6.2. By End
User Industry
13.6.3. By Type
13.6.4. By
Image Type
14. Middle
East and Africa Augmented Reality Head-Up Display Market Analysis and
Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Middle
East and Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn)
14.2. Middle
East and Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
14.2.1. Gaming
14.2.2. Automobile
14.2.3. Aeronautical
14.2.4. Museums
14.2.5. Others
14.3. Middle
East and Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
14.3.1. Combiner
HUD
14.3.2. Windshield
HUD
14.3.3. DMD HUD
14.3.4. Holographic
HUD
14.4. Middle
East and Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
14.4.1. Single-image
AR HUD
14.4.2. Dual-image
AR HUD
14.5. Middle
East and Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Country
14.5.1. Saudi
Arabia
14.5.1.1. Saudi
Arabia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
14.5.1.1.1. Gaming
14.5.1.1.2. Automobile
14.5.1.1.3. Aeronautical
14.5.1.1.4. Museums
14.5.1.1.5. Others
14.5.1.2. Saudi
Arabia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Type
14.5.1.2.1. Combiner
HUD
14.5.1.2.2. Windshield
HUD
14.5.1.2.3. DMD
HUD
14.5.1.2.4. Holographic
HUD
14.5.1.3. Saudi
Arabia Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
14.5.1.3.1. Single-image
AR HUD
14.5.1.3.2. Dual-image
AR HUD
14.5.2. UAE
14.5.2.1. UAE
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
14.5.2.1.1. Gaming
14.5.2.1.2. Automobile
14.5.2.1.3. Aeronautical
14.5.2.1.4. Museums
14.5.2.1.5. Others
14.5.2.2. UAE
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
14.5.2.2.1. Combiner
HUD
14.5.2.2.2. Windshield
HUD
14.5.2.2.3. DMD
HUD
14.5.2.2.4. Holographic
HUD
14.5.2.3. UAE
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
14.5.2.3.1. Single-image
AR HUD
14.5.2.3.2. Dual-image
AR HUD
14.5.3. Egypt
14.5.3.1. Egypt
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
14.5.3.1.1. Gaming
14.5.3.1.2. Automobile
14.5.3.1.3. Aeronautical
14.5.3.1.4. Museums
14.5.3.1.5. Others
14.5.3.2. Egypt
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
14.5.3.2.1. Combiner
HUD
14.5.3.2.2. Windshield
HUD
14.5.3.2.3. DMD
HUD
14.5.3.2.4. Holographic
HUD
14.5.3.3. Egypt
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
14.5.3.3.1. Single-image
AR HUD
14.5.3.3.2. Dual-image
AR HUD
14.5.4. Kuwait
14.5.4.1. Kuwait
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
14.5.4.1.1. Gaming
14.5.4.1.2. Automobile
14.5.4.1.3. Aeronautical
14.5.4.1.4. Museums
14.5.4.1.5. Others
14.5.4.2. Kuwait
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
14.5.4.2.1. Combiner
HUD
14.5.4.2.2. Windshield
HUD
14.5.4.2.3. DMD
HUD
14.5.4.2.4. Holographic
HUD
14.5.4.3. Kuwait
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
14.5.4.3.1. Single-image
AR HUD
14.5.4.3.2. Dual-image
AR HUD
14.5.5. South
Africa
14.5.5.1. South
Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By End User Industry
14.5.5.1.1. Gaming
14.5.5.1.2. Automobile
14.5.5.1.3. Aeronautical
14.5.5.1.4. Museums
14.5.5.1.5. Others
14.5.5.2. South
Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Type
14.5.5.2.1. Combiner
HUD
14.5.5.2.2. Windshield
HUD
14.5.5.2.3. DMD
HUD
14.5.5.2.4. Holographic
HUD
14.5.5.3. South
Africa Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts,
By Image Type
14.5.5.3.1. Single-image
AR HUD
14.5.5.3.2. Dual-image
AR HUD
14.5.6. Rest of
Middle East & Africa
14.5.6.1. Rest
of Middle East & Africa Augmented Reality Head-Up Display Market Revenue
(US$ Mn) and Forecasts, By End User Industry
14.5.6.1.1. Gaming
14.5.6.1.2. Automobile
14.5.6.1.3. Aeronautical
14.5.6.1.4. Museums
14.5.6.1.5. Others
14.5.6.2. Rest
of Middle East & Africa Augmented Reality Head-Up Display Market Revenue
(US$ Mn) and Forecasts, By Type
14.5.6.2.1. Combiner
HUD
14.5.6.2.2. Windshield
HUD
14.5.6.2.3. DMD
HUD
14.5.6.2.4. Holographic
HUD
14.5.6.3. Rest
of Middle East & Africa Augmented Reality Head-Up Display Market Revenue
(US$ Mn) and Forecasts, By Image Type
14.5.6.3.1. Single-image
AR HUD
14.5.6.3.2. Dual-image
AR HUD
14.6. Key
Segment for Channeling Investments
14.6.1. By
Country
14.6.2. By End
User Industry
14.6.3. By Type
14.6.4. By
Image Type
15. Latin
America Augmented Reality Head-Up Display Market Analysis and Forecasts, 2019 -
2027
15.1. Overview
15.1.1. Latin
America Augmented Reality Head-Up Display Market Revenue (US$ Mn)
15.2. Latin
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
15.2.1. Gaming
15.2.2. Automobile
15.2.3. Aeronautical
15.2.4. Museums
15.2.5. Others
15.3. Latin
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
15.3.1. Combiner
HUD
15.3.2. Windshield
HUD
15.3.3. DMD HUD
15.3.4. Holographic
HUD
15.4. Latin
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
15.4.1. Single-image
AR HUD
15.4.2. Dual-image
AR HUD
15.5. Latin
America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Country
15.5.1. Brazil
15.5.1.1. Brazil
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
15.5.1.1.1. Gaming
15.5.1.1.2. Automobile
15.5.1.1.3. Aeronautical
15.5.1.1.4. Museums
15.5.1.1.5. Others
15.5.1.2. Brazil
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
15.5.1.2.1. Combiner
HUD
15.5.1.2.2. Windshield
HUD
15.5.1.2.3. DMD
HUD
15.5.1.2.4. Holographic
HUD
15.5.1.3. Brazil
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
15.5.1.3.1. Single-image
AR HUD
15.5.1.3.2. Dual-image
AR HUD
15.5.2. Argentina
15.5.2.1. Argentina
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By End
User Industry
15.5.2.1.1. Gaming
15.5.2.1.2. Automobile
15.5.2.1.3. Aeronautical
15.5.2.1.4. Museums
15.5.2.1.5. Others
15.5.2.2. Argentina
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Type
15.5.2.2.1. Combiner
HUD
15.5.2.2.2. Windshield
HUD
15.5.2.2.3. DMD
HUD
15.5.2.2.4. Holographic
HUD
15.5.2.3. Argentina
Augmented Reality Head-Up Display Market Revenue (US$ Mn) and Forecasts, By
Image Type
15.5.2.3.1. Single-image
AR HUD
15.5.2.3.2. Dual-image
AR HUD
15.5.3. Rest of
Latin America
15.5.3.1. Rest
of Latin America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By End User Industry
15.5.3.1.1. Gaming
15.5.3.1.2. Automobile
15.5.3.1.3. Aeronautical
15.5.3.1.4. Museums
15.5.3.1.5. Others
15.5.3.2. Rest
of Latin America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Type
15.5.3.2.1. Combiner
HUD
15.5.3.2.2. Windshield
HUD
15.5.3.2.3. DMD
HUD
15.5.3.2.4. Holographic
HUD
15.5.3.3. Rest
of Latin America Augmented Reality Head-Up Display Market Revenue (US$ Mn) and
Forecasts, By Image Type
15.5.3.3.1. Single-image
AR HUD
15.5.3.3.2. Dual-image
AR HUD
15.6. Key
Segment for Channeling Investments
15.6.1. By
Country
15.6.2. By End
User Industry
15.6.3. By Type
15.6.4. By
Image Type
16. Competitive
Benchmarking
16.1. Market
Share Analysis, 2018
16.2. Global
Presence and Growth Strategies
16.2.1. Mergers
and Acquisitions
16.2.2. Product
Launches
16.2.3. Investments
Trends
16.2.4. R&D
Initiatives
17. Player
Profiles
17.1. Continental
AG
17.1.1. Company
Details
17.1.2. Company
Overview
17.1.3. Product
Offerings
17.1.4. Key
Developments
17.1.5. Financial
Analysis
17.1.6. SWOT
Analysis
17.1.7. Business
Strategies
17.2. DigiLens
Inc.
17.2.1. Company
Details
17.2.2. Company
Overview
17.2.3. Product
Offerings
17.2.4. Key
Developments
17.2.5. Financial
Analysis
17.2.6. SWOT
Analysis
17.2.7. Business
Strategies
17.3. HARMAN
International
17.3.1. Company
Details
17.3.2. Company
Overview
17.3.3. Product
Offerings
17.3.4. Key
Developments
17.3.5. Financial
Analysis
17.3.6. SWOT
Analysis
17.3.7. Business
Strategies
17.4. Infopulse
17.4.1. Company
Details
17.4.2. Company
Overview
17.4.3. Product
Offerings
17.4.4. Key Developments
17.4.5. Financial
Analysis
17.4.6. SWOT
Analysis
17.4.7. Business Strategies
17.5. Microsoft
17.5.1. Company
Details
17.5.2. Company
Overview
17.5.3. Product
Offerings
17.5.4. Key
Developments
17.5.5. Financial
Analysis
17.5.6. SWOT
Analysis
17.5.7. Business Strategies
17.6. Panasonic
Automotive Systems Europe GmbH
17.6.1. Company
Details
17.6.2. Company
Overview
17.6.3. Product
Offerings
17.6.4. Key
Developments
17.6.5. Financial
Analysis
17.6.6. SWOT
Analysis
17.6.7. Business Strategies
17.7. Pioneer Corporation
17.7.1. Company
Details
17.7.2. Company
Overview
17.7.3. Product
Offerings
17.7.4. Key
Developments
17.7.5. Financial
Analysis
17.7.6. SWOT
Analysis
17.7.7. Business Strategies
17.8. Texas Instruments Incorporated
17.8.1. Company
Details
17.8.2. Company
Overview
17.8.3. Product
Offerings
17.8.4. Key
Developments
17.8.5. Financial
Analysis
17.8.6. SWOT
Analysis
17.8.7. Business Strategies
17.9. Thales Group
17.9.1. Company
Details
17.9.2. Company
Overview
17.9.3. Product
Offerings
17.9.4. Key
Developments
17.9.5. Financial
Analysis
17.9.6. SWOT Analysis
17.9.7. Business Strategies
17.10. Visteon
Corporation
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. WayRay
AG
17.11.1. Company
Details
17.11.2. Company
Overview
17.11.3. Product
Offerings
17.11.4. Key
Developments
17.11.5. Financial
Analysis
17.11.6. SWOT
Analysis
17.11.7. Business
Strategies
17.12. Other
Industry Participants
18. Key
Findings
Note: This ToC is tentative
and can be changed according to the research study conducted during the course
of report completion.
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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