Live Streaming Market By Type Of Streaming (Audio Live Streaming, Video Live Streaming); By Component (Solution (Cloud-Based, On-Premise), Services); By Access Type (Web-Based, App-Based); By Subscription Model (Monthly, Annually); By End Users (Individuals, Businesses (Entertainment And Media, Retail And Ecommerce, Education, Banking Financial Service And Insurance, Sports And Events, Government, Healthcare, Others)); By Region (North America (U.S., Canada, Mexico, Rest Of North America), Europe (France, The UK, Spain, Germany, Italy, Denmark, Finland, Iceland, Sweden, Norway, Belgium, The Netherlands, Luxembourg, Rest of Europe), Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia, Rest of Asia Pacific, Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa) Latin America (Brazil, Argentina, Rest of Latin America)) - Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2021 – 2029
Industry Trends
The increasing use of cloud-based solutions to expand the reach of live video content is positively impacting the growth of live streaming market. The market is also growing due to recent technological advancements and innovations for exceptional video quality, performance, and security in the live streaming platform and services. Live streaming over the internet has grown in popularity over the last decade. This is due to rapid advancement of the technology that enables live streaming. The process of transmitting video content to viewers while it is being filmed in real time is known as live streaming. Live-streamed video is delivered to its intended audiences through a variety of internet-connected streaming devices. Due to the size of video files, this necessitates the use of powerful, specialized technology. TV is the most popular type of live video content accessed, and social platforms are the primary source of live video content. Through online platforms such as YouTube, Instagram, and Facebook, companies are actively interacting with their target audiences.
Some of the major players, such as IBM Corporation, offer streaming video platform and hosting services to individuals and businesses. The widespread adoption of digital media across various industry verticals has resulted in a preference among the general populace for various live streaming solutions and services. These factors are propelling the growth of live streaming market forward. In a wide range of industries, live streaming is used for a variety of purposes. It is also used by businesses and other organizations to engage with their audiences.
The covid-19 pandemic impacted the streaming solution adoption in industries worldwide. According to the World Health Organization (WHO), the covid-19 pandemic had infected nearly 2 million people by January 2021, resulting in enormous strain on the global technology industry. In the COVID-19 pandemics over the last year, the world has seen the value of live streaming technology. Live streaming enabled groups of people to stay connected in any situation. Whether it's due to distance, inclement weather, or a pandemic, live streaming allows people to connect in a secure manner. COVID-19 had a significant impact on news consumption in addition to driving increased streaming. As individuals spent more time at home and in their communities, the pandemic increased their reliance on and consumption of local news. In addition, businesses are increasingly using live streaming to promote their products and services in the incident of the pandemic. Furthermore, the increased promise of innovation in streaming technologies in the near future showcases new opportunities for the growth of market participants in the live streaming market.
In terms of revenue, live streaming market was valued at US$ 7340.41 Mn in 2020 growing at a CAGR of 17.6% over the forecast period (2021 – 2029). The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
Global Live Streaming Market Revenue & Forecast, (US$ Million), 2015 – 2029
Type of Streaming Outlook:
Based on type of streaming, the global live streaming market has been primarily segmented into audio live streaming and video live streaming. Video live streaming segment held the largest market share and is expected to be the fastest growing in segment the forecast period. Growing technological advancements such as the usage of block-chain technology in video streaming and the application of artificial intelligence to increase video quality are likely to boost market demand over the forecast period. Companies are largely using live broadcasts to improve and maximize direct engagement with customers and community partners. Users can reach and communicate with more people across the world by live streaming an event.
Component Outlook:
Based on component, the global live streaming market has been bifurcated into solution and services. Solution segment is further bifurcated into cloud-based and on-premise. Solution segment accounted for the largest market share in 2020 owing to technological integrations in solutions, which provides better streaming quality to the users. Also, the increasing use of cloud-based solutions to extend the reach of video content is positively influencing segment growth. Some of the leading companies engaged in providing innovative solutions to end users are contributing towards the market growth. The Haivision Video Cloud, for instance, allows customers to live stream services online and automate the posting of video assets to their online campus, website, and social media platforms at the same time, allowing more time to focus on content creation.
Access Type Outlook:
Based on access type, the global live streaming market has been segmented into web-based and app-based. Web-based segment accounted for the highest market share in 2020, while app-based live streaming access type is expected to hold the largest market over the forecast period. Web-based streaming is now more accessible than ever due to emerging protocols and standards. Web-based streaming solutions are also often less expensive than apps, which is an apparent advantage.
End Users Outlook:
Based on end users, the global live streaming market has been segmented into individuals, and businesses. Businesses segment is further classified into entertainment and media, retail and ecommerce, education, banking financial service and insurance, sports and events, government, healthcare, others. Businesses segment is the fastest growing segment over the forecast period. Businesses all over the world are already leveraging the power of live streaming in a range of ways to improve and enhance their customer interactions. Most businesses are seeking for ways to establish an online video streaming business because of the enormous prospects for growth.
Region Outlook:
Based on regions, North America accounted for the largest share in the global live streaming market in 2020 due to the presence of major streaming solution providers in this region. Furthermore, rising cloud-based service adoption and increased cooperation between government and network providers is accelerating the region's growth in the global live streaming market. Asia Pacific region, however, is estimated to witness fastest growth rate over the forecast period.
Competitive Landscape Outlook:
The report provides both, qualitative and quantitative research of live streaming market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the live streaming market are Brightcove Inc, Dacast, Haivision, IBM Corporation, Millicast, Muvi LLC, NCH Software, Panopto, Sonic Foundry, SplitmediaLabs, Ltd., StreamHash, StudioCoast Pty Ltd., Telestream, LLC, VBrick, VIDIZMO LLC, Vimeo, Inc., and Wowza Media Systems, LLC, amongst other market participants.
Global Live Streaming Market:
By Type of Streaming
- Audio Live Streaming
- Video Live Streaming
By Component
- Solution
- Cloud-based
- On-premise
- Services
By Access Type
- Web-based
- App-based
By End Users
- Individuals
- Businesses
- Entertainment and Media
- Retail and Ecommerce
- Education
- Banking Financial Service and Insurance
- Sports and Events
- Government
- Healthcare
- Others
By Region
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
Market Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2015 - 2019
1.2.2. Base
Year: 2020
1.2.3. Forecast
Years: 2021 – 2029
2. Key Target Audiences
3. Research Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of Live Streaming Market
6. Market Synopsis: Live
Streaming Market
7. Live Streaming Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in
Live Streaming Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: Live Streaming Market
7.6. Porter’s
Five Force Analysis
7.7. Impact of
Covid-19 on Live Streaming Market
8. Global Live Streaming Market Analysis and Forecasts, 2021 –
2029
8.1. Overview
8.1.1. Global
Live Streaming Market Revenue (US$ Mn)
8.2. Global
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type of Streaming
8.2.1. Audio
Live Streaming
8.2.1.1. Definition
8.2.1.2. Market Estimation and Penetration, 2015 - 2020
8.2.1.3. Market Forecast, 2021 - 2029
8.2.1.4. Compound Annual Growth Rate (CAGR)
8.2.1.5. Regional Bifurcation
8.2.1.5.1. North America
8.2.1.5.1.1. Market
Estimation, 2015 - 2020
8.2.1.5.1.2. Market
Forecast, 2021 - 2029
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2015 - 2020
8.2.1.5.2.2. Market
Forecast, 2021 - 2029
8.2.1.5.3. Asia Pacific
8.2.1.5.3.1. Market
Estimation, 2015 - 2020
8.2.1.5.3.2. Market
Forecast, 2021 - 2029
8.2.1.5.4. Middle East and Africa
8.2.1.5.4.1. Market
Estimation, 2015 - 2020
8.2.1.5.4.2. Market
Forecast, 2021 - 2029
8.2.1.5.5. Latin America
8.2.1.5.5.1. Market
Estimation, 2015 - 2020
8.2.1.5.5.2. Market
Forecast, 2021 - 2029
8.2.2. Video
Live Streaming
8.2.2.1. Definition
8.2.2.2. Market Estimation and Penetration, 2015 - 2020
8.2.2.3. Market Forecast, 2021 - 2029
8.2.2.4. Compound Annual Growth Rate (CAGR)
8.2.2.5. Regional Bifurcation
8.2.2.5.1. North America
8.2.2.5.1.1. Market
Estimation, 2015 - 2020
8.2.2.5.1.2. Market
Forecast, 2021 - 2029
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2015 - 2020
8.2.2.5.2.2. Market
Forecast, 2021 - 2029
8.2.2.5.3. Asia Pacific
8.2.2.5.3.1. Market
Estimation, 2015 - 2020
8.2.2.5.3.2. Market
Forecast, 2021 - 2029
8.2.2.5.4. Middle East and Africa
8.2.2.5.4.1. Market
Estimation, 2015 - 2020
8.2.2.5.4.2. Market
Forecast, 2021 - 2029
8.2.2.5.5. Latin America
8.2.2.5.5.1. Market
Estimation, 2015 - 2020
8.2.2.5.5.2. Market
Forecast, 2021 - 2029
8.3. Key
Segment for Channeling Investments
8.3.1. By Type
of Streaming
9. Global Live Streaming Market Analysis and Forecasts, 2021 –
2029
9.1. Overview
9.2. Global
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Component
9.2.1. Solution
(Definition, Market Estimation and Penetration, 2015 - 2020, Market Estimation
(2015 - 2020), Market Forecast (2021 - 2029), Compound Annual Growth Rate
(CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle East
and Africa, Latin America) and Information on Cloud-based, On-premise)
9.2.1.1. Cloud-based
9.2.1.2. On-premise
9.2.2. Services
9.2.2.1. Definition
9.2.2.2. Market Estimation and Penetration, 2015 - 2020
9.2.2.3. Market Forecast, 2021 - 2029
9.2.2.4. Compound Annual Growth Rate (CAGR)
9.2.2.5. Regional Bifurcation
9.2.2.5.1. North America
9.2.2.5.1.1. Market
Estimation, 2015 - 2020
9.2.2.5.1.2. Market
Forecast, 2021 - 2029
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2015 - 2020
9.2.2.5.2.2. Market
Forecast, 2021 - 2029
9.2.2.5.3. Asia Pacific
9.2.2.5.3.1. Market
Estimation, 2015 - 2020
9.2.2.5.3.2. Market
Forecast, 2021 - 2029
9.2.2.5.4. Middle East and Africa
9.2.2.5.4.1. Market
Estimation, 2015 - 2020
9.2.2.5.4.2. Market
Forecast, 2021 - 2029
9.2.2.5.5. Latin America
9.2.2.5.5.1. Market
Estimation, 2015 - 2020
9.2.2.5.5.2. Market
Forecast, 2021 - 2029
9.3. Key
Segment for Channeling Investments
9.3.1. By
Component
10. Global Live Streaming Market Analysis and Forecasts, 2021 –
2029
10.1. Overview
10.2. Global
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access Type
10.2.1. Web-based
10.2.1.1. Definition
10.2.1.2. Market Estimation and Penetration, 2015 - 2020
10.2.1.3. Market Forecast, 2021 - 2029
10.2.1.4. Compound Annual Growth Rate (CAGR)
10.2.1.5. Regional Bifurcation
10.2.1.5.1. North America
10.2.1.5.1.1. Market
Estimation, 2015 - 2020
10.2.1.5.1.2. Market
Forecast, 2021 - 2029
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2015 - 2020
10.2.1.5.2.2. Market
Forecast, 2021 - 2029
10.2.1.5.3. Asia Pacific
10.2.1.5.3.1. Market
Estimation, 2015 - 2020
10.2.1.5.3.2. Market
Forecast, 2021 - 2029
10.2.1.5.4. Middle East and Africa
10.2.1.5.4.1. Market
Estimation, 2015 - 2020
10.2.1.5.4.2. Market
Forecast, 2021 - 2029
10.2.1.5.5. Latin America
10.2.1.5.5.1. Market
Estimation, 2015 - 2020
10.2.1.5.5.2. Market
Forecast, 2021 - 2029
10.2.2. App-based
10.2.2.1. Definition
10.2.2.2. Market Estimation and Penetration, 2015 - 2020
10.2.2.3. Market Forecast, 2021 - 2029
10.2.2.4. Compound Annual Growth Rate (CAGR)
10.2.2.5. Regional Bifurcation
10.2.2.5.1. North America
10.2.2.5.1.1. Market
Estimation, 2015 - 2020
10.2.2.5.1.2. Market
Forecast, 2021 - 2029
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2015 - 2020
10.2.2.5.2.2. Market
Forecast, 2021 - 2029
10.2.2.5.3. Asia Pacific
10.2.2.5.3.1. Market
Estimation, 2015 - 2020
10.2.2.5.3.2. Market
Forecast, 2021 - 2029
10.2.2.5.4. Middle East and Africa
10.2.2.5.4.1. Market
Estimation, 2015 - 2020
10.2.2.5.4.2. Market
Forecast, 2021 - 2029
10.2.2.5.5. Latin America
10.2.2.5.5.1. Market
Estimation, 2015 - 2020
10.2.2.5.5.2. Market
Forecast, 2021 - 2029
10.3. Key
Segment for Channeling Investments
10.3.1. By
Access Type
11. Global Live Streaming Market Analysis and Forecasts, 2021 –
2029
11.1. Overview
11.2. Global
Live Streaming Market Revenue (US$ Mn) and Forecasts, By End Users
11.2.1. Individual
11.2.1.1. Definition
11.2.1.2. Market Estimation and Penetration, 2015 - 2020
11.2.1.3. Market Forecast, 2021 - 2029
11.2.1.4. Compound Annual Growth Rate (CAGR)
11.2.1.5. Regional Bifurcation
11.2.1.5.1. North America
11.2.1.5.1.1. Market
Estimation, 2015 - 2020
11.2.1.5.1.2. Market
Forecast, 2021 - 2029
11.2.1.5.2. Europe
11.2.1.5.2.1. Market
Estimation, 2015 - 2020
11.2.1.5.2.2. Market
Forecast, 2021 - 2029
11.2.1.5.3. Asia Pacific
11.2.1.5.3.1. Market
Estimation, 2015 - 2020
11.2.1.5.3.2. Market
Forecast, 2021 - 2029
11.2.1.5.4. Middle East and Africa
11.2.1.5.4.1. Market
Estimation, 2015 - 2020
11.2.1.5.4.2. Market
Forecast, 2021 - 2029
11.2.1.5.5. Latin America
11.2.1.5.5.1. Market
Estimation, 2015 - 2020
11.2.1.5.5.2. Market
Forecast, 2021 - 2029
11.2.2. Businesses
(Definition, Market Estimation and Penetration, 2015 - 2020, Market Estimation
(2015 - 2020), Market Forecast (2021 - 2029), Compound Annual Growth Rate
(CAGR), Regional Bifurcation (North America, Europe, Asia Pacific, Middle East
and Africa, Latin America) and Information on Entertainment and Media, Retail
and Ecommerce, Education, Banking Financial Service and Insurance, Sports and
Events, Government, Healthcare, Others)
11.2.2.1. Entertainment and Media
11.2.2.2. Retail and Ecommerce
11.2.2.3. Education
11.2.2.4. Banking Financial Service and Insurance
11.2.2.5. Sports and Events
11.2.2.6. Government
11.2.2.7. Healthcare
11.2.2.8. Others
11.3. Key
Segment for Channeling Investments
11.3.1. By End
Users
12. North America Live Streaming Market Analysis and Forecasts,
2021 - 2029
12.1. Overview
12.1.1. North
America Live Streaming Market Revenue (US$ Mn)
12.2. North
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type of
Streaming
12.2.1. Audio
Live Streaming
12.2.2. Video
Live Streaming
12.3. North
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Component
12.3.1. Solution
12.3.1.1. Cloud-based
12.3.1.2. On-premise
12.3.2. Services
12.4. North
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access Type
12.4.1. Web-based
12.4.2. App-based
12.5. North
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By End Users
12.5.1. Individual
12.5.2. Businesses
12.5.2.1. Entertainment and Media
12.5.2.2. Retail and Ecommerce
12.5.2.3. Education
12.5.2.4. Banking Financial Service and Insurance
12.5.2.5. Sports and Events
12.5.2.6. Government
12.5.2.7. Healthcare
12.5.2.8. Others
12.6. North
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Country
12.6.1. U.S
12.6.1.1. U.S Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
12.6.1.1.1. Audio Live Streaming
12.6.1.1.2. Video Live Streaming
12.6.1.2. U.S Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
12.6.1.2.1. Solution
12.6.1.2.1.1. Cloud-based
12.6.1.2.1.2. On-premise
12.6.1.2.2. Services
12.6.1.3. U.S Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
12.6.1.3.1. Web-based
12.6.1.3.2. App-based
12.6.1.4. U.S Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
12.6.1.4.1. Individual
12.6.1.4.2. Businesses
12.6.1.4.2.1. Entertainment
and Media
12.6.1.4.2.2. Retail
and Ecommerce
12.6.1.4.2.3. Education
12.6.1.4.2.4. Banking
Financial Service and Insurance
12.6.1.4.2.5. Sports
and Events
12.6.1.4.2.6. Government
12.6.1.4.2.7. Healthcare
12.6.1.4.2.8. Others
12.6.2. Canada
12.6.2.1. Canada Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
12.6.2.1.1. Audio Live Streaming
12.6.2.1.2. Video Live Streaming
12.6.2.2. Canada Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
12.6.2.2.1. Solution
12.6.2.2.1.1. Cloud-based
12.6.2.2.1.2. On-premise
12.6.2.2.2. Services
12.6.2.3. Canada Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
12.6.2.3.1. Web-based
12.6.2.3.2. App-based
12.6.2.4. Canada Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
12.6.2.4.1. Individual
12.6.2.4.2. Businesses
12.6.2.4.2.1. Entertainment
and Media
12.6.2.4.2.2. Retail
and Ecommerce
12.6.2.4.2.3. Education
12.6.2.4.2.4. Banking
Financial Service and Insurance
12.6.2.4.2.5. Sports
and Events
12.6.2.4.2.6. Government
12.6.2.4.2.7. Healthcare
12.6.2.4.2.8. Others
12.6.3. Mexico
12.6.3.1. Mexico Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
12.6.3.1.1. Audio Live Streaming
12.6.3.1.2. Video Live Streaming
12.6.3.2. Mexico Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
12.6.3.2.1. Solution
12.6.3.2.1.1. Cloud-based
12.6.3.2.1.2. On-premise
12.6.3.2.2. Services
12.6.3.3. Mexico Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
12.6.3.3.1. Web-based
12.6.3.3.2. App-based
12.6.3.4. Mexico Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
12.6.3.4.1. Individual
12.6.3.4.2. Businesses
12.6.3.4.2.1. Entertainment
and Media
12.6.3.4.2.2. Retail
and Ecommerce
12.6.3.4.2.3. Education
12.6.3.4.2.4. Banking
Financial Service and Insurance
12.6.3.4.2.5. Sports
and Events
12.6.3.4.2.6. Government
12.6.3.4.2.7. Healthcare
12.6.3.4.2.8. Others
12.6.4. Rest of
North America
12.6.4.1. Rest of North America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Type of Streaming
12.6.4.1.1. Audio Live Streaming
12.6.4.1.2. Video Live Streaming
12.6.4.2. Rest of North America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Component
12.6.4.2.1. Solution
12.6.4.2.1.1. Cloud-based
12.6.4.2.1.2. On-premise
12.6.4.2.2. Services
12.6.4.3. Rest of North America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Access Type
12.6.4.3.1. Web-based
12.6.4.3.2. App-based
12.6.4.4. Rest of North America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By End Users
12.6.4.4.1. Individual
12.6.4.4.2. Businesses
12.6.4.4.2.1. Entertainment
and Media
12.6.4.4.2.2. Retail
and Ecommerce
12.6.4.4.2.3. Education
12.6.4.4.2.4. Banking
Financial Service and Insurance
12.6.4.4.2.5. Sports
and Events
12.6.4.4.2.6. Government
12.6.4.4.2.7. Healthcare
12.6.4.4.2.8. Others
12.7. Key
Segment for Channeling Investments
12.7.1. By
Country
12.7.2. By Type
of Streaming
12.7.3. By
Component
12.7.4. By
Access Type
12.7.5. By End
Users
13. Europe Live Streaming Market Analysis and Forecasts, 2021 -
2029
13.1. Overview
13.1.1. Europe
Live Streaming Market Revenue (US$ Mn)
13.2. Europe
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type of Streaming
13.2.1. Audio
Live Streaming
13.2.2. Video
Live Streaming
13.3. Europe
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Component
13.3.1. Solution
13.3.1.1. Cloud-based
13.3.1.2. On-premise
13.3.2. Services
13.4. Europe
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access Type
13.4.1. Web-based
13.4.2. App-based
13.5. Europe
Live Streaming Market Revenue (US$ Mn) and Forecasts, By End Users
13.5.1. Individual
13.5.2. Businesses
13.5.2.1. Entertainment and Media
13.5.2.2. Retail and Ecommerce
13.5.2.3. Education
13.5.2.4. Banking Financial Service and Insurance
13.5.2.5. Sports and Events
13.5.2.6. Government
13.5.2.7. Healthcare
13.5.2.8. Others
13.6. Europe
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Country
13.6.1. France
13.6.1.1. France Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
13.6.1.1.1. Audio Live Streaming
13.6.1.1.2. Video Live Streaming
13.6.1.2. France Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
13.6.1.2.1. Solution
13.6.1.2.1.1. Cloud-based
13.6.1.2.1.2. On-premise
13.6.1.2.2. Services
13.6.1.3. France Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
13.6.1.3.1. Web-based
13.6.1.3.2. App-based
13.6.1.4. France Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
13.6.1.4.1. Individual
13.6.1.4.2. Businesses
13.6.1.4.2.1. Entertainment
and Media
13.6.1.4.2.2. Retail
and Ecommerce
13.6.1.4.2.3. Education
13.6.1.4.2.4. Banking
Financial Service and Insurance
13.6.1.4.2.5. Sports
and Events
13.6.1.4.2.6. Government
13.6.1.4.2.7. Healthcare
13.6.1.4.2.8. Others
13.6.2. The UK
13.6.2.1. The UK Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
13.6.2.1.1. Audio Live Streaming
13.6.2.1.2. Video Live Streaming
13.6.2.2. The UK Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
13.6.2.2.1. Solution
13.6.2.2.1.1. Cloud-based
13.6.2.2.1.2. On-premise
13.6.2.2.2. Services
13.6.2.3. The UK Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
13.6.2.3.1. Web-based
13.6.2.3.2. App-based
13.6.2.4. The UK Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
13.6.2.4.1. Individual
13.6.2.4.2. Businesses
13.6.2.4.2.1. Entertainment
and Media
13.6.2.4.2.2. Retail
and Ecommerce
13.6.2.4.2.3. Education
13.6.2.4.2.4. Banking
Financial Service and Insurance
13.6.2.4.2.5. Sports
and Events
13.6.2.4.2.6. Government
13.6.2.4.2.7. Healthcare
13.6.2.4.2.8. Others
13.6.3. Spain
13.6.3.1. Spain Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
13.6.3.1.1. Audio Live Streaming
13.6.3.1.2. Video Live Streaming
13.6.3.2. Spain Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.3.2.1. Solution
13.6.3.2.1.1. Cloud-based
13.6.3.2.1.2. On-premise
13.6.3.2.2. Services
13.6.3.3. Spain Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
13.6.3.3.1. Web-based
13.6.3.3.2. App-based
13.6.3.4. Spain Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
13.6.3.4.1. Individual
13.6.3.4.2. Businesses
13.6.3.4.2.1. Entertainment
and Media
13.6.3.4.2.2. Retail
and Ecommerce
13.6.3.4.2.3. Education
13.6.3.4.2.4. Banking
Financial Service and Insurance
13.6.3.4.2.5. Sports
and Events
13.6.3.4.2.6. Government
13.6.3.4.2.7. Healthcare
13.6.3.4.2.8. Others
13.6.4. Germany
13.6.4.1. Germany Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
13.6.4.1.1. Audio Live Streaming
13.6.4.1.2. Video Live Streaming
13.6.4.2. Germany Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
13.6.4.2.1. Solution
13.6.4.2.1.1. Cloud-based
13.6.4.2.1.2. On-premise
13.6.4.2.2. Services
13.6.4.3. Germany Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
13.6.4.3.1. Web-based
13.6.4.3.2. App-based
13.6.4.4. Germany Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
13.6.4.4.1. Individual
13.6.4.4.2. Businesses
13.6.4.4.2.1. Entertainment
and Media
13.6.4.4.2.2. Retail
and Ecommerce
13.6.4.4.2.3. Education
13.6.4.4.2.4. Banking
Financial Service and Insurance
13.6.4.4.2.5. Sports
and Events
13.6.4.4.2.6. Government
13.6.4.4.2.7. Healthcare
13.6.4.4.2.8. Others
13.6.5. Italy
13.6.5.1. Italy Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
13.6.5.1.1. Audio Live Streaming
13.6.5.1.2. Video Live Streaming
13.6.5.2. Italy Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
13.6.5.2.1. Solution
13.6.5.2.1.1. Cloud-based
13.6.5.2.1.2. On-premise
13.6.5.2.2. Services
13.6.5.3. Italy Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
13.6.5.3.1. Web-based
13.6.5.3.2. App-based
13.6.5.4. Italy Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
13.6.5.4.1. Individual
13.6.5.4.2. Businesses
13.6.5.4.2.1. Entertainment
and Media
13.6.5.4.2.2. Retail
and Ecommerce
13.6.5.4.2.3. Education
13.6.5.4.2.4. Banking
Financial Service and Insurance
13.6.5.4.2.5. Sports
and Events
13.6.5.4.2.6. Government
13.6.5.4.2.7. Healthcare
13.6.5.4.2.8. Others
13.6.6. Nordic
Countries
13.6.6.1. Nordic Countries Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
13.6.6.1.1. Audio Live Streaming
13.6.6.1.2. Video Live Streaming
13.6.6.2. Nordic Countries Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
13.6.6.2.1. Solution
13.6.6.2.1.1. Cloud-based
13.6.6.2.1.2. On-premise
13.6.6.2.2. Services
13.6.6.3. Nordic Countries Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
13.6.6.3.1. Web-based
13.6.6.3.2. App-based
13.6.6.4. Nordic Countries Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
13.6.6.4.1. Individual
13.6.6.4.2. Businesses
13.6.6.4.2.1. Entertainment
and Media
13.6.6.4.2.2. Retail
and Ecommerce
13.6.6.4.2.3. Education
13.6.6.4.2.4. Banking
Financial Service and Insurance
13.6.6.4.2.5. Sports
and Events
13.6.6.4.2.6. Government
13.6.6.4.2.7. Healthcare
13.6.6.4.2.8. Others
13.6.6.5. Nordic Countries Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Country
13.6.6.5.1. Denmark
13.6.6.5.2. Finland
13.6.6.5.3. Iceland
13.6.6.5.4. Sweden
13.6.6.5.5. Norway
13.6.7. Benelux
Union
13.6.7.1. Benelux Union Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
13.6.7.1.1. Audio Live Streaming
13.6.7.1.2. Video Live Streaming
13.6.7.2. Benelux Union Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
13.6.7.2.1. Solution
13.6.7.2.1.1. Cloud-based
13.6.7.2.1.2. On-premise
13.6.7.2.2. Services
13.6.7.3. Benelux Union Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
13.6.7.3.1. Web-based
13.6.7.3.2. App-based
13.6.7.4. Benelux Union Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
13.6.7.4.1. Individual
13.6.7.4.2. Businesses
13.6.7.4.2.1. Entertainment
and Media
13.6.7.4.2.2. Retail
and Ecommerce
13.6.7.4.2.3. Education
13.6.7.4.2.4. Banking
Financial Service and Insurance
13.6.7.4.2.5. Sports
and Events
13.6.7.4.2.6. Government
13.6.7.4.2.7. Healthcare
13.6.7.4.2.8. Others
13.6.7.5. Benelux Union Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Country
13.6.7.5.1. Belgium
13.6.7.5.2. The Netherlands
13.6.7.5.3. Luxembourg
13.6.8. Rest of
Europe
13.6.8.1. Rest of Europe Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
13.6.8.1.1. Audio Live Streaming
13.6.8.1.2. Video Live Streaming
13.6.8.2. Rest of Europe Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
13.6.8.2.1. Solution
13.6.8.2.1.1. Cloud-based
13.6.8.2.1.2. On-premise
13.6.8.2.2. Services
13.6.8.3. Rest of Europe Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
13.6.8.3.1. Web-based
13.6.8.3.2. App-based
13.6.8.4. Rest of Europe Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
13.6.8.4.1. Individual
13.6.8.4.2. Businesses
13.6.8.4.2.1. Entertainment
and Media
13.6.8.4.2.2. Retail
and Ecommerce
13.6.8.4.2.3. Education
13.6.8.4.2.4. Banking
Financial Service and Insurance
13.6.8.4.2.5. Sports
and Events
13.6.8.4.2.6. Government
13.6.8.4.2.7. Healthcare
13.6.8.4.2.8. Others
13.7. Key Segment
for Channeling Investments
13.7.1. By
Country
13.7.2. By Type
of Streaming
13.7.3. By
Component
13.7.4. By
Access Type
13.7.5. By End
Users
14. Asia Pacific Live Streaming Market Analysis and Forecasts,
2021 - 2029
14.1. Overview
14.1.1. Asia
Pacific Live Streaming Market Revenue (US$ Mn)
14.2. Asia
Pacific Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type of
Streaming
14.2.1. Audio
Live Streaming
14.2.2. Video
Live Streaming
14.3. Asia
Pacific Live Streaming Market Revenue (US$ Mn) and Forecasts, By Component
14.3.1. Solution
14.3.1.1. Cloud-based
14.3.1.2. On-premise
14.3.2. Services
14.4. Asia
Pacific Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access Type
14.4.1. Web-based
14.4.2. App-based
14.5. Asia
Pacific Live Streaming Market Revenue (US$ Mn) and Forecasts, By End Users
14.5.1. Individual
14.5.2. Businesses
14.5.2.1. Entertainment and Media
14.5.2.2. Retail and Ecommerce
14.5.2.3. Education
14.5.2.4. Banking Financial Service and Insurance
14.5.2.5. Sports and Events
14.5.2.6. Government
14.5.2.7. Healthcare
14.5.2.8. Others
14.6. Asia
Pacific Live Streaming Market Revenue (US$ Mn) and Forecasts, By Country
14.6.1. China
14.6.1.1. China Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
14.6.1.1.1. Audio Live Streaming
14.6.1.1.2. Video Live Streaming
14.6.1.2. China Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.1.2.1. Solution
14.6.1.2.1.1. Cloud-based
14.6.1.2.1.2. On-premise
14.6.1.2.2. Services
14.6.1.3. China Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
14.6.1.3.1. Web-based
14.6.1.3.2. App-based
14.6.1.4. China Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
14.6.1.4.1. Individual
14.6.1.4.2. Businesses
14.6.1.4.2.1. Entertainment
and Media
14.6.1.4.2.2. Retail
and Ecommerce
14.6.1.4.2.3. Education
14.6.1.4.2.4. Banking
Financial Service and Insurance
14.6.1.4.2.5. Sports
and Events
14.6.1.4.2.6. Government
14.6.1.4.2.7. Healthcare
14.6.1.4.2.8. Others
14.6.2. Japan
14.6.2.1. Japan Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
14.6.2.1.1. Audio Live Streaming
14.6.2.1.2. Video Live Streaming
14.6.2.2. Japan Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.2.2.1. Solution
14.6.2.2.1.1. Cloud-based
14.6.2.2.1.2. On-premise
14.6.2.2.2. Services
14.6.2.3. Japan Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
14.6.2.3.1. Web-based
14.6.2.3.2. App-based
14.6.2.4. Japan Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
14.6.2.4.1. Individual
14.6.2.4.2. Businesses
14.6.2.4.2.1. Entertainment
and Media
14.6.2.4.2.2. Retail
and Ecommerce
14.6.2.4.2.3. Education
14.6.2.4.2.4. Banking
Financial Service and Insurance
14.6.2.4.2.5. Sports
and Events
14.6.2.4.2.6. Government
14.6.2.4.2.7. Healthcare
14.6.2.4.2.8. Others
14.6.3. India
14.6.3.1. India Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
14.6.3.1.1. Audio Live Streaming
14.6.3.1.2. Video Live Streaming
14.6.3.2. India Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
14.6.3.2.1. Solution
14.6.3.2.1.1. Cloud-based
14.6.3.2.1.2. On-premise
14.6.3.2.2. Services
14.6.3.3. India Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
14.6.3.3.1. Web-based
14.6.3.3.2. App-based
14.6.3.4. India Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
14.6.3.4.1. Individual
14.6.3.4.2. Businesses
14.6.3.4.2.1. Entertainment
and Media
14.6.3.4.2.2. Retail
and Ecommerce
14.6.3.4.2.3. Education
14.6.3.4.2.4. Banking
Financial Service and Insurance
14.6.3.4.2.5. Sports
and Events
14.6.3.4.2.6. Government
14.6.3.4.2.7. Healthcare
14.6.3.4.2.8. Others
14.6.4. New
Zealand
14.6.4.1. New Zealand Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
14.6.4.1.1. Audio Live Streaming
14.6.4.1.2. Video Live Streaming
14.6.4.2. New Zealand Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
14.6.4.2.1. Solution
14.6.4.2.1.1. Cloud-based
14.6.4.2.1.2. On-premise
14.6.4.2.2. Services
14.6.4.3. New Zealand Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
14.6.4.3.1. Web-based
14.6.4.3.2. App-based
14.6.4.4. New Zealand Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
14.6.4.4.1. Individual
14.6.4.4.2. Businesses
14.6.4.4.2.1. Entertainment
and Media
14.6.4.4.2.2. Retail
and Ecommerce
14.6.4.4.2.3. Education
14.6.4.4.2.4. Banking
Financial Service and Insurance
14.6.4.4.2.5. Sports
and Events
14.6.4.4.2.6. Government
14.6.4.4.2.7. Healthcare
14.6.4.4.2.8. Others
14.6.5. Australia
14.6.5.1. Australia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
14.6.5.1.1. Audio Live Streaming
14.6.5.1.2. Video Live Streaming
14.6.5.2. Australia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
14.6.5.2.1. Solution
14.6.5.2.1.1. Cloud-based
14.6.5.2.1.2. On-premise
14.6.5.2.2. Services
14.6.5.3. Australia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
14.6.5.3.1. Web-based
14.6.5.3.2. App-based
14.6.5.4. Australia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
14.6.5.4.1. Individual
14.6.5.4.2. Businesses
14.6.5.4.2.1. Entertainment
and Media
14.6.5.4.2.2. Retail
and Ecommerce
14.6.5.4.2.3. Education
14.6.5.4.2.4. Banking
Financial Service and Insurance
14.6.5.4.2.5. Sports
and Events
14.6.5.4.2.6. Government
14.6.5.4.2.7. Healthcare
14.6.5.4.2.8. Others
14.6.6. South
Korea
14.6.6.1. South Korea Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
14.6.6.1.1. Audio Live Streaming
14.6.6.1.2. Video Live Streaming
14.6.6.2. South Korea Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
14.6.6.2.1. Solution
14.6.6.2.1.1. Cloud-based
14.6.6.2.1.2. On-premise
14.6.6.2.2. Services
14.6.6.3. South Korea Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
14.6.6.3.1. Web-based
14.6.6.3.2. App-based
14.6.6.4. South Korea Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
14.6.6.4.1. Individual
14.6.6.4.2. Businesses
14.6.6.4.2.1. Entertainment
and Media
14.6.6.4.2.2. Retail
and Ecommerce
14.6.6.4.2.3. Education
14.6.6.4.2.4. Banking
Financial Service and Insurance
14.6.6.4.2.5. Sports
and Events
14.6.6.4.2.6. Government
14.6.6.4.2.7. Healthcare
14.6.6.4.2.8. Others
14.6.7. Southeast
Asia
14.6.7.1. Southeast Asia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
14.6.7.1.1. Audio Live Streaming
14.6.7.1.2. Video Live Streaming
14.6.7.2. Southeast Asia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
14.6.7.2.1. Solution
14.6.7.2.1.1. Cloud-based
14.6.7.2.1.2. On-premise
14.6.7.2.2. Services
14.6.7.3. Southeast Asia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
14.6.7.3.1. Web-based
14.6.7.3.2. App-based
14.6.7.4. Southeast Asia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
14.6.7.4.1. Individual
14.6.7.4.2. Businesses
14.6.7.4.2.1. Entertainment
and Media
14.6.7.4.2.2. Retail
and Ecommerce
14.6.7.4.2.3. Education
14.6.7.4.2.4. Banking
Financial Service and Insurance
14.6.7.4.2.5. Sports
and Events
14.6.7.4.2.6. Government
14.6.7.4.2.7. Healthcare
14.6.7.4.2.8. Others
14.6.7.5. Southeast Asia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Country
14.6.7.5.1. Indonesia
14.6.7.5.2. Thailand
14.6.7.5.3. Malaysia
14.6.7.5.4. Singapore
14.6.7.5.5. Rest of Southeast Asia
14.6.8. Rest of
Asia Pacific
14.6.8.1. Rest of Asia Pacific Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Type of Streaming
14.6.8.1.1. Audio Live Streaming
14.6.8.1.2. Video Live Streaming
14.6.8.2. Rest of Asia Pacific Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Component
14.6.8.2.1. Solution
14.6.8.2.1.1. Cloud-based
14.6.8.2.1.2. On-premise
14.6.8.2.2. Services
14.6.8.3. Rest of Asia Pacific Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Access Type
14.6.8.3.1. Web-based
14.6.8.3.2. App-based
14.6.8.4. Rest of Asia Pacific Live Streaming Market Revenue (US$ Mn)
and Forecasts, By End Users
14.6.8.4.1. Individual
14.6.8.4.2. Businesses
14.6.8.4.2.1. Entertainment
and Media
14.6.8.4.2.2. Retail
and Ecommerce
14.6.8.4.2.3. Education
14.6.8.4.2.4. Banking
Financial Service and Insurance
14.6.8.4.2.5. Sports
and Events
14.6.8.4.2.6. Government
14.6.8.4.2.7. Healthcare
14.6.8.4.2.8. Others
14.7. Key
Segment for Channeling Investments
14.7.1. By
Country
14.7.2. By Type
of Streaming
14.7.3. By
Component
14.7.4. By
Access Type
14.7.5. By End
Users
15. Middle East and Africa Live Streaming Market Analysis and
Forecasts, 2021 - 2029
15.1. Overview
15.1.1. Middle
East and Africa Live Streaming Market Revenue (US$ Mn)
15.2. Middle
East and Africa Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type
of Streaming
15.2.1. Audio
Live Streaming
15.2.2. Video
Live Streaming
15.3. Middle
East and Africa Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
15.3.1. Solution
15.3.1.1. Cloud-based
15.3.1.2. On-premise
15.3.2. Services
15.4. Middle
East and Africa Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access
Type
15.4.1. Web-based
15.4.2. App-based
15.5. Middle
East and Africa Live Streaming Market Revenue (US$ Mn) and Forecasts, By End
Users
15.5.1. Individual
15.5.2. Businesses
15.5.2.1. Entertainment and Media
15.5.2.2. Retail and Ecommerce
15.5.2.3. Education
15.5.2.4. Banking Financial Service and Insurance
15.5.2.5. Sports and Events
15.5.2.6. Government
15.5.2.7. Healthcare
15.5.2.8. Others
15.6. Middle
East and Africa Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Country
15.6.1. Saudi
Arabia
15.6.1.1. Saudi Arabia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
15.6.1.1.1. Audio Live Streaming
15.6.1.1.2. Video Live Streaming
15.6.1.2. Saudi Arabia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
15.6.1.2.1. Solution
15.6.1.2.1.1. Cloud-based
15.6.1.2.1.2. On-premise
15.6.1.2.2. Services
15.6.1.3. Saudi Arabia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
15.6.1.3.1. Web-based
15.6.1.3.2. App-based
15.6.1.4. Saudi Arabia Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
15.6.1.4.1. Individual
15.6.1.4.2. Businesses
15.6.1.4.2.1. Entertainment
and Media
15.6.1.4.2.2. Retail
and Ecommerce
15.6.1.4.2.3. Education
15.6.1.4.2.4. Banking
Financial Service and Insurance
15.6.1.4.2.5. Sports
and Events
15.6.1.4.2.6. Government
15.6.1.4.2.7. Healthcare
15.6.1.4.2.8. Others
15.6.2. UAE
15.6.2.1. UAE Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
15.6.2.1.1. Audio Live Streaming
15.6.2.1.2. Video Live Streaming
15.6.2.2. UAE Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.2.2.1. Solution
15.6.2.2.1.1. Cloud-based
15.6.2.2.1.2. On-premise
15.6.2.2.2. Services
15.6.2.3. UAE Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
15.6.2.3.1. Web-based
15.6.2.3.2. App-based
15.6.2.4. UAE Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
15.6.2.4.1. Individual
15.6.2.4.2. Businesses
15.6.2.4.2.1. Entertainment
and Media
15.6.2.4.2.2. Retail
and Ecommerce
15.6.2.4.2.3. Education
15.6.2.4.2.4. Banking
Financial Service and Insurance
15.6.2.4.2.5. Sports
and Events
15.6.2.4.2.6. Government
15.6.2.4.2.7. Healthcare
15.6.2.4.2.8. Others
15.6.3. Egypt
15.6.3.1. Egypt Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Type of Streaming
15.6.3.1.1. Audio Live Streaming
15.6.3.1.2. Video Live Streaming
15.6.3.2. Egypt Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Component
15.6.3.2.1. Solution
15.6.3.2.1.1. Cloud-based
15.6.3.2.1.2. On-premise
15.6.3.2.2. Services
15.6.3.3. Egypt Live Streaming Market Revenue (US$ Mn) and Forecasts, By
Access Type
15.6.3.3.1. Web-based
15.6.3.3.2. App-based
15.6.3.4. Egypt Live Streaming Market Revenue (US$ Mn) and Forecasts, By
End Users
15.6.3.4.1. Individual
15.6.3.4.2. Businesses
15.6.3.4.2.1. Entertainment
and Media
15.6.3.4.2.2. Retail
and Ecommerce
15.6.3.4.2.3. Education
15.6.3.4.2.4. Banking
Financial Service and Insurance
15.6.3.4.2.5. Sports
and Events
15.6.3.4.2.6. Government
15.6.3.4.2.7. Healthcare
15.6.3.4.2.8. Others
15.6.4. Kuwait
15.6.4.1. Kuwait Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
15.6.4.1.1. Audio Live Streaming
15.6.4.1.2. Video Live Streaming
15.6.4.2. Kuwait Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
15.6.4.2.1. Solution
15.6.4.2.1.1. Cloud-based
15.6.4.2.1.2. On-premise
15.6.4.2.2. Services
15.6.4.3. Kuwait Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
15.6.4.3.1. Web-based
15.6.4.3.2. App-based
15.6.4.4. Kuwait Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
15.6.4.4.1. Individual
15.6.4.4.2. Businesses
15.6.4.4.2.1. Entertainment
and Media
15.6.4.4.2.2. Retail
and Ecommerce
15.6.4.4.2.3. Education
15.6.4.4.2.4. Banking
Financial Service and Insurance
15.6.4.4.2.5. Sports
and Events
15.6.4.4.2.6. Government
15.6.4.4.2.7. Healthcare
15.6.4.4.2.8. Others
15.6.5. South
Africa
15.6.5.1. South Africa Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
15.6.5.1.1. Audio Live Streaming
15.6.5.1.2. Video Live Streaming
15.6.5.2. South Africa Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
15.6.5.2.1. Solution
15.6.5.2.1.1. Cloud-based
15.6.5.2.1.2. On-premise
15.6.5.2.2. Services
15.6.5.3. South Africa Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
15.6.5.3.1. Web-based
15.6.5.3.2. App-based
15.6.5.4. South Africa Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
15.6.5.4.1. Individual
15.6.5.4.2. Businesses
15.6.5.4.2.1. Entertainment
and Media
15.6.5.4.2.2. Retail
and Ecommerce
15.6.5.4.2.3. Education
15.6.5.4.2.4. Banking
Financial Service and Insurance
15.6.5.4.2.5. Sports
and Events
15.6.5.4.2.6. Government
15.6.5.4.2.7. Healthcare
15.6.5.4.2.8. Others
15.6.6. Rest of
Middle East & Africa
15.6.6.1. Rest of Middle East & Africa Live Streaming Market Revenue
(US$ Mn) and Forecasts, By Type of Streaming
15.6.6.1.1. Audio Live Streaming
15.6.6.1.2. Video Live Streaming
15.6.6.2. Rest of Middle East & Africa Live Streaming Market Revenue
(US$ Mn) and Forecasts, By Component
15.6.6.2.1. Solution
15.6.6.2.1.1. Cloud-based
15.6.6.2.1.2. On-premise
15.6.6.2.2. Services
15.6.6.3. Rest of Middle East & Africa Live Streaming Market Revenue
(US$ Mn) and Forecasts, By Access Type
15.6.6.3.1. Web-based
15.6.6.3.2. App-based
15.6.6.4. Rest of Middle East & Africa Live Streaming Market Revenue
(US$ Mn) and Forecasts, By End Users
15.6.6.4.1. Individual
15.6.6.4.2. Businesses
15.6.6.4.2.1. Entertainment
and Media
15.6.6.4.2.2. Retail
and Ecommerce
15.6.6.4.2.3. Education
15.6.6.4.2.4. Banking
Financial Service and Insurance
15.6.6.4.2.5. Sports
and Events
15.6.6.4.2.6. Government
15.6.6.4.2.7. Healthcare
15.6.6.4.2.8. Others
15.7. Key
Segment for Channeling Investments
15.7.1. By
Country
15.7.2. By Type
of Streaming
15.7.3. By
Component
15.7.4. By
Access Type
15.7.5. By End
Users
16. Latin America Live Streaming Market Analysis and Forecasts,
2021 - 2029
16.1. Overview
16.1.1. Latin
America Live Streaming Market Revenue (US$ Mn)
16.2. Latin America
Live Streaming Market Revenue (US$ Mn) and Forecasts, By Type of Streaming
16.2.1. Audio
Live Streaming
16.2.2. Video
Live Streaming
16.3. Latin
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Component
16.3.1. Solution
16.3.1.1. Cloud-based
16.3.1.2. On-premise
16.3.2. Services
16.4. Latin
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Access Type
16.4.1. Web-based
16.4.2. App-based
16.5. Latin
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By End Users
16.5.1. Individual
16.5.2. Businesses
16.5.2.1. Entertainment and Media
16.5.2.2. Retail and Ecommerce
16.5.2.3. Education
16.5.2.4. Banking Financial Service and Insurance
16.5.2.5. Sports and Events
16.5.2.6. Government
16.5.2.7. Healthcare
16.5.2.8. Others
16.6. Latin
America Live Streaming Market Revenue (US$ Mn) and Forecasts, By Country
16.6.1. Brazil
16.6.1.1. Brazil Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Type of Streaming
16.6.1.1.1. Audio Live Streaming
16.6.1.1.2. Video Live Streaming
16.6.1.2. Brazil Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Component
16.6.1.2.1. Solution
16.6.1.2.1.1. Cloud-based
16.6.1.2.1.2. On-premise
16.6.1.2.2. Services
16.6.1.3. Brazil Live Streaming Market Revenue (US$ Mn) and Forecasts,
By Access Type
16.6.1.3.1. Web-based
16.6.1.3.2. App-based
16.6.1.4. Brazil Live Streaming Market Revenue (US$ Mn) and Forecasts,
By End Users
16.6.1.4.1. Individual
16.6.1.4.2. Businesses
16.6.1.4.2.1. Entertainment
and Media
16.6.1.4.2.2. Retail
and Ecommerce
16.6.1.4.2.3. Education
16.6.1.4.2.4. Banking
Financial Service and Insurance
16.6.1.4.2.5. Sports
and Events
16.6.1.4.2.6. Government
16.6.1.4.2.7. Healthcare
16.6.1.4.2.8. Others
16.6.2. Argentina
16.6.2.1. Argentina Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Type of Streaming
16.6.2.1.1. Audio Live Streaming
16.6.2.1.2. Video Live Streaming
16.6.2.2. Argentina Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Component
16.6.2.2.1. Solution
16.6.2.2.1.1. Cloud-based
16.6.2.2.1.2. On-premise
16.6.2.2.2. Services
16.6.2.3. Argentina Live Streaming Market Revenue (US$ Mn) and
Forecasts, By Access Type
16.6.2.3.1. Web-based
16.6.2.3.2. App-based
16.6.2.4. Argentina Live Streaming Market Revenue (US$ Mn) and
Forecasts, By End Users
16.6.2.4.1. Individual
16.6.2.4.2. Businesses
16.6.2.4.2.1. Entertainment
and Media
16.6.2.4.2.2. Retail
and Ecommerce
16.6.2.4.2.3. Education
16.6.2.4.2.4. Banking
Financial Service and Insurance
16.6.2.4.2.5. Sports
and Events
16.6.2.4.2.6. Government
16.6.2.4.2.7. Healthcare
16.6.2.4.2.8. Others
16.6.3. Rest of
Latin America
16.6.3.1. Rest of Latin America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Type of Streaming
16.6.3.1.1. Audio Live Streaming
16.6.3.1.2. Video Live Streaming
16.6.3.2. Rest of Latin America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Component
16.6.3.2.1. Solution
16.6.3.2.1.1. Cloud-based
16.6.3.2.1.2. On-premise
16.6.3.2.2. Services
16.6.3.3. Rest of Latin America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By Access Type
16.6.3.3.1. Web-based
16.6.3.3.2. App-based
16.6.3.4. Rest of Latin America Live Streaming Market Revenue (US$ Mn)
and Forecasts, By End Users
16.6.3.4.1. Individual
16.6.3.4.2. Businesses
16.6.3.4.2.1. Entertainment
and Media
16.6.3.4.2.2. Retail
and Ecommerce
16.6.3.4.2.3. Education
16.6.3.4.2.4. Banking
Financial Service and Insurance
16.6.3.4.2.5. Sports
and Events
16.6.3.4.2.6. Government
16.6.3.4.2.7. Healthcare
16.6.3.4.2.8. Others
16.7. Key
Segment for Channeling Investments
16.7.1. By
Country
16.7.2. By Type
of Streaming
16.7.3. By
Component
16.7.4. By
Access Type
16.7.5. By End
Users
17. Competitive Benchmarking
17.1. Market
Share Analysis, 2020
17.2. Global
Presence and Growth Strategies
17.2.1. Mergers
and Acquisitions
17.2.2. Product
Launches
17.2.3. Investments
Trends
17.2.4. R&D
Initiatives
18. Player Profiles
18.1. Brightcove
Inc
18.1.1. Company
Details
18.1.2. Company
Overview
18.1.3. Product
Offerings
18.1.4. Key
Developments
18.1.5. Financial
Analysis
18.1.6. SWOT
Analysis
18.1.7. Business
Strategies
18.2. Dacast
18.2.1. Company
Details
18.2.2. Company
Overview
18.2.3. Product
Offerings
18.2.4. Key
Developments
18.2.5. Financial
Analysis
18.2.6. SWOT
Analysis
18.2.7. Business Strategies
18.3. Haivision
18.3.1. Company
Details
18.3.2. Company
Overview
18.3.3. Product
Offerings
18.3.4. Key
Developments
18.3.5. Financial
Analysis
18.3.6. SWOT
Analysis
18.3.7. Business Strategies
18.4. IBM Corporation
18.4.1. Company
Details
18.4.2. Company
Overview
18.4.3. Product
Offerings
18.4.4. Key
Developments
18.4.5. Financial
Analysis
18.4.6. SWOT
Analysis
18.4.7. Business Strategies
18.5. Millicast
18.5.1. Company
Details
18.5.2. Company
Overview
18.5.3. Product
Offerings
18.5.4. Key
Developments
18.5.5. Financial
Analysis
18.5.6. SWOT
Analysis
18.5.7. Business Strategies
18.6. Muvi LLC
18.6.1. Company
Details
18.6.2. Company
Overview
18.6.3. Product
Offerings
18.6.4. Key
Developments
18.6.5. Financial
Analysis
18.6.6. SWOT
Analysis
18.6.7. Business Strategies
18.7. NCH Software
18.7.1. Company
Details
18.7.2. Company
Overview
18.7.3. Product
Offerings
18.7.4. Key
Developments
18.7.5. Financial
Analysis
18.7.6. SWOT
Analysis
18.7.7. Business Strategies
18.8. Panopto.
18.8.1. Company
Details
18.8.2. Company
Overview
18.8.3. Product
Offerings
18.8.4. Key
Developments
18.8.5. Financial
Analysis
18.8.6. SWOT
Analysis
18.8.7. Business Strategies
18.9. Sonic Foundry
18.9.1. Company
Details
18.9.2. Company
Overview
18.9.3. Product
Offerings
18.9.4. Key
Developments
18.9.5. Financial
Analysis
18.9.6. SWOT
Analysis
18.9.7. Business Strategies
18.10. SplitmediaLabs, Ltd.
18.10.1. Company
Details
18.10.2. Company
Overview
18.10.3. Product
Offerings
18.10.4. Key
Developments
18.10.5. Financial
Analysis
18.10.6. SWOT
Analysis
18.10.7. Business Strategies
18.11. StreamHash
18.11.1. Company
Details
18.11.2. Company
Overview
18.11.3. Product
Offerings
18.11.4. Key
Developments
18.11.5. Financial
Analysis
18.11.6. SWOT
Analysis
18.11.7. Business Strategies
18.12. StudioCoast Pty Ltd.
18.12.1. Company
Details
18.12.2. Company
Overview
18.12.3. Product
Offerings
18.12.4. Key Developments
18.12.5. Financial
Analysis
18.12.6. SWOT
Analysis
18.12.7. Business Strategies
18.13. Telestream, LLC
18.13.1. Company
Details
18.13.2. Company
Overview
18.13.3. Product
Offerings
18.13.4. Key
Developments
18.13.5. Financial
Analysis
18.13.6. SWOT
Analysis
18.13.7. Business Strategies
18.14. VBrick
18.14.1. Company
Details
18.14.2. Company
Overview
18.14.3. Product
Offerings
18.14.4. Key
Developments
18.14.5. Financial
Analysis
18.14.6. SWOT
Analysis
18.14.7. Business Strategies
18.15. VIDIZMO LLC
18.15.1. Company
Details
18.15.2. Company
Overview
18.15.3. Product
Offerings
18.15.4. Key
Developments
18.15.5. Financial
Analysis
18.15.6. SWOT
Analysis
18.15.7. Business Strategies
18.16. Vimeo, Inc.
18.16.1. Company
Details
18.16.2. Company
Overview
18.16.3. Product
Offerings
18.16.4. Key
Developments
18.16.5. Financial
Analysis
18.16.6. SWOT
Analysis
18.16.7. Business Strategies
18.17. Wowza Media Systems, LLC
18.17.1. Company
Details
18.17.2. Company
Overview
18.17.3. Product
Offerings
18.17.4. Key
Developments
18.17.5. Financial
Analysis
18.17.6. SWOT
Analysis
18.17.7. Business Strategies
18.18. Other Market Participants
19. Key Findings
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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