Global Sports Software Market Size By Deployment Type (Cloud, On Premise) By Application (Sports League Management, Sports Performance and Statistics Media and Broadcasting, Online Betting and Booking, Others (Personal Fitness Application, Donation Collection, etc.) By End User (Clubs, Leagues, Sports Associations Coaches– Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 – 2027

Report ID :AMI-243 | Category : Information And Communication Technology | Published Date : July, 2019 | Pages : 321 | Format :PDF
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Industry Trends

Global sports software market was valued at US$ 4,936.3 million in 2018 and is estimated to reach US$ 15,763.2 million by 2027, growing at a CAGR of 13.8% over the forecast period.

Global Sports Software Market Revenue, 2019 - 2027

Global sports software market

Globally, rise in sports events and increase in demand for advance tools for integrating data are major market growth rendering factors for sports software. As the sports industry becomes increasingly commercialized and competitive, sports leagues, associations, and clubs are adopting strategies enabled with improved analytics and effective management of routine procedures and operations through software tools the market for sports software is growing rapidly. The Sports Software encompasses different sets of tools such as those for online registration, access to member database, competition management, game scheduling, online payment processing, team management and communication tools, mass email tools, gym and sports club management software, match results, league standings, fundraising tools customizable websites, notifications, tournament management, team reminders, mobile app and many more.

With the introduction of many sports worldwide, it is bringing heavy investments for technological developments from various sports leagues, clubs, stadiums, and associations, which is projected to reflect positively on the uptake of sports software in the years to come.

High cost of game software is hindering the growth of sports software market as budgets of IT are very restricted which impacts prices of software for game management customers often perceive the cost of the software to be too high Hence, game management software vendors are reevaluating their pricing models and delivery models to suit the customer preferences and to accommodate their budget.

As the Demand for sports software market is up surging, this has resulted in the need improved data quality and data safety across all verticals, Media outlets provide personalized broadcasting experience such as NFL which made deals with Twitter and Yahoo to show games to a younger audience. Another opportunity sports software market has in near future is they can promote low tier sports among young population which boost its demand in forecasted years. This is providing growth opportunities for sports software market.

On the basis of deployment, sports software market is segmented into cloud and on premise. The cloud-based solution can offer more flexible and more customization options, is increasing the application scope of the software through various channels such as smartphones, computers, TV and other smart devices. Cloud based deployment solution will be increasing at a CAGR of 13.8%. Thus, stakeholders in the sports industry who are looking to invest broadly in technological adoptions are adopting to cloud-based software to leverage maximum benefits from the software. On premise deployment option is preferred much.

Sports software help companies in registration, scheduling, online ticket booking & sales of the ticket and to increase the team communication capabilities. Sports software application can be seen in sports league management, sports performance and statistics, media and broadcasting, online betting and booking. Sports League Management segment accounted for largest share.

Sports softwares are used in clubs, leagues, sports association and coaches. Clubs are projected to be the largest end-users accounting to a share. The software is also benefiting sports clubs to gain market advantage by using big data analytics and performance analysis to achieve higher TV ratings coupled with efficient fund management systems. Thus major sports clubs are expected to adopt multiple sports software during the forecast period.

Leagues are projected to be the second-largest end-user of the software in the global sports software market. Leagues will be using this software to track performance, and schedule teams matches. Further video analytics and match data analytics shall assists leagues to formulate the winning strategy for the team.

The report provides both, qualitative and quantitative research of global sports software market, it also provides penetrative insights into the rational scenario and favored development methods adopted by key contenders. The report also offers extensive research on the key players in the market and detailed insights into the competitiveness of these players. Key business strategies such as affiliations, collaborations, and contracts adopted by major players are also recognized and analyzed in the report. For each company, the report recognizes its headquarters, competitors, product/service type, application and specification, pricing, and gross margin.

Competitive Landscape

Major industry participants in Sports Software market SAS Institute Inc., SportsEngine, Microsoft Corporation, SAP SE, IBM Corporation, Owlwise, Rhinofit, Sports CRM, Sports Insight Technologies, Jonas Club Software, Omnify. Inc, Synergy Sport Technology, Stats LLC., Active in Time Limited, Agile Sports Technologies, Inc, Stack Sports, Daktronics Dr., GOALLINE among others. New product launches, geographical expansion are some of the major strategies adopted by these players to gain a competitive edge.

 

  • By Deployment Type
    • Cloud
    • On Premise
  • By Application
    • Sports League Management
    • Sports Performance and Statistics
    • Media and Broadcasting
    • Online Betting and Booking
    • Others (Personal Fitness Application, Donation Collection, etc.)
  • By End User
    • Clubs
    • Leagues
    • Sports Associations
    • Coaches
  • By Geography
    • North America
      • U.S.
      • Canada
      • Mexico
      • Rest of North America
    • Europe
      • France
      • The UK
      • Spain
      • Germany
      • Italy
      • Nordic Countries
      • Benelux Union
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • New Zealand
      • Australia
      • South Korea
      • Southeast Asia
        • Indonesia
        • Thailand
        • Malaysia
        • Singapore
        • Rest of Southeast Asia
      • Rest of Asia Pacific
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Egypt
      • Kuwait
      • South Africa
      • Rest of Middle East & Africa
    • Latin America
      • Argentina
      • Brazil
      • Rest of Latin America

Key Questions

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1.    Market Scope

1.1. Market Segmentation

1.2. Years Considered

1.2.1. Historic Years: 2013 - 2017

1.2.2. Base Year: 2018

1.2.3. Forecast Years: 2019 – 2027

2.    Key Target Audiences

3.    Research Methodology

3.1. Primary Research

3.1.1. Research Questionnaire

3.1.2. Global Percentage Breakdown

3.1.3. Primary Interviews: Key Opinion Leaders (KOLs)

3.2. Secondary Research

3.2.1. Paid Databases

3.2.2. Secondary Sources

3.3. Market Size Estimates

3.3.1. Top-Down Approach

3.3.2. Bottom-Up Approach

3.4. Data Triangulation Methodology

3.5. Research Assumptions

4.    Recommendations and Insights from AMI’s Perspective**

5.    Holistic Overview of  Sports Software Market

6.    Market Synopsis:   Sports Software Market

7.     Sports Software Market Analysis: Qualitative Perspective

7.1. Introduction

7.1.1. Product Definition

7.1.2. Industry Development

7.2. Market Dynamics

7.2.1. Drivers

7.2.2. Restraints

7.2.3. Opportunities

7.2.4. Challenges

7.3. Trends in  Sports Software Market

7.4. Market Determinants Radar Chart

7.5. Macro-Economic and Micro-Economic Indicators:  Sports Software Market

7.6. Industry Gross Margin Overview

7.7. Porter’s Five Force Analysis

8.    Global  Sports Software Market Analysis and Forecasts, 2019 – 2027

8.1. Overview

8.1.1. Global  Sports Software Market Revenue (US$ Mn)

8.2. Global  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

8.2.1. Cloud

8.2.1.1. Definition

8.2.1.2. Market Penetration, 2018

8.2.1.3. Market Estimation, 2013 – 2018

8.2.1.4. Market Forecast, 2019 – 2027

8.2.1.5. Compound Annual Growth Rate (CAGR)

8.2.1.6. Regional Bifurcation

8.2.1.6.1.    North America

8.2.1.6.1.1. Market Estimation, 2013 – 2018

8.2.1.6.1.2. Market Forecast, 2019 – 2027

8.2.1.6.2.    Europe

8.2.1.6.2.1. Market Estimation, 2013 – 2018

8.2.1.6.2.2. Market Forecast, 2019 – 2027

8.2.1.6.3.    Asia Pacific

8.2.1.6.3.1. Market Estimation, 2013 – 2018

8.2.1.6.3.2. Market Forecast, 2019 – 2027

8.2.1.6.4.    Middle East and Africa

8.2.1.6.4.1. Market Estimation, 2013 – 2018

8.2.1.6.4.2. Market Forecast, 2019 – 2027

8.2.1.6.5.    Latin America

8.2.1.6.5.1. Market Estimation, 2013 – 2018

8.2.1.6.5.2. Market Forecast, 2019 – 2027

8.2.2. On Premise

8.2.2.1. Definition

8.2.2.2. Market Penetration, 2018

8.2.2.3. Market Estimation, 2013 – 2018

8.2.2.4. Market Forecast, 2019 – 2027

8.2.2.5. Compound Annual Growth Rate (CAGR)

8.2.2.6. Regional Bifurcation

8.2.2.6.1.    North America

8.2.2.6.1.1. Market Estimation, 2013 – 2018

8.2.2.6.1.2. Market Forecast, 2019 – 2027

8.2.2.6.2.    Europe

8.2.2.6.2.1. Market Estimation, 2013 – 2018

8.2.2.6.2.2. Market Forecast, 2019 – 2027

8.2.2.6.3.    Asia Pacific

8.2.2.6.3.1. Market Estimation, 2013 – 2018

8.2.2.6.3.2. Market Forecast, 2019 – 2027

8.2.2.6.4.    Middle East and Africa

8.2.2.6.4.1. Market Estimation, 2013 – 2018

8.2.2.6.4.2. Market Forecast, 2019 – 2027

8.2.2.6.5.    Latin America

8.2.2.6.5.1. Market Estimation, 2013 – 2018

8.2.2.6.5.2. Market Forecast, 2019 – 2027

8.3. Key Segment for Channeling Investments

8.3.1. By Deployment Type

9.    Global  Sports Software Market Analysis and Forecasts, 2019 – 2027

9.1. Overview

9.2. Global  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

9.2.1. Sports League Management

9.2.1.1. Definition

9.2.1.2. Market Penetration, 2018

9.2.1.3. Market Estimation, 2013 – 2018

9.2.1.4. Market Forecast, 2019 – 2027

9.2.1.5. Compound Annual Growth Rate (CAGR)

9.2.1.6. Regional Bifurcation

9.2.1.6.1.    North America

9.2.1.6.1.1. Market Estimation, 2013 – 2018

9.2.1.6.1.2. Market Forecast, 2019 – 2027

9.2.1.6.2.    Europe

9.2.1.6.2.1. Market Estimation, 2013 – 2018

9.2.1.6.2.2. Market Forecast, 2019 – 2027

9.2.1.6.3.    Asia Pacific

9.2.1.6.3.1. Market Estimation, 2013 – 2018

9.2.1.6.3.2. Market Forecast, 2019 – 2027

9.2.1.6.4.    Middle East and Africa

9.2.1.6.4.1. Market Estimation, 2013 – 2018

9.2.1.6.4.2. Market Forecast, 2019 – 2027

9.2.1.6.5.    Latin America

9.2.1.6.5.1. Market Estimation, 2013 – 2018

9.2.1.6.5.2. Market Forecast, 2019 – 2027

9.2.2. Sports Performance and Statistics

9.2.2.1. Definition

9.2.2.2. Market Penetration, 2018

9.2.2.3. Market Estimation, 2013 – 2018

9.2.2.4. Market Forecast, 2019 – 2027

9.2.2.5. Compound Annual Growth Rate (CAGR)

9.2.2.6. Regional Bifurcation

9.2.2.6.1.    North America

9.2.2.6.1.1. Market Estimation, 2013 – 2018

9.2.2.6.1.2. Market Forecast, 2019 – 2027

9.2.2.6.2.    Europe

9.2.2.6.2.1. Market Estimation, 2013 – 2018

9.2.2.6.2.2. Market Forecast, 2019 – 2027

9.2.2.6.3.    Asia Pacific

9.2.2.6.3.1. Market Estimation, 2013 – 2018

9.2.2.6.3.2. Market Forecast, 2019 – 2027

9.2.2.6.4.    Middle East and Africa

9.2.2.6.4.1. Market Estimation, 2013 – 2018

9.2.2.6.4.2. Market Forecast, 2019 – 2027

9.2.2.6.5.    Latin America

9.2.2.6.5.1. Market Estimation, 2013 – 2018

9.2.2.6.5.2. Market Forecast, 2019 – 2027

9.2.3. Media and Broadcasting

9.2.3.1. Definition

9.2.3.2. Market Penetration, 2018

9.2.3.3. Market Estimation, 2013 – 2018

9.2.3.4. Market Forecast, 2019 – 2027

9.2.3.5. Compound Annual Growth Rate (CAGR)

9.2.3.6. Regional Bifurcation

9.2.3.6.1.    North America

9.2.3.6.1.1. Market Estimation, 2013 – 2018

9.2.3.6.1.2. Market Forecast, 2019 – 2027

9.2.3.6.2.    Europe

9.2.3.6.2.1. Market Estimation, 2013 – 2018

9.2.3.6.2.2. Market Forecast, 2019 – 2027

9.2.3.6.3.    Asia Pacific

9.2.3.6.3.1. Market Estimation, 2013 – 2018

9.2.3.6.3.2. Market Forecast, 2019 – 2027

9.2.3.6.4.    Middle East and Africa

9.2.3.6.4.1. Market Estimation, 2013 – 2018

9.2.3.6.4.2. Market Forecast, 2019 – 2027

9.2.3.6.5.    Latin America

9.2.3.6.5.1. Market Estimation, 2013 – 2018

9.2.3.6.5.2. Market Forecast, 2019 – 2027

9.2.4. Online Betting and Booking

9.2.4.1. Definition

9.2.4.2. Market Penetration, 2018

9.2.4.3. Market Estimation, 2013 – 2018

9.2.4.4. Market Forecast, 2019 – 2027

9.2.4.5. Compound Annual Growth Rate (CAGR)

9.2.4.6. Regional Bifurcation

9.2.4.6.1.    North America

9.2.4.6.1.1. Market Estimation, 2013 – 2018

9.2.4.6.1.2. Market Forecast, 2019 – 2027

9.2.4.6.2.    Europe

9.2.4.6.2.1. Market Estimation, 2013 – 2018

9.2.4.6.2.2. Market Forecast, 2019 – 2027

9.2.4.6.3.    Asia Pacific

9.2.4.6.3.1. Market Estimation, 2013 – 2018

9.2.4.6.3.2. Market Forecast, 2019 – 2027

9.2.4.6.4.    Middle East and Africa

9.2.4.6.4.1. Market Estimation, 2013 – 2018

9.2.4.6.4.2. Market Forecast, 2019 – 2027

9.2.4.6.5.    Latin America

9.2.4.6.5.1. Market Estimation, 2013 – 2018

9.2.4.6.5.2. Market Forecast, 2019 – 2027

9.2.5. Others (Personal Fitness Application, Donation Collection, etc.)

9.2.5.1. Definition

9.2.5.2. Market Penetration, 2018

9.2.5.3. Market Estimation, 2013 – 2018

9.2.5.4. Market Forecast, 2019 – 2027

9.2.5.5. Compound Annual Growth Rate (CAGR)

9.2.5.6. Regional Bifurcation

9.2.5.6.1.    North America

9.2.5.6.1.1. Market Estimation, 2013 – 2018

9.2.5.6.1.2. Market Forecast, 2019 – 2027

9.2.5.6.2.    Europe

9.2.5.6.2.1. Market Estimation, 2013 – 2018

9.2.5.6.2.2. Market Forecast, 2019 – 2027

9.2.5.6.3.    Asia Pacific

9.2.5.6.3.1. Market Estimation, 2013 – 2018

9.2.5.6.3.2. Market Forecast, 2019 – 2027

9.2.5.6.4.    Middle East and Africa

9.2.5.6.4.1. Market Estimation, 2013 – 2018

9.2.5.6.4.2. Market Forecast, 2019 – 2027

9.2.5.6.5.    Latin America

9.2.5.6.5.1. Market Estimation, 2013 – 2018

9.2.5.6.5.2. Market Forecast, 2019 – 2027

9.3. Key Segment for Channeling Investments

9.3.1. By Application

10. Global  Sports Software Market Analysis and Forecasts, 2019 – 2027

10.1. Overview

10.2. Global  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

10.2.1. Clubs

10.2.1.1. Definition

10.2.1.2. Market Penetration, 2018

10.2.1.3. Market Estimation, 2013 – 2018

10.2.1.4. Market Forecast, 2019 – 2027

10.2.1.5. Compound Annual Growth Rate (CAGR)

10.2.1.6. Regional Bifurcation

10.2.1.6.1.  North America

10.2.1.6.1.1. Market Estimation, 2013 – 2018

10.2.1.6.1.2. Market Forecast, 2019 – 2027

10.2.1.6.2.  Europe

10.2.1.6.2.1. Market Estimation, 2013 – 2018

10.2.1.6.2.2. Market Forecast, 2019 – 2027

10.2.1.6.3.  Asia Pacific

10.2.1.6.3.1. Market Estimation, 2013 – 2018

10.2.1.6.3.2. Market Forecast, 2019 – 2027

10.2.1.6.4.  Middle East and Africa

10.2.1.6.4.1. Market Estimation, 2013 – 2018

10.2.1.6.4.2. Market Forecast, 2019 – 2027

10.2.1.6.5.  Latin America

10.2.1.6.5.1. Market Estimation, 2013 – 2018

10.2.1.6.5.2. Market Forecast, 2019 – 2027

10.2.2. Leagues

10.2.2.1. Definition

10.2.2.2. Market Penetration, 2018

10.2.2.3. Market Estimation, 2013 – 2018

10.2.2.4. Market Forecast, 2019 – 2027

10.2.2.5. Compound Annual Growth Rate (CAGR)

10.2.2.6. Regional Bifurcation

10.2.2.6.1.  North America

10.2.2.6.1.1. Market Estimation, 2013 – 2018

10.2.2.6.1.2. Market Forecast, 2019 – 2027

10.2.2.6.2.  Europe

10.2.2.6.2.1. Market Estimation, 2013 – 2018

10.2.2.6.2.2. Market Forecast, 2019 – 2027

10.2.2.6.3.  Asia Pacific

10.2.2.6.3.1. Market Estimation, 2013 – 2018

10.2.2.6.3.2. Market Forecast, 2019 – 2027

10.2.2.6.4.  Middle East and Africa

10.2.2.6.4.1. Market Estimation, 2013 – 2018

10.2.2.6.4.2. Market Forecast, 2019 – 2027

10.2.2.6.5.  Latin America

10.2.2.6.5.1. Market Estimation, 2013 – 2018

10.2.2.6.5.2. Market Forecast, 2019 – 2027

10.2.3. Sports Association

10.2.3.1. Definition

10.2.3.2. Market Penetration, 2018

10.2.3.3. Market Estimation, 2013 – 2018

10.2.3.4. Market Forecast, 2019 – 2027

10.2.3.5. Compound Annual Growth Rate (CAGR)

10.2.3.6. Regional Bifurcation

10.2.3.6.1.  North America

10.2.3.6.1.1. Market Estimation, 2013 – 2018

10.2.3.6.1.2. Market Forecast, 2019 – 2027

10.2.3.6.2.  Europe

10.2.3.6.2.1. Market Estimation, 2013 – 2018

10.2.3.6.2.2. Market Forecast, 2019 – 2027

10.2.3.6.3.  Asia Pacific

10.2.3.6.3.1. Market Estimation, 2013 – 2018

10.2.3.6.3.2. Market Forecast, 2019 – 2027

10.2.3.6.4.  Middle East and Africa

10.2.3.6.4.1. Market Estimation, 2013 – 2018

10.2.3.6.4.2. Market Forecast, 2019 – 2027

10.2.3.6.5.  Latin America

10.2.3.6.5.1. Market Estimation, 2013 – 2018

10.2.3.6.5.2. Market Forecast, 2019 – 2027

10.2.4. Coaches

10.2.4.1. Definition

10.2.4.2. Market Penetration, 2018

10.2.4.3. Market Estimation, 2013 – 2018

10.2.4.4. Market Forecast, 2019 – 2027

10.2.4.5. Compound Annual Growth Rate (CAGR)

10.2.4.6. Regional Bifurcation

10.2.4.6.1.  North America

10.2.4.6.1.1. Market Estimation, 2013 – 2018

10.2.4.6.1.2. Market Forecast, 2019 – 2027

10.2.4.6.2.  Europe

10.2.4.6.2.1. Market Estimation, 2013 – 2018

10.2.4.6.2.2. Market Forecast, 2019 – 2027

10.2.4.6.3.  Asia Pacific

10.2.4.6.3.1. Market Estimation, 2013 – 2018

10.2.4.6.3.2. Market Forecast, 2019 – 2027

10.2.4.6.4.  Middle East and Africa

10.2.4.6.4.1. Market Estimation, 2013 – 2018

10.2.4.6.4.2. Market Forecast, 2019 – 2027

10.2.4.6.5.  Latin America

10.2.4.6.5.1. Market Estimation, 2013 – 2018

10.2.4.6.5.2. Market Forecast, 2019 – 2027

10.3. Key Segment for Channeling Investments

10.3.1. By End User

11. North America  Sports Software Market Analysis and Forecasts, 2019 - 2027

11.1. Overview

11.1.1. North America  Sports Software Market Revenue (US$ Mn)

11.2. North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

11.2.1. Cloud

11.2.2. On Premise

11.3. North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

11.3.1. Sports League Management

11.3.2. Sports Performance and Statistics

11.3.3. Media and Broadcasting

11.3.4. Online Betting and Booking

11.3.5. Others (Personal Fitness Application, Donation Collection, etc.)

11.4. North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

11.4.1. Clubs

11.4.2. Leagues

11.4.3. Sports Association

11.4.4. Coaches

11.5. North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

11.5.1. U.S

11.5.1.1. U.S  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

11.5.1.1.1.  Cloud

11.5.1.1.2.  On Premise

11.5.1.2. U.S  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

11.5.1.2.1.  Sports League Management

11.5.1.2.2.  Sports Performance and Statistics

11.5.1.2.3.  Media and Broadcasting

11.5.1.2.4.  Online Betting and Booking

11.5.1.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

11.5.1.3. U.S  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

11.5.1.3.1.  Clubs

11.5.1.3.2.  Leagues

11.5.1.3.3.  Sports Association

11.5.1.3.4.  Coaches

11.5.2. Canada

11.5.2.1. Canada  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

11.5.2.1.1.  Cloud

11.5.2.1.2.  On Premise

11.5.2.2. Canada  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

11.5.2.2.1.  Sports League Management

11.5.2.2.2.  Sports Performance and Statistics

11.5.2.2.3.  Media and Broadcasting

11.5.2.2.4.  Online Betting and Booking

11.5.2.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

11.5.2.3. Canada  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

11.5.2.3.1.  Clubs

11.5.2.3.2.  Leagues

11.5.2.3.3.  Sports Association

11.5.2.3.4.  Coaches

11.5.3. Mexico

11.5.3.1. Mexico  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

11.5.3.1.1.  Cloud

11.5.3.1.2.  On Premise

11.5.3.2. Mexico  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

11.5.3.2.1.  Sports League Management

11.5.3.2.2.  Sports Performance and Statistics

11.5.3.2.3.  Media and Broadcasting

11.5.3.2.4.  Online Betting and Booking

11.5.3.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

11.5.3.3. Mexico  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

11.5.3.3.1.  Clubs

11.5.3.3.2.  Leagues

11.5.3.3.3.  Sports Association

11.5.3.3.4.  Coaches

11.5.4. Rest of North America

11.5.4.1. Rest of North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

11.5.4.1.1.  Cloud

11.5.4.1.2.  On Premise

11.5.4.2. Rest of North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

11.5.4.2.1.  Sports League Management

11.5.4.2.2.  Sports Performance and Statistics

11.5.4.2.3.  Media and Broadcasting

11.5.4.2.4.  Online Betting and Booking

11.5.4.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

11.5.4.3. Rest of North America  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

11.5.4.3.1.  Clubs

11.5.4.3.2.  Leagues

11.5.4.3.3.  Sports Association

11.5.4.3.4.  Coaches

11.6. Key Segment for Channeling Investments

11.6.1. By Country

11.6.2. By Deployment Type

11.6.3. By Application

11.6.4. By End User

12. Europe  Sports Software Market Analysis and Forecasts, 2019 - 2027

12.1. Overview

12.1.1. Europe  Sports Software Market Revenue (US$ Mn)

12.2. Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.2.1. Cloud

12.2.2. On Premise

12.3. Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.3.1. Sports League Management

12.3.2. Sports Performance and Statistics

12.3.3. Media and Broadcasting

12.3.4. Online Betting and Booking

12.3.5. Others (Personal Fitness Application, Donation Collection, etc.)

12.4. Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.4.1. Clubs

12.4.2. Leagues

12.4.3. Sports Association

12.4.4. Coaches

12.5. Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

12.5.1. France

12.5.1.1. France  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.1.1.1.  Cloud

12.5.1.1.2.  On Premise

12.5.1.2. France  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.1.2.1.  Sports League Management

12.5.1.2.2.  Sports Performance and Statistics

12.5.1.2.3.  Media and Broadcasting

12.5.1.2.4.  Online Betting and Booking

12.5.1.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.1.3. France  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.1.3.1.  Clubs

12.5.1.3.2.  Leagues

12.5.1.3.3.  Sports Association

12.5.1.3.4.  Coaches

12.5.2. The UK

12.5.2.1. The UK  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.2.1.1.  Cloud

12.5.2.1.2.  On Premise

12.5.2.2. The UK  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.2.2.1.  Sports League Management

12.5.2.2.2.  Sports Performance and Statistics

12.5.2.2.3.  Media and Broadcasting

12.5.2.2.4.  Online Betting and Booking

12.5.2.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.2.3. The UK  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.2.3.1.  Clubs

12.5.2.3.2.  Leagues

12.5.2.3.3.  Sports Association

12.5.2.3.4.  Coaches

12.5.3. Spain

12.5.3.1. Spain  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.3.1.1.  Cloud

12.5.3.1.2.  On Premise

12.5.3.2. Spain  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.3.2.1.  Sports League Management

12.5.3.2.2.  Sports Performance and Statistics

12.5.3.2.3.  Media and Broadcasting

12.5.3.2.4.  Online Betting and Booking

12.5.3.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.3.3. Spain  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.3.3.1.  Clubs

12.5.3.3.2.  Leagues

12.5.3.3.3.  Sports Association

12.5.3.3.4.  Coaches

12.5.4. Germany

12.5.4.1. Germany  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.4.1.1.  Cloud

12.5.4.1.2.  On Premise

12.5.4.2. Germany  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.4.2.1.  Sports League Management

12.5.4.2.2.  Sports Performance and Statistics

12.5.4.2.3.  Media and Broadcasting

12.5.4.2.4.  Online Betting and Booking

12.5.4.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.4.3. Germany  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.4.3.1.  Clubs

12.5.4.3.2.  Leagues

12.5.4.3.3.  Sports Association

12.5.4.3.4.  Coaches

12.5.5. Italy

12.5.5.1. Italy  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.5.1.1.  Cloud

12.5.5.1.2.  On Premise

12.5.5.2. Italy  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.5.2.1.  Sports League Management

12.5.5.2.2.  Sports Performance and Statistics

12.5.5.2.3.  Media and Broadcasting

12.5.5.2.4.  Online Betting and Booking

12.5.5.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.5.3. Italy  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.5.3.1.  Clubs

12.5.5.3.2.  Leagues

12.5.5.3.3.  Sports Association

12.5.5.3.4.  Coaches

12.5.6. Nordic Countries

12.5.6.1. Nordic Countries  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.6.1.1.  Cloud

12.5.6.1.2.  On Premise

12.5.6.2. Nordic Countries  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.6.2.1.  Sports League Management

12.5.6.2.2.  Sports Performance and Statistics

12.5.6.2.3.  Media and Broadcasting

12.5.6.2.4.  Online Betting and Booking

12.5.6.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.6.3. Nordic Countries  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.6.3.1.  Clubs

12.5.6.3.2.  Leagues

12.5.6.3.3.  Sports Association

12.5.6.3.4.  Coaches

12.5.6.4. Nordic Countries  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

12.5.6.4.1.  Denmark

12.5.6.4.2.  Finland

12.5.6.4.3.  Iceland

12.5.6.4.4.  Sweden

12.5.6.4.5.  Norway

12.5.7. Benelux Union

12.5.7.1. Benelux Union  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.7.1.1.  Cloud

12.5.7.1.2.  On Premise

12.5.7.2. Benelux Union  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.7.2.1.  Sports League Management

12.5.7.2.2.  Sports Performance and Statistics

12.5.7.2.3.  Media and Broadcasting

12.5.7.2.4.  Online Betting and Booking

12.5.7.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.7.3. Benelux Union  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.7.3.1.  Clubs

12.5.7.3.2.  Leagues

12.5.7.3.3.  Sports Association

12.5.7.3.4.  Coaches

12.5.7.4. Benelux Union  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

12.5.7.4.1.  Belgium

12.5.7.4.2.  The Netherlands

12.5.7.4.3.  Luxembourg

12.5.8. Rest of Europe

12.5.8.1. Rest of Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

12.5.8.1.1.  Cloud

12.5.8.1.2.  On Premise

12.5.8.2. Rest of Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

12.5.8.2.1.  Sports League Management

12.5.8.2.2.  Sports Performance and Statistics

12.5.8.2.3.  Media and Broadcasting

12.5.8.2.4.  Online Betting and Booking

12.5.8.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

12.5.8.3. Rest of Europe  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

12.5.8.3.1.  Clubs

12.5.8.3.2.  Leagues

12.5.8.3.3.  Sports Association

12.5.8.3.4.  Coaches

12.6. Key Segment for Channeling Investments

12.6.1. By Country

12.6.2. By Deployment Type

12.6.3. By Application

12.6.4. By End User

13. Asia Pacific  Sports Software Market Analysis and Forecasts, 2019 - 2027

13.1. Overview

13.1.1. Asia Pacific  Sports Software Market Revenue (US$ Mn)

13.2. Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.2.1. Cloud

13.2.2. On Premise

13.3. Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.3.1. Sports League Management

13.3.2. Sports Performance and Statistics

13.3.3. Media and Broadcasting

13.3.4. Online Betting and Booking

13.3.5. Others (Personal Fitness Application, Donation Collection, etc.)

13.4. Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.4.1. Clubs

13.4.2. Leagues

13.4.3. Sports Association

13.4.4. Coaches

13.5. Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

13.5.1. China

13.5.1.1. China  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.1.1.1.  Cloud

13.5.1.1.2.  On Premise

13.5.1.2. China  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.1.2.1.  Sports League Management

13.5.1.2.2.  Sports Performance and Statistics

13.5.1.2.3.  Media and Broadcasting

13.5.1.2.4.  Online Betting and Booking

13.5.1.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.1.3. China  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.1.3.1.  Clubs

13.5.1.3.2.  Leagues

13.5.1.3.3.  Sports Association

13.5.1.3.4.  Coaches

13.5.2. Japan

13.5.2.1. Japan  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.2.1.1.  Cloud

13.5.2.1.2.  On Premise

13.5.2.2. Japan  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.2.2.1.  Sports League Management

13.5.2.2.2.  Sports Performance and Statistics

13.5.2.2.3.  Media and Broadcasting

13.5.2.2.4.  Online Betting and Booking

13.5.2.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.2.3. Japan  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.2.3.1.  Clubs

13.5.2.3.2.  Leagues

13.5.2.3.3.  Sports Association

13.5.2.3.4.  Coaches

13.5.3. India

13.5.3.1. India  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.3.1.1.  Cloud

13.5.3.1.2.  On Premise

13.5.3.2. India  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.3.2.1.  Sports League Management

13.5.3.2.2.  Sports Performance and Statistics

13.5.3.2.3.  Media and Broadcasting

13.5.3.2.4.  Online Betting and Booking

13.5.3.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.3.3. India  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.3.3.1.  Clubs

13.5.3.3.2.  Leagues

13.5.3.3.3.  Sports Association

13.5.3.3.4.  Coaches

13.5.4. New Zealand

13.5.4.1. New Zealand  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.4.1.1.  Cloud

13.5.4.1.2.  On Premise

13.5.4.2. New Zealand  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.4.2.1.  Sports League Management

13.5.4.2.2.  Sports Performance and Statistics

13.5.4.2.3.  Media and Broadcasting

13.5.4.2.4.  Online Betting and Booking

13.5.4.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.4.3. New Zealand  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.4.3.1.  Clubs

13.5.4.3.2.  Leagues

13.5.4.3.3.  Sports Association

13.5.4.3.4.  Coaches

13.5.5. Australia

13.5.5.1. Australia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.5.1.1.  Cloud

13.5.5.1.2.  On Premise

13.5.5.2. Australia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.5.2.1.  Sports League Management

13.5.5.2.2.  Sports Performance and Statistics

13.5.5.2.3.  Media and Broadcasting

13.5.5.2.4.  Online Betting and Booking

13.5.5.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.5.3. Australia  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.5.3.1.  Clubs

13.5.5.3.2.  Leagues

13.5.5.3.3.  Sports Association

13.5.5.3.4.  Coaches

13.5.6. South Korea

13.5.6.1. South Korea  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.6.1.1.  Cloud

13.5.6.1.2.  On Premise

13.5.6.2. South Korea  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.6.2.1.  Sports League Management

13.5.6.2.2.  Sports Performance and Statistics

13.5.6.2.3.  Media and Broadcasting

13.5.6.2.4.  Online Betting and Booking

13.5.6.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.6.3. South Korea  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.6.3.1.  Clubs

13.5.6.3.2.  Leagues

13.5.6.3.3.  Sports Association

13.5.6.3.4.  Coaches

13.5.7. Southeast Asia

13.5.7.1. Southeast Asia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.7.1.1.  Cloud

13.5.7.1.2.  On Premise

13.5.7.2. Southeast Asia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.7.2.1.  Sports League Management

13.5.7.2.2.  Sports Performance and Statistics

13.5.7.2.3.  Media and Broadcasting

13.5.7.2.4.  Online Betting and Booking

13.5.7.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.7.3. Southeast Asia  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.7.3.1.  Clubs

13.5.7.3.2.  Leagues

13.5.7.3.3.  Sports Association

13.5.7.3.4.  Coaches

13.5.7.4. Southeast Asia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

13.5.7.4.1.  Indonesia

13.5.7.4.2.  Thailand

13.5.7.4.3.  Malaysia

13.5.7.4.4.  Singapore

13.5.7.4.5.  Rest of Southeast Asia

13.5.8. Rest of Asia Pacific

13.5.8.1. Rest of Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

13.5.8.1.1.  Cloud

13.5.8.1.2.  On Premise

13.5.8.2. Rest of Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

13.5.8.2.1.  Sports League Management

13.5.8.2.2.  Sports Performance and Statistics

13.5.8.2.3.  Media and Broadcasting

13.5.8.2.4.  Online Betting and Booking

13.5.8.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

13.5.8.3. Rest of Asia Pacific  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

13.5.8.3.1.  Clubs

13.5.8.3.2.  Leagues

13.5.8.3.3.  Sports Association

13.5.8.3.4.  Coaches

13.6. Key Segment for Channeling Investments

13.6.1. By Country

13.6.2. By Deployment Type

13.6.3. By Application

13.6.4. By End User

14. Middle East and Africa  Sports Software Market Analysis and Forecasts, 2019 - 2027

14.1. Overview

14.1.1. Middle East and Africa  Sports Software Market Revenue (US$ Mn)

14.2. Middle East and Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.2.1. Cloud

14.2.2. On Premise

14.3. Middle East and Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.3.1. Sports League Management

14.3.2. Sports Performance and Statistics

14.3.3. Media and Broadcasting

14.3.4. Online Betting and Booking

14.3.5. Others (Personal Fitness Application, Donation Collection, etc.)

14.4. Middle East and Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.4.1. Clubs

14.4.2. Leagues

14.4.3. Sports Association

14.4.4. Coaches

14.5. Middle East and Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

14.5.1. Saudi Arabia

14.5.1.1. Saudi Arabia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.1.1.1.  Cloud

14.5.1.1.2.  On Premise

14.5.1.2. Saudi Arabia  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.1.2.1.  Sports League Management

14.5.1.2.2.  Sports Performance and Statistics

14.5.1.2.3.  Media and Broadcasting

14.5.1.2.4.  Online Betting and Booking

14.5.1.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.1.3. Saudi Arabia  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.1.3.1.  Clubs

14.5.1.3.2.  Leagues

14.5.1.3.3.  Sports Association

14.5.1.3.4.  Coaches

14.5.2. UAE

14.5.2.1. UAE  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.2.1.1.  Cloud

14.5.2.1.2.  On Premise

14.5.2.2. UAE  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.2.2.1.  Sports League Management

14.5.2.2.2.  Sports Performance and Statistics

14.5.2.2.3.  Media and Broadcasting

14.5.2.2.4.  Online Betting and Booking

14.5.2.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.2.3. UAE  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.2.3.1.  Clubs

14.5.2.3.2.  Leagues

14.5.2.3.3.  Sports Association

14.5.2.3.4.  Coaches

14.5.3. Egypt

14.5.3.1. Egypt  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.3.1.1.  Cloud

14.5.3.1.2.  On Premise

14.5.3.2. Egypt  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.3.2.1.  Sports League Management

14.5.3.2.2.  Sports Performance and Statistics

14.5.3.2.3.  Media and Broadcasting

14.5.3.2.4.  Online Betting and Booking

14.5.3.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.3.3. Egypt  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.3.3.1.  Clubs

14.5.3.3.2.  Leagues

14.5.3.3.3.  Sports Association

14.5.3.3.4.  Coaches

14.5.4. Kuwait

14.5.4.1. Kuwait  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.4.1.1.  Cloud

14.5.4.1.2.  On Premise

14.5.4.2. Kuwait  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.4.2.1.  Sports League Management

14.5.4.2.2.  Sports Performance and Statistics

14.5.4.2.3.  Media and Broadcasting

14.5.4.2.4.  Online Betting and Booking

14.5.4.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.4.3. Kuwait  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.4.3.1.  Clubs

14.5.4.3.2.  Leagues

14.5.4.3.3.  Sports Association

14.5.4.3.4.  Coaches

14.5.5. South Africa

14.5.5.1. South Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.5.1.1.  Cloud

14.5.5.1.2.  On Premise

14.5.5.2. South Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.5.2.1.  Sports League Management

14.5.5.2.2.  Sports Performance and Statistics

14.5.5.2.3.  Media and Broadcasting

14.5.5.2.4.  Online Betting and Booking

14.5.5.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.5.3. South Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.5.3.1.  Clubs

14.5.5.3.2.  Leagues

14.5.5.3.3.  Sports Association

14.5.5.3.4.  Coaches

14.5.6. Rest of Middle East & Africa

14.5.6.1. Rest of Middle East & Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

14.5.6.1.1.  Cloud

14.5.6.1.2.  On Premise

14.5.6.2. Rest of Middle East & Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

14.5.6.2.1.  Sports League Management

14.5.6.2.2.  Sports Performance and Statistics

14.5.6.2.3.  Media and Broadcasting

14.5.6.2.4.  Online Betting and Booking

14.5.6.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

14.5.6.3. Rest of Middle East & Africa  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

14.5.6.3.1.  Clubs

14.5.6.3.2.  Leagues

14.5.6.3.3.  Sports Association

14.5.6.3.4.  Coaches

14.6. Key Segment for Channeling Investments

14.6.1. By Country

14.6.2. By Deployment Type

14.6.3. By Application

14.6.4. By End User

15. Latin America  Sports Software Market Analysis and Forecasts, 2019 - 2027

15.1. Overview

15.1.1. Latin America  Sports Software Market Revenue (US$ Mn)

15.2. Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

15.2.1. Cloud

15.2.2. On Premise

15.3. Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

15.3.1. Sports League Management

15.3.2. Sports Performance and Statistics

15.3.3. Media and Broadcasting

15.3.4. Online Betting and Booking

15.3.5. Others (Personal Fitness Application, Donation Collection, etc.)

15.4. Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

15.4.1. Clubs

15.4.2. Leagues

15.4.3. Sports Association

15.4.4. Coaches

15.5. Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Country

15.5.1. Brazil

15.5.1.1. Brazil  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

15.5.1.1.1.  Cloud

15.5.1.1.2.  On Premise

15.5.1.2. Brazil  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

15.5.1.2.1.  Sports League Management

15.5.1.2.2.  Sports Performance and Statistics

15.5.1.2.3.  Media and Broadcasting

15.5.1.2.4.  Online Betting and Booking

15.5.1.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

15.5.1.3. Brazil  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

15.5.1.3.1.  Clubs

15.5.1.3.2.  Leagues

15.5.1.3.3.  Sports Association

15.5.1.3.4.  Coaches

15.5.2. Argentina

15.5.2.1. Argentina  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

15.5.2.1.1.  Cloud

15.5.2.1.2.  On Premise

15.5.2.2. Argentina  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

15.5.2.2.1.  Sports League Management

15.5.2.2.2.  Sports Performance and Statistics

15.5.2.2.3.  Media and Broadcasting

15.5.2.2.4.  Online Betting and Booking

15.5.2.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

15.5.2.3. Argentina  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

15.5.2.3.1.  Clubs

15.5.2.3.2.  Leagues

15.5.2.3.3.  Sports Association

15.5.2.3.4.  Coaches

15.5.3. Rest of Latin America

15.5.3.1. Rest of Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Deployment Type

15.5.3.1.1.  Cloud

15.5.3.1.2.  On Premise

15.5.3.2. Rest of Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By Application

15.5.3.2.1.  Sports League Management

15.5.3.2.2.  Sports Performance and Statistics

15.5.3.2.3.  Media and Broadcasting

15.5.3.2.4.  Online Betting and Booking

15.5.3.2.5.  Others (Personal Fitness Application, Donation Collection, etc.)

15.5.3.3. Rest of Latin America  Sports Software Market Revenue (US$ Mn) and Forecasts, By End User

15.5.3.3.1.  Clubs

15.5.3.3.2.  Leagues

15.5.3.3.3.  Sports Association

15.5.3.3.4.  Coaches

15.6. Key Segment for Channeling Investments

15.6.1. By Country

15.6.2. By Deployment Type

15.6.3. By Application

15.6.4. By End User

16. Competitive Benchmarking

16.1. Brand Benchmarking

16.2. Market Share Analysis, 2018

16.3. Global Presence and Growth Strategies

16.3.1. Mergers and Acquisitions

16.3.2. Product Launches

16.3.3. Investments Trends

16.3.4. R&D Initiatives

17. Player Profiles

17.1. Active Network, LLC

17.1.1. Company Details

17.1.2. Company Overview

17.1.3. Product Offerings

17.1.4. Key Developments

17.1.5. Financial Analysis

17.1.6. SWOT Analysis

17.1.7. Business Strategies

17.2. SAS Institute Inc.

17.2.1. Company Details

17.2.2. Company Overview

17.2.3. Product Offerings

17.2.4. Key Developments

17.2.5. Financial Analysis

17.2.6. SWOT Analysis

17.2.7. Business Strategies

17.3. SportsEngine

17.3.1. Company Details

17.3.2. Company Overview

17.3.3. Product Offerings

17.3.4. Key Developments

17.3.5. Financial Analysis

17.3.6. SWOT Analysis

17.3.7. Business Strategies

17.4. Microsoft Corporation

17.4.1. Company Details

17.4.2. Company Overview

17.4.3. Product Offerings

17.4.4. Key Developments

17.4.5. Financial Analysis

17.4.6. SWOT Analysis

17.4.7. Business Strategies

17.5. SAP SE

17.5.1. Company Details

17.5.2. Company Overview

17.5.3. Product Offerings

17.5.4. Key Developments

17.5.5. Financial Analysis

17.5.6. SWOT Analysis

17.5.7. Business Strategies

17.6. IBM Corporation

17.6.1. Company Details

17.6.2. Company Overview

17.6.3. Product Offerings

17.6.4. Key Developments

17.6.5. Financial Analysis

17.6.6. SWOT Analysis

17.6.7. Business Strategies

17.7. Owlwise

17.7.1. Company Details

17.7.2. Company Overview

17.7.3. Product Offerings

17.7.4. Key Developments

17.7.5. Financial Analysis

17.7.6. SWOT Analysis

17.7.7. Business Strategies

17.8. Rhinofit

17.8.1. Company Details

17.8.2. Company Overview

17.8.3. Product Offerings

17.8.4. Key Developments

17.8.5. Financial Analysis

17.8.6. SWOT Analysis

17.8.7. Business Strategies

17.9. Sports CRM

17.9.1. Company Details

17.9.2. Company Overview

17.9.3. Product Offerings

17.9.4. Key Developments

17.9.5. Financial Analysis

17.9.6. SWOT Analysis

17.9.7. Business Strategies

17.10. Sports Insight Technologies

17.10.1. Company Details

17.10.2. Company Overview

17.10.3. Product Offerings

17.10.4. Key Developments

17.10.5. Financial Analysis

17.10.6. SWOT Analysis

17.10.7. Business Strategies

17.11. Jonas Club Software

17.11.1. Company Details

17.11.2. Company Overview

17.11.3. Product Offerings

17.11.4. Key Developments

17.11.5. Financial Analysis

17.11.6. SWOT Analysis

17.11.7. Business Strategies

17.12. Omnify. Inc

17.12.1. Company Details

17.12.2. Company Overview

17.12.3. Product Offerings

17.12.4. Key Developments

17.12.5. Financial Analysis

17.12.6. SWOT Analysis

17.12.7. Business Strategies

17.13. Synergy Sport Technology

17.13.1. Company Details

17.13.2. Company Overview

17.13.3. Product Offerings

17.13.4. Key Developments

17.13.5. Financial Analysis

17.13.6. SWOT Analysis

17.13.7. Business Strategies

17.14. Stats LLC.

17.14.1. Company Details

17.14.2. Company Overview

17.14.3. Product Offerings

17.14.4. Key Developments

17.14.5. Financial Analysis

17.14.6. SWOT Analysis

17.14.7. Business Strategies

17.15. Active in Time Limited

17.15.1. Company Details

17.15.2. Company Overview

17.15.3. Product Offerings

17.15.4. Key Developments

17.15.5. Financial Analysis

17.15.6. SWOT Analysis

17.15.7. Business Strategies

17.16. Agile Sports Technologies, Inc

17.16.1. Company Details

17.16.2. Company Overview

17.16.3. Product Offerings

17.16.4. Key Developments

17.16.5. Financial Analysis

17.16.6. SWOT Analysis

17.16.7. Business Strategies

17.17. Stack Sports

17.17.1. Company Details

17.17.2. Company Overview

17.17.3. Product Offerings

17.17.4. Key Developments

17.17.5. Financial Analysis

17.17.6. SWOT Analysis

17.17.7. Business Strategies

17.18. Daktronics Dr.

17.18.1. Company Details

17.18.2. Company Overview

17.18.3. Product Offerings

17.18.4. Key Developments

17.18.5. Financial Analysis

17.18.6. SWOT Analysis

17.18.7. Business Strategies

17.19. GOALLINE

17.19.1. Company Details

17.19.2. Company Overview

17.19.3. Product Offerings

17.19.4. Key Developments

17.19.5. Financial Analysis

17.19.6. SWOT Analysis

17.19.7. Business Strategies

18. Key Findings

 

Note: This ToC is tentative and can be changed according to the research study conducted during the course of report completion.

 

**Exclusive for Multi-User and Enterprise User.

At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.

Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews  are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.  

Prominent participants in our primary research process include:

  • Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
  • Research and development participants, distributors/suppliers and subject matter experts

Secondary Research includes data extracted from paid data sources:

  • Reuters
  • Factiva
  • Bloomberg
  • One Source
  • Hoovers

Research Methodology

Methodology

Key Inclusions

Methodology

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