Wireless Gamepad Market By Device (PC & Laptops, Handheld/Mobile Devices, Consoles, Smart TV); By Platform (Windows, iOS, Android, Others); By Connectivity (Bluetooth, Wi-Fi, Others); By Distribution Channel (Online, Offline); By Region (North America (U.S., Canada, Mexico, Rest Of North America), Europe (France, The UK, Spain, Germany, Italy, Denmark, Finland, Iceland, Sweden, Norway, Belgium, The Netherlands, Luxembourg, Rest of Europe), Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia, Rest of Asia Pacific, Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa) Latin America (Brazil, Argentina, Rest of Latin America)) - Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2021 – 2029
Industry Trends
A gamepad is a video game controller that can be held with both hands and features a number of buttons that can be pressed with the thumbs. Gamepads were first launched as a peripheral device with gaming console systems to connect the user to the system. Wireless gamepads use wireless technology to make game play less constrained. They are compatible with all major gaming consoles and desktops. Wireless controllers allow gamers to sit anywhere in the room they want as long as the receiver is within the operating distance. An increase in disposable income leading to higher living standards, especially across millennials, has contributed towards an increase in demand for gaming controller devices, which has resulted in the expansion of the wireless gamepad market.
Growth in urbanization along with changing demands across consumers has led to increased demand for wireless gamepad in areas such as corporate offices and hypermarkets, which is also a key factor driving the global wireless gamepad market. Companies are adopting cutting-edge technology and putting them to be used in their products. For instance, Samsung's Android Wireless Gamepad, enables for easy and precise game control, and the Bluetooth 3.0 wireless technology ensures flawless connectivity. With Bluetooth pairing and NFC, the controller connects to smartphones and tablets with ease. A simultaneous development and advancement in games, such as free-to-play models and cloud-based games, showcases potential growth opportunities for global wireless gamepad market over the forecast period.
As user engagement and spending increased during the initial breakout of the global COVID-19 pandemic in spring 2020, gaming immediately emerged as one of the most popular pastimes. Younger generations, in particular, spent more time gaming since it was a convenient way to pass the time during first stay-at-home orders, lockdowns, and social isolation. Multiplayer games were extremely popular amidst COVID-19, with combat, MOBA, and battle royale games being the most popular gaming genres in terms of time spent. According to a survey of European gaming populations, playing video games during lockdown made people feel less alone and happier overall. In addition, Publicis Groupe India recorded a 41 percent increase in gaming time spent between March 1 and 21. Nintendo and Tencent, both Asian gaming companies, saw sales rise in the first quarter. The former sold over half of its games digitally, a record that contributed to a 41 percent gain in their overall profits.
Global wireless gamepad market is estimated to grow at a CAGR of 6.1% over the forecast period (2021 – 2029). The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
Global Wireless Gamepad Market Revenue & Forecast, (US$ Million), 2015 – 2029
Device Outlook:
Based on device, the global wireless gamepad market has been primarily segmented into PC & laptops, handheld/mobile devices, consoles, and smart TV. Among these, smart TV segment is projected to be the fastest growing segment over the forecast period. The segment's growth is aided by the increasing use of big screens for gaming with internet access, as well as the growing trend of live streaming in gaming. For instance, Claw offers a wireless gamepad. It works with Android phones, tablets, smart TVs, and TV boxes, and the PC mode makes use of the included 2.4 GHz Wireless USB dongle.
Platform Outlook:
Based on platform, the global wireless gamepad market has been segmented into windows, iOS, android, and others. Windows platform held the highest share of the market in 2020. The growing use of laptops and PCs for gaming, as well as the fact that windows provides more reliable gaming performance than other platforms, are driving the growth of the segment in the wireless gamepad market.
Connectivity Outlook:
Based on connectivity, the global wireless gamepad market has been segmented into bluetooth, wi-fi, and others. Bluetooth connectivity segment accounted for the largest share of the market in 2020. Continuous Bluetooth version advancements provides various benefits in the gaming performance. For instance, the latest Bluetooth version 5.2, provides greater control over signal quality, reduction of error rates at the receiving end, while also improving coexistence with other signals in the 2.4 GHz band, including non-Bluetooth signals (such as Wi-Fi and Zigbee).
Distribution Channel Outlook:
Based on distribution channel, the global wireless gamepad market has been segmented into online and offline. Offline distribution channel held a significant share of the market in 2020. Offline channels typically display gaming controllers from various brands side by side, providing customers a variety of choices. It also allows customers to view and use the product before purchasing the device, enabling them to have a hands-on experience and help them in better decision-making.
Region Outlook:
North America dominated the global wireless gamepad market in 2020. Asia Pacific region is however anticipated to register highest growth rate over the forecast period. A major aspect driving market growth is rising demand for entertainment products combined with favorable government rules and regulations affecting production facilities. China is one of the most important economies in the Asia-Pacific area, with increasing investments towards adoption of technologically advanced devices. Increased exports and ongoing innovation in new games and consoles are key drivers of the region's growth.
Competitive Landscape Outlook:
The report provides both, qualitative and quantitative research of wireless gamepad market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
List of key players operating in the global wireless gamepad market:
- 8BitDo
- Aksys Co. Ltd.
- CLAW
- Cosmic Byte
- Gamesir
- Logitech
- Microsoft
- Nacon
- Nintendo
- Razer Inc.
- Samsung
- Shenzhen Saitake Electronic Co., Ltd
- Sony Interactive Entertainment Europe Limited
- Speedlink
- Xiaomi Global Community
- Other Market Participants
Global Wireless Gamepad Market:
- By Device
- PC & Laptops
- Handheld/Mobile Devices
- Consoles
- Smart TV
- By Platform
- Windows
- iOS
- Android
- Others
- By Connectivity
- Bluetooth
- Wi-Fi
- Others
- By Distribution Channel
- Online
- Offline
- By Region
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
Table of Contents
1.
Market
Scope
1.1. Market Segmentation
1.2. Years Considered
1.2.1. Historic Years: 2015 - 2019
1.2.2. Base Year: 2020
1.2.3. Forecast Years: 2021 – 2029
2.
Key
Target Audiences
3.
Research
Methodology
3.1. Primary Research
3.1.1. Research Questionnaire
3.1.2. Global Percentage Breakdown
3.1.3. Primary Interviews: Key Opinion Leaders
(KOLs)
3.2. Secondary Research
3.2.1. Paid Databases
3.2.2. Secondary Sources
3.3. Market Size Estimates
3.3.1. Top-Down Approach
3.3.2. Bottom-Up Approach
3.4. Data Triangulation Methodology
3.5. Research Assumptions
4.
Recommendations
and Insights from AMI’s Perspective**
5.
Holistic
Overview of Wireless Gamepad Market
6.
Market
Synopsis: Wireless Gamepad Market
7.
Wireless
Gamepad Market Analysis: Qualitative Perspective
7.1. Introduction
7.1.1. Product Definition
7.1.2. Industry Development
7.2. Market Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in Wireless Gamepad Market
7.4. Market Determinants Radar Chart
7.5. Macro-Economic and Micro-Economic Indicators:
Wireless Gamepad Market
7.6. Porter’s Five Force Analysis
7.7. Impact of Covid-19 on Wireless Gamepad Market
8.
Global
Wireless Gamepad Market Analysis and Forecasts, 2021 – 2029
8.1. Overview
8.1.1. Global Wireless Gamepad Market Revenue (US$
Mn)
8.2. Global Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
8.2.1. PC and Laptops
8.2.1.1.
Definition
8.2.1.2.
Market
Estimation and Penetration, 2015 - 2020
8.2.1.3.
Market
Forecast, 2021 - 2029
8.2.1.4.
Compound
Annual Growth Rate (CAGR)
8.2.1.5.
Regional
Bifurcation
8.2.1.5.1.
North
America
8.2.1.5.1.1.
Market
Estimation, 2015 - 2020
8.2.1.5.1.2.
Market
Forecast, 2021 - 2029
8.2.1.5.2.
Europe
8.2.1.5.2.1.
Market
Estimation, 2015 - 2020
8.2.1.5.2.2.
Market
Forecast, 2021 - 2029
8.2.1.5.3.
Asia
Pacific
8.2.1.5.3.1.
Market
Estimation, 2015 - 2020
8.2.1.5.3.2.
Market
Forecast, 2021 - 2029
8.2.1.5.4.
Middle
East and Africa
8.2.1.5.4.1.
Market
Estimation, 2015 - 2020
8.2.1.5.4.2.
Market
Forecast, 2021 - 2029
8.2.1.5.5.
Latin
America
8.2.1.5.5.1.
Market
Estimation, 2015 - 2020
8.2.1.5.5.2.
Market
Forecast, 2021 - 2029
8.2.2. Handheld-Mobile Devices
8.2.2.1.
Definition
8.2.2.2.
Market
Estimation and Penetration, 2015 - 2020
8.2.2.3.
Market
Forecast, 2021 - 2029
8.2.2.4.
Compound
Annual Growth Rate (CAGR)
8.2.2.5.
Regional
Bifurcation
8.2.2.5.1.
North
America
8.2.2.5.1.1.
Market
Estimation, 2015 - 2020
8.2.2.5.1.2.
Market
Forecast, 2021 - 2029
8.2.2.5.2.
Europe
8.2.2.5.2.1.
Market
Estimation, 2015 - 2020
8.2.2.5.2.2.
Market
Forecast, 2021 - 2029
8.2.2.5.3.
Asia
Pacific
8.2.2.5.3.1.
Market
Estimation, 2015 - 2020
8.2.2.5.3.2.
Market
Forecast, 2021 - 2029
8.2.2.5.4.
Middle
East and Africa
8.2.2.5.4.1.
Market
Estimation, 2015 - 2020
8.2.2.5.4.2.
Market
Forecast, 2021 - 2029
8.2.2.5.5.
Latin
America
8.2.2.5.5.1.
Market
Estimation, 2015 - 2020
8.2.2.5.5.2.
Market
Forecast, 2021 - 2029
8.2.3. Consoles
8.2.3.1.
Definition
8.2.3.2.
Market
Estimation and Penetration, 2015 - 2020
8.2.3.3.
Market
Forecast, 2021 - 2029
8.2.3.4.
Compound
Annual Growth Rate (CAGR)
8.2.3.5.
Regional
Bifurcation
8.2.3.5.1.
North
America
8.2.3.5.1.1.
Market
Estimation, 2015 - 2020
8.2.3.5.1.2.
Market
Forecast, 2021 - 2029
8.2.3.5.2.
Europe
8.2.3.5.2.1.
Market
Estimation, 2015 - 2020
8.2.3.5.2.2.
Market
Forecast, 2021 - 2029
8.2.3.5.3.
Asia
Pacific
8.2.3.5.3.1.
Market
Estimation, 2015 - 2020
8.2.3.5.3.2.
Market
Forecast, 2021 - 2029
8.2.3.5.4.
Middle
East and Africa
8.2.3.5.4.1.
Market
Estimation, 2015 - 2020
8.2.3.5.4.2.
Market
Forecast, 2021 - 2029
8.2.3.5.5.
Latin
America
8.2.3.5.5.1.
Market
Estimation, 2015 - 2020
8.2.3.5.5.2.
Market
Forecast, 2021 - 2029
8.2.4. Smart TV
8.2.4.1.
Definition
8.2.4.2.
Market
Estimation and Penetration, 2015 - 2020
8.2.4.3.
Market
Forecast, 2021 - 2029
8.2.4.4.
Compound
Annual Growth Rate (CAGR)
8.2.4.5.
Regional
Bifurcation
8.2.4.5.1.
North
America
8.2.4.5.1.1.
Market
Estimation, 2015 - 2020
8.2.4.5.1.2.
Market
Forecast, 2021 - 2029
8.2.4.5.2.
Europe
8.2.4.5.2.1.
Market
Estimation, 2015 - 2020
8.2.4.5.2.2.
Market
Forecast, 2021 - 2029
8.2.4.5.3.
Asia
Pacific
8.2.4.5.3.1.
Market
Estimation, 2015 - 2020
8.2.4.5.3.2.
Market
Forecast, 2021 - 2029
8.2.4.5.4.
Middle
East and Africa
8.2.4.5.4.1.
Market
Estimation, 2015 - 2020
8.2.4.5.4.2.
Market
Forecast, 2021 - 2029
8.2.4.5.5.
Latin
America
8.2.4.5.5.1.
Market
Estimation, 2015 - 2020
8.2.4.5.5.2.
Market
Forecast, 2021 - 2029
8.3. Key Segment for Channeling Investments
8.3.1. By Device
9.
Global
Wireless Gamepad Market Analysis and Forecasts, 2021 – 2029
9.1. Overview
9.2. Global Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
9.2.1. Windows
9.2.1.1.
Definition
9.2.1.2.
Market
Estimation and Penetration, 2015 - 2020
9.2.1.3.
Market
Forecast, 2021 - 2029
9.2.1.4.
Compound
Annual Growth Rate (CAGR)
9.2.1.5.
Regional
Bifurcation
9.2.1.5.1.
North
America
9.2.1.5.1.1.
Market
Estimation, 2015 - 2020
9.2.1.5.1.2.
Market
Forecast, 2021 - 2029
9.2.1.5.2.
Europe
9.2.1.5.2.1.
Market
Estimation, 2015 - 2020
9.2.1.5.2.2.
Market
Forecast, 2021 - 2029
9.2.1.5.3.
Asia
Pacific
9.2.1.5.3.1.
Market
Estimation, 2015 - 2020
9.2.1.5.3.2.
Market
Forecast, 2021 - 2029
9.2.1.5.4.
Middle
East and Africa
9.2.1.5.4.1.
Market
Estimation, 2015 - 2020
9.2.1.5.4.2.
Market
Forecast, 2021 - 2029
9.2.1.5.5.
Latin
America
9.2.1.5.5.1.
Market
Estimation, 2015 - 2020
9.2.1.5.5.2.
Market
Forecast, 2021 - 2029
9.2.2. iOS
9.2.2.1.
Definition
9.2.2.2.
Market
Estimation and Penetration, 2015 - 2020
9.2.2.3.
Market
Forecast, 2021 - 2029
9.2.2.4.
Compound
Annual Growth Rate (CAGR)
9.2.2.5.
Regional
Bifurcation
9.2.2.5.1.
North
America
9.2.2.5.1.1.
Market
Estimation, 2015 - 2020
9.2.2.5.1.2.
Market
Forecast, 2021 - 2029
9.2.2.5.2.
Europe
9.2.2.5.2.1.
Market
Estimation, 2015 - 2020
9.2.2.5.2.2.
Market
Forecast, 2021 - 2029
9.2.2.5.3.
Asia
Pacific
9.2.2.5.3.1.
Market
Estimation, 2015 - 2020
9.2.2.5.3.2.
Market
Forecast, 2021 - 2029
9.2.2.5.4.
Middle
East and Africa
9.2.2.5.4.1.
Market
Estimation, 2015 - 2020
9.2.2.5.4.2.
Market
Forecast, 2021 - 2029
9.2.2.5.5.
Latin
America
9.2.2.5.5.1.
Market
Estimation, 2015 - 2020
9.2.2.5.5.2.
Market
Forecast, 2021 - 2029
9.2.3. Android
9.2.3.1.
Definition
9.2.3.2.
Market
Estimation and Penetration, 2015 - 2020
9.2.3.3.
Market
Forecast, 2021 - 2029
9.2.3.4.
Compound
Annual Growth Rate (CAGR)
9.2.3.5.
Regional
Bifurcation
9.2.3.5.1.
North
America
9.2.3.5.1.1.
Market
Estimation, 2015 - 2020
9.2.3.5.1.2.
Market
Forecast, 2021 - 2029
9.2.3.5.2.
Europe
9.2.3.5.2.1.
Market
Estimation, 2015 - 2020
9.2.3.5.2.2.
Market
Forecast, 2021 - 2029
9.2.3.5.3.
Asia
Pacific
9.2.3.5.3.1.
Market
Estimation, 2015 - 2020
9.2.3.5.3.2.
Market
Forecast, 2021 - 2029
9.2.3.5.4.
Middle
East and Africa
9.2.3.5.4.1.
Market
Estimation, 2015 - 2020
9.2.3.5.4.2.
Market
Forecast, 2021 - 2029
9.2.3.5.5.
Latin
America
9.2.3.5.5.1.
Market
Estimation, 2015 - 2020
9.2.3.5.5.2.
Market
Forecast, 2021 - 2029
9.2.4. Others
9.2.4.1.
Definition
9.2.4.2.
Market Estimation
and Penetration, 2015 - 2020
9.2.4.3.
Market
Forecast, 2021 - 2029
9.2.4.4.
Compound
Annual Growth Rate (CAGR)
9.2.4.5.
Regional
Bifurcation
9.2.4.5.1.
North
America
9.2.4.5.1.1.
Market
Estimation, 2015 - 2020
9.2.4.5.1.2.
Market
Forecast, 2021 - 2029
9.2.4.5.2.
Europe
9.2.4.5.2.1.
Market
Estimation, 2015 - 2020
9.2.4.5.2.2.
Market
Forecast, 2021 - 2029
9.2.4.5.3.
Asia
Pacific
9.2.4.5.3.1.
Market
Estimation, 2015 - 2020
9.2.4.5.3.2.
Market
Forecast, 2021 - 2029
9.2.4.5.4.
Middle
East and Africa
9.2.4.5.4.1.
Market
Estimation, 2015 - 2020
9.2.4.5.4.2.
Market
Forecast, 2021 - 2029
9.2.4.5.5.
Latin
America
9.2.4.5.5.1.
Market
Estimation, 2015 - 2020
9.2.4.5.5.2.
Market
Forecast, 2021 - 2029
9.3. Key Segment for Channeling Investments
9.3.1. By Platform
10. Global Wireless Gamepad Market Analysis and
Forecasts, 2021 – 2029
10.1. Overview
10.2. Global Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
10.2.1. Bluetooth
10.2.1.1. Definition
10.2.1.2. Market Estimation and Penetration, 2015 -
2020
10.2.1.3. Market Forecast, 2021 - 2029
10.2.1.4. Compound Annual Growth Rate (CAGR)
10.2.1.5. Regional Bifurcation
10.2.1.5.1. North America
10.2.1.5.1.1.
Market
Estimation, 2015 - 2020
10.2.1.5.1.2.
Market
Forecast, 2021 - 2029
10.2.1.5.2. Europe
10.2.1.5.2.1.
Market
Estimation, 2015 - 2020
10.2.1.5.2.2.
Market
Forecast, 2021 - 2029
10.2.1.5.3. Asia Pacific
10.2.1.5.3.1.
Market
Estimation, 2015 - 2020
10.2.1.5.3.2.
Market
Forecast, 2021 - 2029
10.2.1.5.4. Middle East and Africa
10.2.1.5.4.1.
Market
Estimation, 2015 - 2020
10.2.1.5.4.2.
Market
Forecast, 2021 - 2029
10.2.1.5.5. Latin America
10.2.1.5.5.1.
Market
Estimation, 2015 - 2020
10.2.1.5.5.2.
Market
Forecast, 2021 - 2029
10.2.2. Wi-Fi
10.2.2.1. Definition
10.2.2.2. Market Estimation and Penetration, 2015 -
2020
10.2.2.3. Market Forecast, 2021 - 2029
10.2.2.4. Compound Annual Growth Rate (CAGR)
10.2.2.5. Regional Bifurcation
10.2.2.5.1. North America
10.2.2.5.1.1.
Market
Estimation, 2015 - 2020
10.2.2.5.1.2.
Market
Forecast, 2021 - 2029
10.2.2.5.2. Europe
10.2.2.5.2.1.
Market
Estimation, 2015 - 2020
10.2.2.5.2.2.
Market
Forecast, 2021 - 2029
10.2.2.5.3. Asia Pacific
10.2.2.5.3.1.
Market
Estimation, 2015 - 2020
10.2.2.5.3.2.
Market
Forecast, 2021 - 2029
10.2.2.5.4. Middle East and Africa
10.2.2.5.4.1.
Market
Estimation, 2015 - 2020
10.2.2.5.4.2.
Market
Forecast, 2021 - 2029
10.2.2.5.5. Latin America
10.2.2.5.5.1.
Market
Estimation, 2015 - 2020
10.2.2.5.5.2.
Market
Forecast, 2021 - 2029
10.2.3. Others
10.2.3.1. Definition
10.2.3.2. Market Estimation and Penetration, 2015 -
2020
10.2.3.3. Market Forecast, 2021 - 2029
10.2.3.4. Compound Annual Growth Rate (CAGR)
10.2.3.5. Regional Bifurcation
10.2.3.5.1. North America
10.2.3.5.1.1.
Market
Estimation, 2015 - 2020
10.2.3.5.1.2.
Market
Forecast, 2021 - 2029
10.2.3.5.2. Europe
10.2.3.5.2.1.
Market
Estimation, 2015 - 2020
10.2.3.5.2.2.
Market
Forecast, 2021 - 2029
10.2.3.5.3. Asia Pacific
10.2.3.5.3.1.
Market
Estimation, 2015 - 2020
10.2.3.5.3.2.
Market
Forecast, 2021 - 2029
10.2.3.5.4. Middle East and Africa
10.2.3.5.4.1.
Market
Estimation, 2015 - 2020
10.2.3.5.4.2.
Market
Forecast, 2021 - 2029
10.2.3.5.5. Latin America
10.2.3.5.5.1.
Market
Estimation, 2015 - 2020
10.2.3.5.5.2.
Market
Forecast, 2021 - 2029
10.3. Key Segment for Channeling Investments
10.3.1. By Connectivity
11. Global Wireless Gamepad Market Analysis and
Forecasts, 2021 – 2029
11.1. Overview
11.2. Global Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
11.2.1. Online
11.2.1.1. Definition
11.2.1.2. Market Estimation and Penetration, 2015 -
2020
11.2.1.3. Market Forecast, 2021 - 2029
11.2.1.4. Compound Annual Growth Rate (CAGR)
11.2.1.5. Regional Bifurcation
11.2.1.5.1. North America
11.2.1.5.1.1.
Market
Estimation, 2015 - 2020
11.2.1.5.1.2.
Market
Forecast, 2021 - 2029
11.2.1.5.2. Europe
11.2.1.5.2.1.
Market
Estimation, 2015 - 2020
11.2.1.5.2.2.
Market
Forecast, 2021 - 2029
11.2.1.5.3. Asia Pacific
11.2.1.5.3.1.
Market
Estimation, 2015 - 2020
11.2.1.5.3.2.
Market
Forecast, 2021 - 2029
11.2.1.5.4. Middle East and Africa
11.2.1.5.4.1.
Market
Estimation, 2015 - 2020
11.2.1.5.4.2.
Market
Forecast, 2021 - 2029
11.2.1.5.5. Latin America
11.2.1.5.5.1.
Market
Estimation, 2015 - 2020
11.2.1.5.5.2.
Market
Forecast, 2021 - 2029
11.2.2. Offline
11.2.2.1. Definition
11.2.2.2. Market Estimation and Penetration, 2015 -
2020
11.2.2.3. Market Forecast, 2021 - 2029
11.2.2.4. Compound Annual Growth Rate (CAGR)
11.2.2.5. Regional Bifurcation
11.2.2.5.1. North America
11.2.2.5.1.1.
Market
Estimation, 2015 - 2020
11.2.2.5.1.2.
Market
Forecast, 2021 - 2029
11.2.2.5.2. Europe
11.2.2.5.2.1.
Market
Estimation, 2015 - 2020
11.2.2.5.2.2.
Market
Forecast, 2021 - 2029
11.2.2.5.3. Asia Pacific
11.2.2.5.3.1.
Market
Estimation, 2015 - 2020
11.2.2.5.3.2.
Market
Forecast, 2021 - 2029
11.2.2.5.4. Middle East and Africa
11.2.2.5.4.1.
Market
Estimation, 2015 - 2020
11.2.2.5.4.2.
Market
Forecast, 2021 - 2029
11.2.2.5.5. Latin America
11.2.2.5.5.1.
Market
Estimation, 2015 - 2020
11.2.2.5.5.2.
Market
Forecast, 2021 - 2029
11.3. Key Segment for Channeling Investments
11.3.1. By Distribution Channel
12. North America Wireless Gamepad Market
Analysis and Forecasts, 2021 - 2029
12.1. Overview
12.1.1. North America Wireless Gamepad Market Revenue
(US$ Mn)
12.2. North America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
12.2.1. PC and Laptops
12.2.2. Handheld-Mobile Devices
12.2.3. Consoles
12.2.4. Smart TV
12.3. North America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
12.3.1. Windows
12.3.2. iOS
12.3.3. Android
12.3.4. Others
12.4. North America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
12.4.1. Bluetooth
12.4.2. Wi-Fi
12.4.3. Others
12.5. North America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
12.5.1. Online
12.5.2. Offline
12.6. North America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Country
12.6.1. U.S
12.6.1.1. U.S Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Device
12.6.1.1.1. PC and Laptops
12.6.1.1.2. Handheld-Mobile Devices
12.6.1.1.3. Consoles
12.6.1.1.4. Smart TV
12.6.1.2. U.S Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Platform
12.6.1.2.1. Windows
12.6.1.2.2. iOS
12.6.1.2.3. Android
12.6.1.2.4. Others
12.6.1.3. U.S Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Connectivity
12.6.1.3.1. Bluetooth
12.6.1.3.2. Wi-Fi
12.6.1.3.3. Others
12.6.1.4. U.S Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Distribution Channel
12.6.1.4.1. Online
12.6.1.4.2. Offline
12.6.2. Canada
12.6.2.1. Canada Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
12.6.2.1.1. PC and Laptops
12.6.2.1.2. Handheld-Mobile Devices
12.6.2.1.3. Consoles
12.6.2.1.4. Smart TV
12.6.2.2. Canada Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
12.6.2.2.1. Windows
12.6.2.2.2. iOS
12.6.2.2.3. Android
12.6.2.2.4. Others
12.6.2.3. Canada Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
12.6.2.3.1. Bluetooth
12.6.2.3.2. Wi-Fi
12.6.2.3.3. Others
12.6.2.4. Canada Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
12.6.2.4.1. Online
12.6.2.4.2. Offline
12.6.3. Mexico
12.6.3.1. Mexico Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
12.6.3.1.1. PC and Laptops
12.6.3.1.2. Handheld-Mobile Devices
12.6.3.1.3. Consoles
12.6.3.1.4. Smart TV
12.6.3.2. Mexico Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
12.6.3.2.1. Windows
12.6.3.2.2. iOS
12.6.3.2.3. Android
12.6.3.2.4. Others
12.6.3.3. Mexico Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
12.6.3.3.1. Bluetooth
12.6.3.3.2. Wi-Fi
12.6.3.3.3. Others
12.6.3.4. Mexico Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
12.6.3.4.1. Online
12.6.3.4.2. Offline
12.6.4. Rest of North America
12.6.4.1. Rest of North America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
12.6.4.1.1. PC and Laptops
12.6.4.1.2. Handheld-Mobile Devices
12.6.4.1.3. Consoles
12.6.4.1.4. Smart TV
12.6.4.2. Rest of North America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
12.6.4.2.1. Windows
12.6.4.2.2. iOS
12.6.4.2.3. Android
12.6.4.2.4. Others
12.6.4.3. Rest of North America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
12.6.4.3.1. Bluetooth
12.6.4.3.2. Wi-Fi
12.6.4.3.3. Others
12.6.4.4. Rest of North America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
12.6.4.4.1. Online
12.6.4.4.2. Offline
12.7. Key Segment for Channeling Investments
12.7.1. By Country
12.7.2. By Device
12.7.3. By Platform
12.7.4. By Connectivity
12.7.5. By Distribution Channel
13. Europe Wireless Gamepad Market Analysis and Forecasts,
2021 - 2029
13.1. Overview
13.1.1. Europe Wireless Gamepad Market Revenue (US$
Mn)
13.2. Europe Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.2.1. PC and Laptops
13.2.2. Handheld-Mobile Devices
13.2.3. Consoles
13.2.4. Smart TV
13.3. Europe Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.3.1. Windows
13.3.2. iOS
13.3.3. Android
13.3.4. Others
13.4. Europe Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.4.1. Bluetooth
13.4.2. Wi-Fi
13.4.3. Others
13.5. Europe Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.5.1. Online
13.5.2. Offline
13.6. Europe Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Country
13.6.1. France
13.6.1.1. France Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.6.1.1.1. PC and Laptops
13.6.1.1.2. Handheld-Mobile Devices
13.6.1.1.3. Consoles
13.6.1.1.4. Smart TV
13.6.1.2. France Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.6.1.2.1. Windows
13.6.1.2.2. iOS
13.6.1.2.3. Android
13.6.1.2.4. Others
13.6.1.3. France Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.6.1.3.1. Bluetooth
13.6.1.3.2. Wi-Fi
13.6.1.3.3. Others
13.6.1.4. France Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.6.1.4.1. Online
13.6.1.4.2. Offline
13.6.2. The UK
13.6.2.1. The UK Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.6.2.1.1. PC and Laptops
13.6.2.1.2. Handheld-Mobile Devices
13.6.2.1.3. Consoles
13.6.2.1.4. Smart TV
13.6.2.2. The UK Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.6.2.2.1. Windows
13.6.2.2.2. iOS
13.6.2.2.3. Android
13.6.2.2.4. Others
13.6.2.3. The UK Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.6.2.3.1. Bluetooth
13.6.2.3.2. Wi-Fi
13.6.2.3.3. Others
13.6.2.4. The UK Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.6.2.4.1. Online
13.6.2.4.2. Offline
13.6.3. Spain
13.6.3.1. Spain Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.6.3.1.1. PC and Laptops
13.6.3.1.2. Handheld-Mobile Devices
13.6.3.1.3. Consoles
13.6.3.1.4. Smart TV
13.6.3.2. Spain Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.6.3.2.1. Windows
13.6.3.2.2. iOS
13.6.3.2.3. Android
13.6.3.2.4. Others
13.6.3.3. Spain Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.6.3.3.1. Bluetooth
13.6.3.3.2. Wi-Fi
13.6.3.3.3. Others
13.6.3.4. Spain Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.6.3.4.1. Online
13.6.3.4.2. Offline
13.6.4. Germany
13.6.4.1. Germany Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.6.4.1.1. PC and Laptops
13.6.4.1.2. Handheld-Mobile Devices
13.6.4.1.3. Consoles
13.6.4.1.4. Smart TV
13.6.4.2. Germany Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.6.4.2.1. Windows
13.6.4.2.2. iOS
13.6.4.2.3. Android
13.6.4.2.4. Others
13.6.4.3. Germany Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.6.4.3.1. Bluetooth
13.6.4.3.2. Wi-Fi
13.6.4.3.3. Others
13.6.4.4. Germany Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.6.4.4.1. Online
13.6.4.4.2. Offline
13.6.5. Italy
13.6.5.1. Italy Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
13.6.5.1.1. PC and Laptops
13.6.5.1.2. Handheld-Mobile Devices
13.6.5.1.3. Consoles
13.6.5.1.4. Smart TV
13.6.5.2. Italy Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
13.6.5.2.1. Windows
13.6.5.2.2. iOS
13.6.5.2.3. Android
13.6.5.2.4. Others
13.6.5.3. Italy Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
13.6.5.3.1. Bluetooth
13.6.5.3.2. Wi-Fi
13.6.5.3.3. Others
13.6.5.4. Italy Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
13.6.5.4.1. Online
13.6.5.4.2. Offline
13.6.6. Nordic Countries
13.6.6.1. Nordic Countries Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
13.6.6.1.1. PC and Laptops
13.6.6.1.2. Handheld-Mobile Devices
13.6.6.1.3. Consoles
13.6.6.1.4. Smart TV
13.6.6.2. Nordic Countries Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
13.6.6.2.1. Windows
13.6.6.2.2. iOS
13.6.6.2.3. Android
13.6.6.2.4. Others
13.6.6.3. Nordic Countries Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
13.6.6.3.1. Bluetooth
13.6.6.3.2. Wi-Fi
13.6.6.3.3. Others
13.6.6.4. Nordic Countries Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
13.6.6.4.1. Online
13.6.6.4.2. Offline
13.6.6.5. Nordic Countries Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Country
13.6.6.5.1. Denmark
13.6.6.5.2. Finland
13.6.6.5.3. Iceland
13.6.6.5.4. Sweden
13.6.6.5.5. Norway
13.6.7. Benelux Union
13.6.7.1. Benelux Union Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
13.6.7.1.1. PC and Laptops
13.6.7.1.2. Handheld-Mobile Devices
13.6.7.1.3. Consoles
13.6.7.1.4. Smart TV
13.6.7.2. Benelux Union Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
13.6.7.2.1. Windows
13.6.7.2.2. iOS
13.6.7.2.3. Android
13.6.7.2.4. Others
13.6.7.3. Benelux Union Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
13.6.7.3.1. Bluetooth
13.6.7.3.2. Wi-Fi
13.6.7.3.3. Others
13.6.7.4. Benelux Union Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
13.6.7.4.1. Online
13.6.7.4.2. Offline
13.6.7.5. Benelux Union Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Country
13.6.7.5.1. Belgium
13.6.7.5.2. The Netherlands
13.6.7.5.3. Luxembourg
13.6.8. Rest of Europe
13.6.8.1. Rest of Europe Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
13.6.8.1.1. PC and Laptops
13.6.8.1.2. Handheld-Mobile Devices
13.6.8.1.3. Consoles
13.6.8.1.4. Smart TV
13.6.8.2. Rest of Europe Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
13.6.8.2.1. Windows
13.6.8.2.2. iOS
13.6.8.2.3. Android
13.6.8.2.4. Others
13.6.8.3. Rest of Europe Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
13.6.8.3.1. Bluetooth
13.6.8.3.2. Wi-Fi
13.6.8.3.3. Others
13.6.8.4. Rest of Europe Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
13.6.8.4.1. Online
13.6.8.4.2. Offline
13.7. Key Segment for Channeling Investments
13.7.1. By Country
13.7.2. By Device
13.7.3. By Platform
13.7.4. By Connectivity
13.7.5. By Distribution Channel
14. Asia Pacific Wireless Gamepad Market
Analysis and Forecasts, 2021 - 2029
14.1. Overview
14.1.1. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn)
14.2. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
14.2.1. PC and Laptops
14.2.2. Handheld-Mobile Devices
14.2.3. Consoles
14.2.4. Smart TV
14.3. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
14.3.1. Windows
14.3.2. iOS
14.3.3. Android
14.3.4. Others
14.4. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
14.4.1. Bluetooth
14.4.2. Wi-Fi
14.4.3. Others
14.5. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
14.5.1. Online
14.5.2. Offline
14.6. Asia Pacific Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Country
14.6.1. China
14.6.1.1. China Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
14.6.1.1.1. PC and Laptops
14.6.1.1.2. Handheld-Mobile Devices
14.6.1.1.3. Consoles
14.6.1.1.4. Smart TV
14.6.1.2. China Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
14.6.1.2.1. Windows
14.6.1.2.2. iOS
14.6.1.2.3. Android
14.6.1.2.4. Others
14.6.1.3. China Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
14.6.1.3.1. Bluetooth
14.6.1.3.2. Wi-Fi
14.6.1.3.3. Others
14.6.1.4. China Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
14.6.1.4.1. Online
14.6.1.4.2. Offline
14.6.2. Japan
14.6.2.1. Japan Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
14.6.2.1.1. PC and Laptops
14.6.2.1.2. Handheld-Mobile Devices
14.6.2.1.3. Consoles
14.6.2.1.4. Smart TV
14.6.2.2. Japan Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
14.6.2.2.1. Windows
14.6.2.2.2. iOS
14.6.2.2.3. Android
14.6.2.2.4. Others
14.6.2.3. Japan Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
14.6.2.3.1. Bluetooth
14.6.2.3.2. Wi-Fi
14.6.2.3.3. Others
14.6.2.4. Japan Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
14.6.2.4.1. Online
14.6.2.4.2. Offline
14.6.3. India
14.6.3.1. India Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
14.6.3.1.1. PC and Laptops
14.6.3.1.2. Handheld-Mobile Devices
14.6.3.1.3. Consoles
14.6.3.1.4. Smart TV
14.6.3.2. India Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
14.6.3.2.1. Windows
14.6.3.2.2. iOS
14.6.3.2.3. Android
14.6.3.2.4. Others
14.6.3.3. India Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
14.6.3.3.1. Bluetooth
14.6.3.3.2. Wi-Fi
14.6.3.3.3. Others
14.6.3.4. India Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
14.6.3.4.1. Online
14.6.3.4.2. Offline
14.6.4. New Zealand
14.6.4.1. New Zealand Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
14.6.4.1.1. PC and Laptops
14.6.4.1.2. Handheld-Mobile Devices
14.6.4.1.3. Consoles
14.6.4.1.4. Smart TV
14.6.4.2. New Zealand Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
14.6.4.2.1. Windows
14.6.4.2.2. iOS
14.6.4.2.3. Android
14.6.4.2.4. Others
14.6.4.3. New Zealand Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
14.6.4.3.1. Bluetooth
14.6.4.3.2. Wi-Fi
14.6.4.3.3. Others
14.6.4.4. New Zealand Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
14.6.4.4.1. Online
14.6.4.4.2. Offline
14.6.5. Australia
14.6.5.1. Australia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
14.6.5.1.1. PC and Laptops
14.6.5.1.2. Handheld-Mobile Devices
14.6.5.1.3. Consoles
14.6.5.1.4. Smart TV
14.6.5.2. Australia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
14.6.5.2.1. Windows
14.6.5.2.2. iOS
14.6.5.2.3. Android
14.6.5.2.4. Others
14.6.5.3. Australia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
14.6.5.3.1. Bluetooth
14.6.5.3.2. Wi-Fi
14.6.5.3.3. Others
14.6.5.4. Australia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
14.6.5.4.1. Online
14.6.5.4.2. Offline
14.6.6. South Korea
14.6.6.1. South Korea Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
14.6.6.1.1. PC and Laptops
14.6.6.1.2. Handheld-Mobile Devices
14.6.6.1.3. Consoles
14.6.6.1.4. Smart TV
14.6.6.2. South Korea Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
14.6.6.2.1. Windows
14.6.6.2.2. iOS
14.6.6.2.3. Android
14.6.6.2.4. Others
14.6.6.3. South Korea Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
14.6.6.3.1. Bluetooth
14.6.6.3.2. Wi-Fi
14.6.6.3.3. Others
14.6.6.4. South Korea Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
14.6.6.4.1. Online
14.6.6.4.2. Offline
14.6.7. Southeast Asia
14.6.7.1. Southeast Asia Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
14.6.7.1.1. PC and Laptops
14.6.7.1.2. Handheld-Mobile Devices
14.6.7.1.3. Consoles
14.6.7.1.4. Smart TV
14.6.7.2. Southeast Asia Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
14.6.7.2.1. Windows
14.6.7.2.2. iOS
14.6.7.2.3. Android
14.6.7.2.4. Others
14.6.7.3. Southeast Asia Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
14.6.7.3.1. Bluetooth
14.6.7.3.2. Wi-Fi
14.6.7.3.3. Others
14.6.7.4. Southeast Asia Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
14.6.7.4.1. Online
14.6.7.4.2. Offline
14.6.7.5. Southeast Asia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Country
14.6.7.5.1. Indonesia
14.6.7.5.2. Thailand
14.6.7.5.3. Malaysia
14.6.7.5.4. Singapore
14.6.7.5.5. Rest of Southeast Asia
14.6.8. Rest of Asia Pacific
14.6.8.1. Rest of Asia Pacific Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
14.6.8.1.1. PC and Laptops
14.6.8.1.2. Handheld-Mobile Devices
14.6.8.1.3. Consoles
14.6.8.1.4. Smart TV
14.6.8.2. Rest of Asia Pacific Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
14.6.8.2.1. Windows
14.6.8.2.2. iOS
14.6.8.2.3. Android
14.6.8.2.4. Others
14.6.8.3. Rest of Asia Pacific Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
14.6.8.3.1. Bluetooth
14.6.8.3.2. Wi-Fi
14.6.8.3.3. Others
14.6.8.4. Rest of Asia Pacific Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
14.6.8.4.1. Online
14.6.8.4.2. Offline
14.7. Key Segment for Channeling Investments
14.7.1. By Country
14.7.2. By Device
14.7.3. By Platform
14.7.4. By Connectivity
14.7.5. By Distribution Channel
15. Middle East and Africa Wireless Gamepad
Market Analysis and Forecasts, 2021 - 2029
15.1. Overview
15.1.1. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn)
15.2. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn) and Forecasts, By Device
15.2.1. PC and Laptops
15.2.2. Handheld-Mobile Devices
15.2.3. Consoles
15.2.4. Smart TV
15.3. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn) and Forecasts, By Platform
15.3.1. Windows
15.3.2. iOS
15.3.3. Android
15.3.4. Others
15.4. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn) and Forecasts, By Connectivity
15.4.1. Bluetooth
15.4.2. Wi-Fi
15.4.3. Others
15.5. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn) and Forecasts, By Distribution Channel
15.5.1. Online
15.5.2. Offline
15.6. Middle East and Africa Wireless Gamepad
Market Revenue (US$ Mn) and Forecasts, By Country
15.6.1. Saudi Arabia
15.6.1.1. Saudi Arabia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
15.6.1.1.1. PC and Laptops
15.6.1.1.2. Handheld-Mobile Devices
15.6.1.1.3. Consoles
15.6.1.1.4. Smart TV
15.6.1.2. Saudi Arabia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
15.6.1.2.1. Windows
15.6.1.2.2. iOS
15.6.1.2.3. Android
15.6.1.2.4. Others
15.6.1.3. Saudi Arabia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
15.6.1.3.1. Bluetooth
15.6.1.3.2. Wi-Fi
15.6.1.3.3. Others
15.6.1.4. Saudi Arabia Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
15.6.1.4.1. Online
15.6.1.4.2. Offline
15.6.2. UAE
15.6.2.1. UAE Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Device
15.6.2.1.1. PC and Laptops
15.6.2.1.2. Handheld-Mobile Devices
15.6.2.1.3. Consoles
15.6.2.1.4. Smart TV
15.6.2.2. UAE Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Platform
15.6.2.2.1. Windows
15.6.2.2.2. iOS
15.6.2.2.3. Android
15.6.2.2.4. Others
15.6.2.3. UAE Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Connectivity
15.6.2.3.1. Bluetooth
15.6.2.3.2. Wi-Fi
15.6.2.3.3. Others
15.6.2.4. UAE Wireless Gamepad Market Revenue (US$ Mn)
and Forecasts, By Distribution Channel
15.6.2.4.1. Online
15.6.2.4.2. Offline
15.6.3. Egypt
15.6.3.1. Egypt Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
15.6.3.1.1. PC and Laptops
15.6.3.1.2. Handheld-Mobile Devices
15.6.3.1.3. Consoles
15.6.3.1.4. Smart TV
15.6.3.2. Egypt Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
15.6.3.2.1. Windows
15.6.3.2.2. iOS
15.6.3.2.3. Android
15.6.3.2.4. Others
15.6.3.3. Egypt Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
15.6.3.3.1. Bluetooth
15.6.3.3.2. Wi-Fi
15.6.3.3.3. Others
15.6.3.4. Egypt Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
15.6.3.4.1. Online
15.6.3.4.2. Offline
15.6.4. Kuwait
15.6.4.1. Kuwait Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
15.6.4.1.1. PC and Laptops
15.6.4.1.2. Handheld-Mobile Devices
15.6.4.1.3. Consoles
15.6.4.1.4. Smart TV
15.6.4.2. Kuwait Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
15.6.4.2.1. Windows
15.6.4.2.2. iOS
15.6.4.2.3. Android
15.6.4.2.4. Others
15.6.4.3. Kuwait Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
15.6.4.3.1. Bluetooth
15.6.4.3.2. Wi-Fi
15.6.4.3.3. Others
15.6.4.4. Kuwait Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
15.6.4.4.1. Online
15.6.4.4.2. Offline
15.6.5. South Africa
15.6.5.1. South Africa Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
15.6.5.1.1. PC and Laptops
15.6.5.1.2. Handheld-Mobile Devices
15.6.5.1.3. Consoles
15.6.5.1.4. Smart TV
15.6.5.2. South Africa Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
15.6.5.2.1. Windows
15.6.5.2.2. iOS
15.6.5.2.3. Android
15.6.5.2.4. Others
15.6.5.3. South Africa Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
15.6.5.3.1. Bluetooth
15.6.5.3.2. Wi-Fi
15.6.5.3.3. Others
15.6.5.4. South Africa Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
15.6.5.4.1. Online
15.6.5.4.2. Offline
15.6.6. Rest of Middle East & Africa
15.6.6.1. Rest of Middle East & Africa Wireless
Gamepad Market Revenue (US$ Mn) and Forecasts, By Device
15.6.6.1.1. PC and Laptops
15.6.6.1.2. Handheld-Mobile Devices
15.6.6.1.3. Consoles
15.6.6.1.4. Smart TV
15.6.6.2. Rest of Middle East & Africa Wireless
Gamepad Market Revenue (US$ Mn) and Forecasts, By Platform
15.6.6.2.1. Windows
15.6.6.2.2. iOS
15.6.6.2.3. Android
15.6.6.2.4. Others
15.6.6.3. Rest of Middle East & Africa Wireless
Gamepad Market Revenue (US$ Mn) and Forecasts, By Connectivity
15.6.6.3.1. Bluetooth
15.6.6.3.2. Wi-Fi
15.6.6.3.3. Others
15.6.6.4. Rest of Middle East & Africa Wireless
Gamepad Market Revenue (US$ Mn) and Forecasts, By Distribution Channel
15.6.6.4.1. Online
15.6.6.4.2. Offline
15.7. Key Segment for Channeling Investments
15.7.1. By Country
15.7.2. By Device
15.7.3. By Platform
15.7.4. By Connectivity
15.7.5. By Distribution Channel
16. Latin America Wireless Gamepad Market
Analysis and Forecasts, 2021 - 2029
16.1. Overview
16.1.1. Latin America Wireless Gamepad Market Revenue
(US$ Mn)
16.2. Latin America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
16.2.1. PC and Laptops
16.2.2. Handheld-Mobile Devices
16.2.3. Consoles
16.2.4. Smart TV
16.3. Latin America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
16.3.1. Windows
16.3.2. iOS
16.3.3. Android
16.3.4. Others
16.4. Latin America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
16.4.1. Bluetooth
16.4.2. Wi-Fi
16.4.3. Others
16.5. Latin America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
16.5.1. Online
16.5.2. Offline
16.6. Latin America Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Country
16.6.1. Brazil
16.6.1.1. Brazil Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Device
16.6.1.1.1. PC and Laptops
16.6.1.1.2. Handheld-Mobile Devices
16.6.1.1.3. Consoles
16.6.1.1.4. Smart TV
16.6.1.2. Brazil Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Platform
16.6.1.2.1. Windows
16.6.1.2.2. iOS
16.6.1.2.3. Android
16.6.1.2.4. Others
16.6.1.3. Brazil Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Connectivity
16.6.1.3.1. Bluetooth
16.6.1.3.2. Wi-Fi
16.6.1.3.3. Others
16.6.1.4. Brazil Wireless Gamepad Market Revenue (US$
Mn) and Forecasts, By Distribution Channel
16.6.1.4.1. Online
16.6.1.4.2. Offline
16.6.2. Argentina
16.6.2.1. Argentina Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Device
16.6.2.1.1. PC and Laptops
16.6.2.1.2. Handheld-Mobile Devices
16.6.2.1.3. Consoles
16.6.2.1.4. Smart TV
16.6.2.2. Argentina Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Platform
16.6.2.2.1. Windows
16.6.2.2.2. iOS
16.6.2.2.3. Android
16.6.2.2.4. Others
16.6.2.3. Argentina Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Connectivity
16.6.2.3.1. Bluetooth
16.6.2.3.2. Wi-Fi
16.6.2.3.3. Others
16.6.2.4. Argentina Wireless Gamepad Market Revenue
(US$ Mn) and Forecasts, By Distribution Channel
16.6.2.4.1. Online
16.6.2.4.2. Offline
16.6.3. Rest of Latin America
16.6.3.1. Rest of Latin America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Device
16.6.3.1.1. PC and Laptops
16.6.3.1.2. Handheld-Mobile Devices
16.6.3.1.3. Consoles
16.6.3.1.4. Smart TV
16.6.3.2. Rest of Latin America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Platform
16.6.3.2.1. Windows
16.6.3.2.2. iOS
16.6.3.2.3. Android
16.6.3.2.4. Others
16.6.3.3. Rest of Latin America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Connectivity
16.6.3.3.1. Bluetooth
16.6.3.3.2. Wi-Fi
16.6.3.3.3. Others
16.6.3.4. Rest of Latin America Wireless Gamepad Market
Revenue (US$ Mn) and Forecasts, By Distribution Channel
16.6.3.4.1. Online
16.6.3.4.2. Offline
16.7. Key Segment for Channeling Investments
16.7.1. By Country
16.7.2. By Device
16.7.3. By Platform
16.7.4. By Connectivity
16.7.5. By Distribution Channel
17. Competitive Benchmarking
17.1. Market Share Analysis, 2020
17.2. Global Presence and Growth Strategies
17.2.1. Mergers and Acquisitions
17.2.2. Product Launches
17.2.3. Investments Trends
17.2.4. R&D Initiatives
18. Player Profiles
18.1. 8BitDo
18.1.1. Company Details
18.1.2. Company Overview
18.1.3. Product Offerings
18.1.4. Key Developments
18.1.5. Financial Analysis
18.1.6. SWOT Analysis
18.1.7. Business Strategies
18.2. Aksys Co. Ltd.
18.2.1. Company Details
18.2.2. Company Overview
18.2.3. Product Offerings
18.2.4. Key Developments
18.2.5. Financial Analysis
18.2.6. SWOT Analysis
18.2.7. Business Strategies
18.3. CLAW
18.3.1. Company Details
18.3.2. Company Overview
18.3.3. Product Offerings
18.3.4. Key Developments
18.3.5. Financial Analysis
18.3.6. SWOT Analysis
18.3.7. Business Strategies
18.4. Cosmic Byte
18.4.1. Company Details
18.4.2. Company Overview
18.4.3. Product Offerings
18.4.4. Key Developments
18.4.5. Financial Analysis
18.4.6. SWOT Analysis
18.4.7. Business Strategies
18.5. Gamesir
18.5.1. Company Details
18.5.2. Company Overview
18.5.3. Product Offerings
18.5.4. Key Developments
18.5.5. Financial Analysis
18.5.6. SWOT Analysis
18.5.7. Business Strategies
18.6. Logitech
18.6.1. Company Details
18.6.2. Company Overview
18.6.3. Product Offerings
18.6.4. Key Developments
18.6.5. Financial Analysis
18.6.6. SWOT Analysis
18.6.7. Business Strategies
18.7. Microsoft
18.7.1. Company Details
18.7.2. Company Overview
18.7.3. Product Offerings
18.7.4. Key Developments
18.7.5. Financial Analysis
18.7.6. SWOT Analysis
18.7.7. Business Strategies
18.8. Nacon
18.8.1. Company Details
18.8.2. Company Overview
18.8.3. Product Offerings
18.8.4. Key Developments
18.8.5. Financial Analysis
18.8.6. SWOT Analysis
18.8.7. Business Strategies
18.9. Nintendo
18.9.1. Company Details
18.9.2. Company Overview
18.9.3. Product Offerings
18.9.4. Key Developments
18.9.5. Financial Analysis
18.9.6. SWOT Analysis
18.9.7. Business Strategies
18.10. Razer Inc.
18.10.1. Company Details
18.10.2. Company Overview
18.10.3. Product Offerings
18.10.4. Key Developments
18.10.5. Financial Analysis
18.10.6. SWOT Analysis
18.10.7. Business Strategies
18.11. Samsung
18.11.1. Company Details
18.11.2. Company Overview
18.11.3. Product Offerings
18.11.4. Key Developments
18.11.5. Financial Analysis
18.11.6. SWOT Analysis
18.11.7. Business Strategies
18.12. Shenzhen Saitake Electronic Co., Ltd
18.12.1. Company Details
18.12.2. Company Overview
18.12.3. Product Offerings
18.12.4. Key Developments
18.12.5. Financial Analysis
18.12.6. SWOT Analysis
18.12.7. Business Strategies
18.13. Sony Interactive Entertainment Europe Limited
18.13.1. Company Details
18.13.2. Company Overview
18.13.3. Product Offerings
18.13.4. Key Developments
18.13.5. Financial Analysis
18.13.6. SWOT Analysis
18.13.7. Business Strategies
18.14. Speedlink
18.14.1. Company Details
18.14.2. Company Overview
18.14.3. Product Offerings
18.14.4. Key Developments
18.14.5. Financial Analysis
18.14.6. SWOT Analysis
18.14.7. Business Strategies
18.15. Xiaomi Global Community
18.15.1. Company Details
18.15.2. Company Overview
18.15.3. Product Offerings
18.15.4. Key Developments
18.15.5. Financial Analysis
18.15.6. SWOT Analysis
18.15.7. Business Strategies
18.16. Other Market Participants
19. Key Findings
At Absolute Markets Insights, we are engaged in building both global as well as country specific reports. As a result, the approach taken for deriving the estimation and forecast for a specific country is a bit unique and different in comparison to the global research studies. In this case, we not only study the concerned market factors & trends prevailing in a particular country (from secondary research) but we also tend to calculate the actual market size & forecast from the revenue generated from the market participants involved in manufacturing or distributing the any concerned product. These companies can also be service providers. For analyzing any country specifically, we do consider the growth factors prevailing under the states/cities/county for the same. For instance, if we are analyzing an industry specific to United States, we primarily need to study about the states present under the same(where the product/service has the highest growth). Similar analysis will be followed by other countries. Our scope of the report changes with different markets.
Our research study is mainly implement through a mix of both secondary and primary research. Various sources such as industry magazines, trade journals, and government websites and trade associations are reviewed for gathering precise data. Primary interviews are conducted to validate the market size derived from secondary research. Industry experts, major manufacturers and distributors are contacted for further validation purpose on the current market penetration and growth trends.
Prominent participants in our primary research process include:
- Key Opinion Leaders namely the CEOs, CSOs, VPs, purchasing managers, amongst others
- Research and development participants, distributors/suppliers and subject matter experts
Secondary Research includes data extracted from paid data sources:
- Reuters
- Factiva
- Bloomberg
- One Source
- Hoovers
Research Methodology
Key Inclusions
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