Indoor Cycling Software Market by Session Type (Group, Solo); by Application (Professional Training, Health & Fitness); by App Type (Paid Apps, Free Apps); By Region (U.S., Canada, Mexico, Rest of North America, France, The UK, Spain, Germany, Italy, Nordic Countries, Benelux Union, Rest of Europe, China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Rest of Asia Pacific, Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa, Brazil, Argentina, Rest of Latin America) – Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2019 - 2027
Industry Trends
Global indoor cycling software market stood at US$ 13.72 million (Mn) in 2018 and is expected to grow at a CAGR of 8.9% during the forecast period (2019 – 2027). This growth can be attributed to growing concerns regarding fitness among individuals along with increasing traffic & pollution, which is limiting the number of cyclists on road. In developing countries, continuous advancements and innovations in indoor cycling smart bikes is leading indoor cycling software vendors towards continuous upgradations in their offerings that are compatible with smart bikes. For instance, in 2019, Wahoo Fitness, a fitness technology company introduced the Kickr bike, a smart bike that is built on leading indoor cycling training ecosystems. Such advancements are pushing vendors to offer indoor cycling software updates for Wahoo’s current generation Kickr and Kickr Core trainers with an aim to allow multiple bluetooth connections along with integrated cadence reporting directly available from the trainer. Furthermore, key market participants are shifting towards developing their own hardware to offer an integrated smart bike for indoor cyclists. For instance, in 2019, Zwift Inc, an indoor cycling software company developed a fitness technology division that involved integration of the company’s existing indoor cycling software with newly introduced smart bikes or trainers. Such initiatives taken by market participants is contributing in the growth of indoor cycling software market.
Advancements in indoor cycling software offerings has led vendors to develop cycle specific software program to transform the indoor cycling community. For instance, iQniter launched BiQing, an indoor cycling specific software program that offers seamless integration of pre-designed, effort-based classes, with a customized screen display, especially designed for group cycling. Vendors are heavily investing so that they can offer solutions that are compatible with the modern indoor cycling hardware and can be synchronized with a speed sensor, smart trainer or power meter as well as deliver customized workouts and training plans. Furthermore, use of indoor cycling as medication is another factor boosting the implementation of technologically advanced solutions in indoor cycling software. On the basis of application, health & fitness is expected to hold the largest market share in the indoor cycling software market owing to increasing partnerships among professional cycling teams with these software vendors. For instance, in 2019, Team Novo Nordisk, a diabetes professional cycling team partnered with Kinomap, an end-to-end platform provider for creating, hosting, sharing and using motion videos for user-generated videos. With this partnership, the company enhanced its offerings, especially to cater to the requirements of Team Novo Nordisk. Such factors are contributing in the growth of global indoor cycling software market.
Indoor cycling software market is expected to gain momentum in North America, followed by Europe and Asia Pacific region. This growth is attributed to increasing efforts taken by key market participants on developing and introducing new, previously unexplored formulas and applications. In addition, these participants are involved in launching new and advanced solutions by constantly collaborating with other prominent players to strengthen their portfolio as well as market position. For instance, in 2019, Bkool partnered with Movistar to introduce new series of virtual race for indoor cycling. Strategic alliances among prominent market players providing indoor cycling software is another factor through which these players are strengthening their regional presence. For instance, Wahoo, a connected fitness device provider partnered with The Sufferfest to develop new concepts and training solutions for indoor cyclists. Thus, these factors are currently driving the growth of indoor cycling software market across the globe.
Indoor Cycling Software Market Revenue & Forecast, (US$ Million), 2015 – 2027
Competitive Landscape
The report provides both, qualitative and quantitative research of indoor cycling software market, as well as provides comprehensive insights and development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and details on the competitiveness of these players. Key business strategies such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts adopted by these major market participants are also recognized and analyzed in the report. For each company, the report studies their global presence, competitors, service offerings and specification amongst others.
Some of the players operating in the Indoor Cycling Software market Bkool, BODY BIKE, FulGaz, KINOMAP, Spivi, Tacx International B.V., The Sufferfest, TrainerRoad, LLC., Virtu Cycling Group, VirtualTraining s.r.o, and Zwift Inc amongst others.
Indoor Cycling Software Market:
- By Session Type
- Group
- Solo
- By Applications
- Professional Training
- Health & Fitness
- By App Types
- Paid Apps
- Free Apps
- By Geography
- North America
- U.S
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East and Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
1. Market Scope
1.1. Market
Segmentation
1.2. Years
Considered
1.2.1. Historic
Years: 2013 - 2017
1.2.2. Base
Year: 2018
1.2.3. Forecast
Years: 2019 – 2027
2. Key Target Audiences
3. Research Methodology
3.1. Primary
Research
3.1.1. Research
Questionnaire
3.1.2. Global
Percentage Breakdown
3.1.3. Primary
Interviews: Key Opinion Leaders (KOLs)
3.2. Secondary
Research
3.2.1. Paid
Databases
3.2.2. Secondary
Sources
3.3. Market
Size Estimates
3.3.1. Top-Down
Approach
3.3.2. Bottom-Up
Approach
3.4. Data
Triangulation Methodology
3.5. Research
Assumptions
4. Recommendations and Insights from AMI’s Perspective**
5. Holistic Overview of Indoor Cycling Software Market
6. Market Synopsis:
Indoor Cycling Software Market
7. Indoor Cycling Software Market Analysis: Qualitative
Perspective
7.1. Introduction
7.1.1. Product
Definition
7.1.2. Industry
Development
7.2. Market
Dynamics
7.2.1. Drivers
7.2.2. Restraints
7.2.3. Opportunities
7.3. Trends in
Indoor Cycling Software Market
7.4. Market
Determinants Radar Chart
7.5. Macro-Economic
and Micro-Economic Indicators: Indoor Cycling Software Market
7.6. Porter’s
Five Force Analysis
8. Global Indoor Cycling Software Market Analysis and Forecasts,
2019 – 2027
8.1. Overview
8.1.1. Global
Indoor Cycling Software Market Revenue (US$ Mn)
8.2. Global
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
8.2.1. Group
8.2.1.1. Definition
8.2.1.2. Market
Estimation and Penetration, 2013 – 2018
8.2.1.3. Market
Forecast, 2019 – 2027
8.2.1.4. Compound
Annual Growth Rate (CAGR)
8.2.1.5. Regional
Bifurcation
8.2.1.5.1. North
America
8.2.1.5.1.1. Market
Estimation, 2013 – 2018
8.2.1.5.1.2. Market
Forecast, 2019 – 2027
8.2.1.5.2. Europe
8.2.1.5.2.1. Market
Estimation, 2013 – 2018
8.2.1.5.2.2. Market
Forecast, 2019 – 2027
8.2.1.5.3. Asia
Pacific
8.2.1.5.3.1. Market
Estimation, 2013 – 2018
8.2.1.5.3.2. Market
Forecast, 2019 – 2027
8.2.1.5.4. Middle
East and Africa
8.2.1.5.4.1. Market
Estimation, 2013 – 2018
8.2.1.5.4.2. Market
Forecast, 2019 – 2027
8.2.1.5.5. Latin
America
8.2.1.5.5.1. Market
Estimation, 2013 – 2018
8.2.1.5.5.2. Market
Forecast, 2019 – 2027
8.2.2. Solo
8.2.2.1. Definition
8.2.2.2. Market
Estimation and Penetration, 2013 – 2018
8.2.2.3. Market
Forecast, 2019 – 2027
8.2.2.4. Compound
Annual Growth Rate (CAGR)
8.2.2.5. Regional
Bifurcation
8.2.2.5.1. North
America
8.2.2.5.1.1. Market
Estimation, 2013 – 2018
8.2.2.5.1.2. Market
Forecast, 2019 – 2027
8.2.2.5.2. Europe
8.2.2.5.2.1. Market
Estimation, 2013 – 2018
8.2.2.5.2.2. Market
Forecast, 2019 – 2027
8.2.2.5.3. Asia
Pacific
8.2.2.5.3.1. Market
Estimation, 2013 – 2018
8.2.2.5.3.2. Market
Forecast, 2019 – 2027
8.2.2.5.4. Middle
East and Africa
8.2.2.5.4.1. Market
Estimation, 2013 – 2018
8.2.2.5.4.2. Market
Forecast, 2019 – 2027
8.2.2.5.5. Latin
America
8.2.2.5.5.1. Market
Estimation, 2013 – 2018
8.2.2.5.5.2. Market
Forecast, 2019 – 2027
8.3. Key
Segment for Channeling Investments
8.3.1. By
Session Type
9. Global Indoor Cycling Software Market Analysis and Forecasts,
2019 – 2027
9.1. Overview
9.2. Global
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
9.2.1. Professional
Training
9.2.1.1. Definition
9.2.1.2. Market
Estimation and Penetration, 2013 – 2018
9.2.1.3. Market
Forecast, 2019 – 2027
9.2.1.4. Compound
Annual Growth Rate (CAGR)
9.2.1.5. Regional
Bifurcation
9.2.1.5.1. North
America
9.2.1.5.1.1. Market
Estimation, 2013 – 2018
9.2.1.5.1.2. Market
Forecast, 2019 – 2027
9.2.1.5.2. Europe
9.2.1.5.2.1. Market
Estimation, 2013 – 2018
9.2.1.5.2.2. Market
Forecast, 2019 – 2027
9.2.1.5.3. Asia
Pacific
9.2.1.5.3.1. Market
Estimation, 2013 – 2018
9.2.1.5.3.2. Market
Forecast, 2019 – 2027
9.2.1.5.4. Middle
East and Africa
9.2.1.5.4.1. Market
Estimation, 2013 – 2018
9.2.1.5.4.2. Market
Forecast, 2019 – 2027
9.2.1.5.5. Latin
America
9.2.1.5.5.1. Market
Estimation, 2013 – 2018
9.2.1.5.5.2. Market
Forecast, 2019 – 2027
9.2.2. Health
and Fitness
9.2.2.1. Definition
9.2.2.2. Market
Estimation and Penetration, 2013 – 2018
9.2.2.3. Market
Forecast, 2019 – 2027
9.2.2.4. Compound
Annual Growth Rate (CAGR)
9.2.2.5. Regional
Bifurcation
9.2.2.5.1. North
America
9.2.2.5.1.1. Market
Estimation, 2013 – 2018
9.2.2.5.1.2. Market
Forecast, 2019 – 2027
9.2.2.5.2. Europe
9.2.2.5.2.1. Market
Estimation, 2013 – 2018
9.2.2.5.2.2. Market
Forecast, 2019 – 2027
9.2.2.5.3. Asia
Pacific
9.2.2.5.3.1. Market
Estimation, 2013 – 2018
9.2.2.5.3.2. Market
Forecast, 2019 – 2027
9.2.2.5.4. Middle
East and Africa
9.2.2.5.4.1. Market
Estimation, 2013 – 2018
9.2.2.5.4.2. Market
Forecast, 2019 – 2027
9.2.2.5.5. Latin
America
9.2.2.5.5.1. Market
Estimation, 2013 – 2018
9.2.2.5.5.2. Market
Forecast, 2019 – 2027
9.3. Key
Segment for Channeling Investments
9.3.1. By
Application
10. Global Indoor Cycling Software Market Analysis and Forecasts,
2019 – 2027
10.1. Overview
10.2. Global
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
10.2.1. Paid Apps
10.2.1.1. Definition
10.2.1.2. Market
Estimation and Penetration, 2013 – 2018
10.2.1.3. Market
Forecast, 2019 – 2027
10.2.1.4. Compound
Annual Growth Rate (CAGR)
10.2.1.5. Regional
Bifurcation
10.2.1.5.1. North
America
10.2.1.5.1.1. Market
Estimation, 2013 – 2018
10.2.1.5.1.2. Market
Forecast, 2019 – 2027
10.2.1.5.2. Europe
10.2.1.5.2.1. Market
Estimation, 2013 – 2018
10.2.1.5.2.2. Market
Forecast, 2019 – 2027
10.2.1.5.3. Asia
Pacific
10.2.1.5.3.1. Market
Estimation, 2013 – 2018
10.2.1.5.3.2. Market
Forecast, 2019 – 2027
10.2.1.5.4. Middle
East and Africa
10.2.1.5.4.1. Market
Estimation, 2013 – 2018
10.2.1.5.4.2. Market
Forecast, 2019 – 2027
10.2.1.5.5. Latin
America
10.2.1.5.5.1. Market
Estimation, 2013 – 2018
10.2.1.5.5.2. Market
Forecast, 2019 – 2027
10.2.2. Free
Apps
10.2.2.1. Definition
10.2.2.2. Market
Estimation and Penetration, 2013 – 2018
10.2.2.3. Market
Forecast, 2019 – 2027
10.2.2.4. Compound
Annual Growth Rate (CAGR)
10.2.2.5. Regional
Bifurcation
10.2.2.5.1. North
America
10.2.2.5.1.1. Market
Estimation, 2013 – 2018
10.2.2.5.1.2. Market
Forecast, 2019 – 2027
10.2.2.5.2. Europe
10.2.2.5.2.1. Market
Estimation, 2013 – 2018
10.2.2.5.2.2. Market
Forecast, 2019 – 2027
10.2.2.5.3. Asia
Pacific
10.2.2.5.3.1. Market
Estimation, 2013 – 2018
10.2.2.5.3.2. Market
Forecast, 2019 – 2027
10.2.2.5.4. Middle
East and Africa
10.2.2.5.4.1. Market
Estimation, 2013 – 2018
10.2.2.5.4.2. Market
Forecast, 2019 – 2027
10.2.2.5.5. Latin
America
10.2.2.5.5.1. Market
Estimation, 2013 – 2018
10.2.2.5.5.2. Market
Forecast, 2019 – 2027
10.3. Key
Segment for Channeling Investments
10.3.1. By App
Type
11. North America Indoor Cycling Software Market Analysis and
Forecasts, 2019 - 2027
11.1. Overview
11.1.1. North
America Indoor Cycling Software Market Revenue (US$ Mn)
11.2. North
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
11.2.1. Group
11.2.2. Solo
11.3. North
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
11.3.1. Professional
Training
11.3.2. Health
and Fitness
11.4. North
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
11.4.1. Paid
Apps
11.4.2. Free
Apps
11.5. North
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Country
11.5.1. U.S
11.5.1.1. U.S
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
11.5.1.1.1. Group
11.5.1.1.2. Solo
11.5.1.2. U.S
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
11.5.1.2.1. Professional
Training
11.5.1.2.2. Health
and Fitness
11.5.1.3. U.S
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
11.5.1.3.1. Paid
Apps
11.5.1.3.2. Free
Apps
11.5.2. Canada
11.5.2.1. Canada
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
11.5.2.1.1. Group
11.5.2.1.2. Solo
11.5.2.2. Canada
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
11.5.2.2.1. Professional
Training
11.5.2.2.2. Health
and Fitness
11.5.2.3. Canada
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
11.5.2.3.1. Paid
Apps
11.5.2.3.2. Free
Apps
11.5.3. Mexico
11.5.3.1. Mexico
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
11.5.3.1.1. Group
11.5.3.1.2. Solo
11.5.3.2. Mexico
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
11.5.3.2.1. Professional
Training
11.5.3.2.2. Health
and Fitness
11.5.3.3. Mexico
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
11.5.3.3.1. Paid
Apps
11.5.3.3.2. Free
Apps
11.5.4. Rest of
North America
11.5.4.1. Rest
of North America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Session Type
11.5.4.1.1. Group
11.5.4.1.2. Solo
11.5.4.2. Rest
of North America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Application
11.5.4.2.1. Professional
Training
11.5.4.2.2. Health
and Fitness
11.5.4.3. Rest
of North America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By App Type
11.5.4.3.1. Paid
Apps
11.5.4.3.2. Free
Apps
11.6. Key
Segment for Channeling Investments
11.6.1. By
Country
11.6.2. By
Session Type
11.6.3. By
Application
11.6.4. By App
Type
12. Europe Indoor Cycling Software Market Analysis and Forecasts,
2019 - 2027
12.1. Overview
12.1.1. Europe
Indoor Cycling Software Market Revenue (US$ Mn)
12.2. Europe
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
12.2.1. Group
12.2.2. Solo
12.3. Europe
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.3.1. Professional
Training
12.3.2. Health
and Fitness
12.4. Europe
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.4.1. Paid
Apps
12.4.2. Free
Apps
12.5. Europe
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Country
12.5.1. France
12.5.1.1. France
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
12.5.1.1.1. Group
12.5.1.1.2. Solo
12.5.1.2. France
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.5.1.2.1. Professional
Training
12.5.1.2.2. Health
and Fitness
12.5.1.3. France
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.5.1.3.1. Paid
Apps
12.5.1.3.2. Free
Apps
12.5.2. The UK
12.5.2.1. The
UK Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session
Type
12.5.2.1.1. Group
12.5.2.1.2. Solo
12.5.2.2. The
UK Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.2.2.1. Professional
Training
12.5.2.2.2. Health
and Fitness
12.5.2.3. The
UK Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.5.2.3.1. Paid
Apps
12.5.2.3.2. Free
Apps
12.5.3. Spain
12.5.3.1. Spain
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
12.5.3.1.1. Group
12.5.3.1.2. Solo
12.5.3.2. Spain
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.5.3.2.1. Professional
Training
12.5.3.2.2. Health
and Fitness
12.5.3.3. Spain
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.5.3.3.1. Paid
Apps
12.5.3.3.2. Free
Apps
12.5.4. Germany
12.5.4.1. Germany
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
12.5.4.1.1. Group
12.5.4.1.2. Solo
12.5.4.2. Germany
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.5.4.2.1. Professional
Training
12.5.4.2.2. Health
and Fitness
12.5.4.3. Germany
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.5.4.3.1. Paid
Apps
12.5.4.3.2. Free
Apps
12.5.5. Italy
12.5.5.1. Italy
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
12.5.5.1.1. Group
12.5.5.1.2. Solo
12.5.5.2. Italy
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.5.5.2.1. Professional
Training
12.5.5.2.2. Health
and Fitness
12.5.5.3. Italy
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
12.5.5.3.1. Paid
Apps
12.5.5.3.2. Free
Apps
12.5.6. Nordic
Countries
12.5.6.1. Nordic
Countries Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
12.5.6.1.1. Group
12.5.6.1.2. Solo
12.5.6.2. Nordic
Countries Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.6.2.1. Professional
Training
12.5.6.2.2. Health
and Fitness
12.5.6.3. Nordic
Countries Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
12.5.6.3.1. Paid
Apps
12.5.6.3.2. Free
Apps
12.5.6.4. Nordic
Countries Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Country
12.5.6.4.1. Denmark
12.5.6.4.2. Finland
12.5.6.4.3. Iceland
12.5.6.4.4. Sweden
12.5.6.4.5. Norway
12.5.7. Benelux
Union
12.5.7.1. Benelux
Union Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session
Type
12.5.7.1.1. Group
12.5.7.1.2. Solo
12.5.7.2. Benelux
Union Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
12.5.7.2.1. Professional
Training
12.5.7.2.2. Health
and Fitness
12.5.7.3. Benelux
Union Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
12.5.7.3.1. Paid
Apps
12.5.7.3.2. Free
Apps
12.5.7.4. Benelux
Union Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Country
12.5.7.4.1. Belgium
12.5.7.4.2. The
Netherlands
12.5.7.4.3. Luxembourg
12.5.8. Rest of
Europe
12.5.8.1. Rest
of Europe Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
12.5.8.1.1. Group
12.5.8.1.2. Solo
12.5.8.2. Rest
of Europe Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
12.5.8.2.1. Professional
Training
12.5.8.2.2. Health
and Fitness
12.5.8.3. Rest
of Europe Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
12.5.8.3.1. Paid
Apps
12.5.8.3.2. Free
Apps
12.6. Key
Segment for Channeling Investments
12.6.1. By
Country
12.6.2. By
Session Type
12.6.3. By
Application
12.6.4. By App
Type
13. Asia Pacific Indoor Cycling Software Market Analysis and
Forecasts, 2019 - 2027
13.1. Overview
13.1.1. Asia
Pacific Indoor Cycling Software Market Revenue (US$ Mn)
13.2. Asia
Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
13.2.1. Group
13.2.2. Solo
13.3. Asia
Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.3.1. Professional
Training
13.3.2. Health
and Fitness
13.4. Asia
Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
13.4.1. Paid
Apps
13.4.2. Free
Apps
13.5. Asia
Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Country
13.5.1. China
13.5.1.1. China
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
13.5.1.1.1. Group
13.5.1.1.2. Solo
13.5.1.2. China
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
13.5.1.2.1. Professional
Training
13.5.1.2.2. Health
and Fitness
13.5.1.3. China
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
13.5.1.3.1. Paid
Apps
13.5.1.3.2. Free
Apps
13.5.2. Japan
13.5.2.1. Japan
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
13.5.2.1.1. Group
13.5.2.1.2. Solo
13.5.2.2. Japan
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
13.5.2.2.1. Professional
Training
13.5.2.2.2. Health
and Fitness
13.5.2.3. Japan
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
13.5.2.3.1. Paid
Apps
13.5.2.3.2. Free
Apps
13.5.3. India
13.5.3.1. India
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
13.5.3.1.1. Group
13.5.3.1.2. Solo
13.5.3.2. India
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
13.5.3.2.1. Professional
Training
13.5.3.2.2. Health
and Fitness
13.5.3.3. India
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
13.5.3.3.1. Paid
Apps
13.5.3.3.2. Free
Apps
13.5.4. New
Zealand
13.5.4.1. New
Zealand Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
13.5.4.1.1. Group
13.5.4.1.2. Solo
13.5.4.2. New
Zealand Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.4.2.1. Professional
Training
13.5.4.2.2. Health
and Fitness
13.5.4.3. New
Zealand Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
13.5.4.3.1. Paid
Apps
13.5.4.3.2. Free
Apps
13.5.5. Australia
13.5.5.1. Australia
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
13.5.5.1.1. Group
13.5.5.1.2. Solo
13.5.5.2. Australia
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
13.5.5.2.1. Professional
Training
13.5.5.2.2. Health
and Fitness
13.5.5.3. Australia
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
13.5.5.3.1. Paid
Apps
13.5.5.3.2. Free
Apps
13.5.6. South
Korea
13.5.6.1. South
Korea Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session
Type
13.5.6.1.1. Group
13.5.6.1.2. Solo
13.5.6.2. South
Korea Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.6.2.1. Professional
Training
13.5.6.2.2. Health
and Fitness
13.5.6.3. South
Korea Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
13.5.6.3.1. Paid
Apps
13.5.6.3.2. Free
Apps
13.5.7. Southeast
Asia
13.5.7.1. Southeast
Asia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session
Type
13.5.7.1.1. Group
13.5.7.1.2. Solo
13.5.7.2. Southeast
Asia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
13.5.7.2.1. Professional
Training
13.5.7.2.2. Health
and Fitness
13.5.7.3. Southeast
Asia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
13.5.7.3.1. Paid
Apps
13.5.7.3.2. Free
Apps
13.5.7.4. Southeast
Asia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Country
13.5.7.4.1. Indonesia
13.5.7.4.2. Thailand
13.5.7.4.3. Malaysia
13.5.7.4.4. Singapore
13.5.7.4.5. Rest
of Southeast Asia
13.5.8. Rest of
Asia Pacific
13.5.8.1. Rest
of Asia Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Session Type
13.5.8.1.1. Group
13.5.8.1.2. Solo
13.5.8.2. Rest
of Asia Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Application
13.5.8.2.1. Professional
Training
13.5.8.2.2. Health
and Fitness
13.5.8.3. Rest
of Asia Pacific Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By App Type
13.5.8.3.1. Paid
Apps
13.5.8.3.2. Free
Apps
13.6. Key
Segment for Channeling Investments
13.6.1. By
Country
13.6.2. By
Session Type
13.6.3. By Application
13.6.4. By App
Type
14. Middle East and Africa Indoor Cycling Software Market
Analysis and Forecasts, 2019 - 2027
14.1. Overview
14.1.1. Middle
East and Africa Indoor Cycling Software Market Revenue (US$ Mn)
14.2. Middle
East and Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Session Type
14.2.1. Group
14.2.2. Solo
14.3. Middle
East and Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Application
14.3.1. Professional
Training
14.3.2. Health
and Fitness
14.4. Middle
East and Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By App Type
14.4.1. Paid
Apps
14.4.2. Free
Apps
14.5. Middle
East and Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Country
14.5.1. Saudi
Arabia
14.5.1.1. Saudi
Arabia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
14.5.1.1.1. Group
14.5.1.1.2. Solo
14.5.1.2. Saudi
Arabia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.1.2.1. Professional
Training
14.5.1.2.2. Health
and Fitness
14.5.1.3. Saudi
Arabia Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
14.5.1.3.1. Paid
Apps
14.5.1.3.2. Free
Apps
14.5.2. UAE
14.5.2.1. UAE Indoor
Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
14.5.2.1.1. Group
14.5.2.1.2. Solo
14.5.2.2. UAE
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
14.5.2.2.1. Professional
Training
14.5.2.2.2. Health
and Fitness
14.5.2.3. UAE
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
14.5.2.3.1. Paid
Apps
14.5.2.3.2. Free
Apps
14.5.3. Egypt
14.5.3.1. Egypt
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
14.5.3.1.1. Group
14.5.3.1.2. Solo
14.5.3.2. Egypt
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
14.5.3.2.1. Professional
Training
14.5.3.2.2. Health
and Fitness
14.5.3.3. Egypt
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
14.5.3.3.1. Paid
Apps
14.5.3.3.2. Free
Apps
14.5.4. Kuwait
14.5.4.1. Kuwait
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
14.5.4.1.1. Group
14.5.4.1.2. Solo
14.5.4.2. Kuwait
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
14.5.4.2.1. Professional
Training
14.5.4.2.2. Health
and Fitness
14.5.4.3. Kuwait
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
14.5.4.3.1. Paid
Apps
14.5.4.3.2. Free
Apps
14.5.5. South
Africa
14.5.5.1. South
Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
14.5.5.1.1. Group
14.5.5.1.2. Solo
14.5.5.2. South
Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
14.5.5.2.1. Professional
Training
14.5.5.2.2. Health
and Fitness
14.5.5.3. South
Africa Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
14.5.5.3.1. Paid
Apps
14.5.5.3.2. Free
Apps
14.5.6. Rest of
Middle East & Africa
14.5.6.1. Rest
of Middle East & Africa Indoor Cycling Software Market Revenue (US$ Mn) and
Forecasts, By Session Type
14.5.6.1.1. Group
14.5.6.1.2. Solo
14.5.6.2. Rest
of Middle East & Africa Indoor Cycling Software Market Revenue (US$ Mn) and
Forecasts, By Application
14.5.6.2.1. Professional
Training
14.5.6.2.2. Health
and Fitness
14.5.6.3. Rest
of Middle East & Africa Indoor Cycling Software Market Revenue (US$ Mn) and
Forecasts, By App Type
14.5.6.3.1. Paid
Apps
14.5.6.3.2. Free
Apps
14.6. Key
Segment for Channeling Investments
14.6.1. By
Country
14.6.2. By
Session Type
14.6.3. By
Application
14.6.4. By App
Type
15. Latin America Indoor Cycling Software Market Analysis and
Forecasts, 2019 - 2027
15.1. Overview
15.1.1. Latin
America Indoor Cycling Software Market Revenue (US$ Mn)
15.2. Latin
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Session Type
15.2.1. Group
15.2.2. Solo
15.3. Latin
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Application
15.3.1. Professional
Training
15.3.2. Health
and Fitness
15.4. Latin
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App
Type
15.4.1. Paid
Apps
15.4.2. Free
Apps
15.5. Latin
America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By
Country
15.5.1. Brazil
15.5.1.1. Brazil
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
15.5.1.1.1. Group
15.5.1.1.2. Solo
15.5.1.2. Brazil
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
15.5.1.2.1. Professional
Training
15.5.1.2.2. Health
and Fitness
15.5.1.3. Brazil
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
15.5.1.3.1. Paid
Apps
15.5.1.3.2. Free
Apps
15.5.2. Argentina
15.5.2.1. Argentina
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Session Type
15.5.2.1.1. Group
15.5.2.1.2. Solo
15.5.2.2. Argentina
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By Application
15.5.2.2.1. Professional
Training
15.5.2.2.2. Health
and Fitness
15.5.2.3. Argentina
Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts, By App Type
15.5.2.3.1. Paid
Apps
15.5.2.3.2. Free
Apps
15.5.3. Rest of
Latin America
15.5.3.1. Rest
of Latin America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Session Type
15.5.3.1.1. Group
15.5.3.1.2. Solo
15.5.3.2. Rest
of Latin America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By Application
15.5.3.2.1. Professional
Training
15.5.3.2.2. Health
and Fitness
15.5.3.3. Rest
of Latin America Indoor Cycling Software Market Revenue (US$ Mn) and Forecasts,
By App Type
15.5.3.3.1. Paid
Apps
15.5.3.3.2. Free
Apps
15.6. Key
Segment for Channeling Investments
15.6.1. By
Country
15.6.2. By
Session Type
15.6.3. By Application
15.6.4. By App
Type
16. Competitive Benchmarking
16.1. Brand
Benchmarking
16.2. Market
Share Analysis, 2018
16.3. Global
Presence and Growth Strategies
16.3.1. Mergers
and Acquisitions
16.3.2. Product
Launches
16.3.3. Investments
Trends
16.3.4. R&D
Initiatives
17. Player Profiles
17.1. BKOOL
17.1.1. Company
Details
17.1.2. Company
Overview
17.1.3. Product
Offerings
17.1.4. Key
Developments
17.1.5. Financial
Analysis
17.1.6. SWOT
Analysis
17.1.7. Business
Strategies
17.2. BODY BIKE
17.2.1. Company
Details
17.2.2. Company
Overview
17.2.3. Product
Offerings
17.2.4. Key
Developments
17.2.5. Financial
Analysis
17.2.6. SWOT
Analysis
17.2.7. Business
Strategies
17.3. FulGaz
17.3.1. Company
Details
17.3.2. Company
Overview
17.3.3. Product
Offerings
17.3.4. Key
Developments
17.3.5. Financial
Analysis
17.3.6. SWOT
Analysis
17.3.7. Business
Strategies
17.4. KINOMAP
17.4.1. Company
Details
17.4.2. Company
Overview
17.4.3. Product
Offerings
17.4.4. Key
Developments
17.4.5. Financial
Analysis
17.4.6. SWOT
Analysis
17.4.7. Business
Strategies
17.5. Spivi
17.5.1. Company
Details
17.5.2. Company
Overview
17.5.3. Product
Offerings
17.5.4. Key
Developments
17.5.5. Financial
Analysis
17.5.6. SWOT
Analysis
17.5.7. Business
Strategies
17.6. Tacx
International B.V.
17.6.1. Company
Details
17.6.2. Company
Overview
17.6.3. Product
Offerings
17.6.4. Key
Developments
17.6.5. Financial
Analysis
17.6.6. SWOT
Analysis
17.6.7. Business
Strategies
17.7. The Sufferfest
17.7.1. Company
Details
17.7.2. Company
Overview
17.7.3. Product
Offerings
17.7.4. Key
Developments
17.7.5. Financial
Analysis
17.7.6. SWOT
Analysis
17.7.7. Business
Strategies
17.8. TrainerRoad,
LLC
17.8.1. Company
Details
17.8.2. Company
Overview
17.8.3. Product
Offerings
17.8.4. Key
Developments
17.8.5. Financial
Analysis
17.8.6. SWOT
Analysis
17.8.7. Business
Strategies
17.9. Virtu
Cycling Group
17.9.1. Company
Details
17.9.2. Company
Overview
17.9.3. Product
Offerings
17.9.4. Key
Developments
17.9.5. Financial
Analysis
17.9.6. SWOT
Analysis
17.9.7. Business
Strategies
17.10. VirtualTraining
s.r.o.
17.10.1. Company
Details
17.10.2. Company
Overview
17.10.3. Product
Offerings
17.10.4. Key
Developments
17.10.5. Financial
Analysis
17.10.6. SWOT
Analysis
17.10.7. Business
Strategies
17.11. Zwift
Inc.
17.11.1. Company
Details
17.11.2. Company
Overview
17.11.3. Product
Offerings
17.11.4. Key
Developments
17.11.5. Financial
Analysis
17.11.6. SWOT
Analysis
17.11.7. Business
Strategies
17.12. Other
Market Participants
18. Key Findings
Note: This ToC is tentative
and can be changed according to the research study conducted during the course
of report completion.
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Enterprise User.
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