Global Metaverse in Gaming Market By Mode (AR Glasses, VR Headset, Smartphones, Gaming Console); By Technology (AR and VR Technology, Blockchain and Metaverse cryptocurrency, Internet of things (IoT), 3D Reconstruction, Mixed Reality); By Age Group (10 – 20, 21 – 35, 36 – 50, 51 - 60); By Region (North America (U.S., Canada, Mexico, Rest Of North America), Europe (France, The UK, Spain, Germany, Italy, Denmark, Finland, Iceland, Sweden, Norway, Belgium, The Netherlands, Luxembourg, Rest of Europe), Asia Pacific (China, Japan, India, New Zealand, Australia, South Korea, Southeast Asia, Indonesia, Thailand, Malaysia, Singapore, Rest of Southeast Asia, Rest of Asia Pacific, Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa, Rest of Middle East & Africa) Latin America (Brazil, Argentina, Rest of Latin America)) - Global Insights, Growth, Size, Comparative Analysis, Trends and Forecast, 2022 – 2030
Report ID :AMI-1396 | Category : Information & Technology | Published Date : January, 2023 | Pages : 402 | Format :PDF

Enquiry Before Buying